Java Code Examples for org.joml.Matrix4f#translate()
The following examples show how to use
org.joml.Matrix4f#translate() .
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Example 1
Source File: Transform3DTest.java From WraithEngine with Apache License 2.0 | 6 votes |
@Test public void getLocalMatrix() { Transform3D t = new Transform3D(); t.setPosition(10f, 30f, 50f); t.getRotation() .rotateLocalX((float) Math.toRadians(90f)); t.setSize(4f); Matrix4f mat = new Matrix4f(); t.getLocalMatrix(mat); Matrix4f mat2 = new Matrix4f(); mat2.translate(10f, 30f, 50f); mat2.rotate(new Quaternionf().rotateLocalX((float) Math.toRadians(90f))); mat2.scale(4f); Assert.assertEquals(mat2, mat); }
Example 2
Source File: Transform3DTest.java From WraithEngine with Apache License 2.0 | 6 votes |
@Test public void getFullMatrix_NullParent() { Transform3D t = new Transform3D(); t.setPosition(10f, 30f, 50f); t.getRotation() .rotateLocalX((float) Math.toRadians(90f)); t.setSize(4f); Matrix4f mat = new Matrix4f(); t.getFullMatrix(mat); Matrix4f mat2 = new Matrix4f(); mat2.translate(10f, 30f, 50f); mat2.rotate(new Quaternionf().rotateLocalX((float) Math.toRadians(90f))); mat2.scale(4f); Assert.assertEquals(mat2, mat); }
Example 3
Source File: Transform3DTest.java From WraithEngine with Apache License 2.0 | 6 votes |
@Test public void getLocalMatrix() { Transform3D t = new Transform3D(); t.setPosition(10f, 30f, 50f); t.getRotation() .rotateLocalX((float) Math.toRadians(90f)); t.setSize(4f); Matrix4f mat = new Matrix4f(); t.getLocalMatrix(mat); Matrix4f mat2 = new Matrix4f(); mat2.translate(10f, 30f, 50f); mat2.rotate(new Quaternionf().rotateLocalX((float) Math.toRadians(90f))); mat2.scale(4f); Assert.assertEquals(mat2, mat); }
Example 4
Source File: Transform3DTest.java From WraithEngine with Apache License 2.0 | 6 votes |
@Test public void getFullMatrix_NullParent() { Transform3D t = new Transform3D(); t.setPosition(10f, 30f, 50f); t.getRotation() .rotateLocalX((float) Math.toRadians(90f)); t.setSize(4f); Matrix4f mat = new Matrix4f(); t.getFullMatrix(mat); Matrix4f mat2 = new Matrix4f(); mat2.translate(10f, 30f, 50f); mat2.rotate(new Quaternionf().rotateLocalX((float) Math.toRadians(90f))); mat2.scale(4f); Assert.assertEquals(mat2, mat); }
Example 5
Source File: Transformation.java From lwjglbook with Apache License 2.0 | 5 votes |
private Matrix4f updateGenericViewMatrix(Vector3f position, Vector3f rotation, Matrix4f matrix) { matrix.identity(); // First do the rotation so camera rotates over its position matrix.rotate((float)Math.toRadians(rotation.x), new Vector3f(1, 0, 0)) .rotate((float)Math.toRadians(rotation.y), new Vector3f(0, 1, 0)); // Then do the translation matrix.translate(-position.x, -position.y, -position.z); return matrix; }
Example 6
Source File: Transformation.java From lwjglbook with Apache License 2.0 | 5 votes |
private Matrix4f updateGenericViewMatrix(Vector3f position, Vector3f rotation, Matrix4f matrix) { matrix.identity(); // First do the rotation so camera rotates over its position matrix.rotate((float)Math.toRadians(rotation.x), new Vector3f(1, 0, 0)) .rotate((float)Math.toRadians(rotation.y), new Vector3f(0, 1, 0)); // Then do the translation matrix.translate(-position.x, -position.y, -position.z); return matrix; }
Example 7
Source File: Transformation.java From lwjglbook with Apache License 2.0 | 5 votes |
private Matrix4f updateGenericViewMatrix(Vector3f position, Vector3f rotation, Matrix4f matrix) { matrix.identity(); // First do the rotation so camera rotates over its position matrix.rotate((float)Math.toRadians(rotation.x), new Vector3f(1, 0, 0)) .rotate((float)Math.toRadians(rotation.y), new Vector3f(0, 1, 0)); // Then do the translation matrix.translate(-position.x, -position.y, -position.z); return matrix; }
Example 8
Source File: Transformation.java From lwjglbook with Apache License 2.0 | 5 votes |
private Matrix4f updateGenericViewMatrix(Vector3f position, Vector3f rotation, Matrix4f matrix) { matrix.identity(); // First do the rotation so camera rotates over its position matrix.rotate((float)Math.toRadians(rotation.x), X_AXIS) .rotate((float)Math.toRadians(rotation.y), Y_AXIS); // Then do the translation matrix.translate(-position.x, -position.y, -position.z); return matrix; }
Example 9
Source File: Transformation.java From lwjglbook with Apache License 2.0 | 5 votes |
private Matrix4f updateGenericViewMatrix(Vector3f position, Vector3f rotation, Matrix4f matrix) { matrix.identity(); // First do the rotation so camera rotates over its position matrix.rotate((float)Math.toRadians(rotation.x), X_AXIS) .rotate((float)Math.toRadians(rotation.y), Y_AXIS); // Then do the translation matrix.translate(-position.x, -position.y, -position.z); return matrix; }
Example 10
Source File: Transformation.java From lwjglbook with Apache License 2.0 | 5 votes |
private Matrix4f updateGenericViewMatrix(Vector3f position, Vector3f rotation, Matrix4f matrix) { matrix.identity(); // First do the rotation so camera rotates over its position matrix.rotate((float)Math.toRadians(rotation.x), X_AXIS) .rotate((float)Math.toRadians(rotation.y), Y_AXIS); // Then do the translation matrix.translate(-position.x, -position.y, -position.z); return matrix; }
Example 11
Source File: Transformation.java From lwjglbook with Apache License 2.0 | 5 votes |
private Matrix4f updateGenericViewMatrix(Vector3f position, Vector3f rotation, Matrix4f matrix) { matrix.identity(); // First do the rotation so camera rotates over its position matrix.rotate((float)Math.toRadians(rotation.x), X_AXIS) .rotate((float)Math.toRadians(rotation.y), Y_AXIS); // Then do the translation matrix.translate(-position.x, -position.y, -position.z); return matrix; }
Example 12
Source File: Transform3D.java From WraithEngine with Apache License 2.0 | 5 votes |
/** * Calculates the local matrix for this transform, and stores it in the output * matrix parameter. * * @param out * - The matrix to store the output into. */ public void getLocalMatrix(Matrix4f out) { out.identity(); out.translate(position); out.rotate(rotation); out.scale(size); }
Example 13
Source File: Transform3DTest.java From WraithEngine with Apache License 2.0 | 5 votes |
@Test public void getFullMatrix() { Transform3D parent = new Transform3D(); parent.setPosition(10f, 30f, 50f); parent.setRotation(new Quaternionf().rotateLocalX((float) Math.toRadians(90f))); parent.setSize(4f); Transform3D t = new Transform3D(); t.setParent(parent); t.setPosition(-5f, -17f, -5f); t.getRotation() .rotateLocalX((float) Math.toRadians(45f)); t.setSize(0.5f); Matrix4f mat = new Matrix4f(); t.getFullMatrix(mat); Matrix4f mat2 = new Matrix4f(); mat2.translate(-5f, -17f, -5f); mat2.rotate(new Quaternionf().rotateLocalX((float) Math.toRadians(45f))); mat2.scale(0.5f); Matrix4f tempMat2 = new Matrix4f(); parent.getLocalMatrix(tempMat2); mat2 = tempMat2.mul(mat2); Assert.assertEquals(mat2, mat); }
Example 14
Source File: Transform3D.java From WraithEngine with Apache License 2.0 | 5 votes |
/** * Calculates the local matrix for this transform, and stores it in the output * matrix parameter. * * @param out * - The matrix to store the output into. */ public void getLocalMatrix(Matrix4f out) { out.identity(); out.translate(position); out.rotate(rotation); out.scale(size); }
Example 15
Source File: Transform3DTest.java From WraithEngine with Apache License 2.0 | 5 votes |
@Test public void getFullMatrix() { Transform3D parent = new Transform3D(); parent.setPosition(10f, 30f, 50f); parent.setRotation(new Quaternionf().rotateLocalX((float) Math.toRadians(90f))); parent.setSize(4f); Transform3D t = new Transform3D(); t.setParent(parent); t.setPosition(-5f, -17f, -5f); t.getRotation() .rotateLocalX((float) Math.toRadians(45f)); t.setSize(0.5f); Matrix4f mat = new Matrix4f(); t.getFullMatrix(mat); Matrix4f mat2 = new Matrix4f(); mat2.translate(-5f, -17f, -5f); mat2.rotate(new Quaternionf().rotateLocalX((float) Math.toRadians(45f))); mat2.scale(0.5f); Matrix4f tempMat2 = new Matrix4f(); parent.getLocalMatrix(tempMat2); mat2 = tempMat2.mul(mat2); Assert.assertEquals(mat2, mat); }
Example 16
Source File: Transform.java From LWJGL-3-Tutorial with MIT License | 4 votes |
public Matrix4f getProjection(Matrix4f target) { target.translate(pos); target.scale(scale); return target; }