Java Code Examples for android.opengl.GLES20#glIsProgram()
The following examples show how to use
android.opengl.GLES20#glIsProgram() .
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Example 1
Source File: GLRenderer.java From HoloKilo with GNU General Public License v3.0 | 6 votes |
static void printLog(int shader) { IntBuffer logLength = IntBuffer.allocate(1); if (GLES20.glIsShader(shader)) { GLES20.glGetShaderiv(shader, GLES20.GL_INFO_LOG_LENGTH, logLength); } else if (GLES20.glIsProgram(shader)) { GLES20.glGetProgramiv(shader, GLES20.GL_INFO_LOG_LENGTH, logLength); } else { Log.e(Config.TAG, "printlog: Not a shader or a program"); return; } String result = ""; if (GLES20.glIsShader(shader)) result = GLES20.glGetShaderInfoLog(shader); else if (GLES20.glIsProgram(shader)) result = GLES20.glGetProgramInfoLog(shader); Log.e(Config.TAG, result); }
Example 2
Source File: Shader.java From Tanks with MIT License | 6 votes |
public void validate() { if (!GameContext.debuggable) return; int[] result = new int[1]; GLES20.glValidateProgram(programHandle); GLES20.glGetProgramiv(programHandle, GLES20.GL_VALIDATE_STATUS, result, 0); if (result[0] == 0) { String message = !GLES20.glIsProgram(programHandle) ? "Program handle deprecated!" : "Program do not validated!"; throw new GLException(result[0], message); } }
Example 3
Source File: BaseMovieFilter.java From PhotoMovie with Apache License 2.0 | 5 votes |
@Override public void release() { mIsInitialized = false; if (GLES20.glIsProgram(mProgId)) { GLES20.glDeleteProgram(mProgId); mProgId = 0; } }
Example 4
Source File: Shader.java From Tanks with MIT License | 5 votes |
private void deleteProgram() { if (GLES20.glIsShader(vertexShaderHandle)) GLES20.glDeleteShader(vertexShaderHandle); if (GLES20.glIsShader(fragmentShaderHandle)) GLES20.glDeleteShader(fragmentShaderHandle); if (GLES20.glIsProgram(programHandle)) GLES20.glDeleteProgram(programHandle); }
Example 5
Source File: BaseMovieFilter.java From PhotoMovie with Apache License 2.0 | 4 votes |
public void drawFrame(PhotoMovie photoMovie, int elapsedTime, FboTexture inputTexture) { if (!mIsInitialized) { return; } GLHelper.checkGlError(); if (!GLES20.glIsProgram(mProgId)) { initShader(); GlUtil.checkGlError("initShader"); } GLES20.glUseProgram(mProgId); onPreDraw(photoMovie, elapsedTime, inputTexture); FloatBuffer cubeBuffer = mCubeBuffer; FloatBuffer textureCubeBuffer = mTextureCubeBuffer; if (mIsOpaque) { GLES20.glDisable(GLES20.GL_BLEND); } else { GLES20.glEnable(GLES20.GL_BLEND); } cubeBuffer.position(0); GLES20.glVertexAttribPointer(mAttribPosition, 2, GLES20.GL_FLOAT, false, 0, cubeBuffer); GLES20.glEnableVertexAttribArray(mAttribPosition); textureCubeBuffer.position(0); GLES20.glVertexAttribPointer(mAttribTexCoord, 2, GLES20.GL_FLOAT, false, 0, textureCubeBuffer); GLES20.glEnableVertexAttribArray(mAttribTexCoord); int glTextureId = inputTexture.getId(); if (glTextureId != GLHelper.NO_TEXTURE) { GLES20.glActiveTexture(GLES20.GL_TEXTURE0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, glTextureId); GLES20.glUniform1i(mUniformTexture, 0); } GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4); GLES20.glDisableVertexAttribArray(mAttribPosition); GLES20.glDisableVertexAttribArray(mAttribTexCoord); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0); GLES20.glDisable(GLES20.GL_BLEND); }
Example 6
Source File: TwoTextureMovieFilter.java From PhotoMovie with Apache License 2.0 | 4 votes |
@Override public void drawFrame(PhotoMovie photoMovie, int elapsedTime, FboTexture inputTexture) { if (!mIsInitialized) { return; } GLHelper.checkGlError(); if (!GLES20.glIsProgram(mProgId)) { initShader(); GlUtil.checkGlError("initShader"); } GLES20.glUseProgram(mProgId); loadBitmap(); onPreDraw(photoMovie, elapsedTime, inputTexture); FloatBuffer cubeBuffer = mCubeBuffer; FloatBuffer textureCubeBuffer = mTextureCubeBuffer; ; if (mIsOpaque) { GLES20.glDisable(GLES20.GL_BLEND); } else { GLES20.glEnable(GLES20.GL_BLEND); } cubeBuffer.position(0); GLES20.glVertexAttribPointer(mAttribPosition, 2, GLES20.GL_FLOAT, false, 0, cubeBuffer); GLES20.glEnableVertexAttribArray(mAttribPosition); textureCubeBuffer.position(0); GLES20.glVertexAttribPointer(mAttribTexCoord, 2, GLES20.GL_FLOAT, false, 0, textureCubeBuffer); GLES20.glEnableVertexAttribArray(mAttribTexCoord); int glTextureId = inputTexture.getId(); if (glTextureId != GLHelper.NO_TEXTURE) { GLES20.glActiveTexture(GLES20.GL_TEXTURE0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, glTextureId); GLES20.glUniform1i(mUniformTexture, 0); } //加载第二纹理 if (mTexture2CoordinateAttribute >= 0) { GLES20.glEnableVertexAttribArray(mTexture2CoordinateAttribute); mTexture2CoordinatesBuffer.position(0); GLES20.glVertexAttribPointer(mTexture2CoordinateAttribute, 2, GLES20.GL_FLOAT, false, 0, mTexture2CoordinatesBuffer); } if (mTexture2Id >= 0) { GLES20.glActiveTexture(GLES20.GL_TEXTURE3); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTexture2Id); GLES20.glUniform1i(mTexture2Uniform2, 3); } GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4); GLES20.glDisableVertexAttribArray(mAttribPosition); GLES20.glDisableVertexAttribArray(mAttribTexCoord); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0); GLES20.glDisable(GLES20.GL_BLEND); }
Example 7
Source File: MovieFilter.java From PhotoMovie with Apache License 2.0 | 4 votes |
public void drawFrame(float progress, int glTextureId, Rect textureRext, RectF srcRect, RectF dstRect) { if (!mIsInitialized) { return; } GLHelper.checkGlError(); if (!GLES20.glIsProgram(mProgId)) { initShader(); } GLES20.glUseProgram(mProgId); preDraw(progress); FloatBuffer cubeBuffer = getCubeBuffer(dstRect); FloatBuffer textureCubeBuffer = getTextureCubeBuffer(textureRext, srcRect); if (mIsOpaque) { GLES20.glDisable(GLES20.GL_BLEND); } else { GLES20.glEnable(GLES20.GL_BLEND); } cubeBuffer.position(0); GLES20.glVertexAttribPointer(mAttribPosition, 2, GLES20.GL_FLOAT, false, 0, cubeBuffer); GLES20.glEnableVertexAttribArray(mAttribPosition); textureCubeBuffer.position(0); GLES20.glVertexAttribPointer(mAttribTexCoord, 2, GLES20.GL_FLOAT, false, 0, textureCubeBuffer); GLES20.glEnableVertexAttribArray(mAttribTexCoord); if (glTextureId != GLHelper.NO_TEXTURE) { GLES20.glActiveTexture(GLES20.GL_TEXTURE0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, glTextureId); GLES20.glUniform1i(mUniformTexture, 0); } GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4); GLES20.glDisableVertexAttribArray(mAttribPosition); GLES20.glDisableVertexAttribArray(mAttribTexCoord); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0); GLES20.glDisable(GLES20.GL_BLEND); }
Example 8
Source File: AndroidGL.java From trekarta with GNU General Public License v3.0 | 4 votes |
@Override public boolean isProgram(int program) { return GLES20.glIsProgram(program); }