Java Code Examples for net.minecraft.init.Items#water_bucket()
The following examples show how to use
net.minecraft.init.Items#water_bucket() .
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Example 1
Source File: BlockLargePot.java From GardenCollection with MIT License | 6 votes |
@Override protected boolean applySubstrateToGarden (World world, int x, int y, int z, EntityPlayer player, int slot, ItemStack itemStack) { if (getGardenSubstrate(world, x, y, z, slot) != null) return false; if (itemStack.getItem() == Items.water_bucket) { TileEntityGarden garden = getTileEntity(world, x, y, z); garden.setSubstrate(new ItemStack(Blocks.water)); garden.markDirty(); if (player != null && !player.capabilities.isCreativeMode) player.inventory.setInventorySlotContents(player.inventory.currentItem, new ItemStack(Items.bucket)); world.markBlockForUpdate(x, y, z); return true; } return super.applySubstrateToGarden(world, x, y, z, player, slot, itemStack); }
Example 2
Source File: BlockLargePot.java From GardenCollection with MIT License | 5 votes |
@Override protected boolean applyItemToGarden (World world, int x, int y, int z, EntityPlayer player, ItemStack itemStack, float hitX, float hitY, float hitZ, boolean hitValid) { ItemStack item = (itemStack == null) ? player.inventory.getCurrentItem() : itemStack; if (item == null) return false; TileEntityGarden garden = getTileEntity(world, x, y, z); if (garden.getSubstrate() != null) { if (item.getItem() == Items.bucket) { if (Block.getBlockFromItem(garden.getSubstrate().getItem()) == Blocks.water) { player.inventory.setInventorySlotContents(player.inventory.currentItem, new ItemStack(Items.water_bucket)); garden.setSubstrate(null); garden.markDirty(); world.markBlockForUpdate(x, y, z); } return true; } if (item.getItem() == Items.water_bucket) { applyWaterToSubstrate(world, x, y, z, garden, player); return true; } else if (item.getItem() instanceof ItemHoe) { applyHoeToSubstrate(world, x, y, z, garden, player); return true; } } return super.applyItemToGarden(world, x, y, z, player, itemStack, hitX, hitY, hitZ, hitValid); }
Example 3
Source File: NoFall.java From LiquidBounce with GNU General Public License v3.0 | 4 votes |
@EventTarget private void onMotionUpdate(MotionEvent event) { if (!modeValue.get().equalsIgnoreCase("MLG")) return; if (event.getEventState() == EventState.PRE) { currentMlgRotation = null; mlgTimer.update(); if (!mlgTimer.hasTimePassed(10)) return; if (mc.thePlayer.fallDistance > minFallDistance.get()) { FallingPlayer fallingPlayer = new FallingPlayer( mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, mc.thePlayer.motionX, mc.thePlayer.motionY, mc.thePlayer.motionZ, mc.thePlayer.rotationYaw, mc.thePlayer.moveStrafing, mc.thePlayer.moveForward ); double maxDist = mc.playerController.getBlockReachDistance() + 1.5; FallingPlayer.CollisionResult collision = fallingPlayer.findCollision((int) Math.ceil((1.0 / mc.thePlayer.motionY) * (-maxDist))); if (collision == null) return; boolean ok = new Vec3(mc.thePlayer.posX, mc.thePlayer.posY + mc.thePlayer.eyeHeight, mc.thePlayer.posZ).distanceTo(new Vec3(collision.getPos()).addVector(0.5, 0.5, 0.5)) < mc.playerController.getBlockReachDistance() + Math.sqrt(0.75); if (mc.thePlayer.motionY < (collision.getPos().getY() + 1) - mc.thePlayer.posY) { ok = true; } if (!ok) return; int index = -1; for (int i = 36; i < 45; i++) { ItemStack itemStack = mc.thePlayer.inventoryContainer.getSlot(i).getStack(); if (itemStack != null && (itemStack.getItem() == Items.water_bucket || itemStack.getItem() instanceof ItemBlock && ((ItemBlock) itemStack.getItem()).getBlock() == Blocks.web)) { index = i - 36; if (mc.thePlayer.inventory.currentItem == index) break; } } if (index == -1) return; currentMlgItemIndex = index; currentMlgBlock = collision.getPos(); if (mc.thePlayer.inventory.currentItem != index) { mc.thePlayer.sendQueue.addToSendQueue(new C09PacketHeldItemChange(index)); } currentMlgRotation = RotationUtils.faceBlock(collision.getPos()); currentMlgRotation.getRotation().toPlayer(mc.thePlayer); } } else if (currentMlgRotation != null) { ItemStack stack = mc.thePlayer.inventoryContainer.getSlot(currentMlgItemIndex + 36).getStack(); if (stack.getItem() instanceof ItemBucket) { mc.playerController.sendUseItem(mc.thePlayer, mc.theWorld, stack); } else { Vec3i dirVec = EnumFacing.UP.getDirectionVec(); if (mc.playerController.onPlayerRightClick(mc.thePlayer, mc.theWorld, stack, currentMlgBlock, EnumFacing.UP, new Vec3(dirVec.getX() * 0.5, dirVec.getY() * 0.5, dirVec.getZ() * 0.5).add(new Vec3(currentMlgBlock)))) { mlgTimer.reset(); } } if (mc.thePlayer.inventory.currentItem != currentMlgItemIndex) mc.thePlayer.sendQueue.addToSendQueue(new C09PacketHeldItemChange(mc.thePlayer.inventory.currentItem)); } }