Java Code Examples for cn.nukkit.item.Item#getDamage()
The following examples show how to use
cn.nukkit.item.Item#getDamage() .
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Example 1
Source File: BlockDoublePlant.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public boolean onActivate(Item item, Player player) { if (item.getId() == Item.DYE && item.getDamage() == 0x0f) { //Bone meal switch (this.getDamage() & 0x07) { case SUNFLOWER: case LILAC: case ROSE_BUSH: case PEONY: if (player != null && (player.gamemode & 0x01) == 0) { item.count--; } this.level.addParticle(new BoneMealParticle(this)); this.level.dropItem(this, this.toItem()); } return true; } return false; }
Example 2
Source File: BlockCocoa.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public boolean onActivate(Item item, Player player) { if (item.getId() == Item.DYE && item.getDamage() == 0x0f) { Block block = this.clone(); if (this.getDamage() / 4 < 2) { block.setDamage(block.getDamage() + 4); BlockGrowEvent ev = new BlockGrowEvent(this, block); Server.getInstance().getPluginManager().callEvent(ev); if (ev.isCancelled()) { return false; } this.getLevel().setBlock(this, ev.getNewState(), true, true); } this.level.addParticle(new BoneMealParticle(this.add(0.5, 0.5, 0.5))); item.count--; return true; } return false; }
Example 3
Source File: BlockGrass.java From Jupiter with GNU General Public License v3.0 | 6 votes |
@Override public boolean onActivate(Item item, Player player) { if (item.getId() == Item.DYE && item.getDamage() == 0x0F) { item.count--; ObjectTallGrass.growGrass(this.getLevel(), this, new NukkitRandom(), 15, 10); return true; } else if (item.isHoe()) { item.useOn(this); this.getLevel().setBlock(this, new BlockFarmland()); return true; } else if (item.isShovel()) { item.useOn(this); this.getLevel().setBlock(this, new BlockGrassPath()); return true; } return false; }
Example 4
Source File: BlockCocoa.java From Jupiter with GNU General Public License v3.0 | 6 votes |
@Override public boolean onActivate(Item item, Player player) { if (item.getId() == Item.DYE && item.getDamage() == 0x0f) { Block block = this.clone(); if (this.meta / 4 < 2) { block.meta += 4; BlockGrowEvent ev = new BlockGrowEvent(this, block); Server.getInstance().getPluginManager().callEvent(ev); if (ev.isCancelled()) { return false; } this.getLevel().setBlock(this, ev.getNewState(), true, true); } this.level.addParticle(new BoneMealParticle(this.add(0.5, 0.5, 0.5))); item.count--; return true; } return false; }
Example 5
Source File: BaseInventory.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public boolean contains(Item item) { int count = Math.max(1, item.getCount()); boolean checkDamage = item.hasMeta() && item.getDamage() >= 0; boolean checkTag = item.getCompoundTag() != null; for (Item i : this.getContents().values()) { if (item.equals(i, checkDamage, checkTag)) { count -= i.getCount(); if (count <= 0) { return true; } } } return false; }
Example 6
Source File: BlockTallGrass.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public boolean onActivate(Item item, Player player) { if (item.getId() == Item.DYE && item.getDamage() == 0x0f) { Block up = this.up(); if (up.getId() == AIR) { int meta; switch (this.getDamage()) { case 0: case 1: meta = BlockDoublePlant.TALL_GRASS; break; case 2: case 3: meta = BlockDoublePlant.LARGE_FERN; break; default: meta = -1; } if (meta != -1) { if (player != null && (player.gamemode & 0x01) == 0) { item.count--; } this.level.addParticle(new BoneMealParticle(this)); this.level.setBlock(this, get(DOUBLE_PLANT, meta), true, false); this.level.setBlock(up, get(DOUBLE_PLANT, meta ^ BlockDoublePlant.TOP_HALF_BITMASK), true); } } return true; } return false; }
Example 7
Source File: BinaryStream.java From Jupiter with GNU General Public License v3.0 | 5 votes |
public void putSlot(Item item) { if (item == null || item.getId() == 0) { this.putVarInt(0); return; } this.putVarInt(item.getId()); int auxValue = (((item.hasMeta() ? item.getDamage() : -1) & 0x7fff) << 8) | item.getCount(); this.putVarInt(auxValue); byte[] nbt = item.getCompoundTag(); this.putLShort(nbt.length); this.put(nbt); this.putVarInt(0); //TODO CanPlaceOn entry count this.putVarInt(0); //TODO CanDestroy entry count }
Example 8
Source File: BlockCrops.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public boolean onActivate(Item item, Player player) { //Bone meal if (item.getId() == Item.DYE && item.getDamage() == 0x0f) { if (this.getDamage() < 7) { BlockCrops block = (BlockCrops) this.clone(); block.setDamage(block.getDamage() + ThreadLocalRandom.current().nextInt(3) + 2); if (block.getDamage() > 7) { block.setDamage(7); } BlockGrowEvent ev = new BlockGrowEvent(this, block); Server.getInstance().getPluginManager().callEvent(ev); if (ev.isCancelled()) { return false; } this.getLevel().setBlock(this, ev.getNewState(), false, true); this.level.addParticle(new BoneMealParticle(this)); if (player != null && (player.gamemode & 0x01) == 0) { item.count--; } } return true; } return false; }
Example 9
Source File: NukkitPlayer.java From FastAsyncWorldedit with GNU General Public License v3.0 | 5 votes |
@Override public BaseBlock getBlockInHand() throws WorldEditException { PlayerInventory inv = player.getInventory(); Item itemStack = inv.getItemInHand(); if (itemStack == null) { return EditSession.nullBlock; } return new BaseBlock(itemStack.getId(), itemStack.getMaxDurability() != 0 ? 0 : itemStack.getDamage()); }
Example 10
Source File: BinaryStream.java From Nukkit with GNU General Public License v3.0 | 5 votes |
public void putSlot(Item item) { if (item == null || item.getId() == 0) { this.putVarInt(0); return; } this.putVarInt(item.getId()); int auxValue = (((item.hasMeta() ? item.getDamage() : -1) & 0x7fff) << 8) | item.getCount(); this.putVarInt(auxValue); byte[] nbt = item.getCompoundTag(); this.putLShort(nbt.length); this.put(nbt); this.putVarInt(0); //TODO CanPlaceOn entry count this.putVarInt(0); //TODO CanDestroy entry count }
Example 11
Source File: BlockFlowerPot.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public boolean onActivate(Item item, Player player) { BlockEntity blockEntity = getLevel().getBlockEntity(this); if (!(blockEntity instanceof BlockEntityFlowerPot)) return false; if (blockEntity.namedTag.getShort("item") != 0 || blockEntity.namedTag.getInt("mData") != 0) return false; int itemID; int itemMeta; if (!canPlaceIntoFlowerPot(item.getId())) { if (!canPlaceIntoFlowerPot(item.getBlock().getId())) { return true; } itemID = item.getBlock().getId(); itemMeta = item.getDamage(); } else { itemID = item.getId(); itemMeta = item.getDamage(); } blockEntity.namedTag.putShort("item", itemID); blockEntity.namedTag.putInt("data", itemMeta); this.setDamage(1); this.getLevel().setBlock(this, this, true); ((BlockEntityFlowerPot) blockEntity).spawnToAll(); if (player.isSurvival()) { item.setCount(item.getCount() - 1); player.getInventory().setItemInHand(item.getCount() > 0 ? item : Item.get(Item.AIR)); } return true; }
Example 12
Source File: BlockFlower.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public boolean onActivate(Item item, Player player) { if (item.getId() == Item.DYE && item.getDamage() == 0x0f) { //Bone meal if (player != null && (player.gamemode & 0x01) == 0) { item.count--; } this.level.addParticle(new BoneMealParticle(this)); for (int i = 0; i < 8; i++) { Vector3 vec = this.add( ThreadLocalRandom.current().nextInt(-3, 4), ThreadLocalRandom.current().nextInt(-1, 2), ThreadLocalRandom.current().nextInt(-3, 4)); if (level.getBlock(vec).getId() == AIR && level.getBlock(vec.down()).getId() == GRASS && vec.getY() >= 0 && vec.getY() < 256) { if (ThreadLocalRandom.current().nextInt(10) == 0) { this.level.setBlock(vec, this.getUncommonFlower(), true); } else { this.level.setBlock(vec, get(this.getId()), true); } } } return true; } return false; }
Example 13
Source File: BlockMushroomBrown.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public boolean onActivate(Item item, Player player) { if (item.getId() == Item.DYE && item.getDamage() == DyeColor.WHITE.getDyeData()) { if (ThreadLocalRandom.current().nextFloat() < 0.4) { this.grow(); } this.level.addParticle(new BoneMealParticle(this)); return true; } return false; }
Example 14
Source File: BlockEntityFurnace.java From Nukkit with GNU General Public License v3.0 | 5 votes |
protected void checkFuel(Item fuel) { FurnaceBurnEvent ev = new FurnaceBurnEvent(this, fuel, fuel.getFuelTime() == null ? 0 : fuel.getFuelTime()); if (ev.isCancelled()) { return; } maxTime = ev.getBurnTime(); burnTime = ev.getBurnTime(); burnDuration = 0; if (this.getBlock().getId() == Item.FURNACE) { this.getLevel().setBlock(this, new BlockFurnaceBurning(this.getBlock().getDamage()), true); } if (burnTime > 0 && ev.isBurning()) { fuel.setCount(fuel.getCount() - 1); if (fuel.getCount() == 0) { if (fuel.getId() == Item.BUCKET && fuel.getDamage() == 10) { fuel.setDamage(0); fuel.setCount(1); } else { fuel = new ItemBlock(new BlockAir(), 0, 0); } } this.inventory.setFuel(fuel); } }
Example 15
Source File: SlotEntityData.java From Nukkit with GNU General Public License v3.0 | 4 votes |
public SlotEntityData(int id, Item item) { this(id, item.getId(), (byte) (item.hasMeta() ? item.getDamage() : 0), item.getCount()); }
Example 16
Source File: SlotEntityData.java From Jupiter with GNU General Public License v3.0 | 4 votes |
public SlotEntityData(int id, Item item) { this(id, item.getId(), (byte) (item.hasMeta() ? item.getDamage() : 0), item.getCount()); }
Example 17
Source File: BlockSapling.java From Nukkit with GNU General Public License v3.0 | 4 votes |
public boolean onActivate(Item item, Player player) { if (item.getId() == Item.DYE && item.getDamage() == 0x0F) { //BoneMeal if ((player.gamemode & 0x01) == 0) { item.count--; } this.level.addParticle(new BoneMealParticle(this)); if (ThreadLocalRandom.current().nextFloat() >= 0.45) { return true; } BasicGenerator generator = null; boolean bigTree = false; int x = 0; int z = 0; switch (this.getDamage()) { case JUNGLE: loop: for (x = 0; x >= -1; --x) { for (z = 0; z >= -1; --z) { if (this.findSaplings(x, z, JUNGLE)) { generator = new ObjectJungleBigTree(10, 20, new BlockWood(BlockWood.JUNGLE), new BlockLeaves(BlockLeaves.JUNGLE)); bigTree = true; break loop; } } } if (!bigTree) { generator = new NewJungleTree(4 + ThreadLocalRandom.current().nextInt(7)); } break; case ACACIA: generator = new ObjectSavannaTree(); break; case DARK_OAK: bigTree = false; loop: for (x = 0; x >= -1; --x) { for (z = 0; z >= -1; --z) { if (this.findSaplings(x, z, DARK_OAK)) { generator = new ObjectDarkOakTree(); bigTree = true; break loop; } } } if (!bigTree) { return false; } break; //TODO: big spruce default: ObjectTree.growTree(this.getLevel(), (int) this.x, (int) this.y, (int) this.z, new NukkitRandom(), this.getDamage() & 0x07); return true; } BlockAir air = new BlockAir(); if (bigTree) { this.level.setBlock(this.add(x, 0, z), air, true, false); this.level.setBlock(this.add(x + 1, 0, z), air, true, false); this.level.setBlock(this.add(x, 0, z + 1), air, true, false); this.level.setBlock(this.add(x + 1, 0, z + 1), air, true, false); } else { this.level.setBlock(this, air, true, false); } if (!generator.generate(this.level, new NukkitRandom(), this.add(x, 0, z))) { if (bigTree) { this.level.setBlock(this.add(x, 0, z), this, true, false); this.level.setBlock(this.add(x + 1, 0, z), this, true, false); this.level.setBlock(this.add(x, 0, z + 1), this, true, false); this.level.setBlock(this.add(x + 1, 0, z + 1), this, true, false); } else { this.level.setBlock(this, this, true, false); } } return true; } return false; }
Example 18
Source File: BlockSapling.java From Jupiter with GNU General Public License v3.0 | 4 votes |
public boolean onActivate(Item item, Player player) { if (item.getId() == Item.DYE && item.getDamage() == 0x0F) { //BoneMeal if ((player.gamemode & 0x01) == 0) { item.count--; } this.level.addParticle(new BoneMealParticle(this)); if (this.level.rand.nextFloat() >= 0.45) { return true; } BasicGenerator generator = null; boolean bigTree = false; int x = 0; int z = 0; switch (this.meta) { case JUNGLE: loop: for (x = 0; x >= -1; --x) { for (z = 0; z >= -1; --z) { if (this.findSaplings(x, z, JUNGLE)) { generator = new ObjectJungleBigTree(10, 20, new BlockWood(BlockWood.JUNGLE), new BlockLeaves(BlockLeaves.JUNGLE)); bigTree = true; break loop; } } } if (!bigTree) { generator = new NewJungleTree(4 + this.level.rand.nextInt(7)); } break; case ACACIA: generator = new ObjectSavannaTree(); break; case DARK_OAK: bigTree = false; loop: for (x = 0; x >= -1; --x) { for (z = 0; z >= -1; --z) { if (this.findSaplings(x, z, DARK_OAK)) { generator = new ObjectDarkOakTree(); bigTree = true; break loop; } } } if (!bigTree) { return false; } break; //TODO: big spruce default: ObjectTree.growTree(this.getLevel(), (int) this.x, (int) this.y, (int) this.z, new NukkitRandom(), this.meta & 0x07); return true; } BlockAir air = new BlockAir(); if (bigTree) { this.level.setBlock(this.add(x, 0, z), air, true, false); this.level.setBlock(this.add(x + 1, 0, z), air, true, false); this.level.setBlock(this.add(x, 0, z + 1), air, true, false); this.level.setBlock(this.add(x + 1, 0, z + 1), air, true, false); } else { this.level.setBlock(this, air, true, false); } if (!generator.generate(this.level, new NukkitRandom(), this.add(x, 0, z))) { if (bigTree) { this.level.setBlock(this.add(x, 0, z), this, true, false); this.level.setBlock(this.add(x + 1, 0, z), this, true, false); this.level.setBlock(this.add(x, 0, z + 1), this, true, false); this.level.setBlock(this.add(x + 1, 0, z + 1), this, true, false); } else { this.level.setBlock(this, this, true, false); } } return true; } this.getLevel().loadChunk((int) this.x >> 4, (int) this.z >> 4); return false; }
Example 19
Source File: ItemBreakParticle.java From Jupiter with GNU General Public License v3.0 | 4 votes |
public ItemBreakParticle(Vector3 pos, Item item) { super(pos, Particle.TYPE_ITEM_BREAK, (item.getId() << 16) | item.getDamage()); }
Example 20
Source File: SlotEntityData.java From Jupiter with GNU General Public License v3.0 | 4 votes |
@Override public void setData(Item data) { this.blockId = data.getId(); this.meta = (data.hasMeta() ? data.getDamage() : 0); this.count = data.getCount(); }