Java Code Examples for com.badlogic.gdx.math.Vector2#scl()
The following examples show how to use
com.badlogic.gdx.math.Vector2#scl() .
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Example 1
Source File: AnimatePositionSystem.java From Entitas-Java with MIT License | 6 votes |
public void moveFocused(Vector2 center, Body body) { MoveData moveData = new MoveData(); body.setLinearVelocity(new Vector2()); moveData.start = body.getWorldCenter().cpy(); moveData.direction = new Vector2(center.x - moveData.start.x, center.y - moveData.start.y); moveData.current = 1; moveData.total = 10; if (moveData.current == moveData.total + 1) { body.setLinearVelocity(new Vector2()); return; } int t = easeInOut(moveData.current, 0, 1, moveData.total); Vector2 sEnd = moveData.direction.cpy(); sEnd.scl(t); sEnd.add(moveData.start.cpy()); Vector2 sStart = body.getWorldCenter(); sEnd.sub(sStart); sEnd.scl(60); moveData.current++; body.setLinearVelocity(sEnd); }
Example 2
Source File: CommonKeywordIconsPatches.java From StSLib with MIT License | 5 votes |
private static void DrawOnCardAuto(SpriteBatch sb, AbstractCard card, Texture img, Vector2 offset, float width, float height, Color color, float alpha, float scaleModifier) { if (card.angle != 0) { offset.rotate(card.angle); } offset.scl(Settings.scale * card.drawScale); DrawOnCardCentered(sb, card, new Color(color.r, color.g, color.b, alpha), img, card.current_x + offset.x, card.current_y + offset.y, width, height, scaleModifier); }
Example 3
Source File: GameTrack.java From uracer-kotd with Apache License 2.0 | 5 votes |
/** Returns a value in the [-1,1] range, meaning the specified car is following the path with a confidence value as expressed by * the returned value. * @param car * @return The confidence value with which a car is following the current waypoint path. */ public float getTrackRouteConfidence (Car car) { TrackState state = car.getTrackState(); // car is on the expected path, now check for the correct heading if (state.onExpectedPath) { TrackSector s = sectors[state.curr]; Vector2 heading = VMath.fromRadians(car.getWorldOrientRads()); Vector2 dir = tmp.set(s.nLeading); // switch coordinate space and rotate it so that both the car and the track sector converge // to the same value when they are ~parallel and pointing to the same direction dir.scl(-1, 1); float dot = dir.dot(heading); // @off // Gdx.app.log("GameTrack", "dir=" + NumberString.formatSmall(dir.x) + "," + NumberString.formatSmall(dir.y) // + ", heading=" + NumberString.formatSmall(heading.x) + "," + NumberString.formatSmall(heading.x) + ", dot=" // + NumberString.formatSmall(dot)); // @on return dot; } return -1; }
Example 4
Source File: Piece.java From Klooni1010 with GNU General Public License v3.0 | 5 votes |
Vector2 calculateGravityCenter() { int filledCount = 0; Vector2 result = new Vector2(); for (int i = 0; i < cellRows; ++i) { for (int j = 0; j < cellCols; ++j) { if (shape[i][j]) { filledCount++; result.add( pos.x + j * cellSize - cellSize * 0.5f, pos.y + i * cellSize - cellSize * 0.5f); } } } return result.scl(1f / filledCount); }
Example 5
Source File: ViewController.java From dice-heroes with GNU General Public License v3.0 | 5 votes |
public Vector2 stageToWorldCoordinates(Vector2 input) { root.stageToLocalCoordinates(input); input.scl(1 / ViewController.CELL_SIZE); int x = MathUtils.floor(input.x); int y = MathUtils.floor(input.y); if (input.x < 0) { x = -Math.abs(x); } if (input.y < 0) { y = -Math.abs(y); } input.set(x, y); return input; }
Example 6
Source File: WorldBodyUtils.java From killingspree with MIT License | 5 votes |
public void destroyEntities(ServerBomb bomb, float radius, Vector2 position) { Body body = bomb.body; circle.set(position, radius); for (ServerEntity entity: worldManager.entities) { if (entity.body == body || entity.body.toDestroy) { continue; } if (Intersector.overlaps(circle, entity.body.rectangle)) { Vector2 step = entity.body.getPosition(); float length = position.dst(step); step.sub(position); float max = Math.max(step.x, step.y); step.scl(4 / max); Body otherBody = Ray.findBody(world, body, step, length, true); if (otherBody == null) { if (entity instanceof LivingCategory) { if (((LivingCategory)entity.body.getUserData()).kill()) { if (bomb.bomber != entity.body.getUserData()) bomb.bomber.addKill(); else { bomb.bomber.reduceKill(); } } } } } } }
Example 7
Source File: Ray.java From killingspree with MIT License | 5 votes |
public static Body findBody(World world, Body srcBody, Vector2 step, float length, boolean staticOnly) { Vector2 start = srcBody.getPosition(); Body body = null; if (step.isZero()) { return null; } step.scl(2); float bestLength = 100000; length *= length; for (int i = 0; i < world.bodies.size(); i++) { if (staticOnly && world.bodies.get(i).bodyType != BodyType.StaticBody) { continue; } if (world.bodies.get(i) == srcBody) { continue; } temp .set(start); float currentLength = temp.dst2(start); while (currentLength < length && currentLength < bestLength) { if(world.bodies.get(i).rectangle.contains((temp.x + WorldRenderer.VIEWPORT_WIDTH) % WorldRenderer.VIEWPORT_WIDTH, (temp.y + WorldRenderer.VIEWPORT_HEIGHT) % WorldRenderer.VIEWPORT_HEIGHT)) { body = world.bodies.get(i); bestLength = currentLength; continue; } temp.add(step); currentLength = temp.dst2(start); } } return body; }
Example 8
Source File: ServerArrow.java From killingspree with MIT License | 5 votes |
@Override public void update(float delta) { gravityTime -= delta; Vector2 velocityVector = body.getLinearVelocity(); position.set(body.getPosition()); Body targetBody = Ray.findBody(world.worldManager.getWorld(), body, tempVector.set(Math.signum(velocityVector.x), 0), 200f); position.set(body.getPosition()); // Gdx.app.log(body.getPosition().toString(), target.toString()); if (target != null) { Vector2 currentVelocity = body.getLinearVelocity(); Vector2 targetVelocity = tempVector.set(target); targetVelocity.sub(position); targetVelocity.scl(1/targetVelocity.x); targetVelocity.scl(currentVelocity.x); if(Math.abs(currentVelocity.x) > 1) { if(Math.abs(position.x - target.x) < 200 && Math.abs(position.y - target.y) < 100) { if (currentVelocity.y < targetVelocity.y) { currentVelocity.y += 50f / Math.ceil(Math.abs(position.y - target.y)); } else { currentVelocity.y -= 50f / Math.ceil(Math.abs(position.y - target.y)); } body.setLinearVelocity(currentVelocity); } } } if (Utils.wrapBody(position)) { body.setTransform(position, 0); } if (gravityTime < 0) { body.setGravityScale(0.5f); } }
Example 9
Source File: BuoyancyController.java From Codelabs with MIT License | 4 votes |
private void applyForces(Fixture fixture, Vector2[] clippedPolygon) { PolygonProperties polygonProperties = PolygonIntersector .computePolygonProperties(clippedPolygon); /* Get fixtures bodies */ Body fixtureBody = fixture.getBody(); Body fluidBody = fluidSensor.getBody(); /* Get fluid density */ float density = fluidSensor.getDensity(); /* Apply buoyancy force */ float displacedMass = fluidSensor.getDensity() * polygonProperties.getArea(); Vector2 gravity = world.getGravity(); Vector2 buoyancyForce = new Vector2(-gravity.x * displacedMass, -gravity.y * displacedMass); fixtureBody.applyForce(buoyancyForce, polygonProperties.getCentroid(), true); /* Linear drag force */ if (linearDrag != 0) { fixtureBody.applyForce(gravity.rotate90(1).nor().scl(linearDrag), polygonProperties.getCentroid(), true); } /* Apply drag and lift forces */ int polygonVertices = clippedPolygon.length; for (int i = 0; i < polygonVertices; i++) { /* Apply drag force */ /* End points and mid point of the edge */ Vector2 firstPoint = clippedPolygon[i]; Vector2 secondPoint = clippedPolygon[(i + 1) % polygonVertices]; Vector2 midPoint = firstPoint.cpy().add(secondPoint).scl(0.5f); /* * Find relative velocity between the object and the fluid at edge * mid point. */ Vector2 velocityDirection = new Vector2(fixtureBody .getLinearVelocityFromWorldPoint(midPoint) .sub(fluidBody.getLinearVelocityFromWorldPoint(midPoint))); float velocity = velocityDirection.len(); velocityDirection.nor(); Vector2 edge = secondPoint.cpy().sub(firstPoint); float edgeLength = edge.len(); edge.nor(); Vector2 normal = new Vector2(edge.y, -edge.x); float dragDot = normal.dot(velocityDirection); if (dragDot >= 0) { /* * Normal don't point backwards. This is a leading edge. Store * the result of multiply edgeLength, density and velocity * squared */ float tempProduct = edgeLength * density * velocity * velocity; float drag = dragDot * fluidDrag * tempProduct; drag = Math.min(drag, maxFluidDrag); Vector2 dragForce = velocityDirection.cpy().scl(-drag); fixtureBody.applyForce(dragForce, midPoint, true); /* Apply lift force */ float liftDot = edge.dot(velocityDirection); float lift = dragDot * liftDot * fluidLift * tempProduct; lift = Math.min(lift, maxFluidLift); Vector2 liftDirection = new Vector2(-velocityDirection.y, velocityDirection.x); Vector2 liftForce = liftDirection.scl(lift); fixtureBody.applyForce(liftForce, midPoint, true); } } }
Example 10
Source File: PolygonIntersector.java From Codelabs with MIT License | 4 votes |
public static PolygonProperties computePolygonProperties(Vector2[] polygon) { PolygonProperties polygonProperties = null; int count = polygon.length; if (count >= 3) { Vector2 centroid = new Vector2(0, 0); float area = 0; Vector2 refPoint = new Vector2(0, 0); float threeInverse = 1 / 3f; for (int i = 0; i < count; i++) { /* * Create a new vector to represent the reference point for * forming triangles. Then use refPoint, polygonVertex and * thirdTriangleVertex as vertices of a triangle. */ refPoint.set(0, 0); Vector2 polygonVertex = polygon[i]; Vector2 thirdTriangleVertex = i + 1 < count ? polygon[i + 1] : polygon[0]; Vector2 firstDirectionVector = polygonVertex.sub(refPoint); Vector2 secondDirectionVector = thirdTriangleVertex .sub(refPoint); float triangleArea = firstDirectionVector .crs(secondDirectionVector) / 2; area += triangleArea; /* Area weighted centroid */ centroid.add(refPoint.add(polygonVertex) .add(thirdTriangleVertex) .scl(triangleArea * threeInverse)); } if (area > EPSILON) { centroid.scl(1 / area); } else { area = 0; } polygonProperties = new PolygonProperties(centroid, area); } return polygonProperties; }