Java Code Examples for com.jogamp.opengl.math.FloatUtil#makeOrtho()
The following examples show how to use
com.jogamp.opengl.math.FloatUtil#makeOrtho() .
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Example 1
Source File: HelloTriangleSimple.java From hello-triangle with MIT License | 6 votes |
@Override public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { GL3 gl = drawable.getGL().getGL3(); float[] ortho = new float[16]; FloatUtil.makeOrtho(ortho, 0, false, -1, 1, -1, 1, 1, -1); for (int i = 0; i < 16; i++) { matBuffer.put(i, ortho[i]); } gl.glBindBuffer(GL_UNIFORM_BUFFER, bufferName.get(Buffer.GLOBAL_MATRICES)); gl.glBufferSubData(GL_UNIFORM_BUFFER, 0, 16 * Float.BYTES, matBuffer); gl.glBindBuffer(GL_UNIFORM_BUFFER, 0); gl.glViewport(x, y, width, height); }
Example 2
Source File: HelloTriangleSimple.java From CPE552-Java with GNU General Public License v3.0 | 5 votes |
@Override public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { GL4 gl = drawable.getGL().getGL4(); // ortho matrix float[] ortho = FloatUtil.makeOrtho(new float[16], 0, false, -1f, 1f, -1f, 1f, 1f, -1f); globalMatricesPointer.asFloatBuffer().put(ortho); gl.glViewport(x, y, width, height); }
Example 3
Source File: HelloTriangleSimple.java From hello-triangle with MIT License | 5 votes |
@Override public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { GL4 gl = drawable.getGL().getGL4(); // ortho matrix float[] ortho = FloatUtil.makeOrtho(new float[16], 0, false, -1f, 1f, -1f, 1f, 1f, -1f); globalMatricesPointer.asFloatBuffer().put(ortho); gl.glViewport(x, y, width, height); }