Java Code Examples for com.jme3.audio.AudioNode#setLocalTranslation()
The following examples show how to use
com.jme3.audio.AudioNode#setLocalTranslation() .
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Example 1
Source File: SoundPerformer.java From OpenRTS with MIT License | 6 votes |
@Override public void perform(Actor a) { SoundActor actor = (SoundActor)a; AudioNode audio = actorDrawer.getAudioNode(actor.soundPath); audio.setPositional(actor.positional); if(actor.positional) audio.setLocalTranslation(TranslateUtil.toVector3f(actor.getParentModelActor().getPos())); audio.setLooping(actor.looping); audio.setVolume((float)(actor.volume)); audio.setRefDistance(4); audio.setReverbEnabled(false); audio.playInstance(); a.stopActing(); }
Example 2
Source File: HelloAudio.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
/** We create two audio nodes. */ private void initAudio() { /* gun shot sound is to be triggered by a mouse click. */ audio_gun = new AudioNode(assetManager, "Sound/Effects/Gun.wav", false); audio_gun.setLooping(false); audio_gun.setVolume(2); rootNode.attachChild(audio_gun); /* nature sound - keeps playing in a loop. */ audio_nature = new AudioNode(assetManager, "Sound/Environment/Nature.ogg", true); audio_nature.setLooping(true); // activate continuous playing audio_nature.setPositional(true); audio_nature.setLocalTranslation(Vector3f.ZERO.clone()); audio_nature.setVolume(3); rootNode.attachChild(audio_nature); audio_nature.play(); // play continuously! }
Example 3
Source File: EditorAudioNode.java From jmonkeybuilder with Apache License 2.0 | 5 votes |
@Override @JmeThread public void updateGeometricState() { final AudioNode audioNode = getAudioNode(); if (audioNode != null) { final Node editedNode = getEditedNode(); final Quaternion rotation = editedNode.getLocalRotation(); audioNode.setDirection(getDirection(rotation, audioNode.getDirection())); audioNode.setLocalTranslation(editedNode.getLocalTranslation()); } super.updateGeometricState(); }
Example 4
Source File: TestAmbient.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void simpleInitApp() { float[] eax = new float[]{15, 38.0f, 0.300f, -1000, -3300, 0, 1.49f, 0.54f, 1.00f, -2560, 0.162f, 0.00f, 0.00f, 0.00f, -229, 0.088f, 0.00f, 0.00f, 0.00f, 0.125f, 1.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f}; Environment env = new Environment(eax); audioRenderer.setEnvironment(env); waves = new AudioNode(assetManager, "Sound/Environment/Ocean Waves.ogg", DataType.Buffer); waves.setPositional(true); waves.setLocalTranslation(new Vector3f(0, 0,0)); waves.setMaxDistance(100); waves.setRefDistance(5); nature = new AudioNode(assetManager, "Sound/Environment/Nature.ogg", DataType.Stream); nature.setPositional(false); nature.setVolume(3); waves.playInstance(); nature.play(); // just a blue box to mark the spot Box box1 = new Box(.5f, .5f, .5f); Geometry player = new Geometry("Player", box1); Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat1.setColor("Color", ColorRGBA.Blue); player.setMaterial(mat1); rootNode.attachChild(player); }
Example 5
Source File: TestAmbient.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void simpleInitApp() { /* footsteps = new AudioNode(audioRenderer, assetManager, "Sound/Effects/Foot steps.ogg", true); footsteps.setPositional(true); footsteps.setLocalTranslation(new Vector3f(4, -1, 30)); footsteps.setMaxDistance(5); footsteps.setRefDistance(1); footsteps.setLooping(true); beep = new AudioNode(audioRenderer, assetManager, "Sound/Effects/Beep.ogg", true); beep.setVolume(3); beep.setLooping(true); audioRenderer.playSourceInstance(footsteps); audioRenderer.playSource(beep); */ waves = new AudioNode(assetManager, "Sound/Environment/Ocean Waves.ogg", true); waves.setPositional(true); nature = new AudioNode(assetManager, "Sound/Environment/Nature.ogg", true); waves.setLocalTranslation(new Vector3f(4, -1, 30)); waves.setMaxDistance(5); waves.setRefDistance(1); nature.setVolume(3); audioRenderer.playSourceInstance(waves); audioRenderer.playSource(nature); }
Example 6
Source File: TestAmbient.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void simpleInitApp() { float[] eax = new float[]{15, 38.0f, 0.300f, -1000, -3300, 0, 1.49f, 0.54f, 1.00f, -2560, 0.162f, 0.00f, 0.00f, 0.00f, -229, 0.088f, 0.00f, 0.00f, 0.00f, 0.125f, 1.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f}; Environment env = new Environment(eax); audioRenderer.setEnvironment(env); waves = new AudioNode(assetManager, "Sound/Environment/Ocean Waves.ogg", false); waves.setPositional(true); waves.setLocalTranslation(new Vector3f(0, 0,0)); waves.setMaxDistance(100); waves.setRefDistance(5); nature = new AudioNode(assetManager, "Sound/Environment/Nature.ogg", true); nature.setVolume(3); waves.playInstance(); nature.play(); // just a blue box to mark the spot Box box1 = new Box(Vector3f.ZERO, .5f, .5f, .5f); Geometry player = new Geometry("Player", box1); Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat1.setColor("Color", ColorRGBA.Blue); player.setMaterial(mat1); rootNode.attachChild(player); }