Java Code Examples for org.bukkit.entity.Player#isOnGround()
The following examples show how to use
org.bukkit.entity.Player#isOnGround() .
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Example 1
Source File: CombatLogTracker.java From PGM with GNU Affero General Public License v3.0 | 4 votes |
/** * Get the cause of the player's imminent death, or null if they are not about to die NOTE: not * idempotent, has the side effect of clearing the recentDamage cache */ public @Nullable ImminentDeath getImminentDeath(Player player) { // If the player is already dead or in creative mode, we don't care if (player.isDead() || player.getGameMode() == GameMode.CREATIVE) return null; // If the player was on the ground, or is flying, or is able to fly, they are fine if (!(player.isOnGround() || player.isFlying() || player.getAllowFlight())) { // If the player is falling, detect an imminent falling death double fallDistance = player.getFallDistance(); Block landingBlock = null; int waterDepth = 0; Location location = player.getLocation(); if (location.getY() > 256) { // If player is above Y 256, assume they fell at least to there fallDistance += location.getY() - 256; location.setY(256); } // Search the blocks directly beneath the player until we find what they would have landed on Block block = null; for (; location.getY() >= 0; location.add(0, -1, 0)) { block = location.getBlock(); if (block != null) { landingBlock = block; if (Materials.isWater(landingBlock.getType())) { // If the player falls through water, reset fall distance and inc the water depth fallDistance = -1; waterDepth += 1; // Break if they have fallen through enough water to stop falling if (waterDepth >= BREAK_FALL_WATER_DEPTH) break; } else { // If the block is not water, reset the water depth waterDepth = 0; if (Materials.isSolid(landingBlock.getType()) || Materials.isLava(landingBlock.getType())) { // Break if the player hits a solid block or lava break; } else if (landingBlock.getType() == Material.WEB) { // If they hit web, reset their fall distance, but assume they keep falling fallDistance = -1; } } } fallDistance += 1; } double resistanceFactor = getResistanceFactor(player); boolean fireResistance = hasFireResistance(player); // Now decide if the landing would have killed them if (location.getBlockY() < 0) { // The player would have fallen into the void return new ImminentDeath(EntityDamageEvent.DamageCause.VOID, location, null, false); } else if (landingBlock != null) { if (Materials.isSolid(landingBlock.getType()) && player.getHealth() <= resistanceFactor * (fallDistance - SAFE_FALL_DISTANCE)) { // The player would have landed on a solid block and taken enough fall damage to kill them return new ImminentDeath( EntityDamageEvent.DamageCause.FALL, landingBlock.getLocation().add(0, 0.5, 0), null, false); } else if (Materials.isLava(landingBlock.getType()) && resistanceFactor > 0 && !fireResistance) { // The player would have landed in lava, and we give the lava the benefit of the doubt return new ImminentDeath( EntityDamageEvent.DamageCause.LAVA, landingBlock.getLocation(), landingBlock, false); } } } // If we didn't predict a falling death, detect combat log due to recent damage Damage damage = this.recentDamage.remove(player); if (damage != null && damage.time.plus(RECENT_DAMAGE_THRESHOLD).isAfter(Instant.now())) { // Player logged out too soon after taking damage return new ImminentDeath(damage.event.getCause(), player.getLocation(), null, true); } return null; }
Example 2
Source File: CombatLogTracker.java From ProjectAres with GNU Affero General Public License v3.0 | 4 votes |
/** * Get the cause of the player's imminent death, or null if they are not about to die * NOTE: not idempotent, has the side effect of clearing the recentDamage cache */ public @Nullable ImminentDeath getImminentDeath(Player player) { // If the player is already dead or in creative mode, we don't care if(player.isDead() || player.getGameMode() == GameMode.CREATIVE) return null; // If the player was on the ground, or is flying, or is able to fly, they are fine if(!(player.isOnGround() || player.isFlying() || player.getAllowFlight())) { // If the player is falling, detect an imminent falling death double fallDistance = player.getFallDistance(); Block landingBlock = null; int waterDepth = 0; Location location = player.getLocation(); if(location.getY() > 256) { // If player is above Y 256, assume they fell at least to there fallDistance += location.getY() - 256; location.setY(256); } // Search the blocks directly beneath the player until we find what they would have landed on Block block = null; for(; location.getY() >= 0; location.add(0, -1, 0)) { block = location.getBlock(); if(block != null) { landingBlock = block; if(Materials.isWater(landingBlock.getType())) { // If the player falls through water, reset fall distance and inc the water depth fallDistance = -1; waterDepth += 1; // Break if they have fallen through enough water to stop falling if(waterDepth >= BREAK_FALL_WATER_DEPTH) break; } else { // If the block is not water, reset the water depth waterDepth = 0; if(Materials.isColliding(landingBlock.getType()) || Materials.isLava(landingBlock.getType())) { // Break if the player hits a solid block or lava break; } else if(landingBlock.getType() == Material.WEB) { // If they hit web, reset their fall distance, but assume they keep falling fallDistance = -1; } } } fallDistance += 1; } double resistanceFactor = getResistanceFactor(player); boolean fireResistance = hasFireResistance(player); // Now decide if the landing would have killed them if(location.getBlockY() < 0) { // The player would have fallen into the void return new ImminentDeath(EntityDamageEvent.DamageCause.VOID, location, null, false); } else if(landingBlock != null) { if(Materials.isColliding(landingBlock.getType()) && player.getHealth() <= resistanceFactor * (fallDistance - SAFE_FALL_DISTANCE)) { // The player would have landed on a solid block and taken enough fall damage to kill them return new ImminentDeath(EntityDamageEvent.DamageCause.FALL, landingBlock.getLocation().add(0, 0.5, 0), null, false); } else if (Materials.isLava(landingBlock.getType()) && resistanceFactor > 0 && !fireResistance) { // The player would have landed in lava, and we give the lava the benefit of the doubt return new ImminentDeath(EntityDamageEvent.DamageCause.LAVA, landingBlock.getLocation(), landingBlock, false); } } } // If we didn't predict a falling death, detect combat log due to recent damage Damage damage = this.recentDamage.remove(player); if(damage != null && damage.time.plus(RECENT_DAMAGE_THRESHOLD).isAfter(Instant.now())) { // Player logged out too soon after taking damage return new ImminentDeath(damage.event.getCause(), player.getLocation(), null, true); } return null; }
Example 3
Source File: SitListener.java From NyaaUtils with MIT License | 4 votes |
@EventHandler(priority = EventPriority.HIGHEST) public void onClickBlock(PlayerInteractEvent event) { if (event.getAction() == Action.RIGHT_CLICK_BLOCK && event.hasBlock() && !event.hasItem()) { Block block = event.getClickedBlock(); BlockFace face = event.getBlockFace(); if (face == BlockFace.DOWN || block.isLiquid() || !plugin.cfg.sit_blocks.contains(block.getType())) { return; } Block relative = block.getRelative(0, 1, 0); Player player = event.getPlayer(); if (messageCooldown.getIfPresent(player.getUniqueId()) != null) { return; } messageCooldown.put(player.getUniqueId(), true); if (!player.hasPermission("nu.sit") || !enabledPlayers.contains(player.getUniqueId()) || player.isInsideVehicle() || !player.getPassengers().isEmpty() || player.getGameMode() == GameMode.SPECTATOR || !player.isOnGround()) { return; } if (relative.isLiquid() || !(relative.isEmpty() || relative.isPassable())) { player.sendMessage(I18n.format("user.sit.invalid_location")); return; } Vector vector = block.getBoundingBox().getCenter().clone(); Location loc = vector.setY(block.getBoundingBox().getMaxY()).toLocation(player.getWorld()).clone(); for (SitLocation sl : plugin.cfg.sit_locations.values()) { if (sl.blocks != null && sl.x != null && sl.y != null && sl.z != null && sl.blocks.contains(block.getType().name())) { loc.add(sl.x, sl.y, sl.z); } } if (block.getBlockData() instanceof Directional) { face = ((Directional) block.getBlockData()).getFacing(); if (face == BlockFace.EAST) { loc.setYaw(90); } else if (face == BlockFace.WEST) { loc.setYaw(-90); } else if (face == BlockFace.NORTH) { loc.setYaw(0); } else if (face == BlockFace.SOUTH) { loc.setYaw(-180); } } else { if (face == BlockFace.WEST) { loc.setYaw(90); } else if (face == BlockFace.EAST) { loc.setYaw(-90); } else if (face == BlockFace.SOUTH) { loc.setYaw(0); } else if (face == BlockFace.NORTH) { loc.setYaw(-180); } else { loc.setYaw(player.getEyeLocation().getYaw()); } } for (Entity e : loc.getWorld().getNearbyEntities(loc, 0.5, 0.7, 0.5)) { if (e instanceof LivingEntity) { if (e.hasMetadata(metadata_key) || (e instanceof Player && e.isInsideVehicle() && e.getVehicle().hasMetadata(metadata_key))) { player.sendMessage(I18n.format("user.sit.invalid_location")); return; } } } Location safeLoc = player.getLocation().clone(); ArmorStand armorStand = loc.getWorld().spawn(loc, ArmorStand.class, (e) -> { e.setVisible(false); e.setPersistent(false); e.setCanPickupItems(false); e.setBasePlate(false); e.setArms(false); e.setMarker(true); e.setInvulnerable(true); e.setGravity(false); }); if (armorStand != null) { armorStand.setMetadata(metadata_key, new FixedMetadataValue(plugin, true)); if (armorStand.addPassenger(player)) { safeLocations.put(player.getUniqueId(), safeLoc); } else { armorStand.remove(); } } } }
Example 4
Source File: CreateCommand.java From HolographicDisplays with GNU General Public License v3.0 | 4 votes |
@SuppressWarnings("deprecation") @Override public void execute(CommandSender sender, String label, String[] args) throws CommandException { Player player = CommandValidator.getPlayerSender(sender); String hologramName = args[0]; if (!hologramName.matches("[a-zA-Z0-9_\\-]+")) { throw new CommandException("The name must contain only alphanumeric chars, underscores and hyphens."); } CommandValidator.isTrue(!NamedHologramManager.isExistingHologram(hologramName), "A hologram with that name already exists."); Location spawnLoc = player.getLocation(); boolean moveUp = player.isOnGround(); if (moveUp) { spawnLoc.add(0.0, 1.2, 0.0); } NamedHologram hologram = new NamedHologram(spawnLoc, hologramName); if (args.length > 1) { String text = Utils.join(args, " ", 1, args.length); CommandValidator.isTrue(!text.equalsIgnoreCase("{empty}"), "The first line should not be empty."); CraftHologramLine line = CommandValidator.parseHologramLine(hologram, text, true); hologram.getLinesUnsafe().add(line); player.sendMessage(Colors.SECONDARY_SHADOW + "(Change the lines with /" + label + " edit " + hologram.getName() + ")"); } else { hologram.appendTextLine("Default hologram. Change it with " + Colors.PRIMARY + "/" + label + " edit " + hologram.getName()); } NamedHologramManager.addHologram(hologram); hologram.refreshAll(); HologramDatabase.saveHologram(hologram); HologramDatabase.trySaveToDisk(); Location look = player.getLocation(); look.setPitch(90); player.teleport(look, TeleportCause.PLUGIN); player.sendMessage(Colors.PRIMARY + "You created a hologram named '" + hologram.getName() + "'."); if (moveUp) { player.sendMessage(Colors.SECONDARY_SHADOW + "(You were on the ground, the hologram was automatically moved up. If you use /" + label + " movehere " + hologram.getName() + ", the hologram will be moved to your feet)"); } }