Java Code Examples for net.minecraft.init.Items#GOLD_NUGGET
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net.minecraft.init.Items#GOLD_NUGGET .
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Example 1
Source File: FireworkRecipeHandler.java From NotEnoughItems with MIT License | 6 votes |
private void loadAllFireworks() { //charges Item[] shapes = new Item[] { null, Items.FIRE_CHARGE, Items.GOLD_NUGGET, Items.FEATHER, Items.SKULL }; Item[] effects = new Item[] { null, Items.DIAMOND, Items.GLOWSTONE_DUST }; for (Item shape : shapes) { for (Item effect : effects) { genRecipe(Items.GUNPOWDER, shape, effect, Items.DYE, Items.DYE, 0); } } //fireworks genRecipe(Items.GUNPOWDER, Items.PAPER, Items.FIREWORK_CHARGE, 2); genRecipe(Items.GUNPOWDER, Items.GUNPOWDER, Items.PAPER, Items.FIREWORK_CHARGE, 2); genRecipe(Items.GUNPOWDER, Items.GUNPOWDER, Items.GUNPOWDER, Items.PAPER, Items.FIREWORK_CHARGE, 2); //setup a valid charge to use for the recolour recipe for (int i = 0; i < 9; i++) { inventoryCrafting.setInventorySlotContents(i, null); } inventoryCrafting.setInventorySlotContents(0, new ItemStack(Items.GUNPOWDER)); inventoryCrafting.setInventorySlotContents(1, new ItemStack(Items.DYE)); recipeFireworks.matches(inventoryCrafting, null); ItemStack charge = recipeFireworks.getCraftingResult(null); genRecipe(charge, Items.DYE, Items.DYE, 1); }
Example 2
Source File: ItemJunk.java From minecraft-roguelike with GNU General Public License v3.0 | 4 votes |
@Override public ItemStack getLootItem(Random rand, int level){ if(level > 0 && rand.nextInt(200) == 0){ if(level > 2 && rand.nextInt(10) == 0) return new ItemStack(Items.DIAMOND_HORSE_ARMOR, 1, 0); if(level > 1 && rand.nextInt(5) == 0) return new ItemStack(Items.GOLDEN_HORSE_ARMOR, 1, 0); if(rand.nextInt(3) == 0) return new ItemStack(Items.IRON_HORSE_ARMOR, 1, 0); return new ItemStack(Items.SADDLE); } if(rand.nextInt(100) == 0) return PotionMixture.getRandom(rand); if(level > 1 && rand.nextInt(100) == 0) return new ItemStack(Items.GHAST_TEAR); if(level < 3 && rand.nextInt(80) == 0) return new ItemStack(Items.BOOK); if(rand.nextInt(80) == 0) return Shield.get(rand); if(level > 1 && rand.nextInt(60) == 0) return TippedArrow.get(rand, 4 + rand.nextInt(level) * 2); if(level > 1 && rand.nextInt(50) == 0){ switch(rand.nextInt(6)){ case 0: return new ItemStack(Items.GUNPOWDER, 1 + rand.nextInt(3)); case 1: return new ItemStack(Items.BLAZE_POWDER, 1 + rand.nextInt(3)); case 2: return new ItemStack(Items.GOLD_NUGGET, 1 + rand.nextInt(3)); case 3: return new ItemStack(Items.REDSTONE, 1 + rand.nextInt(3)); case 4: return new ItemStack(Items.GLOWSTONE_DUST, 1 + rand.nextInt(8)); case 5: return new ItemStack(Items.DYE, 1 + rand.nextInt(3)); } } if(rand.nextInt(60) == 0) return PotionMixture.getPotion(rand, PotionMixture.LAUDANUM); if(rand.nextInt(30) == 0) return new ItemStack(Blocks.TORCH, 6 + rand.nextInt(20)); if(level > 0 && rand.nextInt(8) == 0){ switch(rand.nextInt(8)){ case 0: return new ItemStack(Items.SLIME_BALL); case 1: return new ItemStack(Items.SNOWBALL); case 2: return new ItemStack(Items.MUSHROOM_STEW); case 3: return new ItemStack(Items.CLAY_BALL); case 4: return new ItemStack(Items.FLINT); case 5: return new ItemStack(Items.FEATHER); case 6: return new ItemStack(Items.GLASS_BOTTLE); case 7: return new ItemStack(Items.LEATHER); } } switch(rand.nextInt(7)){ case 0: return new ItemStack(Items.BONE); case 1: return new ItemStack(Items.ROTTEN_FLESH); case 2: return new ItemStack(Items.SPIDER_EYE); case 3: return new ItemStack(Items.PAPER); case 4: return new ItemStack(Items.STRING); case 5: return new ItemStack(Items.STICK); default: return new ItemStack(Items.STICK); } }