Java Code Examples for net.minecraft.item.EnumAction#BOW
The following examples show how to use
net.minecraft.item.EnumAction#BOW .
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Example 1
Source File: ItemSyringe.java From Wizardry with GNU Lesser General Public License v3.0 | 5 votes |
@Nonnull @Override public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, @Nonnull EnumHand hand) { ItemStack stack = player.getHeldItem(hand); if (getItemUseAction(stack) == EnumAction.BOW) { if (world.isRemote && (Minecraft.getMinecraft().currentScreen != null)) { return new ActionResult<>(EnumActionResult.FAIL, stack); } else { player.setActiveHand(hand); return new ActionResult<>(EnumActionResult.PASS, stack); } } else return new ActionResult<>(EnumActionResult.FAIL, stack); }
Example 2
Source File: ItemKimono.java From Sakura_mod with MIT License | 4 votes |
@SideOnly(Side.CLIENT) public static ModelBiped getKimonoModel(EntityLivingBase entityLiving, ItemStack itemStack,ModelBiped model) { if (model != null) { model.setVisible(true); model.isSneak = entityLiving.isSneaking(); model.isRiding = entityLiving.isRiding(); model.isChild = entityLiving.isChild(); ItemStack itemstack = entityLiving.getHeldItemMainhand(); ItemStack itemstack1 = entityLiving.getHeldItemOffhand(); ModelBiped.ArmPose modelbiped$armpose = ModelBiped.ArmPose.EMPTY; ModelBiped.ArmPose modelbiped$armpose1 = ModelBiped.ArmPose.EMPTY; if ((itemstack != null) && (!itemstack.isEmpty())) { modelbiped$armpose = ModelBiped.ArmPose.ITEM; if (entityLiving.getItemInUseCount() > 0) { EnumAction enumaction = itemstack.getItemUseAction(); if (enumaction == EnumAction.BLOCK) { modelbiped$armpose = ModelBiped.ArmPose.BLOCK; } else if (enumaction == EnumAction.BOW) { modelbiped$armpose = ModelBiped.ArmPose.BOW_AND_ARROW; } } } if ((itemstack1 != null) && (!itemstack1.isEmpty())) { modelbiped$armpose1 = ModelBiped.ArmPose.ITEM; if (entityLiving.getItemInUseCount() > 0) { EnumAction enumaction1 = itemstack1.getItemUseAction(); if (enumaction1 == EnumAction.BLOCK) { modelbiped$armpose1 = ModelBiped.ArmPose.BLOCK; } } } if (entityLiving.getPrimaryHand() == EnumHandSide.RIGHT) { model.rightArmPose = modelbiped$armpose; model.leftArmPose = modelbiped$armpose1; } else { model.rightArmPose = modelbiped$armpose1; model.leftArmPose = modelbiped$armpose; } } return model; }
Example 3
Source File: ItemShinai.java From Sakura_mod with MIT License | 4 votes |
@Override public EnumAction getItemUseAction(ItemStack stack) { return EnumAction.BOW; }
Example 4
Source File: BloodRenderLayer.java From Wizardry with GNU Lesser General Public License v3.0 | 4 votes |
private void setModelVisibilities(AbstractClientPlayer clientPlayer) { ModelPlayer modelplayer = render.getMainModel(); if (clientPlayer.isSpectator()) { modelplayer.setVisible(true); modelplayer.bipedHead.showModel = true; modelplayer.bipedHeadwear.showModel = true; } else { ItemStack stackMain = clientPlayer.getHeldItemMainhand(); ItemStack stackOff = clientPlayer.getHeldItemOffhand(); modelplayer.setVisible(false); modelplayer.bipedHeadwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.HAT); modelplayer.bipedBodyWear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.JACKET); modelplayer.bipedLeftLegwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.LEFT_PANTS_LEG); modelplayer.bipedRightLegwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.RIGHT_PANTS_LEG); modelplayer.bipedLeftArmwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.LEFT_SLEEVE); modelplayer.bipedRightArmwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.RIGHT_SLEEVE); modelplayer.isSneak = clientPlayer.isSneaking(); ArmPose poseMain = ArmPose.EMPTY; if (!stackMain.isEmpty()) { poseMain = ArmPose.ITEM; if (clientPlayer.getItemInUseCount() > 0) { EnumAction enumaction = stackMain.getItemUseAction(); if (enumaction == EnumAction.BLOCK) { poseMain = ArmPose.BLOCK; } else if (enumaction == EnumAction.BOW) { poseMain = ArmPose.BOW_AND_ARROW; } } } ArmPose poseOff = ArmPose.EMPTY; if (!stackOff.isEmpty()) { poseOff = ArmPose.ITEM; if (clientPlayer.getItemInUseCount() > 0) { EnumAction enumaction1 = stackOff.getItemUseAction(); if (enumaction1 == EnumAction.BLOCK) { poseOff = ArmPose.BLOCK; } } } if (clientPlayer.getPrimaryHand() == EnumHandSide.RIGHT) { modelplayer.rightArmPose = poseMain; modelplayer.leftArmPose = poseOff; } else { modelplayer.rightArmPose = poseOff; modelplayer.leftArmPose = poseMain; } } }
Example 5
Source File: ItemStaff.java From Wizardry with GNU Lesser General Public License v3.0 | 4 votes |
@Nonnull @Override public EnumAction getItemUseAction(ItemStack stack) { return EnumAction.BOW; }
Example 6
Source File: ItemSyringe.java From Wizardry with GNU Lesser General Public License v3.0 | 4 votes |
@Nonnull @Override public EnumAction getItemUseAction(ItemStack stack) { return stack.getItemDamage() != 3 ? EnumAction.BOW : EnumAction.NONE; }
Example 7
Source File: RenderGuard.java From ToroQuest with GNU General Public License v3.0 | 4 votes |
private void setModelVisibilities(EntityGuard clientPlayer) { ModelGuard modelplayer = (ModelGuard) this.getMainModel(); ItemStack itemstack = clientPlayer.getHeldItemMainhand(); ItemStack itemstack1 = clientPlayer.getHeldItemOffhand(); modelplayer.setVisible(true); modelplayer.isSneak = clientPlayer.isSneaking(); ModelBiped.ArmPose modelbiped$armpose = ModelBiped.ArmPose.EMPTY; ModelBiped.ArmPose modelbiped$armpose1 = ModelBiped.ArmPose.EMPTY; if (itemstack != null) { modelbiped$armpose = ModelBiped.ArmPose.ITEM; if (clientPlayer.getItemInUseCount() > 0) { EnumAction enumaction = itemstack.getItemUseAction(); if (enumaction == EnumAction.BLOCK) { modelbiped$armpose = ModelBiped.ArmPose.BLOCK; } else if (enumaction == EnumAction.BOW) { modelbiped$armpose = ModelBiped.ArmPose.BOW_AND_ARROW; } } } if (itemstack1 != null) { modelbiped$armpose1 = ModelBiped.ArmPose.ITEM; if (clientPlayer.getItemInUseCount() > 0) { EnumAction enumaction1 = itemstack1.getItemUseAction(); if (enumaction1 == EnumAction.BLOCK) { modelbiped$armpose1 = ModelBiped.ArmPose.BLOCK; } } } if (clientPlayer.getPrimaryHand() == EnumHandSide.RIGHT) { modelplayer.rightArmPose = modelbiped$armpose; modelplayer.leftArmPose = modelbiped$armpose1; } else { modelplayer.rightArmPose = modelbiped$armpose1; modelplayer.leftArmPose = modelbiped$armpose; } }
Example 8
Source File: RenderPlayerCyberware.java From Cyberware with MIT License | 4 votes |
private void setModelVisibilities(AbstractClientPlayer clientPlayer) { ModelPlayer modelplayer = this.getMainModel(); if (clientPlayer.isSpectator()) { modelplayer.setInvisible(false); modelplayer.bipedHead.showModel = true; modelplayer.bipedHeadwear.showModel = true; } else { ItemStack itemstack = clientPlayer.getHeldItemMainhand(); ItemStack itemstack1 = clientPlayer.getHeldItemOffhand(); modelplayer.setInvisible(true); modelplayer.bipedHeadwear.showModel = modelplayer.bipedHead.isHidden ? false : clientPlayer.isWearing(EnumPlayerModelParts.HAT); modelplayer.bipedBodyWear.showModel = modelplayer.bipedBody.isHidden ? false : clientPlayer.isWearing(EnumPlayerModelParts.JACKET); modelplayer.bipedLeftLegwear.showModel = modelplayer.bipedLeftLeg.isHidden ? false : clientPlayer.isWearing(EnumPlayerModelParts.LEFT_PANTS_LEG); modelplayer.bipedRightLegwear.showModel = modelplayer.bipedRightLeg.isHidden ? false : clientPlayer.isWearing(EnumPlayerModelParts.RIGHT_PANTS_LEG); modelplayer.bipedLeftArmwear.showModel = modelplayer.bipedLeftArm.isHidden ? false : clientPlayer.isWearing(EnumPlayerModelParts.LEFT_SLEEVE); modelplayer.bipedRightArmwear.showModel = modelplayer.bipedRightArm.isHidden ? false :clientPlayer.isWearing(EnumPlayerModelParts.RIGHT_SLEEVE); modelplayer.isSneak = clientPlayer.isSneaking(); ModelBiped.ArmPose modelbiped$armpose = ModelBiped.ArmPose.EMPTY; ModelBiped.ArmPose modelbiped$armpose1 = ModelBiped.ArmPose.EMPTY; if (itemstack != null) { modelbiped$armpose = ModelBiped.ArmPose.ITEM; if (clientPlayer.getItemInUseCount() > 0) { EnumAction enumaction = itemstack.getItemUseAction(); if (enumaction == EnumAction.BLOCK) { modelbiped$armpose = ModelBiped.ArmPose.BLOCK; } else if (enumaction == EnumAction.BOW) { modelbiped$armpose = ModelBiped.ArmPose.BOW_AND_ARROW; } } } if (itemstack1 != null) { modelbiped$armpose1 = ModelBiped.ArmPose.ITEM; if (clientPlayer.getItemInUseCount() > 0) { EnumAction enumaction1 = itemstack1.getItemUseAction(); if (enumaction1 == EnumAction.BLOCK) { modelbiped$armpose1 = ModelBiped.ArmPose.BLOCK; } } } if (clientPlayer.getPrimaryHand() == EnumHandSide.RIGHT) { modelplayer.rightArmPose = modelbiped$armpose; modelplayer.leftArmPose = modelbiped$armpose1; } else { modelplayer.rightArmPose = modelbiped$armpose1; modelplayer.leftArmPose = modelbiped$armpose; } } }
Example 9
Source File: ItemGravityRay.java From Production-Line with MIT License | 4 votes |
/** * returns the action that specifies what animation to play when the items is being used */ @Override @Nonnull public EnumAction getItemUseAction(ItemStack itemStack) { return EnumAction.BOW; }
Example 10
Source File: ItemEnderBow.java From enderutilities with GNU Lesser General Public License v3.0 | 4 votes |
/** * returns the action that specifies what animation to play when the items is being used */ @Override public EnumAction getItemUseAction(ItemStack stack) { return EnumAction.BOW; }
Example 11
Source File: ItemGuardiansBow.java From EnderZoo with Creative Commons Zero v1.0 Universal | 4 votes |
/** * returns the action that specifies what animation to play when the items is * being used */ @Override public EnumAction getItemUseAction(ItemStack p_77661_1_) { return EnumAction.BOW; }