Java Code Examples for processing.opengl.PGraphics3D#noStroke()
The following examples show how to use
processing.opengl.PGraphics3D#noStroke() .
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: Skylight_PoissonSphereSamples.java From PixelFlow with MIT License | 6 votes |
public void displayScene(PGraphics3D canvas){ if(canvas == skylight.renderer.pg_render){ canvas.background(16); displaySamples(canvas); } canvas.shape(shp_samples_spheres); // ground plane float sx = bounds[3] - bounds[0]; float sy = bounds[4] - bounds[1]; float sz = bounds[5] - bounds[2]; canvas.noStroke(); canvas.fill(16,64,180); canvas.box(sx*1.5f, sy*1.5f, 10); }
Example 2
Source File: Skylight_Cubes.java From PixelFlow with MIT License | 6 votes |
public void displayScene(PGraphics3D canvas){ if(canvas == skylight.renderer.pg_render){ canvas.background(16); displaySamples(canvas); } canvas.shape(group_cubes); // ground plane float sx = bounds[3] - bounds[0]; float sy = bounds[4] - bounds[1]; float sz = bounds[5] - bounds[2]; canvas.noStroke(); canvas.fill(16,64,180); // canvas.box(sx*1.5f, sy*1.5f, 10); canvas.box(sx, sy, 10); }
Example 3
Source File: Skylight_Movie2.java From PixelFlow with MIT License | 6 votes |
public void displayScene(PGraphics3D canvas){ if(canvas == skylight.renderer.pg_render){ canvas.background(16); displaySamples(canvas); } canvas.shape(group_cubes); // ground plane float sx = bounds[3] - bounds[0]; float sy = bounds[4] - bounds[1]; float sz = bounds[5] - bounds[2]; canvas.noStroke(); canvas.fill(16,64,180); // canvas.fill(180,120,64); // canvas.box(sx*1.5f, sy*1.5f, 10); canvas.box(sx, sy, 10); }
Example 4
Source File: Skylight_Capture1.java From PixelFlow with MIT License | 6 votes |
public void displayScene(PGraphics3D canvas){ if(canvas == skylight.renderer.pg_render){ canvas.background(16); displaySamples(canvas); } // ground plane float sx = bounds[3] - bounds[0]; float sy = bounds[4] - bounds[1]; float sz = bounds[5] - bounds[2]; canvas.pushMatrix(); canvas.translate(0, 0, 20 + sz/2); canvas.rotateX(-PI/2); canvas.shape(group_cubes); canvas.popMatrix(); canvas.noStroke(); canvas.fill(16,64,180); // canvas.fill(180,120,64); // canvas.box(sx*1.5f, sy*1.5f, 10); canvas.box(sx, sy, 10); }
Example 5
Source File: Skylight_Movie1.java From PixelFlow with MIT License | 6 votes |
public void displayScene(PGraphics3D canvas){ if(canvas == skylight.renderer.pg_render){ canvas.background(16); displaySamples(canvas); } canvas.shape(group_cubes); // ground plane float sx = bounds[3] - bounds[0]; float sy = bounds[4] - bounds[1]; float sz = bounds[5] - bounds[2]; canvas.noStroke(); canvas.fill(16,64,180); // canvas.fill(180,120,64); // canvas.box(sx*1.5f, sy*1.5f, 10); canvas.box(sx, sy, 10); }
Example 6
Source File: Skylight_Capture.java From PixelFlow with MIT License | 6 votes |
public void displayScene(PGraphics3D canvas){ if(canvas == skylight.renderer.pg_render){ canvas.background(BACKGROUND_COLOR); } // draw shapes canvas.pushMatrix(); canvas.translate(0, 0, cube_size + cube_size * cube_numy /2 + 50); canvas.rotateX(-PI/2); if(group_cubes != null){ canvas.shape(group_cubes); } canvas.popMatrix(); // draw ground plane float sx = scene_bounds[3] - scene_bounds[0]; float sy = scene_bounds[4] - scene_bounds[1]; canvas.noStroke(); canvas.fill(255); canvas.ellipse(0,0, sx * SQRT2, sy * SQRT2); }
Example 7
Source File: Skylight_Movie.java From PixelFlow with MIT License | 6 votes |
public void displayScene(PGraphics3D canvas){ if(canvas == skylight.renderer.pg_render){ canvas.background(BACKGROUND_COLOR); } // draw shapes canvas.pushMatrix(); canvas.translate(0, 0, cube_size + cube_size * cube_numy /2); canvas.rotateX(-PI/2); canvas.shape(group_cubes); canvas.popMatrix(); // draw ground plane float sx = scene_bounds[3] - scene_bounds[0]; float sy = scene_bounds[4] - scene_bounds[1]; canvas.noStroke(); canvas.fill(255); canvas.ellipse(0,0, sx * SQRT2, sy * SQRT2); }
Example 8
Source File: Skylight_Movie3.java From PixelFlow with MIT License | 5 votes |
public void displayScene(PGraphics3D canvas){ if(canvas == skylight.renderer.pg_render){ canvas.background(255); } // ground plane float sx = bounds[3] - bounds[0]; float sy = bounds[4] - bounds[1]; float sz = bounds[5] - bounds[2]; // sx *= 2; // sy *= 2; canvas.pushMatrix(); canvas.translate(0, 0, cube_size + cube_size * cube_numy /2); canvas.rotateX(-PI/2); canvas.shape(group_cubes); canvas.popMatrix(); // canvas.beginShape(QUAD); // canvas.texture(pg_src); // canvas.textureMode(NORMAL); // canvas.vertex(bounds[0], bounds[1], 20, 0,0); // canvas.vertex(bounds[3], bounds[1], 20, 1,0); // canvas.vertex(bounds[3], bounds[4], 20, 1,1); // canvas.vertex(bounds[0], bounds[4], 20, 0,1); // canvas.endShape(); canvas.noStroke(); canvas.fill(255); // canvas.fill(16,64,255); // canvas.fill(96,160,255); // canvas.fill(180,120,64); // canvas.fill(255,180,128); // canvas.box(sx*1.5f, sy*1.5f, 10); // canvas.box(sx, sy, 10); // canvas.rect(-sx/2, -sy/2, sx, sy); canvas.ellipse(0,0, sx * SQRT2, sy * SQRT2); }
Example 9
Source File: DwSkyLightShader.java From PixelFlow with MIT License | 4 votes |
public void updateStep(){ if(param.intensity <= 0){ return; } if(shadowmap.pg_shadowmap.width != param.shadowmap_size){ shadowmap.resize(param.shadowmap_size); } // 1) shadow pass generateSampleDirection(); shadowmap.update(); PGraphics3D pg_dst = getDst(); PGraphics3D pg_src = getSrc(); float w = pg_dst.width; float h = pg_dst.height; // 2.1) render pass pg_dst.beginDraw(); pg_dst.blendMode(PConstants.REPLACE); pg_dst.shader(shader); setUniforms(); shader.set("wh" , w, h); shader.set("tex_src" , pg_src); shader.set("tex_shadow" , shadowmap.pg_shadowmap); shader.set("tex_geombuffer", geombuffer.pg_geom); pg_dst.resetMatrix(); pg_dst.resetProjection(); pg_dst.noStroke(); pg_dst.fill(255); pg_dst.rect(-1,-1,2,2); pg_dst.endDraw(); DwUtils.swap(pg_shading); // Texture tex_shadowmap = shadowmap.pg_shadowmap.getTexture(); // Texture tex_geombuffer = geombuffer.pg_geom.getTexture(); // // context.begin(); // context.beginDraw(tex_shading.dst); // shader_.begin(); // setUniforms(); // shader_.uniform2f ("wh" , w, h); // shader_.uniformTexture("tex_src" , tex_shading.src); // shader_.uniformTexture("tex_shadow" , tex_shadowmap.glName); // shader_.uniformTexture("tex_geombuffer", tex_geombuffer.glName); // shader_.drawFullScreenQuad(); // shader_.end(); // context.endDraw(); // context.end(); // // tex_shading.swap(); // // DwFilter.get(context).copy.apply(tex_shading.src, pg_src); RENDER_PASS++; }