Java Code Examples for net.minecraft.entity.EntityLivingBase#getEyeHeight()
The following examples show how to use
net.minecraft.entity.EntityLivingBase#getEyeHeight() .
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Example 1
Source File: EntityMage.java From ToroQuest with GNU General Public License v3.0 | 6 votes |
protected void attackWithPotion(EntityLivingBase target) { double targetY = target.posY + (double) target.getEyeHeight() - 1.100000023841858D; double targetX = target.posX + target.motionX - this.posX; double d2 = targetY - this.posY; double targetZ = target.posZ + target.motionZ - this.posZ; float f = MathHelper.sqrt(targetX * targetX + targetZ * targetZ); PotionType potiontype = PotionTypes.HARMING; if (f >= 8.0F && !target.isPotionActive(MobEffects.SLOWNESS)) { potiontype = PotionTypes.SLOWNESS; } else if (target.getHealth() >= 8.0F && !target.isPotionActive(MobEffects.POISON)) { potiontype = PotionTypes.POISON; } else if (f <= 3.0F && !target.isPotionActive(MobEffects.WEAKNESS) && this.rand.nextFloat() < 0.25F) { potiontype = PotionTypes.WEAKNESS; } EntityPotion entitypotion = new EntityPotion(this.world, this, PotionUtils.addPotionToItemStack(new ItemStack(Items.SPLASH_POTION), potiontype)); entitypotion.rotationPitch -= -20.0F; entitypotion.shoot(targetX, d2 + (double) (f * 0.2F), targetZ, 0.75F, 8.0F); this.world.playSound((EntityPlayer) null, this.posX, this.posY, this.posZ, SoundEvents.ENTITY_WITCH_THROW, this.getSoundCategory(), 1.0F, 0.8F + this.rand.nextFloat() * 0.4F); this.world.spawnEntity(entitypotion); }
Example 2
Source File: SwitchHeldItemAndRotationPacket.java From Cyberware with MIT License | 6 votes |
public static void faceEntity(Entity player, Entity entityIn) { double d0 = entityIn.posX - player.posX; double d2 = entityIn.posZ - player.posZ; double d1; if (entityIn instanceof EntityLivingBase) { EntityLivingBase entitylivingbase = (EntityLivingBase)entityIn; d1 = entitylivingbase.posY + (double)entitylivingbase.getEyeHeight() - (player.posY + (double)player.getEyeHeight()); } else { d1 = (entityIn.getEntityBoundingBox().minY + entityIn.getEntityBoundingBox().maxY) / 2.0D - (player.posY + (double)player.getEyeHeight()); } double d3 = (double)MathHelper.sqrt_double(d0 * d0 + d2 * d2); float f = (float)(MathHelper.atan2(d2, d0) * (180D / Math.PI)) - 90.0F; float f1 = (float)(-(MathHelper.atan2(d1, d3) * (180D / Math.PI))); player.rotationPitch = f1; player.rotationYaw = f; }
Example 3
Source File: EntityLaser.java From Electro-Magic-Tools with GNU General Public License v3.0 | 6 votes |
public EntityLaser(World par1World, EntityLivingBase par2EntityLivingBase, EntityLivingBase par3EntityLivingBase, float par4, float par5) { super(par1World); this.renderDistanceWeight = 10.0D; this.shootingEntity = par2EntityLivingBase; this.posY = par2EntityLivingBase.posY + (double) par2EntityLivingBase.getEyeHeight() - 0.10000000149011612D; double d0 = par3EntityLivingBase.posX - par2EntityLivingBase.posX; double d1 = par3EntityLivingBase.boundingBox.minY + (double) (par3EntityLivingBase.height / 3.0F) - this.posY; double d2 = par3EntityLivingBase.posZ - par2EntityLivingBase.posZ; double d3 = (double) MathHelper.sqrt_double(d0 * d0 + d2 * d2); if (d3 >= 1.0E-7D) { float f2 = (float) (Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F; float f3 = (float) (-(Math.atan2(d1, d3) * 180.0D / Math.PI)); double d4 = d0 / d3; double d5 = d2 / d3; this.setLocationAndAngles(par2EntityLivingBase.posX + d4, this.posY, par2EntityLivingBase.posZ + d5, f2, f3); this.yOffset = 0.0F; float f4 = (float) d3 * 0.2F; this.setThrowableHeading(d0, d1 + (double) f4, d2, par4, par5); } }
Example 4
Source File: EntityLaser.java From Electro-Magic-Tools with GNU General Public License v3.0 | 6 votes |
public EntityLaser(World par1World, EntityLivingBase par2EntityLivingBase, EntityLivingBase par3EntityLivingBase, float par4, float par5) { super(par1World); this.renderDistanceWeight = 10.0D; this.shootingEntity = par2EntityLivingBase; this.posY = par2EntityLivingBase.posY + (double) par2EntityLivingBase.getEyeHeight() - 0.10000000149011612D; double d0 = par3EntityLivingBase.posX - par2EntityLivingBase.posX; double d1 = par3EntityLivingBase.boundingBox.minY + (double) (par3EntityLivingBase.height / 3.0F) - this.posY; double d2 = par3EntityLivingBase.posZ - par2EntityLivingBase.posZ; double d3 = (double) MathHelper.sqrt_double(d0 * d0 + d2 * d2); if (d3 >= 1.0E-7D) { float f2 = (float) (Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F; float f3 = (float) (-(Math.atan2(d1, d3) * 180.0D / Math.PI)); double d4 = d0 / d3; double d5 = d2 / d3; this.setLocationAndAngles(par2EntityLivingBase.posX + d4, this.posY, par2EntityLivingBase.posZ + d5, f2, f3); this.yOffset = 0.0F; float f4 = (float) d3 * 0.2F; this.setThrowableHeading(d0, d1 + (double) f4, d2, par4, par5); } }
Example 5
Source File: EntityWitherWitch.java From EnderZoo with Creative Commons Zero v1.0 Universal | 6 votes |
@Override public void attackEntityWithRangedAttack(EntityLivingBase entity, float rangeRatio) { //the EntityPotion class validates if this potion is throwable, and if not it logs error "ThrownPotion entity {} has no item?! if(attackTimer <= 0 && getHeldItem(EnumHand.MAIN_HAND).getItem() == Items.SPLASH_POTION && !isHealing) { attackedWithPotion = entity; double x = entity.posX + entity.motionX - posX; double y = entity.posY + entity.getEyeHeight() - 1.100000023841858D - posY; double z = entity.posZ + entity.motionZ - posZ; float groundDistance = MathHelper.sqrt(x * x + z * z); ItemStack potion = getHeldItem(EnumHand.MAIN_HAND); attackTimer = getHeldItem(EnumHand.MAIN_HAND).getMaxItemUseDuration(); EntityPotion entitypotion = new EntityPotion(world, this, potion); entitypotion.rotationPitch -= -20.0F; entitypotion.setThrowableHeading(x, y + groundDistance * 0.2F, z, 0.75F, 8.0F); world.spawnEntity(entitypotion); setItemStackToSlot(EntityEquipmentSlot.MAINHAND, ItemStack.EMPTY); } }
Example 6
Source File: BlockHelper.java From customstuff4 with GNU General Public License v3.0 | 5 votes |
public static EnumFacing getVerticalFacingFromEntity(BlockPos pos, EntityLivingBase living) { double d = living.posY + living.getEyeHeight(); if (d - pos.getY() > 2.0D) return EnumFacing.UP; else return EnumFacing.DOWN; }
Example 7
Source File: PLUtil.java From Production-Line with MIT License | 5 votes |
public static EnumFacing getFacingFromEntity(BlockPos pos, EntityLivingBase entity) { if (MathHelper.abs((float)entity.posX - (float)pos.getX()) < 2.0F && MathHelper.abs((float)entity.posZ - (float)pos.getZ()) < 2.0F) { double d0 = entity.posY + (double)entity.getEyeHeight(); if (d0 - (double)pos.getY() > 2.0D) { return EnumFacing.UP; } if ((double)pos.getY() - d0 > 0.0D) { return EnumFacing.DOWN; } } return entity.getHorizontalFacing().getOpposite(); }
Example 8
Source File: EntityEnderArrow.java From enderutilities with GNU Lesser General Public License v3.0 | 5 votes |
public EntityEnderArrow(World worldIn, EntityLivingBase shooter, EntityLivingBase par3EntityLivingBase, float par4, float par5) { super(worldIn); this.shootingEntity = shooter; this.shooterUUID = shooter.getUniqueID(); if (shooter instanceof EntityPlayer) { this.canBePickedUp = 1; if (((EntityPlayer)shooter).capabilities.isCreativeMode) { this.canBePickedUp = 2; } } this.posY = shooter.posY + (double)shooter.getEyeHeight() - 0.10000000149011612D; double d0 = par3EntityLivingBase.posX - shooter.posX; double d1 = par3EntityLivingBase.getEntityBoundingBox().minY + (double)(par3EntityLivingBase.height / 3.0F) - this.posY; double d2 = par3EntityLivingBase.posZ - shooter.posZ; double d3 = (double)MathHelper.sqrt(d0 * d0 + d2 * d2); if (d3 >= 1.0E-7D) { float f2 = (float)(Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F; float f3 = (float)(-(Math.atan2(d1, d3) * 180.0D / Math.PI)); double d4 = d0 / d3; double d5 = d2 / d3; this.setLocationAndAngles(shooter.posX + d4, this.posY, shooter.posZ + d5, f2, f3); float f4 = (float)d3 * 0.2F; this.shoot(d0, d1 + (double)f4, d2, par4, par5); } }
Example 9
Source File: BlockUtils.java From OpenModsLib with MIT License | 5 votes |
public static EnumFacing get3dOrientation(EntityLivingBase entity, BlockPos pos) { if (MathHelper.abs((float)entity.posX - pos.getX()) < 2.0F && MathHelper.abs((float)entity.posZ - pos.getZ()) < 2.0F) { final double entityEyes = entity.posY + entity.getEyeHeight(); if (entityEyes - pos.getY() > 2.0D) return EnumFacing.DOWN; if (pos.getY() - entityEyes > 0.0D) return EnumFacing.UP; } return entity.getHorizontalFacing(); }
Example 10
Source File: EntityFukumame.java From TofuCraftReload with MIT License | 4 votes |
public EntityFukumame(World par1World, EntityLivingBase par2EntityLiving) { this(par1World, par2EntityLiving.posX, par2EntityLiving.posY + (double) par2EntityLiving.getEyeHeight() - 0.1D, par2EntityLiving.posZ); this.isCrit = this.chkdate(); this.thrower = par2EntityLiving; this.ignoreEntity = par2EntityLiving; }