Java Code Examples for com.jme3.math.Quaternion#getX()
The following examples show how to use
com.jme3.math.Quaternion#getX() .
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Example 1
Source File: VRUtil.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
public static Quaternion stripToYaw(Quaternion q) { float yaw; float w = q.getW(); float x = q.getX(); float y = q.getY(); float z = q.getZ(); float sqx = x*x; float sqy = y*y; float sqz = z*z; float sqw = w*w; float unit = sqx + sqy + sqz + sqw; // if normalized is one, otherwise // is correction factor float test = x * y + z * w; if (test > 0.499 * unit) { // singularity at north pole yaw = 2 * FastMath.atan2(x, w); } else if (test < -0.499 * unit) { // singularity at south pole yaw = -2 * FastMath.atan2(x, w); } else { yaw = FastMath.atan2(2 * y * w - 2 * x * z, sqx - sqy - sqz + sqw); // roll or heading } FastFullAngles(q, yaw, 0f, 0f); return q; }
Example 2
Source File: CompactQuaternionArray.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override protected void serialize(int i, Quaternion store) { int j = i * getTupleSize(); array[j] = store.getX(); array[j + 1] = store.getY(); array[j + 2] = store.getZ(); array[j + 3] = store.getW(); }
Example 3
Source File: InstancedGeometry.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
private void updateInstance(Matrix4f worldMatrix, float[] store, int offset, Matrix3f tempMat3, Quaternion tempQuat) { worldMatrix.toRotationMatrix(tempMat3); tempMat3.invertLocal(); // NOTE: No need to take the transpose in order to encode // into quaternion, the multiplication in the shader is vec * quat // apparently... tempQuat.fromRotationMatrix(tempMat3); // Column-major encoding. The "W" field in each of the encoded // vectors represents the quaternion. store[offset + 0] = worldMatrix.m00; store[offset + 1] = worldMatrix.m10; store[offset + 2] = worldMatrix.m20; store[offset + 3] = tempQuat.getX(); store[offset + 4] = worldMatrix.m01; store[offset + 5] = worldMatrix.m11; store[offset + 6] = worldMatrix.m21; store[offset + 7] = tempQuat.getY(); store[offset + 8] = worldMatrix.m02; store[offset + 9] = worldMatrix.m12; store[offset + 10] = worldMatrix.m22; store[offset + 11] = tempQuat.getZ(); store[offset + 12] = worldMatrix.m03; store[offset + 13] = worldMatrix.m13; store[offset + 14] = worldMatrix.m23; store[offset + 15] = tempQuat.getW(); }
Example 4
Source File: CompactQuaternionArray.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
@Override protected void serialize(int i, Quaternion store) { int j = i * getTupleSize(); array[j] = store.getX(); array[j + 1] = store.getY(); array[j + 2] = store.getZ(); array[j + 3] = store.getW(); }