Java Code Examples for org.lwjgl.opengl.GL11#GL_NEAREST
The following examples show how to use
org.lwjgl.opengl.GL11#GL_NEAREST .
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Example 1
Source File: Graphics.java From AnyaBasic with MIT License | 6 votes |
public Graphics( int screenWidth, int screenHeight, int vsynch ) { super( screenWidth, screenHeight ); if( vsynch != 0) { Display.setVSyncEnabled( true ); } spriteFont = new SpriteFont( new ImageAtlas( new ImageTextureDataFont(), 32, 32, GL11.GL_NEAREST )); glowImages = new ImageAtlas( new ImageTextureDataGlowSprites(), GL11.GL_LINEAR, 0 ); }
Example 2
Source File: TextureAttachment.java From LowPolyWater with The Unlicense | 5 votes |
private void setTextureParams(){ int filterType = nearestFiltering ? GL11.GL_NEAREST : GL11.GL_LINEAR; GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, filterType); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, filterType); int wrapType = clampEdges ? GL12.GL_CLAMP_TO_EDGE : GL11.GL_REPEAT; GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, wrapType); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, wrapType); }
Example 3
Source File: Cursor.java From tribaltrouble with GNU General Public License v2.0 | 5 votes |
public Cursor(URL url_16_1, int offset_x_16_1, int offset_y_16_1, URL url_32_1, int offset_x_32_1, int offset_y_32_1, URL url_32_8, int offset_x_32_8, int offset_y_32_8) { this.offset_x = offset_x_32_8; this.offset_y = offset_y_32_8; Image image = Image.read(url_32_8); int width = image.getWidth(); int height = image.getHeight(); GLIntImage img_32_8 = new GLIntImage(width, height, image.getPixels(), GL11.GL_RGBA); Image image_16_1 = Image.read(url_16_1); GLIntImage img_16_1 = new GLIntImage(image_16_1.getWidth(), image_16_1.getHeight(), image_16_1.getPixels(), GL11.GL_RGBA); Image image_32_1 = Image.read(url_32_1); GLIntImage img_32_1 = new GLIntImage(image_32_1.getWidth(), image_32_1.getHeight(), image_32_1.getPixels(), GL11.GL_RGBA); native_cursor = new NativeCursor(img_16_1, offset_x_16_1, offset_y_16_1, img_32_1, offset_x_32_1, offset_y_32_1, img_32_8, offset_x_32_8, offset_y_32_8); texture = new Texture(new GLImage[]{img_32_8}, GL11.GL_RGBA, GL11.GL_NEAREST, GL11.GL_NEAREST, GL11.GL_REPEAT, GL11.GL_REPEAT); cursor = new Quad(0, 0, 1, 1, 32, 32); }
Example 4
Source File: GeneratorRespond.java From tribaltrouble with GNU General Public License v2.0 | 5 votes |
public final Texture[] generate() { GLIntImage img = new GLIntImage(1, 1, GL11.GL_RGBA); img.putPixel(0, 0, COLOR); Texture[] textures = new Texture[1]; textures[0] = new Texture(new GLImage[]{img}, Globals.COMPRESSED_RGBA_FORMAT, GL11.GL_NEAREST, GL11.GL_NEAREST, GL11.GL_REPEAT, GL11.GL_REPEAT); return textures; }
Example 5
Source File: UndergroundTexture.java From mapwriter with MIT License | 5 votes |
public UndergroundTexture(Mw mw, int textureSize, boolean linearScaling) { super(textureSize, textureSize, 0x00000000, GL11.GL_NEAREST, GL11.GL_NEAREST, GL11.GL_REPEAT); this.setLinearScaling(false); this.textureSize = textureSize; this.textureChunks = textureSize >> 4; this.loadedChunkArray = new Point[this.textureChunks * this.textureChunks]; this.pixels = new int[textureSize * textureSize]; Arrays.fill(this.pixels, 0xff000000); this.mw = mw; }
Example 6
Source File: Texture.java From mapwriter with MIT License | 4 votes |
public Texture(int w, int h, int fillColour) { this(w, h, fillColour, GL11.GL_LINEAR, GL11.GL_NEAREST, GL12.GL_CLAMP_TO_EDGE); }