Java Code Examples for com.jme3.bullet.BulletAppState#setThreadingType()
The following examples show how to use
com.jme3.bullet.BulletAppState#setThreadingType() .
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Example 1
Source File: TestWalkingChar.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Override public void simpleInitApp() { bulletAppState = new BulletAppState(); bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL); stateManager.attach(bulletAppState); setupKeys(); prepareBullet(); prepareEffect(); createLight(); createSky(); createTerrain(); createWall(); createCharacter(); setupChaseCamera(); setupAnimationController(); setupFilter(); }
Example 2
Source File: TestIssue928.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Override public void simpleUpdate(float tpf) { if (frame % 4 == 0) { System.out.println(++count); bulletAppState = new BulletAppState(); bulletAppState.setThreadingType(ThreadingType.PARALLEL); stateManager.attach(bulletAppState); } else if (frame % 4 == 2) { stateManager.detach(bulletAppState); } frame++; if (count == 70) { System.exit(0); } }
Example 3
Source File: TestBrickTower.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Override public void simpleInitApp() { bulletAppState = new BulletAppState(); bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL); // bulletAppState.setEnabled(false); stateManager.attach(bulletAppState); bullet = new Sphere(32, 32, 0.4f, true, false); bullet.setTextureMode(TextureMode.Projected); bulletCollisionShape = new SphereCollisionShape(0.4f); brick = new Box(brickWidth, brickHeight, brickDepth); brick.scaleTextureCoordinates(new Vector2f(1f, .5f)); //bulletAppState.getPhysicsSpace().enableDebug(assetManager); initMaterial(); initTower(); initFloor(); initCrossHairs(); this.cam.setLocation(new Vector3f(0, 25f, 8f)); cam.lookAt(Vector3f.ZERO, new Vector3f(0, 1, 0)); cam.setFrustumFar(80); inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); inputManager.addListener(actionListener, "shoot"); rootNode.setShadowMode(ShadowMode.Off); }
Example 4
Source File: TestWalkingChar.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
@Override public void simpleInitApp() { bulletAppState = new BulletAppState(); bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL); stateManager.attach(bulletAppState); setupKeys(); prepareBullet(); prepareEffect(); createLight(); createSky(); createTerrain(); createWall(); createCharacter(); setupChaseCamera(); setupAnimationController(); setupFilter(); }
Example 5
Source File: TestHoveringTank.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void simpleInitApp() { bulletAppState = new BulletAppState(); bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL); stateManager.attach(bulletAppState); // bulletAppState.getPhysicsSpace().enableDebug(assetManager); bulletAppState.getPhysicsSpace().setAccuracy(1f/30f); rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", EnvMapType.CubeMap)); DirectionalLightShadowRenderer dlsr = new DirectionalLightShadowRenderer(assetManager, 2048, 3); dlsr.setLambda(0.55f); dlsr.setShadowIntensity(0.6f); dlsr.setEdgeFilteringMode(EdgeFilteringMode.Bilinear); viewPort.addProcessor(dlsr); setupKeys(); createTerrain(); buildPlayer(); DirectionalLight dl = new DirectionalLight(); dlsr.setLight(dl); dl.setColor(new ColorRGBA(1.0f, 0.94f, 0.8f, 1f).multLocal(1.3f)); dl.setDirection(new Vector3f(-0.5f, -0.3f, -0.3f).normalizeLocal()); rootNode.addLight(dl); Vector3f lightDir2 = new Vector3f(0.70518064f, 0.5902297f, -0.39287305f); DirectionalLight dl2 = new DirectionalLight(); dl2.setColor(new ColorRGBA(0.7f, 0.85f, 1.0f, 1f)); dl2.setDirection(lightDir2); rootNode.addLight(dl2); }
Example 6
Source File: TestBrickWall.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void simpleInitApp() { bulletAppState = new BulletAppState(); bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL); stateManager.attach(bulletAppState); bullet = new Sphere(32, 32, 0.4f, true, false); bullet.setTextureMode(TextureMode.Projected); bulletCollisionShape = new SphereCollisionShape(0.4f); brick = new Box(bLength, bHeight, bWidth); brick.scaleTextureCoordinates(new Vector2f(1f, .5f)); initMaterial(); initWall(); initFloor(); initCrossHairs(); this.cam.setLocation(new Vector3f(0, 6f, 6f)); cam.lookAt(Vector3f.ZERO, new Vector3f(0, 1, 0)); cam.setFrustumFar(15); inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); inputManager.addListener(actionListener, "shoot"); inputManager.addMapping("gc", new KeyTrigger(KeyInput.KEY_X)); inputManager.addListener(actionListener, "gc"); rootNode.setShadowMode(ShadowMode.Off); }
Example 7
Source File: TestIssue883.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void simpleInitApp() { BulletAppState bulletAppState = new BulletAppState() { @Override public void physicsTick(PhysicsSpace space, float timeStep) { physicsTime += timeStep; } }; bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL); stateManager.attach(bulletAppState); }
Example 8
Source File: TestHoveringTank.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void simpleInitApp() { bulletAppState = new BulletAppState(); bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL); stateManager.attach(bulletAppState); // bulletAppState.getPhysicsSpace().enableDebug(assetManager); bulletAppState.getPhysicsSpace().setAccuracy(1f/30f); rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false)); PssmShadowRenderer pssmr = new PssmShadowRenderer(assetManager, 2048, 3); pssmr.setDirection(new Vector3f(-0.5f, -0.3f, -0.3f).normalizeLocal()); pssmr.setLambda(0.55f); pssmr.setShadowIntensity(0.6f); pssmr.setCompareMode(CompareMode.Hardware); pssmr.setFilterMode(FilterMode.Bilinear); viewPort.addProcessor(pssmr); setupKeys(); createTerrain(); buildPlayer(); DirectionalLight dl = new DirectionalLight(); dl.setColor(new ColorRGBA(1.0f, 0.94f, 0.8f, 1f).multLocal(1.3f)); dl.setDirection(new Vector3f(-0.5f, -0.3f, -0.3f).normalizeLocal()); rootNode.addLight(dl); Vector3f lightDir2 = new Vector3f(0.70518064f, 0.5902297f, -0.39287305f); DirectionalLight dl2 = new DirectionalLight(); dl2.setColor(new ColorRGBA(0.7f, 0.85f, 1.0f, 1f)); dl2.setDirection(lightDir2); rootNode.addLight(dl2); }
Example 9
Source File: TestBrickWall.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void simpleInitApp() { bulletAppState = new BulletAppState(); bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL); stateManager.attach(bulletAppState); bullet = new Sphere(32, 32, 0.4f, true, false); bullet.setTextureMode(TextureMode.Projected); bulletCollisionShape = new SphereCollisionShape(0.4f); brick = new Box(Vector3f.ZERO, bLength, bHeight, bWidth); brick.scaleTextureCoordinates(new Vector2f(1f, .5f)); initMaterial(); initWall(); initFloor(); initCrossHairs(); this.cam.setLocation(new Vector3f(0, 6f, 6f)); cam.lookAt(Vector3f.ZERO, new Vector3f(0, 1, 0)); cam.setFrustumFar(15); inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); inputManager.addListener(actionListener, "shoot"); inputManager.addMapping("gc", new KeyTrigger(KeyInput.KEY_X)); inputManager.addListener(actionListener, "gc"); rootNode.setShadowMode(ShadowMode.Off); bsr = new BasicShadowRenderer(assetManager, 256); bsr.setDirection(new Vector3f(-1, -1, -1).normalizeLocal()); viewPort.addProcessor(bsr); }
Example 10
Source File: TestBrickTower.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void simpleInitApp() { bulletAppState = new BulletAppState(); bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL); // bulletAppState.setEnabled(false); stateManager.attach(bulletAppState); bullet = new Sphere(32, 32, 0.4f, true, false); bullet.setTextureMode(TextureMode.Projected); bulletCollisionShape = new SphereCollisionShape(0.4f); brick = new Box(Vector3f.ZERO, brickWidth, brickHeight, brickDepth); brick.scaleTextureCoordinates(new Vector2f(1f, .5f)); //bulletAppState.getPhysicsSpace().enableDebug(assetManager); initMaterial(); initTower(); initFloor(); initCrossHairs(); this.cam.setLocation(new Vector3f(0, 25f, 8f)); cam.lookAt(Vector3f.ZERO, new Vector3f(0, 1, 0)); cam.setFrustumFar(80); inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); inputManager.addListener(actionListener, "shoot"); rootNode.setShadowMode(ShadowMode.Off); bsr = new PssmShadowRenderer(assetManager, 1024, 2); bsr.setDirection(new Vector3f(-1, -1, -1).normalizeLocal()); bsr.setLambda(0.55f); bsr.setShadowIntensity(0.6f); bsr.setCompareMode(CompareMode.Hardware); bsr.setFilterMode(FilterMode.PCF4); viewPort.addProcessor(bsr); }
Example 11
Source File: TestBatchNodeTower.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void simpleInitApp() { timer = new NanoTimer(); bulletAppState = new BulletAppState(); bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL); // bulletAppState.setEnabled(false); stateManager.attach(bulletAppState); bullet = new Sphere(32, 32, 0.4f, true, false); bullet.setTextureMode(TextureMode.Projected); bulletCollisionShape = new SphereCollisionShape(0.4f); brick = new Box(Vector3f.ZERO, brickWidth, brickHeight, brickDepth); brick.scaleTextureCoordinates(new Vector2f(1f, .5f)); //bulletAppState.getPhysicsSpace().enableDebug(assetManager); initMaterial(); initTower(); initFloor(); initCrossHairs(); this.cam.setLocation(new Vector3f(0, 25f, 8f)); cam.lookAt(Vector3f.ZERO, new Vector3f(0, 1, 0)); cam.setFrustumFar(80); inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); inputManager.addListener(actionListener, "shoot"); rootNode.setShadowMode(ShadowMode.Off); batchNode.batch(); batchNode.setShadowMode(ShadowMode.CastAndReceive); rootNode.attachChild(batchNode); bsr = new PssmShadowRenderer(assetManager, 1024, 2); bsr.setDirection(new Vector3f(-1, -1, -1).normalizeLocal()); bsr.setLambda(0.55f); bsr.setShadowIntensity(0.6f); bsr.setCompareMode(CompareMode.Hardware); bsr.setFilterMode(FilterMode.PCF4); viewPort.addProcessor(bsr); }
Example 12
Source File: TestBatchNodeTower.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void simpleInitApp() { timer = new NanoTimer(); bulletAppState = new BulletAppState(); bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL); // bulletAppState.setEnabled(false); stateManager.attach(bulletAppState); bullet = new Sphere(32, 32, 0.4f, true, false); bullet.setTextureMode(TextureMode.Projected); bulletCollisionShape = new SphereCollisionShape(0.4f); brick = new Box(brickWidth, brickHeight, brickDepth); brick.scaleTextureCoordinates(new Vector2f(1f, .5f)); //bulletAppState.getPhysicsSpace().enableDebug(assetManager); initMaterial(); initTower(); initFloor(); initCrossHairs(); this.cam.setLocation(new Vector3f(0, 25f, 8f)); cam.lookAt(Vector3f.ZERO, new Vector3f(0, 1, 0)); cam.setFrustumFar(80); inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); inputManager.addListener(actionListener, "shoot"); rootNode.setShadowMode(ShadowMode.Off); batchNode.batch(); batchNode.setShadowMode(ShadowMode.CastAndReceive); rootNode.attachChild(batchNode); shadowRenderer = new DirectionalLightShadowFilter(assetManager, 1024, 2); DirectionalLight dl = new DirectionalLight(); dl.setDirection(new Vector3f(-1, -1, -1).normalizeLocal()); shadowRenderer.setLight(dl); shadowRenderer.setLambda(0.55f); shadowRenderer.setShadowIntensity(0.6f); shadowRenderer.setShadowCompareMode(CompareMode.Hardware); shadowRenderer.setEdgeFilteringMode(EdgeFilteringMode.PCF4); FilterPostProcessor fpp = new FilterPostProcessor(assetManager); fpp.addFilter(shadowRenderer); viewPort.addProcessor(fpp); }
Example 13
Source File: TestBatchedTower.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
@Override public void simpleInitApp() { bulletAppState = new BulletAppState(); bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL); // bulletAppState.setEnabled(false); stateManager.attach(bulletAppState); bullet = new Sphere(32, 32, 0.4f, true, false); bullet.setTextureMode(TextureMode.Projected); bulletCollisionShape = new SphereCollisionShape(0.4f); brick = new Box(Vector3f.ZERO, brickWidth, brickHeight, brickDepth); brick.scaleTextureCoordinates(new Vector2f(1f, .5f)); // bulletAppState.getPhysicsSpace().enableDebug(assetManager); initMaterial(); initTower(); initFloor(); initCrossHairs(); List<BatchedGeometry> bgs = batch.batch(geoms); for (BatchedGeometry bg : bgs) { RigidBodyControl rb = new RigidBodyControl(1.5f); rb.setCollisionShape(new BoxCollisionShape(new Vector3f(brick.getXExtent(), brick.getYExtent(), brick.getZExtent()))); rb.setFriction(1.6f); bg.addControl(rb); this.getPhysicsSpace().add(bg); } batch.setMaterial(mat); batch.setShadowMode(ShadowMode.CastAndReceive); this.cam.setLocation(new Vector3f(0, 25f, 8f)); cam.lookAt(Vector3f.ZERO, new Vector3f(0, 1, 0)); cam.setFrustumFar(80); inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); inputManager.addListener(actionListener, "shoot"); rootNode.setShadowMode(ShadowMode.Off); bsr = new PssmShadowRenderer(assetManager, 1024, 2); bsr.setDirection(new Vector3f(-1, -1, -1).normalizeLocal()); bsr.setLambda(0.50f); bsr.setShadowIntensity(0.6f); bsr.setCompareMode(CompareMode.Hardware); bsr.setFilterMode(FilterMode.PCF4); viewPort.addProcessor(bsr); flyCam.setMoveSpeed(50); rootNode.attachChild(batch); }