Java Code Examples for cn.nukkit.item.Item#isAxe()

The following examples show how to use cn.nukkit.item.Item#isAxe() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: Block.java    From Jupiter with GNU General Public License v3.0 5 votes vote down vote up
private static int toolType0(Item item) {
    if(item.isSword())      return ItemTool.TYPE_SWORD      ;
    if(item.isShovel())     return ItemTool.TYPE_SHOVEL     ;
    if(item.isPickaxe())    return ItemTool.TYPE_PICKAXE    ;
    if(item.isAxe())        return ItemTool.TYPE_AXE        ;
    if(item.isShears())     return ItemTool.TYPE_SHEARS     ;
    return ItemTool.TYPE_NONE;
}
 
Example 2
Source File: Block.java    From Jupiter with GNU General Public License v3.0 5 votes vote down vote up
private static boolean correctTool0(int blockToolType, Item item) {
    return (blockToolType == ItemTool.TYPE_SWORD    && item.isSword()   ) ||
            (blockToolType == ItemTool.TYPE_SHOVEL  && item.isShovel()  ) ||
            (blockToolType == ItemTool.TYPE_PICKAXE && item.isPickaxe() ) ||
            (blockToolType == ItemTool.TYPE_AXE     && item.isAxe()     ) ||
            (blockToolType == ItemTool.TYPE_SHEARS  && item.isShears()  ) ||
            blockToolType == ItemTool.TYPE_NONE;
}
 
Example 3
Source File: Block.java    From Nukkit with GNU General Public License v3.0 5 votes vote down vote up
private static int toolType0(Item item) {
    if (item.isSword()) return ItemTool.TYPE_SWORD;
    if (item.isShovel()) return ItemTool.TYPE_SHOVEL;
    if (item.isPickaxe()) return ItemTool.TYPE_PICKAXE;
    if (item.isAxe()) return ItemTool.TYPE_AXE;
    if (item.isShears()) return ItemTool.TYPE_SHEARS;
    return ItemTool.TYPE_NONE;
}
 
Example 4
Source File: Block.java    From Nukkit with GNU General Public License v3.0 5 votes vote down vote up
private static boolean correctTool0(int blockToolType, Item item) {
    return (blockToolType == ItemTool.TYPE_SWORD && item.isSword()) ||
            (blockToolType == ItemTool.TYPE_SHOVEL && item.isShovel()) ||
            (blockToolType == ItemTool.TYPE_PICKAXE && item.isPickaxe()) ||
            (blockToolType == ItemTool.TYPE_AXE && item.isAxe()) ||
            (blockToolType == ItemTool.TYPE_SHEARS && item.isShears()) ||
            blockToolType == ItemTool.TYPE_NONE;
}
 
Example 5
Source File: Block.java    From Nukkit with GNU General Public License v3.0 5 votes vote down vote up
private static int toolType0(Item item) {
    if (item.isSword()) return ItemTool.TYPE_SWORD;
    if (item.isShovel()) return ItemTool.TYPE_SHOVEL;
    if (item.isPickaxe()) return ItemTool.TYPE_PICKAXE;
    if (item.isAxe()) return ItemTool.TYPE_AXE;
    if (item.isShears()) return ItemTool.TYPE_SHEARS;
    return ItemTool.TYPE_NONE;
}
 
Example 6
Source File: Block.java    From Nukkit with GNU General Public License v3.0 5 votes vote down vote up
private static boolean correctTool0(int blockToolType, Item item) {
    return (blockToolType == ItemTool.TYPE_SWORD && item.isSword()) ||
            (blockToolType == ItemTool.TYPE_SHOVEL && item.isShovel()) ||
            (blockToolType == ItemTool.TYPE_PICKAXE && item.isPickaxe()) ||
            (blockToolType == ItemTool.TYPE_AXE && item.isAxe()) ||
            (blockToolType == ItemTool.TYPE_SHEARS && item.isShears()) ||
            blockToolType == ItemTool.TYPE_NONE;
}
 
Example 7
Source File: EnchantmentDamage.java    From Jupiter with GNU General Public License v3.0 4 votes vote down vote up
@Override
public boolean canEnchant(Item item) {
    return item.isAxe() || super.canEnchant(item);
}
 
Example 8
Source File: Block.java    From Jupiter with GNU General Public License v3.0 4 votes vote down vote up
/**
 * @deprecated This function is lack of Player class and is not accurate enough, use #getBreakTime(Item, Player)
 */
@Deprecated
public double getBreakTime(Item item) {
    double base = this.getHardness() * 1.5;
    if (this.canBeBrokenWith(item)) {
        if (this.getToolType() == ItemTool.TYPE_SHEARS && item.isShears()) {
            base /= 15;
        } else if (
                (this.getToolType() == ItemTool.TYPE_PICKAXE && item.isPickaxe()) ||
                        (this.getToolType() == ItemTool.TYPE_AXE && item.isAxe()) ||
                        (this.getToolType() == ItemTool.TYPE_SHOVEL && item.isShovel())
                ) {
            int tier = item.getTier();
            switch (tier) {
                case ItemTool.TIER_WOODEN:
                    base /= 2;
                    break;
                case ItemTool.TIER_STONE:
                    base /= 4;
                    break;
                case ItemTool.TIER_IRON:
                    base /= 6;
                    break;
                case ItemTool.TIER_DIAMOND:
                    base /= 8;
                    break;
                case ItemTool.TIER_GOLD:
                    base /= 12;
                    break;
            }
        }
    } else {
        base *= 3.33;
    }

    if (item.isSword()) {
        base *= 0.5;
    }

    return base;
}
 
Example 9
Source File: EnchantmentDamage.java    From Nukkit with GNU General Public License v3.0 4 votes vote down vote up
@Override
public boolean canEnchant(Item item) {
    return item.isAxe() || super.canEnchant(item);
}
 
Example 10
Source File: Block.java    From Nukkit with GNU General Public License v3.0 4 votes vote down vote up
/**
 * @deprecated This function is lack of Player class and is not accurate enough, use #getBreakTime(Item, Player)
 * @param item item used
 * @return break time
 */
@Deprecated
public double getBreakTime(Item item) {
    double base = this.getHardness() * 1.5;
    if (this.canBeBrokenWith(item)) {
        if (this.getToolType() == ItemTool.TYPE_SHEARS && item.isShears()) {
            base /= 15;
        } else if (
                (this.getToolType() == ItemTool.TYPE_PICKAXE && item.isPickaxe()) ||
                        (this.getToolType() == ItemTool.TYPE_AXE && item.isAxe()) ||
                        (this.getToolType() == ItemTool.TYPE_SHOVEL && item.isShovel())
                ) {
            int tier = item.getTier();
            switch (tier) {
                case ItemTool.TIER_WOODEN:
                    base /= 2;
                    break;
                case ItemTool.TIER_STONE:
                    base /= 4;
                    break;
                case ItemTool.TIER_IRON:
                    base /= 6;
                    break;
                case ItemTool.TIER_DIAMOND:
                    base /= 8;
                    break;
                case ItemTool.TIER_GOLD:
                    base /= 12;
                    break;
            }
        }
    } else {
        base *= 3.33;
    }

    if (item.isSword()) {
        base *= 0.5;
    }

    return base;
}
 
Example 11
Source File: EnchantmentDamage.java    From Nukkit with GNU General Public License v3.0 4 votes vote down vote up
@Override
public boolean canEnchant(Item item) {
    return item.isAxe() || super.canEnchant(item);
}
 
Example 12
Source File: Block.java    From Nukkit with GNU General Public License v3.0 4 votes vote down vote up
/**
 * @deprecated This function is lack of Player class and is not accurate enough, use #getBreakTime(Item, Player)
 */
@Deprecated
public double getBreakTime(Item item) {
    double base = this.getHardness() * 1.5;
    if (this.canBeBrokenWith(item)) {
        if (this.getToolType() == ItemTool.TYPE_SHEARS && item.isShears()) {
            base /= 15;
        } else if (
                (this.getToolType() == ItemTool.TYPE_PICKAXE && item.isPickaxe()) ||
                        (this.getToolType() == ItemTool.TYPE_AXE && item.isAxe()) ||
                        (this.getToolType() == ItemTool.TYPE_SHOVEL && item.isShovel())
                ) {
            int tier = item.getTier();
            switch (tier) {
                case ItemTool.TIER_WOODEN:
                    base /= 2;
                    break;
                case ItemTool.TIER_STONE:
                    base /= 4;
                    break;
                case ItemTool.TIER_IRON:
                    base /= 6;
                    break;
                case ItemTool.TIER_DIAMOND:
                    base /= 8;
                    break;
                case ItemTool.TIER_GOLD:
                    base /= 12;
                    break;
            }
        }
    } else {
        base *= 3.33;
    }

    if (item.isSword()) {
        base *= 0.5;
    }

    return base;
}