Java Code Examples for android.opengl.GLES20#glUniform2f()
The following examples show how to use
android.opengl.GLES20#glUniform2f() .
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Example 1
Source File: RippleFilterRender.java From rtmp-rtsp-stream-client-java with Apache License 2.0 | 6 votes |
@Override protected void drawFilter() { GLES20.glUseProgram(program); squareVertex.position(SQUARE_VERTEX_DATA_POS_OFFSET); GLES20.glVertexAttribPointer(aPositionHandle, 3, GLES20.GL_FLOAT, false, SQUARE_VERTEX_DATA_STRIDE_BYTES, squareVertex); GLES20.glEnableVertexAttribArray(aPositionHandle); squareVertex.position(SQUARE_VERTEX_DATA_UV_OFFSET); GLES20.glVertexAttribPointer(aTextureHandle, 2, GLES20.GL_FLOAT, false, SQUARE_VERTEX_DATA_STRIDE_BYTES, squareVertex); GLES20.glEnableVertexAttribArray(aTextureHandle); GLES20.glUniformMatrix4fv(uMVPMatrixHandle, 1, false, MVPMatrix, 0); GLES20.glUniformMatrix4fv(uSTMatrixHandle, 1, false, STMatrix, 0); GLES20.glUniform2f(uResolutionHandle, getWidth(), getHeight()); GLES20.glUniform1f(uSpeedHandle, speed); float time = ((float) (System.currentTimeMillis() - START_TIME)) / 1000f; if (time >= 10) START_TIME += 10000; GLES20.glUniform1f(uTimeHandle, time); GLES20.glUniform1i(uSamplerHandle, 4); GLES20.glActiveTexture(GLES20.GL_TEXTURE4); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, previousTexId); }
Example 2
Source File: GlVignetteFilter.java From CameraRecorder-android with MIT License | 5 votes |
@Override public void onDraw() { GLES20.glUniform2f(getHandle("vignetteCenter"), vignetteCenterX, vignetteCenterY); GLES20.glUniform3fv(getHandle("vignetteColor"), 0, vignetteColor, 0); GLES20.glUniform1f(getHandle("vignetteStart"), vignetteStart); GLES20.glUniform1f(getHandle("vignetteEnd"), vignetteEnd); }
Example 3
Source File: GlSphereRefractionFilter.java From GPUVideo-android with MIT License | 5 votes |
@Override public void onDraw() { GLES20.glUniform2f(getHandle("center"), centerX, centerY); GLES20.glUniform1f(getHandle("radius"), radius); GLES20.glUniform1f(getHandle("aspectRatio"), aspectRatio); GLES20.glUniform1f(getHandle("refractiveIndex"), refractiveIndex); }
Example 4
Source File: GlSphereRefractionFilter.java From CameraRecorder-android with MIT License | 5 votes |
@Override public void onDraw() { GLES20.glUniform2f(getHandle("center"), centerX, centerY); GLES20.glUniform1f(getHandle("radius"), radius); GLES20.glUniform1f(getHandle("aspectRatio"), aspectRatio); GLES20.glUniform1f(getHandle("refractiveIndex"), refractiveIndex); }
Example 5
Source File: GlSphereRefractionFilter.java From Mp4Composer-android with MIT License | 5 votes |
@Override public void onDraw() { GLES20.glUniform2f(getHandle("center"), centerX, centerY); GLES20.glUniform1f(getHandle("radius"), radius); GLES20.glUniform1f(getHandle("aspectRatio"), aspectRatio); GLES20.glUniform1f(getHandle("refractiveIndex"), refractiveIndex); }
Example 6
Source File: WatermarkShaderProgram.java From Spectaculum with Apache License 2.0 | 5 votes |
public void setWatermark(Texture2D watermarkTexture) { use(); // Use TEXTURE1 for the watermark, TEXTURE0 is taken by the input GLES20.glActiveTexture(GLES20.GL_TEXTURE1); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, watermarkTexture.getHandle()); GLES20.glUniform1i(mWatermarkHandle, 1); // bind texture unit 1 to the uniform GLES20.glUniform2f(mWatermarkSizeHandle, watermarkTexture.getWidth(), watermarkTexture.getHeight()); }
Example 7
Source File: HalftoneLinesFilterRender.java From rtmp-rtsp-stream-client-java with Apache License 2.0 | 5 votes |
@Override protected void drawFilter() { GLES20.glUseProgram(program); squareVertex.position(SQUARE_VERTEX_DATA_POS_OFFSET); GLES20.glVertexAttribPointer(aPositionHandle, 3, GLES20.GL_FLOAT, false, SQUARE_VERTEX_DATA_STRIDE_BYTES, squareVertex); GLES20.glEnableVertexAttribArray(aPositionHandle); squareVertex.position(SQUARE_VERTEX_DATA_UV_OFFSET); GLES20.glVertexAttribPointer(aTextureHandle, 2, GLES20.GL_FLOAT, false, SQUARE_VERTEX_DATA_STRIDE_BYTES, squareVertex); GLES20.glEnableVertexAttribArray(aTextureHandle); GLES20.glUniformMatrix4fv(uMVPMatrixHandle, 1, false, MVPMatrix, 0); GLES20.glUniformMatrix4fv(uSTMatrixHandle, 1, false, STMatrix, 0); GLES20.glUniform2f(uResolutionHandle, getWidth(), getHeight()); GLES20.glUniform1f(uModeHandle, mode); GLES20.glUniform1f(uRowsHandle, rows); GLES20.glUniform1f(uRotationHandle, rotation); GLES20.glUniform1f(uAntialiasHandle, antialias); GLES20.glUniform2f(uSampleDistHandle, sampleDist[0], sampleDist[1]); GLES20.glUniform1i(uSamplerHandle, 4); GLES20.glActiveTexture(GLES20.GL_TEXTURE4); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, previousTexId); }
Example 8
Source File: Uniform.java From remixed-dungeon with GNU General Public License v3.0 | 4 votes |
public void value2f( float v1, float v2 ) { GLES20.glUniform2f( location, v1, v2 ); }
Example 9
Source File: GlVignetteFilter.java From GPUVideo-android with MIT License | 4 votes |
@Override public void onDraw() { GLES20.glUniform2f(getHandle("vignetteCenter"), vignetteCenterX, vignetteCenterY); GLES20.glUniform1f(getHandle("vignetteStart"), vignetteStart); GLES20.glUniform1f(getHandle("vignetteEnd"), vignetteEnd); }
Example 10
Source File: ShaderProgram.java From tilt-game-android with MIT License | 4 votes |
public void setUniformOptional(final String pUniformName, final float pX, final float pY) { final int location = this.getUniformLocationOptional(pUniformName); if (location != ShaderProgramConstants.LOCATION_INVALID) { GLES20.glUniform2f(this.getUniformLocationOptional(pUniformName), pX, pY); } }
Example 11
Source File: Uniform.java From PD-classes with GNU General Public License v3.0 | 4 votes |
public void value2f( float v1, float v2 ) { GLES20.glUniform2f( location, v1, v2 ); }
Example 12
Source File: AtkinsonShader.java From retroboy with MIT License | 4 votes |
@Override public void draw() { // Transfer the output image size GLES20.glUniform2f(_targetSizeLocation, _targetSize[0], _targetSize[1]); checkGlError("glUniform2f sTargetSize"); }
Example 13
Source File: MosaicFilter.java From UltimateAndroid with Apache License 2.0 | votes |
@Override protected void passShaderValues() { super.passShaderValues(); GLES20.glUniform2f(inputTileSizeHandle, inputTileSize.x, inputTileSize.y); GLES20.glUniform2f(displayTileSizeHandle, displayTileSize.x, displayTileSize.y); GLES20.glUniform1i(numOfTilesHandle, numOfTiles); if(color) { GLES20.glUniform1i(colorHandle, 1); } else { GLES20.glUniform1i(colorHandle, 0); } }
Example 14
Source File: GaussianBlurPositionFilter.java From UltimateAndroid with Apache License 2.0 | votes |
@Override protected void passShaderValues() { super.passShaderValues(); GLES20.glUniform1f(blurSizeHandle, blurSize); GLES20.glUniform1f(aspectRatioHandle, aspectRatio); GLES20.glUniform1f(excludedCircleRadiusHandle, excludedCircleRadius); GLES20.glUniform2f(excludedCirclePointHandle, excludedCirclePoint.x, excludedCirclePoint.y); }
Example 15
Source File: ZoomBlurFilter.java From UltimateAndroid with Apache License 2.0 | votes |
@Override protected void passShaderValues() { super.passShaderValues(); GLES20.glUniform1f(blurSizeHandle, blurSize); GLES20.glUniform2f(blurLocationHandle, blurLocation.x, blurLocation.y); }
Example 16
Source File: VignetteFilter.java From AndroidFastImageProcessing with MIT License | votes |
@Override protected void passShaderValues() { super.passShaderValues(); GLES20.glUniform2f(centerHandle, center.x, center.y); GLES20.glUniform3f(colourHandle, colour[0], colour[1], colour[2]); GLES20.glUniform1f(startHandle, start); GLES20.glUniform1f(endHandle, end); }
Example 17
Source File: MosaicFilter.java From AndroidFastImageProcessing with MIT License | votes |
@Override protected void passShaderValues() { super.passShaderValues(); GLES20.glUniform2f(inputTileSizeHandle, inputTileSize.x, inputTileSize.y); GLES20.glUniform2f(displayTileSizeHandle, displayTileSize.x, displayTileSize.y); GLES20.glUniform1i(numOfTilesHandle, numOfTiles); if(color) { GLES20.glUniform1i(colorHandle, 1); } else { GLES20.glUniform1i(colorHandle, 0); } }
Example 18
Source File: SwirlFilter.java From UltimateAndroid with Apache License 2.0 | votes |
@Override protected void passShaderValues() { super.passShaderValues(); GLES20.glUniform2f(centerHandle, center.x, center.y); GLES20.glUniform1f(radiusHandle, radius); GLES20.glUniform1f(angleHandle, angle); }
Example 19
Source File: ZoomBlurFilter.java From UltimateAndroid with Apache License 2.0 | votes |
@Override protected void passShaderValues() { super.passShaderValues(); GLES20.glUniform1f(blurSizeHandle, blurSize); GLES20.glUniform2f(blurLocationHandle, blurLocation.x, blurLocation.y); }
Example 20
Source File: VignetteFilter.java From UltimateAndroid with Apache License 2.0 | votes |
@Override protected void passShaderValues() { super.passShaderValues(); GLES20.glUniform2f(centerHandle, center.x, center.y); GLES20.glUniform3f(colourHandle, colour[0], colour[1], colour[2]); GLES20.glUniform1f(startHandle, start); GLES20.glUniform1f(endHandle, end); }