Java Code Examples for com.jme3.effect.ParticleEmitter#setImagesX()
The following examples show how to use
com.jme3.effect.ParticleEmitter#setImagesX() .
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Example 1
Source File: TestPostWater.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
private void createFire() { /** Uses Texture from jme3-test-data library! */ ParticleEmitter fire = new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 30); Material mat_red = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); mat_red.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png")); fire.setMaterial(mat_red); fire.setImagesX(2); fire.setImagesY(2); // 2x2 texture animation fire.setEndColor(new ColorRGBA(1f, 0f, 0f, 1f)); // red fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 2, 0)); fire.setStartSize(10f); fire.setEndSize(1f); fire.setGravity(0, 0, 0); fire.setLowLife(0.5f); fire.setHighLife(1.5f); fire.getParticleInfluencer().setVelocityVariation(0.3f); fire.setLocalTranslation(-350, 40, 430); fire.setQueueBucket(Bucket.Transparent); rootNode.attachChild(fire); }
Example 2
Source File: TestExplosionEffect.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
private void createFlash(){ flash = new ParticleEmitter("Flash", EMITTER_TYPE, 24 * COUNT_FACTOR); flash.setSelectRandomImage(true); flash.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, (float) (1f / COUNT_FACTOR_F))); flash.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f)); flash.setStartSize(.1f); flash.setEndSize(3.0f); flash.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f)); flash.setParticlesPerSec(0); flash.setGravity(0, 0, 0); flash.setLowLife(.2f); flash.setHighLife(.2f); flash.setInitialVelocity(new Vector3f(0, 5f, 0)); flash.setVelocityVariation(1); flash.setImagesX(2); flash.setImagesY(2); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flash.png")); mat.setBoolean("PointSprite", POINT_SPRITE); flash.setMaterial(mat); explosionEffect.attachChild(flash); }
Example 3
Source File: TestExplosionEffect.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
private void createShockwave(){ shockwave = new ParticleEmitter("Shockwave", Type.Triangle, 1 * COUNT_FACTOR); // shockwave.setRandomAngle(true); shockwave.setFaceNormal(Vector3f.UNIT_Y); shockwave.setStartColor(new ColorRGBA(.48f, 0.17f, 0.01f, .8f / COUNT_FACTOR_F)); shockwave.setEndColor(new ColorRGBA(.48f, 0.17f, 0.01f, 0f)); shockwave.setStartSize(0f); shockwave.setEndSize(7f); shockwave.setParticlesPerSec(0); shockwave.setGravity(0, 0, 0); shockwave.setLowLife(0.5f); shockwave.setHighLife(0.5f); shockwave.getParticleInfluencer() .setInitialVelocity(new Vector3f(0, 0, 0)); shockwave.getParticleInfluencer().setVelocityVariation(0f); shockwave.setImagesX(1); shockwave.setImagesY(1); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/shockwave.png")); shockwave.setMaterial(mat); explosionEffect.attachChild(shockwave); }
Example 4
Source File: TestExplosionEffect.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
private void createDebris(){ debris = new ParticleEmitter("Debris", Type.Triangle, 15 * COUNT_FACTOR); debris.setSelectRandomImage(true); debris.setRandomAngle(true); debris.setRotateSpeed(FastMath.TWO_PI * 4); debris.setStartColor(new ColorRGBA(1f, 0.59f, 0.28f, 1.0f / COUNT_FACTOR_F)); debris.setEndColor(new ColorRGBA(.5f, 0.5f, 0.5f, 0f)); debris.setStartSize(.2f); debris.setEndSize(.2f); // debris.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f)); debris.setParticlesPerSec(0); debris.setGravity(0, 12f, 0); debris.setLowLife(1.4f); debris.setHighLife(1.5f); debris.getParticleInfluencer() .setInitialVelocity(new Vector3f(0, 15, 0)); debris.getParticleInfluencer().setVelocityVariation(.60f); debris.setImagesX(3); debris.setImagesY(3); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/Debris.png")); debris.setMaterial(mat); explosionEffect.attachChild(debris); }
Example 5
Source File: TestExplosionEffect.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
private void createSmokeTrail(){ smoketrail = new ParticleEmitter("SmokeTrail", Type.Triangle, 22 * COUNT_FACTOR); smoketrail.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F)); smoketrail.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f)); smoketrail.setStartSize(.2f); smoketrail.setEndSize(1f); // smoketrail.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f)); smoketrail.setFacingVelocity(true); smoketrail.setParticlesPerSec(0); smoketrail.setGravity(0, 1, 0); smoketrail.setLowLife(.4f); smoketrail.setHighLife(.5f); smoketrail.getParticleInfluencer() .setInitialVelocity(new Vector3f(0, 12, 0)); smoketrail.getParticleInfluencer().setVelocityVariation(1); smoketrail.setImagesX(1); smoketrail.setImagesY(3); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/smoketrail.png")); smoketrail.setMaterial(mat); explosionEffect.attachChild(smoketrail); }
Example 6
Source File: TestExplosionEffect.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
private void createSpark(){ spark = new ParticleEmitter("Spark", Type.Triangle, 30 * COUNT_FACTOR); spark.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F)); spark.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f)); spark.setStartSize(.5f); spark.setEndSize(.5f); spark.setFacingVelocity(true); spark.setParticlesPerSec(0); spark.setGravity(0, 5, 0); spark.setLowLife(1.1f); spark.setHighLife(1.5f); spark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 20, 0)); spark.getParticleInfluencer().setVelocityVariation(1); spark.setImagesX(1); spark.setImagesY(1); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/spark.png")); spark.setMaterial(mat); explosionEffect.attachChild(spark); }
Example 7
Source File: TestExplosionEffect.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
private void createShockwave(){ shockwave = new ParticleEmitter("Shockwave", Type.Triangle, 1 * COUNT_FACTOR); // shockwave.setRandomAngle(true); shockwave.setFaceNormal(Vector3f.UNIT_Y); shockwave.setStartColor(new ColorRGBA(.48f, 0.17f, 0.01f, (float) (.8f / COUNT_FACTOR_F))); shockwave.setEndColor(new ColorRGBA(.48f, 0.17f, 0.01f, 0f)); shockwave.setStartSize(0f); shockwave.setEndSize(7f); shockwave.setParticlesPerSec(0); shockwave.setGravity(0, 0, 0); shockwave.setLowLife(0.5f); shockwave.setHighLife(0.5f); shockwave.setInitialVelocity(new Vector3f(0, 0, 0)); shockwave.setVelocityVariation(0f); shockwave.setImagesX(1); shockwave.setImagesY(1); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/shockwave.png")); shockwave.setMaterial(mat); explosionEffect.attachChild(shockwave); }
Example 8
Source File: TestExplosionEffect.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
private void createSpark(){ spark = new ParticleEmitter("Spark", Type.Triangle, 30 * COUNT_FACTOR); spark.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, (float) (1.0f / COUNT_FACTOR_F))); spark.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f)); spark.setStartSize(.5f); spark.setEndSize(.5f); spark.setFacingVelocity(true); spark.setParticlesPerSec(0); spark.setGravity(0, 5, 0); spark.setLowLife(1.1f); spark.setHighLife(1.5f); spark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 20, 0)); spark.getParticleInfluencer().setVelocityVariation(1); spark.setImagesX(1); spark.setImagesY(1); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/spark.png")); spark.setMaterial(mat); explosionEffect.attachChild(spark); }
Example 9
Source File: TestWalkingChar.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
private void prepareEffect() { int COUNT_FACTOR = 1; float COUNT_FACTOR_F = 1f; effect = new ParticleEmitter("Flame", Type.Triangle, 32 * COUNT_FACTOR); effect.setSelectRandomImage(true); effect.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (float) (1f / COUNT_FACTOR_F))); effect.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f)); effect.setStartSize(1.3f); effect.setEndSize(2f); effect.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f)); effect.setParticlesPerSec(0); effect.setGravity(0, -5, 0); effect.setLowLife(.4f); effect.setHighLife(.5f); effect.setInitialVelocity(new Vector3f(0, 7, 0)); effect.setVelocityVariation(1f); effect.setImagesX(2); effect.setImagesY(2); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png")); effect.setMaterial(mat); // effect.setLocalScale(100); rootNode.attachChild(effect); }
Example 10
Source File: TestExplosionEffect.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
private void createSmokeTrail(){ smoketrail = new ParticleEmitter("SmokeTrail", Type.Triangle, 22 * COUNT_FACTOR); smoketrail.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, (float) (1.0f / COUNT_FACTOR_F))); smoketrail.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f)); smoketrail.setStartSize(.2f); smoketrail.setEndSize(1f); // smoketrail.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f)); smoketrail.setFacingVelocity(true); smoketrail.setParticlesPerSec(0); smoketrail.setGravity(0, 1, 0); smoketrail.setLowLife(.4f); smoketrail.setHighLife(.5f); smoketrail.setInitialVelocity(new Vector3f(0, 12, 0)); smoketrail.setVelocityVariation(1); smoketrail.setImagesX(1); smoketrail.setImagesY(3); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/smoketrail.png")); smoketrail.setMaterial(mat); explosionEffect.attachChild(smoketrail); }
Example 11
Source File: TestExplosionEffect.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
private void createFlame(){ flame = new ParticleEmitter("Flame", EMITTER_TYPE, 32 * COUNT_FACTOR); flame.setSelectRandomImage(true); flame.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (float) (1f / COUNT_FACTOR_F))); flame.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f)); flame.setStartSize(1.3f); flame.setEndSize(2f); flame.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f)); flame.setParticlesPerSec(0); flame.setGravity(0, -5, 0); flame.setLowLife(.4f); flame.setHighLife(.5f); flame.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 7, 0)); flame.getParticleInfluencer().setVelocityVariation(1f); flame.setImagesX(2); flame.setImagesY(2); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png")); mat.setBoolean("PointSprite", POINT_SPRITE); flame.setMaterial(mat); explosionEffect.attachChild(flame); }
Example 12
Source File: TestExplosionEffect.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
private void createDebris(){ debris = new ParticleEmitter("Debris", Type.Triangle, 15 * COUNT_FACTOR); debris.setSelectRandomImage(true); debris.setRandomAngle(true); debris.setRotateSpeed(FastMath.TWO_PI * 4); debris.setStartColor(new ColorRGBA(1f, 0.59f, 0.28f, (float) (1.0f / COUNT_FACTOR_F))); debris.setEndColor(new ColorRGBA(.5f, 0.5f, 0.5f, 0f)); debris.setStartSize(.2f); debris.setEndSize(.2f); // debris.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f)); debris.setParticlesPerSec(0); debris.setGravity(0, 12f, 0); debris.setLowLife(1.4f); debris.setHighLife(1.5f); debris.setInitialVelocity(new Vector3f(0, 15, 0)); debris.setVelocityVariation(.60f); debris.setImagesX(3); debris.setImagesY(3); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/Debris.png")); debris.setMaterial(mat); explosionEffect.attachChild(debris); }
Example 13
Source File: TestPointSprite.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void simpleInitApp() { final ParticleEmitter emit = new ParticleEmitter("Emitter", Type.Point, 10000); emit.setShape(new EmitterBoxShape(new Vector3f(-1.8f, -1.8f, -1.8f), new Vector3f(1.8f, 1.8f, 1.8f))); emit.setGravity(0, 0, 0); emit.setLowLife(60); emit.setHighLife(60); emit.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, 0)); emit.setImagesX(15); emit.setStartSize(0.05f); emit.setEndSize(0.05f); emit.setStartColor(ColorRGBA.White); emit.setEndColor(ColorRGBA.White); emit.setSelectRandomImage(true); emit.emitAllParticles(); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); mat.setBoolean("PointSprite", true); mat.setTexture("Texture", assetManager.loadTexture("Effects/Smoke/Smoke.png")); emit.setMaterial(mat); rootNode.attachChild(emit); inputManager.addListener(new ActionListener() { @Override public void onAction(String name, boolean isPressed, float tpf) { if ("setNum".equals(name) && isPressed) { emit.setNumParticles(5000); emit.emitAllParticles(); } } }, "setNum"); inputManager.addMapping("setNum", new KeyTrigger(KeyInput.KEY_SPACE)); }
Example 14
Source File: TestParticleExportingCloning.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void simpleInitApp() { ParticleEmitter emit = new ParticleEmitter("Emitter", Type.Triangle, 200); emit.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f)); emit.setGravity(0, 0, 0); emit.setLowLife(5); emit.setHighLife(10); emit.setInitialVelocity(new Vector3f(0, 0, 0)); emit.setImagesX(15); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); mat.setTexture("Texture", assetManager.loadTexture("Effects/Smoke/Smoke.png")); emit.setMaterial(mat); ParticleEmitter emit2 = emit.clone(); emit2.move(3, 0, 0); rootNode.attachChild(emit); rootNode.attachChild(emit2); ByteArrayOutputStream out = new ByteArrayOutputStream(); try { BinaryExporter.getInstance().save(emit, out); BinaryImporter imp = new BinaryImporter(); imp.setAssetManager(assetManager); ParticleEmitter emit3 = (ParticleEmitter) imp.load(out.toByteArray()); emit3.move(-3, 0, 0); rootNode.attachChild(emit3); } catch (IOException ex) { ex.printStackTrace(); } // Camera cam2 = cam.clone(); // cam.setViewPortTop(0.5f); // cam2.setViewPortBottom(0.5f); // ViewPort vp = renderManager.createMainView("SecondView", cam2); // viewPort.setClearEnabled(false); // vp.attachScene(rootNode); }
Example 15
Source File: TestPointSprite.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void simpleInitApp() { final ParticleEmitter emit = new ParticleEmitter("Emitter", Type.Point, 10000); emit.setShape(new EmitterBoxShape(new Vector3f(-1.8f, -1.8f, -1.8f), new Vector3f(1.8f, 1.8f, 1.8f))); emit.setGravity(0, 0, 0); emit.setLowLife(60); emit.setHighLife(60); emit.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, 0)); emit.setImagesX(15); emit.setStartSize(0.05f); emit.setEndSize(0.05f); emit.setStartColor(ColorRGBA.White); emit.setEndColor(ColorRGBA.White); emit.setSelectRandomImage(true); emit.emitAllParticles(); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); mat.setBoolean("PointSprite", true); mat.setTexture("Texture", assetManager.loadTexture("Effects/Smoke/Smoke.png")); emit.setMaterial(mat); rootNode.attachChild(emit); inputManager.addListener(new ActionListener() { public void onAction(String name, boolean isPressed, float tpf) { if ("setNum".equals(name) && isPressed) { emit.setNumParticles(5000); emit.emitAllParticles(); } } }, "setNum"); inputManager.addMapping("setNum", new KeyTrigger(KeyInput.KEY_SPACE)); }
Example 16
Source File: TestMovingParticle.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void simpleInitApp() { emit = new ParticleEmitter("Emitter", Type.Triangle, 300); emit.setGravity(0, 0, 0); emit.setVelocityVariation(1); emit.setLowLife(1); emit.setHighLife(1); emit.setInitialVelocity(new Vector3f(0, .5f, 0)); emit.setImagesX(15); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); mat.setTexture("Texture", assetManager.loadTexture("Effects/Smoke/Smoke.png")); emit.setMaterial(mat); rootNode.attachChild(emit); AmbientLight al = new AmbientLight(); al.setColor(new ColorRGBA(0.84f, 0.80f, 0.80f, 1.0f)); rootNode.addLight(al); inputManager.addListener(new ActionListener() { public void onAction(String name, boolean isPressed, float tpf) { if ("setNum".equals(name) && isPressed) { emit.setNumParticles(1000); } } }, "setNum"); inputManager.addMapping("setNum", new KeyTrigger(KeyInput.KEY_SPACE)); }
Example 17
Source File: TestSoftParticles.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
private void createParticles() { Material material = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); material.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png")); material.setFloat("Softness", 3f); // //Fire ParticleEmitter fire = new ParticleEmitter("Fire", ParticleMesh.Type.Triangle, 30); fire.setMaterial(material); fire.setShape(new EmitterSphereShape(Vector3f.ZERO, 0.1f)); fire.setImagesX(2); fire.setImagesY(2); // 2x2 texture animation fire.setEndColor(new ColorRGBA(1f, 0f, 0f, 1f)); // red fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow fire.setStartSize(0.6f); fire.setEndSize(0.01f); fire.setGravity(0, -0.3f, 0); fire.setLowLife(0.5f); fire.setHighLife(3f); fire.setLocalTranslation(0, 0.2f, 0); particleNode.attachChild(fire); ParticleEmitter smoke = new ParticleEmitter("Smoke", ParticleMesh.Type.Triangle, 30); smoke.setMaterial(material); smoke.setShape(new EmitterSphereShape(Vector3f.ZERO, 5)); smoke.setImagesX(1); smoke.setImagesY(1); // 2x2 texture animation smoke.setStartColor(new ColorRGBA(0.1f, 0.1f, 0.1f,1f)); // dark gray smoke.setEndColor(new ColorRGBA(0.5f, 0.5f, 0.5f, 0.3f)); // gray smoke.setStartSize(3f); smoke.setEndSize(5f); smoke.setGravity(0, -0.001f, 0); smoke.setLowLife(100f); smoke.setHighLife(100f); smoke.setLocalTranslation(0, 0.1f, 0); smoke.emitAllParticles(); particleNode.attachChild(smoke); }
Example 18
Source File: TestTransparentShadow.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void simpleInitApp() { cam.setLocation(new Vector3f(5.700248f, 6.161693f, 5.1404157f)); cam.setRotation(new Quaternion(-0.09441641f, 0.8993388f, -0.24089815f, -0.35248178f)); viewPort.setBackgroundColor(ColorRGBA.DarkGray); Quad q = new Quad(20, 20); q.scaleTextureCoordinates(Vector2f.UNIT_XY.mult(10)); TangentBinormalGenerator.generate(q); Geometry geom = new Geometry("floor", q); Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m"); geom.setMaterial(mat); geom.rotate(-FastMath.HALF_PI, 0, 0); geom.center(); geom.setShadowMode(ShadowMode.CastAndReceive); rootNode.attachChild(geom); AmbientLight al = new AmbientLight(); al.setColor(ColorRGBA.White.mult(0.7f)); rootNode.addLight(al); DirectionalLight dl1 = new DirectionalLight(); dl1.setDirection(new Vector3f(0, -1, 0.5f).normalizeLocal()); dl1.setColor(ColorRGBA.White.mult(1.5f)); rootNode.addLight(dl1); // create the geometry and attach it Spatial tree = assetManager.loadModel("Models/Tree/Tree.mesh.j3o"); tree.setQueueBucket(Bucket.Transparent); tree.setShadowMode(ShadowMode.CastAndReceive); rootNode.attachChild(tree); // Uses Texture from jme3-test-data library! ParticleEmitter fire = new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 30); Material mat_red = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); mat_red.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png")); fire.setShadowMode(ShadowMode.Cast); fire.setMaterial(mat_red); fire.setImagesX(2); fire.setImagesY(2); // 2x2 texture animation fire.setEndColor(new ColorRGBA(1f, 0f, 0f, 1f)); // red fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 2, 0)); fire.setStartSize(0.6f); fire.setEndSize(0.1f); fire.setGravity(0, 0, 0); fire.setLowLife(0.5f); fire.setHighLife(1.5f); fire.getParticleInfluencer().setVelocityVariation(0.3f); fire.setLocalTranslation(5.0f, 0, 1.0f); fire.setLocalScale(0.3f); fire.setQueueBucket(Bucket.Translucent); rootNode.attachChild(fire); Material mat2 = assetManager.loadMaterial("Common/Materials/RedColor.j3m"); Geometry ball = new Geometry("sphere", new Sphere(16, 16, 0.5f)); ball.setMaterial(mat2); ball.setShadowMode(ShadowMode.CastAndReceive); rootNode.attachChild(ball); ball.setLocalTranslation(-1.0f, 1.5f, 1.0f); final DirectionalLightShadowRenderer dlsRenderer = new DirectionalLightShadowRenderer(assetManager, 1024, 1); dlsRenderer.setLight(dl1); dlsRenderer.setLambda(0.55f); dlsRenderer.setShadowIntensity(0.8f); dlsRenderer.setShadowCompareMode(CompareMode.Software); dlsRenderer.setEdgeFilteringMode(EdgeFilteringMode.Nearest); dlsRenderer.displayDebug(); viewPort.addProcessor(dlsRenderer); inputManager.addMapping("stabilize", new KeyTrigger(KeyInput.KEY_B)); inputManager.addListener(new ActionListener() { @Override public void onAction(String name, boolean isPressed, float tpf) { if (name.equals("stabilize") && isPressed) { dlsRenderer.setEnabledStabilization(!dlsRenderer.isEnabledStabilization()) ; } } }, "stabilize"); }
Example 19
Source File: ParticlePerformer.java From OpenRTS with MIT License | 4 votes |
private void createEmitter(ParticleActor actor){ ParticleEmitter emitter = new ParticleEmitter("", ParticleMesh.Type.Triangle, actor.maxCount); Material m = actorDrawer.getParticleMat(actor.spritePath); if(!actor.add) { m.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha); } emitter.setMaterial(m); emitter.setParticlesPerSec(actor.perSecond); emitter.setImagesX(actor.nbRow); emitter.setImagesY(actor.nbCol); emitter.setStartColor(TranslateUtil.toColorRGBA(actor.startColor)); emitter.setEndColor(TranslateUtil.toColorRGBA(actor.endColor)); emitter.setStartSize((float)actor.startSize); emitter.setEndSize((float)actor.endSize); if(actor.gravity) { emitter.setGravity(0, 0, 4); } else { emitter.setGravity(0, 0, 0); } emitter.setLowLife((float)actor.minLife); emitter.setHighLife((float)actor.maxLife); emitter.setRotateSpeed((float)actor.rotationSpeed); if(actor.startVariation != 0) { emitter.setShape(new EmitterSphereShape(Vector3f.ZERO, (float)actor.startVariation)); } if(actor.facing == ParticleActor.Facing.Horizontal) { emitter.setFaceNormal(Vector3f.UNIT_Z); } if(actor.velocity != 0) { emitter.setFacingVelocity(true); } emitter.setQueueBucket(Bucket.Transparent); actorDrawer.mainNode.attachChild(emitter); actor.getViewElements().particleEmitter = emitter; }
Example 20
Source File: HelloEffects.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
@Override public void simpleInitApp() { ParticleEmitter fire = new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 30); Material mat_red = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); mat_red.setTexture("Texture", assetManager.loadTexture( "Effects/Explosion/flame.png")); fire.setMaterial(mat_red); fire.setImagesX(2); fire.setImagesY(2); // 2x2 texture animation fire.setEndColor( new ColorRGBA(1f, 0f, 0f, 1f)); // red fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 2, 0)); fire.setStartSize(1.5f); fire.setEndSize(0.1f); fire.setGravity(0, 0, 0); fire.setLowLife(1f); fire.setHighLife(3f); fire.getParticleInfluencer().setVelocityVariation(0.3f); rootNode.attachChild(fire); ParticleEmitter debris = new ParticleEmitter("Debris", ParticleMesh.Type.Triangle, 10); Material debris_mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); debris_mat.setTexture("Texture", assetManager.loadTexture( "Effects/Explosion/Debris.png")); debris.setMaterial(debris_mat); debris.setImagesX(3); debris.setImagesY(3); // 3x3 texture animation debris.setSelectRandomImage(true); debris.setRotateSpeed(4); debris.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 4, 0)); debris.setStartColor(ColorRGBA.White); debris.setGravity(0, 6, 0); debris.getParticleInfluencer().setVelocityVariation(.60f); rootNode.attachChild(debris); debris.emitAllParticles(); // ParticleEmitter water = // new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 20); // Material mat_blue = new Material(assetManager, // "Common/MatDefs/Misc/Particle.j3md"); // mat_blue.setTexture("Texture", assetManager.loadTexture( // "Effects/Explosion/flame.png")); // water.setMaterial(mat_blue); // water.setImagesX(2); // water.setImagesY(2); // 2x2 texture animation // water.setStartColor( ColorRGBA.Blue); // water.setEndColor( ColorRGBA.Cyan); // water.getParticleInfluencer().setInitialVelocity(new Vector3f(0, -4, 0)); // water.setStartSize(1f); // water.setEndSize(1.5f); // water.setGravity(0,1,0); // water.setLowLife(1f); // water.setHighLife(1f); // water.getParticleInfluencer().setVelocityVariation(0.1f); // water.setLocalTranslation(0, 6, 0); // rootNode.attachChild(water); }