Java Code Examples for com.badlogic.gdx.utils.Array#reverse()
The following examples show how to use
com.badlogic.gdx.utils.Array#reverse() .
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Example 1
Source File: TeleportVisualizer.java From dice-heroes with GNU General Public License v3.0 | 6 votes |
private Array<TextureAtlas.AtlasRegion> compose(String name) { Array<TextureAtlas.AtlasRegion> result = composes.get(name); if (result == null) { result = new Array<TextureAtlas.AtlasRegion>(Config.findRegions(name)); Array<TextureAtlas.AtlasRegion> rev = new Array<TextureAtlas.AtlasRegion>(result); rev.pop(); rev.reverse(); for (int i = 0; i < 1; i++) { result.add(result.get(result.size - 2)); result.add(result.get(result.size - 2)); } result.addAll(rev); composes.put(name, result); } return result; }
Example 2
Source File: GridPacker.java From gdx-texture-packer-gui with Apache License 2.0 | 6 votes |
public Array<Page> pack (Array<Rect> inputRects) { if (!settings.silent) System.out.print("Packing"); int cellWidth = 0, cellHeight = 0; for (int i = 0, nn = inputRects.size; i < nn; i++) { Rect rect = inputRects.get(i); cellWidth = Math.max(cellWidth, rect.width); cellHeight = Math.max(cellHeight, rect.height); } cellWidth += settings.paddingX; cellHeight += settings.paddingY; inputRects.reverse(); Array<Page> pages = new Array(); while (inputRects.size > 0) { Page result = packPage(inputRects, cellWidth, cellHeight); pages.add(result); } return pages; }
Example 3
Source File: FileUtils.java From vis-ui with Apache License 2.0 | 6 votes |
/** * Sorts file list, using this rules: directories first, sorted using provided comparator, then files sorted using provided comparator. * @param files list to sort * @param comparator comparator used to sort files list * @param descending if true then sorted list will be in reversed order * @return sorted file list */ public static Array<FileHandle> sortFiles (FileHandle[] files, Comparator<FileHandle> comparator, boolean descending) { Array<FileHandle> directoriesList = new Array<FileHandle>(); Array<FileHandle> filesList = new Array<FileHandle>(); for (FileHandle f : files) { if (f.isDirectory()) { directoriesList.add(f); } else { filesList.add(f); } } Sort sorter = new Sort(); sorter.sort(directoriesList, comparator); sorter.sort(filesList, comparator); if (descending) { directoriesList.reverse(); filesList.reverse(); } directoriesList.addAll(filesList); // combine lists return directoriesList; }
Example 4
Source File: SortingFilteringProvider.java From gdx-fireapp with Apache License 2.0 | 5 votes |
public SortingFilteringProvider setFilters(Array<Filter> filters) { if (filters == null) return this; this.filters.clear(); this.filters.addAll(filters); filters.reverse(); return this; }
Example 5
Source File: AnimationDrawable.java From TerraLegion with MIT License | 5 votes |
private static void addMiddleReversed(Array<TextureRegion> frames, boolean keepFirst) { if (frames.size < 3) { return; } Array<TextureRegion> middleReversed = new Array<TextureRegion>(frames); if (!keepFirst) { middleReversed.removeIndex(0); } middleReversed.removeIndex(middleReversed.size - 1); middleReversed.reverse(); frames.addAll(middleReversed); }
Example 6
Source File: Box2DMapObjectParser.java From Entitas-Java with MIT License | 5 votes |
/** * creates {@link Fixture Fixtures} from a {@link MapObject} * * @param mapObject the {@link MapObject} to parse * @return an array of parsed {@link Fixture Fixtures} */ public Fixture[] createFixtures(MapObject mapObject) { Polygon polygon; if (!(mapObject instanceof PolygonMapObject) || isConvex(polygon = ((PolygonMapObject) mapObject).getPolygon())) return new Fixture[]{createFixture(mapObject)}; Polygon[] convexPolygons; if (triangulate) { if (areVerticesClockwise(polygon)) { // ensure the vertices are in counterclockwise order (not really necessary according to EarClippingTriangulator's javadoc, but sometimes better) Array<Vector2> vertices = new Array<Vector2>(toVector2Array(polygon.getVertices())); Vector2 first = vertices.removeIndex(0); vertices.reverse(); vertices.insert(0, first); polygon.setVertices(toFloatArray(vertices.items)); } convexPolygons = toPolygonArray(toVector2Array(new EarClippingTriangulator().computeTriangles(polygon.getTransformedVertices()).toArray()), 3); } else { Array<Array<Vector2>> convexPolys = BayazitDecomposer.convexPartition(new Array<Vector2>(toVector2Array(polygon.getTransformedVertices()))); convexPolygons = new Polygon[convexPolys.size]; for (int i = 0; i < convexPolygons.length; i++) convexPolygons[i] = new Polygon(toFloatArray((Vector2[]) convexPolys.get(i).toArray(Vector2.class))); } // create the fixtures using the convex polygons Fixture[] fixtures = new Fixture[convexPolygons.length]; for (int i = 0; i < fixtures.length; i++) { PolygonMapObject convexObject = new PolygonMapObject(convexPolygons[i]); convexObject.setColor(mapObject.getColor()); convexObject.setName(mapObject.getName()); convexObject.setOpacity(mapObject.getOpacity()); convexObject.setVisible(mapObject.isVisible()); convexObject.getProperties().putAll(mapObject.getProperties()); fixtures[i] = createFixture(convexObject); } return fixtures; }
Example 7
Source File: Box2DMapObjectParser.java From Entitas-Java with MIT License | 5 votes |
/** * creates {@link Fixture Fixtures} from a {@link MapObject} * * @param mapObject the {@link MapObject} to parse * @return an array of parsed {@link Fixture Fixtures} */ public Fixture[] createFixtures(MapObject mapObject) { Polygon polygon; if (!(mapObject instanceof PolygonMapObject) || isConvex(polygon = ((PolygonMapObject) mapObject).getPolygon())) return new Fixture[]{createFixture(mapObject)}; Polygon[] convexPolygons; if (triangulate) { if (areVerticesClockwise(polygon)) { // ensure the vertices are in counterclockwise order (not really necessary according to EarClippingTriangulator's javadoc, but sometimes better) Array<Vector2> vertices = new Array<Vector2>(toVector2Array(polygon.getVertices())); Vector2 first = vertices.removeIndex(0); vertices.reverse(); vertices.insert(0, first); polygon.setVertices(toFloatArray(vertices.items)); } convexPolygons = toPolygonArray(toVector2Array(new EarClippingTriangulator().computeTriangles(polygon.getTransformedVertices()).toArray()), 3); } else { Array<Array<Vector2>> convexPolys = BayazitDecomposer.convexPartition(new Array<Vector2>(toVector2Array(polygon.getTransformedVertices()))); convexPolygons = new Polygon[convexPolys.size]; for (int i = 0; i < convexPolygons.length; i++) convexPolygons[i] = new Polygon(toFloatArray((Vector2[]) convexPolys.get(i).toArray(Vector2.class))); } // create the fixtures using the convex polygons Fixture[] fixtures = new Fixture[convexPolygons.length]; for (int i = 0; i < fixtures.length; i++) { PolygonMapObject convexObject = new PolygonMapObject(convexPolygons[i]); convexObject.setColor(mapObject.getColor()); convexObject.setName(mapObject.getName()); convexObject.setOpacity(mapObject.getOpacity()); convexObject.setVisible(mapObject.isVisible()); convexObject.getProperties().putAll(mapObject.getProperties()); fixtures[i] = createFixture(convexObject); } return fixtures; }