Java Code Examples for com.jme3.effect.ParticleEmitter#setStartSize()
The following examples show how to use
com.jme3.effect.ParticleEmitter#setStartSize() .
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Example 1
Source File: TestExplosionEffect.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
private void createRoundSpark(){ roundspark = new ParticleEmitter("RoundSpark", EMITTER_TYPE, 20 * COUNT_FACTOR); roundspark.setStartColor(new ColorRGBA(1f, 0.29f, 0.34f, (float) (1.0 / COUNT_FACTOR_F))); roundspark.setEndColor(new ColorRGBA(0, 0, 0, 0.5f / COUNT_FACTOR_F)); roundspark.setStartSize(1.2f); roundspark.setEndSize(1.8f); roundspark.setShape(new EmitterSphereShape(Vector3f.ZERO, 2f)); roundspark.setParticlesPerSec(0); roundspark.setGravity(0, -.5f, 0); roundspark.setLowLife(1.8f); roundspark.setHighLife(2f); roundspark.getParticleInfluencer() .setInitialVelocity(new Vector3f(0, 3, 0)); roundspark.getParticleInfluencer().setVelocityVariation(.5f); roundspark.setImagesX(1); roundspark.setImagesY(1); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/roundspark.png")); mat.setBoolean("PointSprite", POINT_SPRITE); roundspark.setMaterial(mat); explosionEffect.attachChild(roundspark); }
Example 2
Source File: TestPostWater.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
private void createFire() { /** Uses Texture from jme3-test-data library! */ ParticleEmitter fire = new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 30); Material mat_red = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); mat_red.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png")); fire.setMaterial(mat_red); fire.setImagesX(2); fire.setImagesY(2); // 2x2 texture animation fire.setEndColor(new ColorRGBA(1f, 0f, 0f, 1f)); // red fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 2, 0)); fire.setStartSize(10f); fire.setEndSize(1f); fire.setGravity(0, 0, 0); fire.setLowLife(0.5f); fire.setHighLife(1.5f); fire.getParticleInfluencer().setVelocityVariation(0.3f); fire.setLocalTranslation(-350, 40, 430); fire.setQueueBucket(Bucket.Transparent); rootNode.attachChild(fire); }
Example 3
Source File: TestWalkingChar.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
private void prepareEffect() { int COUNT_FACTOR = 1; float COUNT_FACTOR_F = 1f; effect = new ParticleEmitter("Flame", Type.Triangle, 32 * COUNT_FACTOR); effect.setSelectRandomImage(true); effect.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (float) (1f / COUNT_FACTOR_F))); effect.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f)); effect.setStartSize(1.3f); effect.setEndSize(2f); effect.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f)); effect.setParticlesPerSec(0); effect.setGravity(0, -5, 0); effect.setLowLife(.4f); effect.setHighLife(.5f); effect.setInitialVelocity(new Vector3f(0, 7, 0)); effect.setVelocityVariation(1f); effect.setImagesX(2); effect.setImagesY(2); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png")); effect.setMaterial(mat); // effect.setLocalScale(100); rootNode.attachChild(effect); }
Example 4
Source File: BombControl.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
private void prepareEffect(AssetManager assetManager) { int COUNT_FACTOR = 1; float COUNT_FACTOR_F = 1f; effect = new ParticleEmitter("Flame", Type.Triangle, 32 * COUNT_FACTOR); effect.setSelectRandomImage(true); effect.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (float) (1f / COUNT_FACTOR_F))); effect.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f)); effect.setStartSize(1.3f); effect.setEndSize(2f); effect.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f)); effect.setParticlesPerSec(0); effect.setGravity(0, -5f, 0); effect.setLowLife(.4f); effect.setHighLife(.5f); effect.setInitialVelocity(new Vector3f(0, 7, 0)); effect.setVelocityVariation(1f); effect.setImagesX(2); effect.setImagesY(2); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png")); effect.setMaterial(mat); }
Example 5
Source File: TestExplosionEffect.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
private void createFlash(){ flash = new ParticleEmitter("Flash", EMITTER_TYPE, 24 * COUNT_FACTOR); flash.setSelectRandomImage(true); flash.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, (float) (1f / COUNT_FACTOR_F))); flash.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f)); flash.setStartSize(.1f); flash.setEndSize(3.0f); flash.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f)); flash.setParticlesPerSec(0); flash.setGravity(0, 0, 0); flash.setLowLife(.2f); flash.setHighLife(.2f); flash.setInitialVelocity(new Vector3f(0, 5f, 0)); flash.setVelocityVariation(1); flash.setImagesX(2); flash.setImagesY(2); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flash.png")); mat.setBoolean("PointSprite", POINT_SPRITE); flash.setMaterial(mat); explosionEffect.attachChild(flash); }
Example 6
Source File: TestExplosionEffect.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
private void createDebris(){ debris = new ParticleEmitter("Debris", Type.Triangle, 15 * COUNT_FACTOR); debris.setSelectRandomImage(true); debris.setRandomAngle(true); debris.setRotateSpeed(FastMath.TWO_PI * 4); debris.setStartColor(new ColorRGBA(1f, 0.59f, 0.28f, 1.0f / COUNT_FACTOR_F)); debris.setEndColor(new ColorRGBA(.5f, 0.5f, 0.5f, 0f)); debris.setStartSize(.2f); debris.setEndSize(.2f); // debris.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f)); debris.setParticlesPerSec(0); debris.setGravity(0, 12f, 0); debris.setLowLife(1.4f); debris.setHighLife(1.5f); debris.getParticleInfluencer() .setInitialVelocity(new Vector3f(0, 15, 0)); debris.getParticleInfluencer().setVelocityVariation(.60f); debris.setImagesX(3); debris.setImagesY(3); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/Debris.png")); debris.setMaterial(mat); explosionEffect.attachChild(debris); }
Example 7
Source File: TestExplosionEffect.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
private void createFlame(){ flame = new ParticleEmitter("Flame", EMITTER_TYPE, 32 * COUNT_FACTOR); flame.setSelectRandomImage(true); flame.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (float) (1f / COUNT_FACTOR_F))); flame.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f)); flame.setStartSize(1.3f); flame.setEndSize(2f); flame.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f)); flame.setParticlesPerSec(0); flame.setGravity(0, -5, 0); flame.setLowLife(.4f); flame.setHighLife(.5f); flame.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 7, 0)); flame.getParticleInfluencer().setVelocityVariation(1f); flame.setImagesX(2); flame.setImagesY(2); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png")); mat.setBoolean("PointSprite", POINT_SPRITE); flame.setMaterial(mat); explosionEffect.attachChild(flame); }
Example 8
Source File: TestExplosionEffect.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
private void createSpark(){ spark = new ParticleEmitter("Spark", Type.Triangle, 30 * COUNT_FACTOR); spark.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F)); spark.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f)); spark.setStartSize(.5f); spark.setEndSize(.5f); spark.setFacingVelocity(true); spark.setParticlesPerSec(0); spark.setGravity(0, 5, 0); spark.setLowLife(1.1f); spark.setHighLife(1.5f); spark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 20, 0)); spark.getParticleInfluencer().setVelocityVariation(1); spark.setImagesX(1); spark.setImagesY(1); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/spark.png")); spark.setMaterial(mat); explosionEffect.attachChild(spark); }
Example 9
Source File: TestExplosionEffect.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
private void createFlash(){ flash = new ParticleEmitter("Flash", EMITTER_TYPE, 24 * COUNT_FACTOR); flash.setSelectRandomImage(true); flash.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1f / COUNT_FACTOR_F)); flash.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f)); flash.setStartSize(.1f); flash.setEndSize(3.0f); flash.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f)); flash.setParticlesPerSec(0); flash.setGravity(0, 0, 0); flash.setLowLife(.2f); flash.setHighLife(.2f); flash.getParticleInfluencer() .setInitialVelocity(new Vector3f(0, 5f, 0)); flash.getParticleInfluencer().setVelocityVariation(1); flash.setImagesX(2); flash.setImagesY(2); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flash.png")); mat.setBoolean("PointSprite", POINT_SPRITE); flash.setMaterial(mat); explosionEffect.attachChild(flash); }
Example 10
Source File: TestExplosionEffect.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
private void createFlame(){ flame = new ParticleEmitter("Flame", EMITTER_TYPE, 32 * COUNT_FACTOR); flame.setSelectRandomImage(true); flame.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (1f / COUNT_FACTOR_F))); flame.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f)); flame.setStartSize(1.3f); flame.setEndSize(2f); flame.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f)); flame.setParticlesPerSec(0); flame.setGravity(0, -5, 0); flame.setLowLife(.4f); flame.setHighLife(.5f); flame.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 7, 0)); flame.getParticleInfluencer().setVelocityVariation(1f); flame.setImagesX(2); flame.setImagesY(2); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png")); mat.setBoolean("PointSprite", POINT_SPRITE); flame.setMaterial(mat); explosionEffect.attachChild(flame); }
Example 11
Source File: TestExplosionEffect.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
private void createSpark(){ spark = new ParticleEmitter("Spark", Type.Triangle, 30 * COUNT_FACTOR); spark.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, (float) (1.0f / COUNT_FACTOR_F))); spark.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f)); spark.setStartSize(.5f); spark.setEndSize(.5f); spark.setFacingVelocity(true); spark.setParticlesPerSec(0); spark.setGravity(0, 5, 0); spark.setLowLife(1.1f); spark.setHighLife(1.5f); spark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 20, 0)); spark.getParticleInfluencer().setVelocityVariation(1); spark.setImagesX(1); spark.setImagesY(1); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/spark.png")); spark.setMaterial(mat); explosionEffect.attachChild(spark); }
Example 12
Source File: TestPostWater.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
private void createFire() { /** * Uses Texture from jme3-test-data library! */ ParticleEmitter fire = new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 30); Material mat_red = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); mat_red.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png")); fire.setMaterial(mat_red); fire.setImagesX(2); fire.setImagesY(2); // 2x2 texture animation fire.setEndColor(new ColorRGBA(1f, 0f, 0f, 1f)); // red fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 2, 0)); fire.setStartSize(10f); fire.setEndSize(1f); fire.setGravity(0, 0, 0); fire.setLowLife(0.5f); fire.setHighLife(1.5f); fire.getParticleInfluencer().setVelocityVariation(0.3f); fire.setLocalTranslation(-600, 50, 300); fire.setQueueBucket(Bucket.Translucent); rootNode.attachChild(fire); }
Example 13
Source File: TestWalkingChar.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
private void prepareEffect() { int COUNT_FACTOR = 1; float COUNT_FACTOR_F = 1f; effect = new ParticleEmitter("Flame", Type.Triangle, 32 * COUNT_FACTOR); effect.setSelectRandomImage(true); effect.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (1f / COUNT_FACTOR_F))); effect.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f)); effect.setStartSize(1.3f); effect.setEndSize(2f); effect.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f)); effect.setParticlesPerSec(0); effect.setGravity(0, -5, 0); effect.setLowLife(.4f); effect.setHighLife(.5f); effect.getParticleInfluencer() .setInitialVelocity(new Vector3f(0, 7, 0)); effect.getParticleInfluencer().setVelocityVariation(1f); effect.setImagesX(2); effect.setImagesY(2); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png")); effect.setMaterial(mat); // effect.setLocalScale(100); rootNode.attachChild(effect); }
Example 14
Source File: TestExplosionEffect.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
private void createRoundSpark(){ roundspark = new ParticleEmitter("RoundSpark", EMITTER_TYPE, 20 * COUNT_FACTOR); roundspark.setStartColor(new ColorRGBA(1f, 0.29f, 0.34f, (float) (1.0 / COUNT_FACTOR_F))); roundspark.setEndColor(new ColorRGBA(0, 0, 0, (float) (0.5f / COUNT_FACTOR_F))); roundspark.setStartSize(1.2f); roundspark.setEndSize(1.8f); roundspark.setShape(new EmitterSphereShape(Vector3f.ZERO, 2f)); roundspark.setParticlesPerSec(0); roundspark.setGravity(0, -.5f, 0); roundspark.setLowLife(1.8f); roundspark.setHighLife(2f); roundspark.setInitialVelocity(new Vector3f(0, 3, 0)); roundspark.setVelocityVariation(.5f); roundspark.setImagesX(1); roundspark.setImagesY(1); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/roundspark.png")); mat.setBoolean("PointSprite", POINT_SPRITE); roundspark.setMaterial(mat); explosionEffect.attachChild(roundspark); }
Example 15
Source File: TestExplosionEffect.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
private void createSmokeTrail(){ smoketrail = new ParticleEmitter("SmokeTrail", Type.Triangle, 22 * COUNT_FACTOR); smoketrail.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, (float) (1.0f / COUNT_FACTOR_F))); smoketrail.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f)); smoketrail.setStartSize(.2f); smoketrail.setEndSize(1f); // smoketrail.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f)); smoketrail.setFacingVelocity(true); smoketrail.setParticlesPerSec(0); smoketrail.setGravity(0, 1, 0); smoketrail.setLowLife(.4f); smoketrail.setHighLife(.5f); smoketrail.setInitialVelocity(new Vector3f(0, 12, 0)); smoketrail.setVelocityVariation(1); smoketrail.setImagesX(1); smoketrail.setImagesY(3); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/smoketrail.png")); smoketrail.setMaterial(mat); explosionEffect.attachChild(smoketrail); }
Example 16
Source File: CreateParticleEmitterAction.java From jmonkeybuilder with Apache License 2.0 | 5 votes |
@Override @FxThread protected void process() { super.process(); final NodeTree<?> nodeTree = getNodeTree(); final ChangeConsumer changeConsumer = notNull(nodeTree.getChangeConsumer()); final SceneLayer defaultLayer = getDefaultLayer(changeConsumer); final AssetManager assetManager = EditorUtil.getAssetManager(); final Material material = new Material(assetManager,"Common/MatDefs/Misc/Particle.j3md"); material.setTexture("Texture", assetManager.loadTexture( "Effects/Explosion/flame.png")); final ParticleEmitter emitter = createParticleEmitter(); emitter.setMaterial(material); emitter.setImagesX(2); emitter.setImagesY(2); // 2x2 texture animation emitter.setEndColor(new ColorRGBA(1f, 0f, 0f, 1f)); // red emitter.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow emitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 2, 0)); emitter.setStartSize(1.5f); emitter.setEndSize(0.1f); emitter.setGravity(0, 0, 0); emitter.setLowLife(1f); emitter.setHighLife(3f); emitter.getParticleInfluencer().setVelocityVariation(0.3f); emitter.setEnabled(true); if (defaultLayer != null) { SceneLayer.setLayer(defaultLayer, emitter); } final TreeNode<?> treeNode = getNode(); final Node parent = (Node) treeNode.getElement(); changeConsumer.execute(new AddChildOperation(emitter, parent)); }
Example 17
Source File: TestPointSprite.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void simpleInitApp() { final ParticleEmitter emit = new ParticleEmitter("Emitter", Type.Point, 10000); emit.setShape(new EmitterBoxShape(new Vector3f(-1.8f, -1.8f, -1.8f), new Vector3f(1.8f, 1.8f, 1.8f))); emit.setGravity(0, 0, 0); emit.setLowLife(60); emit.setHighLife(60); emit.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, 0)); emit.setImagesX(15); emit.setStartSize(0.05f); emit.setEndSize(0.05f); emit.setStartColor(ColorRGBA.White); emit.setEndColor(ColorRGBA.White); emit.setSelectRandomImage(true); emit.emitAllParticles(); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); mat.setBoolean("PointSprite", true); mat.setTexture("Texture", assetManager.loadTexture("Effects/Smoke/Smoke.png")); emit.setMaterial(mat); rootNode.attachChild(emit); inputManager.addListener(new ActionListener() { @Override public void onAction(String name, boolean isPressed, float tpf) { if ("setNum".equals(name) && isPressed) { emit.setNumParticles(5000); emit.emitAllParticles(); } } }, "setNum"); inputManager.addMapping("setNum", new KeyTrigger(KeyInput.KEY_SPACE)); }
Example 18
Source File: TestPointSprite.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void simpleInitApp() { final ParticleEmitter emit = new ParticleEmitter("Emitter", Type.Point, 10000); emit.setShape(new EmitterBoxShape(new Vector3f(-1.8f, -1.8f, -1.8f), new Vector3f(1.8f, 1.8f, 1.8f))); emit.setGravity(0, 0, 0); emit.setLowLife(60); emit.setHighLife(60); emit.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, 0)); emit.setImagesX(15); emit.setStartSize(0.05f); emit.setEndSize(0.05f); emit.setStartColor(ColorRGBA.White); emit.setEndColor(ColorRGBA.White); emit.setSelectRandomImage(true); emit.emitAllParticles(); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); mat.setBoolean("PointSprite", true); mat.setTexture("Texture", assetManager.loadTexture("Effects/Smoke/Smoke.png")); emit.setMaterial(mat); rootNode.attachChild(emit); inputManager.addListener(new ActionListener() { public void onAction(String name, boolean isPressed, float tpf) { if ("setNum".equals(name) && isPressed) { emit.setNumParticles(5000); emit.emitAllParticles(); } } }, "setNum"); inputManager.addMapping("setNum", new KeyTrigger(KeyInput.KEY_SPACE)); }
Example 19
Source File: ParticlePerformer.java From OpenRTS with MIT License | 4 votes |
private void createEmitter(ParticleActor actor){ ParticleEmitter emitter = new ParticleEmitter("", ParticleMesh.Type.Triangle, actor.maxCount); Material m = actorDrawer.getParticleMat(actor.spritePath); if(!actor.add) { m.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha); } emitter.setMaterial(m); emitter.setParticlesPerSec(actor.perSecond); emitter.setImagesX(actor.nbRow); emitter.setImagesY(actor.nbCol); emitter.setStartColor(TranslateUtil.toColorRGBA(actor.startColor)); emitter.setEndColor(TranslateUtil.toColorRGBA(actor.endColor)); emitter.setStartSize((float)actor.startSize); emitter.setEndSize((float)actor.endSize); if(actor.gravity) { emitter.setGravity(0, 0, 4); } else { emitter.setGravity(0, 0, 0); } emitter.setLowLife((float)actor.minLife); emitter.setHighLife((float)actor.maxLife); emitter.setRotateSpeed((float)actor.rotationSpeed); if(actor.startVariation != 0) { emitter.setShape(new EmitterSphereShape(Vector3f.ZERO, (float)actor.startVariation)); } if(actor.facing == ParticleActor.Facing.Horizontal) { emitter.setFaceNormal(Vector3f.UNIT_Z); } if(actor.velocity != 0) { emitter.setFacingVelocity(true); } emitter.setQueueBucket(Bucket.Transparent); actorDrawer.mainNode.attachChild(emitter); actor.getViewElements().particleEmitter = emitter; }
Example 20
Source File: HelloEffects.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
@Override public void simpleInitApp() { ParticleEmitter fire = new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 30); Material mat_red = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); mat_red.setTexture("Texture", assetManager.loadTexture( "Effects/Explosion/flame.png")); fire.setMaterial(mat_red); fire.setImagesX(2); fire.setImagesY(2); // 2x2 texture animation fire.setEndColor( new ColorRGBA(1f, 0f, 0f, 1f)); // red fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 2, 0)); fire.setStartSize(1.5f); fire.setEndSize(0.1f); fire.setGravity(0, 0, 0); fire.setLowLife(1f); fire.setHighLife(3f); fire.getParticleInfluencer().setVelocityVariation(0.3f); rootNode.attachChild(fire); ParticleEmitter debris = new ParticleEmitter("Debris", ParticleMesh.Type.Triangle, 10); Material debris_mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); debris_mat.setTexture("Texture", assetManager.loadTexture( "Effects/Explosion/Debris.png")); debris.setMaterial(debris_mat); debris.setImagesX(3); debris.setImagesY(3); // 3x3 texture animation debris.setSelectRandomImage(true); debris.setRotateSpeed(4); debris.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 4, 0)); debris.setStartColor(ColorRGBA.White); debris.setGravity(0, 6, 0); debris.getParticleInfluencer().setVelocityVariation(.60f); rootNode.attachChild(debris); debris.emitAllParticles(); // ParticleEmitter water = // new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 20); // Material mat_blue = new Material(assetManager, // "Common/MatDefs/Misc/Particle.j3md"); // mat_blue.setTexture("Texture", assetManager.loadTexture( // "Effects/Explosion/flame.png")); // water.setMaterial(mat_blue); // water.setImagesX(2); // water.setImagesY(2); // 2x2 texture animation // water.setStartColor( ColorRGBA.Blue); // water.setEndColor( ColorRGBA.Cyan); // water.getParticleInfluencer().setInitialVelocity(new Vector3f(0, -4, 0)); // water.setStartSize(1f); // water.setEndSize(1.5f); // water.setGravity(0,1,0); // water.setLowLife(1f); // water.setHighLife(1f); // water.getParticleInfluencer().setVelocityVariation(0.1f); // water.setLocalTranslation(0, 6, 0); // rootNode.attachChild(water); }