Java Code Examples for processing.opengl.PGraphics3D#pushMatrix()
The following examples show how to use
processing.opengl.PGraphics3D#pushMatrix() .
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Example 1
Source File: Skylight_BulletPhysics_Cubes.java From PixelFlow with MIT License | 6 votes |
public void displayScene(PGraphics3D pg){ if(pg == skylight.renderer.pg_render){ pg.background(16); } if(pg == geombuffer.pg_geom){ pg.background(255, 255); pg.pgl.clearColor(1, 1, 1, 6000); pg.pgl.clear(PGL.COLOR_BUFFER_BIT); } pg.pushMatrix(); pg.applyMatrix(mat_scene_view); pg.shape(group_bulletbodies); pg.popMatrix(); }
Example 2
Source File: Skylight_BulletPhysics_CellFracture.java From PixelFlow with MIT License | 6 votes |
public void displayScene(PGraphics3D pg){ if(pg == skylight.renderer.pg_render){ pg.background(16); } if(pg == geombuffer.pg_geom){ pg.background(255, 255); pg.pgl.clearColor(1, 1, 1, 6000); pg.pgl.clear(PGL.COLOR_BUFFER_BIT); } pg.pushMatrix(); pg.applyMatrix(mat_scene_view); pg.shape(group_bulletbodies); pg.popMatrix(); }
Example 3
Source File: Skylight_BulletPhysics_MengerSponge.java From PixelFlow with MIT License | 6 votes |
public void displayScene(PGraphics3D pg){ if(pg == skylight.renderer.pg_render){ pg.background(180); } if(pg == geombuffer.pg_geom){ pg.background(255, 255); pg.pgl.clearColor(1, 1, 1, 6000); pg.pgl.clear(PGL.COLOR_BUFFER_BIT); } pg.pushMatrix(); pg.applyMatrix(mat_scene_view); pg.shape(group_bulletbodies); pg.popMatrix(); }
Example 4
Source File: Skylight_Capture1.java From PixelFlow with MIT License | 6 votes |
public void displayScene(PGraphics3D canvas){ if(canvas == skylight.renderer.pg_render){ canvas.background(16); displaySamples(canvas); } // ground plane float sx = bounds[3] - bounds[0]; float sy = bounds[4] - bounds[1]; float sz = bounds[5] - bounds[2]; canvas.pushMatrix(); canvas.translate(0, 0, 20 + sz/2); canvas.rotateX(-PI/2); canvas.shape(group_cubes); canvas.popMatrix(); canvas.noStroke(); canvas.fill(16,64,180); // canvas.fill(180,120,64); // canvas.box(sx*1.5f, sy*1.5f, 10); canvas.box(sx, sy, 10); }
Example 5
Source File: Skylight_Capture.java From PixelFlow with MIT License | 6 votes |
public void displayScene(PGraphics3D canvas){ if(canvas == skylight.renderer.pg_render){ canvas.background(BACKGROUND_COLOR); } // draw shapes canvas.pushMatrix(); canvas.translate(0, 0, cube_size + cube_size * cube_numy /2 + 50); canvas.rotateX(-PI/2); if(group_cubes != null){ canvas.shape(group_cubes); } canvas.popMatrix(); // draw ground plane float sx = scene_bounds[3] - scene_bounds[0]; float sy = scene_bounds[4] - scene_bounds[1]; canvas.noStroke(); canvas.fill(255); canvas.ellipse(0,0, sx * SQRT2, sy * SQRT2); }
Example 6
Source File: Skylight_Movie.java From PixelFlow with MIT License | 6 votes |
public void displayScene(PGraphics3D canvas){ if(canvas == skylight.renderer.pg_render){ canvas.background(BACKGROUND_COLOR); } // draw shapes canvas.pushMatrix(); canvas.translate(0, 0, cube_size + cube_size * cube_numy /2); canvas.rotateX(-PI/2); canvas.shape(group_cubes); canvas.popMatrix(); // draw ground plane float sx = scene_bounds[3] - scene_bounds[0]; float sy = scene_bounds[4] - scene_bounds[1]; canvas.noStroke(); canvas.fill(255); canvas.ellipse(0,0, sx * SQRT2, sy * SQRT2); }
Example 7
Source File: Skylight_BulletPhysics_Breakable.java From PixelFlow with MIT License | 6 votes |
public void displayScene(PGraphics3D pg){ if(pg == skylight.renderer.pg_render){ pg.background(16); } if(pg == geombuffer.pg_geom){ pg.background(255, 255); pg.pgl.clearColor(1, 1, 1, 6000); pg.pgl.clear(PGL.COLOR_BUFFER_BIT); } pg.pushMatrix(); pg.applyMatrix(mat_scene_view); pg.shape(group_bulletbodies); pg.popMatrix(); }
Example 8
Source File: Skylight_BulletPhysics_Breakable_VideoExport.java From PixelFlow with MIT License | 6 votes |
public void displayScene(PGraphics3D pg){ if(pg == skylight.renderer.pg_render){ pg.background(16); } if(pg == geombuffer.pg_geom){ pg.background(255, 255); pg.pgl.clearColor(1, 1, 1, 6000); pg.pgl.clear(PGL.COLOR_BUFFER_BIT); } pg.pushMatrix(); pg.applyMatrix(mat_scene_view); pg.shape(group_bulletbodies); pg.popMatrix(); }
Example 9
Source File: Skylight_BulletPhysics_Breakable3.java From PixelFlow with MIT License | 6 votes |
public void displayScene(PGraphics3D pg){ if(pg == skylight.renderer.pg_render){ pg.background(16); } if(pg == geombuffer.pg_geom){ pg.background(255, 255); pg.pgl.clearColor(1, 1, 1, 6000); pg.pgl.clear(PGL.COLOR_BUFFER_BIT); } pg.pushMatrix(); pg.applyMatrix(mat_scene_view); pg.shape(group_bulletbodies); pg.shape(group_collisions); pg.popMatrix(); }
Example 10
Source File: Skylight_BulletPhysics_TowerDemolition.java From PixelFlow with MIT License | 6 votes |
public void displayScene(PGraphics3D pg){ if(pg == skylight.renderer.pg_render){ pg.background(16); } if(pg == geombuffer.pg_geom){ pg.background(255, 255); pg.pgl.clearColor(1, 1, 1, 6000); pg.pgl.clear(PGL.COLOR_BUFFER_BIT); } pg.pushMatrix(); pg.applyMatrix(mat_scene_view); pg.shape(group_bulletbodies); pg.popMatrix(); }
Example 11
Source File: Skylight_BulletPhysics_Basic.java From PixelFlow with MIT License | 6 votes |
public void displayScene(PGraphics3D pg){ if(pg == skylight.renderer.pg_render){ pg.background(16); } if(pg == geombuffer.pg_geom){ pg.background(255, 255); pg.pgl.clearColor(1, 1, 1, 6000); pg.pgl.clear(PGL.COLOR_BUFFER_BIT); } pg.pushMatrix(); pg.applyMatrix(mat_scene_view); pg.shape(group_bulletbodies); pg.popMatrix(); }
Example 12
Source File: Skylight_Movie3.java From PixelFlow with MIT License | 5 votes |
public void displayScene(PGraphics3D canvas){ if(canvas == skylight.renderer.pg_render){ canvas.background(255); } // ground plane float sx = bounds[3] - bounds[0]; float sy = bounds[4] - bounds[1]; float sz = bounds[5] - bounds[2]; // sx *= 2; // sy *= 2; canvas.pushMatrix(); canvas.translate(0, 0, cube_size + cube_size * cube_numy /2); canvas.rotateX(-PI/2); canvas.shape(group_cubes); canvas.popMatrix(); // canvas.beginShape(QUAD); // canvas.texture(pg_src); // canvas.textureMode(NORMAL); // canvas.vertex(bounds[0], bounds[1], 20, 0,0); // canvas.vertex(bounds[3], bounds[1], 20, 1,0); // canvas.vertex(bounds[3], bounds[4], 20, 1,1); // canvas.vertex(bounds[0], bounds[4], 20, 0,1); // canvas.endShape(); canvas.noStroke(); canvas.fill(255); // canvas.fill(16,64,255); // canvas.fill(96,160,255); // canvas.fill(180,120,64); // canvas.fill(255,180,128); // canvas.box(sx*1.5f, sy*1.5f, 10); // canvas.box(sx, sy, 10); // canvas.rect(-sx/2, -sy/2, sx, sy); canvas.ellipse(0,0, sx * SQRT2, sy * SQRT2); }