Java Code Examples for net.minecraft.item.ItemStack#onItemUse()
The following examples show how to use
net.minecraft.item.ItemStack#onItemUse() .
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Example 1
Source File: ItemNullifier.java From enderutilities with GNU Lesser General Public License v3.0 | 6 votes |
@Override public EnumActionResult onItemUse(EntityPlayer player, World world, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) { ItemStack stack = player.getHeldItem(hand); ItemStack useStack = this.getItemForUse(stack, player); if (useStack.isEmpty() == false && world.isBlockModifiable(player, pos.offset(facing))) { EntityUtils.setHeldItemWithoutEquipSound(player, hand, useStack); EnumActionResult result = useStack.onItemUse(player, world, pos, hand, facing, hitX, hitY, hitZ); if (world.isRemote == false && player.capabilities.isCreativeMode == false && useStack.isEmpty() == false) { tryInsertItemsToNullifier(useStack, stack, player); } EntityUtils.setHeldItemWithoutEquipSound(player, hand, stack); return result; } return super.onItemUse(player, world, pos, hand, facing, hitX, hitY, hitZ); }
Example 2
Source File: ItemEnderTool.java From enderutilities with GNU Lesser General Public License v3.0 | 5 votes |
private boolean plantItemFromInventorySlot(World world, EntityPlayer player, EnumHand hand, IItemHandler inv, int slot, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ) { boolean ret = false; ItemStack plantStack = inv.getStackInSlot(slot); if (plantStack.isEmpty() == false && plantStack.getItem() instanceof IPlantable) { plantStack = inv.extractItem(slot, 1, false); if (plantStack.isEmpty()) { return false; } ItemStack stackHand = player.getHeldItem(hand); EntityUtils.setHeldItemWithoutEquipSound(player, hand, plantStack); if (plantStack.onItemUse(player, world, pos, hand, side, hitX, hitY, hitZ) == EnumActionResult.SUCCESS) { ret = true; } EntityUtils.setHeldItemWithoutEquipSound(player, hand, stackHand); if (plantStack.isEmpty() == false) { plantStack = InventoryUtils.tryInsertItemStackToInventory(inv, plantStack); if (plantStack.isEmpty() == false) { player.dropItem(plantStack, false, true); } } player.inventoryContainer.detectAndSendChanges(); } return ret; }
Example 3
Source File: ItemEnderTool.java From enderutilities with GNU Lesser General Public License v3.0 | 4 votes |
private EnumActionResult placeBlock(ItemStack stack, EntityPlayer playerIn, EnumHand hand, World worldIn, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ) { // Items in the off-hand, let vanilla handle that case if (playerIn.getHeldItemOffhand().isEmpty() == false) { return EnumActionResult.PASS; } int origSlot = playerIn.inventory.currentItem; int slot = (origSlot >= InventoryPlayer.getHotbarSize() - 1 ? 0 : origSlot + 1); ItemStack targetStack = playerIn.inventory.getStackInSlot(slot); // If the tool is in the first slot of the hotbar and there is no ItemBlock in the second slot, we fall back to the last slot if (origSlot == 0 && (targetStack.isEmpty() || (targetStack.getItem() instanceof ItemBlock) == false)) { slot = InventoryPlayer.getHotbarSize() - 1; targetStack = playerIn.inventory.getStackInSlot(slot); } // If the target stack is an ItemBlock, we try to place that in the world if (targetStack.isEmpty() == false && targetStack.getItem() instanceof ItemBlock) { // Check if we can place the block if (BlockUtils.checkCanPlaceBlockAt(worldIn, pos, side, ((ItemBlock) targetStack.getItem()).getBlock())) { ItemStack stackTool = playerIn.getHeldItem(hand); playerIn.inventory.setInventorySlotContents(slot, ItemStack.EMPTY); EntityUtils.setHeldItemWithoutEquipSound(playerIn, hand, targetStack); int sizeOrig = targetStack.getCount(); EnumActionResult result = EnumActionResult.PASS; try { result = targetStack.onItemUse(playerIn, worldIn, pos, hand, side, hitX, hitY, hitZ); } catch (Exception e) {} EntityUtils.setHeldItemWithoutEquipSound(playerIn, hand, stackTool); if (playerIn.capabilities.isCreativeMode) { targetStack.setCount(sizeOrig); } // Return the items to their original slot playerIn.inventory.setInventorySlotContents(slot, targetStack.isEmpty() ? ItemStack.EMPTY : targetStack); playerIn.inventoryContainer.detectAndSendChanges(); return result; } } return EnumActionResult.PASS; }