Java Code Examples for org.lwjgl.opengl.GL11#glBegin()
The following examples show how to use
org.lwjgl.opengl.GL11#glBegin() .
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Example 1
Source File: Graphics.java From AnyaBasic with MIT License | 6 votes |
public void drawBoxFilled( int x1, int y1, int x2, int y2, float r, float g, float b, float a ) { GL11.glDisable( GL11.GL_TEXTURE_2D ); GL11.glColor4f( r, g, b, a ) ; x2++; y2++; GL11.glBegin( GL11.GL_QUADS ); GL11.glVertex2i ( x1,y1 ); GL11.glVertex2i ( x1,y2 ); GL11.glVertex2i ( x2,y2 ); GL11.glVertex2i ( x2,y1 ); GL11.glEnd(); GL11.glEnable( GL11.GL_TEXTURE_2D ); GL11.glColor4f( 1, 1, 1, 1 ); }
Example 2
Source File: Graphics.java From AnyaBasic with MIT License | 6 votes |
public void drawLine( int x1, int y1, int x2, int y2, float r, float g, float b, float a ) { GL11.glDisable( GL11.GL_TEXTURE_2D ); GL11.glColor4f( r, g, b, a ) ; GL11.glBegin( GL11.GL_LINES ); GL11.glVertex2i( x1, y1 ); GL11.glVertex2i( x2, y2 ); GL11.glEnd(); GL11.glEnable( GL11.GL_TEXTURE_2D ); GL11.glColor4f( 1, 1, 1, 1 ); }
Example 3
Source File: TunnellerHack.java From Wurst7 with GNU General Public License v3.0 | 6 votes |
private void updateCyanList() { GL11.glNewList(displayLists[0], GL11.GL_COMPILE); GL11.glPushMatrix(); GL11.glTranslated(start.getX(), start.getY(), start.getZ()); GL11.glTranslated(0.5, 0.5, 0.5); GL11.glColor4f(0, 1, 1, 0.5F); GL11.glBegin(GL11.GL_LINES); RenderUtils.drawNode(new Box(-0.25, -0.25, -0.25, 0.25, 0.25, 0.25)); GL11.glEnd(); RenderUtils.drawArrow(Vec3d.of(direction.getVector()).multiply(0.25), Vec3d.of(direction.getVector()).multiply(Math.max(0.5, length))); GL11.glPopMatrix(); GL11.glEndList(); }
Example 4
Source File: RenderUtils.java From Hyperium with GNU Lesser General Public License v3.0 | 5 votes |
public static void drawBorderedRect(float x, float y, float x2, float y2, float l1, int col1, int col2) { drawRect(x, y, x2, y2, col2); float f = (col1 >> 24 & 0xFF) / 255.0F; float f2 = (col1 >> 16 & 0xFF) / 255.0F; float f3 = (col1 >> 8 & 0xFF) / 255.0F; float f4 = (col1 & 0xFF) / 255.0F; GL11.glEnable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glEnable(GL11.GL_LINE_SMOOTH); GL11.glPushMatrix(); GlStateManager.color(f2, f3, f4, f); GL11.glLineWidth(l1); GL11.glBegin(1); GL11.glVertex2d(x, y); GL11.glVertex2d(x, y2); GL11.glVertex2d(x2, y2); GL11.glVertex2d(x2, y); GL11.glVertex2d(x, y); GL11.glVertex2d(x2, y); GL11.glVertex2d(x, y2); GL11.glVertex2d(x2, y2); GL11.glEnd(); GL11.glPopMatrix(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_LINE_SMOOTH); }
Example 5
Source File: GData3.java From ldparteditor with MIT License | 5 votes |
@Override public void drawGL20_RandomColours(Composite3D c3d) { if (!visible) return; if (a < 1f && c3d.isDrawingSolidMaterials() || !c3d.isDrawingSolidMaterials() && a == 1f) return; if (!isTriangle) { drawProtractor_GL20(false, c3d, X1, Y1, Z1, X2, Y2, Z2, X3, Y3, Z3); return; } final float r = MathHelper.randomFloat(ID, 0); final float g = MathHelper.randomFloat(ID, 1); final float b = MathHelper.randomFloat(ID, 2); GL11.glBegin(GL11.GL_TRIANGLES); if (GData.globalNegativeDeterminant) { GL11.glColor4f(r, g, b, a); GL11.glNormal3f(xn, yn, zn); GL11.glVertex3f(x1, y1, z1); GL11.glVertex3f(x3, y3, z3); GL11.glVertex3f(x2, y2, z2); GL11.glNormal3f(-xn, -yn, -zn); GL11.glVertex3f(x1, y1, z1); GL11.glVertex3f(x2, y2, z2); GL11.glVertex3f(x3, y3, z3); } else { GL11.glColor4f(r, g, b, a); GL11.glNormal3f(xn, yn, zn); GL11.glVertex3f(x1, y1, z1); GL11.glVertex3f(x2, y2, z2); GL11.glVertex3f(x3, y3, z3); GL11.glNormal3f(-xn, -yn, -zn); GL11.glVertex3f(x1, y1, z1); GL11.glVertex3f(x3, y3, z3); GL11.glVertex3f(x2, y2, z2); } GL11.glEnd(); }
Example 6
Source File: FeatureButton.java From Wurst7 with GNU General Public License v3.0 | 5 votes |
private void drawOutline(int x1, int x2, int y1, int y2) { float[] acColor = GUI.getAcColor(); GL11.glBegin(GL11.GL_LINE_LOOP); GL11.glColor4f(acColor[0], acColor[1], acColor[2], 0.5F); GL11.glVertex2i(x1, y1); GL11.glVertex2i(x1, y2); GL11.glVertex2i(x2, y2); GL11.glVertex2i(x2, y1); GL11.glEnd(); }
Example 7
Source File: GLUtils.java From ehacks-pro with GNU General Public License v3.0 | 5 votes |
public static void drawBorderedRect(double x, double y, double x2, double y2, float l1, int col1, int col2) { GLUtils.drawRect((float) x, (float) y, (float) x2, (float) y2, col2); float f = (col1 >> 24 & 255) / 255.0f; float f1 = (col1 >> 16 & 255) / 255.0f; float f2 = (col1 >> 8 & 255) / 255.0f; float f3 = (col1 & 255) / 255.0f; GL11.glEnable(3042); GL11.glDisable(3553); GL11.glBlendFunc(770, 771); GL11.glEnable(2848); GL11.glPushMatrix(); GL11.glColor4f(f1, f2, f3, f); GL11.glLineWidth(l1); GL11.glBegin(1); GL11.glVertex2d(x, y); GL11.glVertex2d(x, y2); GL11.glVertex2d(x2, y2); GL11.glVertex2d(x2, y); GL11.glVertex2d(x, y); GL11.glVertex2d(x2, y); GL11.glVertex2d(x, y2); GL11.glVertex2d(x2, y2); GL11.glEnd(); GL11.glPopMatrix(); GL11.glEnable(3553); GL11.glDisable(3042); GL11.glDisable(2848); }
Example 8
Source File: SliderComponent.java From Wurst7 with GNU General Public License v3.0 | 5 votes |
private void drawBackground(int x1, int x2, int x3, int x4, int y1, int y2, int y4, int y5) { float[] bgColor = GUI.getBgColor(); float opacity = GUI.getOpacity(); GL11.glColor4f(bgColor[0], bgColor[1], bgColor[2], opacity); GL11.glBegin(GL11.GL_QUADS); GL11.glVertex2i(x1, y1); GL11.glVertex2i(x1, y4); GL11.glVertex2i(x2, y4); GL11.glVertex2i(x2, y1); GL11.glVertex2i(x1, y5); GL11.glVertex2i(x1, y2); GL11.glVertex2i(x2, y2); GL11.glVertex2i(x2, y5); GL11.glVertex2i(x1, y4); GL11.glVertex2i(x1, y5); GL11.glVertex2i(x3, y5); GL11.glVertex2i(x3, y4); GL11.glVertex2i(x4, y4); GL11.glVertex2i(x4, y5); GL11.glVertex2i(x2, y5); GL11.glVertex2i(x2, y4); GL11.glEnd(); }
Example 9
Source File: FeatureButton.java From Wurst7 with GNU General Public License v3.0 | 5 votes |
private void drawSeparator(int x3, int y1, int y2) { // separator GL11.glBegin(GL11.GL_LINES); GL11.glVertex2i(x3, y1); GL11.glVertex2i(x3, y2); GL11.glEnd(); }
Example 10
Source File: CaveFinderHack.java From Wurst7 with GNU General Public License v3.0 | 5 votes |
@Override public void onRender(float partialTicks) { // GL settings GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glEnable(GL11.GL_LINE_SMOOTH); GL11.glLineWidth(2); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL11.GL_LIGHTING); GL11.glPushMatrix(); RenderUtils.applyRenderOffset(); // generate rainbow color float x = System.currentTimeMillis() % 2000 / 1000F; float alpha = 0.25F + 0.25F * MathHelper.sin(x * (float)Math.PI); GL11.glColor4f(1, 0, 0, alpha); GL11.glBegin(GL11.GL_QUADS); GL11.glCallList(displayList); GL11.glEnd(); GL11.glPopMatrix(); // GL resets GL11.glColor4f(1, 1, 1, 1); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_LINE_SMOOTH); }
Example 11
Source File: GLUtils.java From ehacks-pro with GNU General Public License v3.0 | 4 votes |
public static void drawStrip(int x, int y, float width, double angle, float points, float radius, int color) { int i; float yc; float a2; float xc; GL11.glPushMatrix(); float f1 = (color >> 24 & 255) / 255.0f; float f2 = (color >> 16 & 255) / 255.0f; float f3 = (color >> 8 & 255) / 255.0f; float f4 = (color & 255) / 255.0f; GL11.glTranslatef(x, y, 0.0f); GL11.glColor4f(f2, f3, f4, f1); GL11.glLineWidth(width); GL11.glEnable(3042); GL11.glDisable(2929); GL11.glEnable(2848); GL11.glDisable(3553); GL11.glDisable(3008); GL11.glBlendFunc(770, 771); GL11.glHint(3154, 4354); GL11.glEnable(32925); if (angle > 0.0) { GL11.glBegin(3); i = 0; while (i < angle) { a2 = (float) (i * (angle * 3.141592653589793 / points)); xc = (float) (Math.cos(a2) * radius); yc = (float) (Math.sin(a2) * radius); GL11.glVertex2f(xc, yc); ++i; } GL11.glEnd(); } if (angle < 0.0) { GL11.glBegin(3); i = 0; while (i > angle) { a2 = (float) (i * (angle * 3.141592653589793 / points)); xc = (float) (Math.cos(a2) * (-radius)); yc = (float) (Math.sin(a2) * (-radius)); GL11.glVertex2f(xc, yc); --i; } GL11.glEnd(); } GL11.glDisable(3042); GL11.glEnable(3553); GL11.glDisable(2848); GL11.glEnable(3008); GL11.glEnable(2929); GL11.glDisable(32925); GL11.glDisable(3479); GL11.glPopMatrix(); }
Example 12
Source File: Arrow.java From ldparteditor with MIT License | 4 votes |
public void drawGL20(float x, float y, float z, float zoom) { final float zoom_inv = 1f / zoom; GL11.glPushMatrix(); GL11.glTranslatef(x, y, z); GL11.glMultMatrixf(matrix_buf); GL11.glScalef(zoom_inv, zoom_inv, zoom_inv); GL11.glLineWidth(line_width); GL11.glColor3f(r, g, b); GL11.glBegin(GL11.GL_LINES); GL11.glVertex3f(0f, 0f, 0f); GL11.glVertex3f(0f, line_end, 0f); GL11.glEnd(); GL11.glBegin(GL11.GL_TRIANGLE_FAN); GL11.glVertex3f(0f, length, 0f); GL11.glVertex3f(cone[0], cone_start, cone[1]); GL11.glVertex3f(cone[2], cone_start, cone[3]); GL11.glVertex3f(cone[4], cone_start, cone[5]); GL11.glVertex3f(cone[6], cone_start, cone[7]); GL11.glVertex3f(cone[8], cone_start, cone[9]); GL11.glVertex3f(cone[10], cone_start, cone[11]); GL11.glVertex3f(cone[12], cone_start, cone[13]); GL11.glVertex3f(cone[14], cone_start, cone[15]); GL11.glVertex3f(cone[16], cone_start, cone[17]); GL11.glVertex3f(cone[18], cone_start, cone[19]); GL11.glVertex3f(cone[20], cone_start, cone[21]); GL11.glVertex3f(cone[22], cone_start, cone[23]); GL11.glVertex3f(cone[24], cone_start, cone[25]); GL11.glVertex3f(cone[26], cone_start, cone[27]); GL11.glVertex3f(cone[28], cone_start, cone[29]); GL11.glVertex3f(cone[30], cone_start, cone[31]); GL11.glVertex3f(cone[32], cone_start, cone[33]); GL11.glEnd(); GL11.glBegin(GL11.GL_TRIANGLE_FAN); GL11.glVertex3f(0f, cone_start, 0f); GL11.glVertex3f(cone[32], cone_start, cone[33]); GL11.glVertex3f(cone[30], cone_start, cone[31]); GL11.glVertex3f(cone[28], cone_start, cone[29]); GL11.glVertex3f(cone[26], cone_start, cone[27]); GL11.glVertex3f(cone[24], cone_start, cone[25]); GL11.glVertex3f(cone[22], cone_start, cone[23]); GL11.glVertex3f(cone[20], cone_start, cone[21]); GL11.glVertex3f(cone[18], cone_start, cone[19]); GL11.glVertex3f(cone[16], cone_start, cone[17]); GL11.glVertex3f(cone[14], cone_start, cone[15]); GL11.glVertex3f(cone[12], cone_start, cone[13]); GL11.glVertex3f(cone[10], cone_start, cone[11]); GL11.glVertex3f(cone[8], cone_start, cone[9]); GL11.glVertex3f(cone[6], cone_start, cone[7]); GL11.glVertex3f(cone[4], cone_start, cone[5]); GL11.glVertex3f(cone[2], cone_start, cone[3]); GL11.glVertex3f(cone[0], cone_start, cone[1]); GL11.glEnd(); GL11.glPopMatrix(); }
Example 13
Source File: TunnellerHack.java From ForgeWurst with GNU General Public License v3.0 | 4 votes |
@SubscribeEvent public void onRenderWorldLast(RenderWorldLastEvent event) { // GL settings GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glEnable(GL11.GL_LINE_SMOOTH); GL11.glLineWidth(2); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glPushMatrix(); GL11.glTranslated(-TileEntityRendererDispatcher.staticPlayerX, -TileEntityRendererDispatcher.staticPlayerY, -TileEntityRendererDispatcher.staticPlayerZ); for(int displayList : displayLists) GL11.glCallList(displayList); if(currentBlock != null) { float p = prevProgress + (progress - prevProgress) * event.getPartialTicks(); float red = p * 2F; float green = 2 - red; GL11.glTranslated(currentBlock.getX(), currentBlock.getY(), currentBlock.getZ()); if(p < 1) { GL11.glTranslated(0.5, 0.5, 0.5); GL11.glScaled(p, p, p); GL11.glTranslated(-0.5, -0.5, -0.5); } AxisAlignedBB box2 = new AxisAlignedBB(BlockPos.ORIGIN); GL11.glColor4f(red, green, 0, 0.25F); GL11.glBegin(GL11.GL_QUADS); RenderUtils.drawSolidBox(box2); GL11.glEnd(); GL11.glColor4f(red, green, 0, 0.5F); GL11.glBegin(GL11.GL_LINES); RenderUtils.drawOutlinedBox(box2); GL11.glEnd(); } GL11.glPopMatrix(); // GL resets GL11.glColor4f(1, 1, 1, 1); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_LINE_SMOOTH); }
Example 14
Source File: ClickGui.java From Wurst7 with GNU General Public License v3.0 | 4 votes |
private void renderCloseButton(int x1, int y1, int x2, int y2, boolean hovering) { renderTitleBarButton(x1, y1, x2, y2, hovering); double xc1 = x1 + 2; double xc2 = x1 + 3; double xc3 = x2 - 2; double xc4 = x2 - 3; double xc5 = x1 + 3.5; double xc6 = (x1 + x2) / 2.0; double xc7 = x2 - 3.5; double yc1 = y1 + 3; double yc2 = y1 + 2; double yc3 = y2 - 3; double yc4 = y2 - 2; double yc5 = y1 + 3.5; double yc6 = (y1 + y2) / 2.0; double yc7 = y2 - 3.5; // cross GL11.glColor4f(hovering ? 1 : 0.85F, 0, 0, 1); GL11.glBegin(GL11.GL_QUADS); GL11.glVertex2d(xc1, yc1); GL11.glVertex2d(xc2, yc2); GL11.glVertex2d(xc3, yc3); GL11.glVertex2d(xc4, yc4); GL11.glVertex2d(xc3, yc1); GL11.glVertex2d(xc4, yc2); GL11.glVertex2d(xc6, yc5); GL11.glVertex2d(xc7, yc6); GL11.glVertex2d(xc6, yc7); GL11.glVertex2d(xc5, yc6); GL11.glVertex2d(xc1, yc3); GL11.glVertex2d(xc2, yc4); GL11.glEnd(); // outline GL11.glColor4f(0.0625F, 0.0625F, 0.0625F, 0.5F); GL11.glBegin(GL11.GL_LINE_LOOP); GL11.glVertex2d(xc1, yc1); GL11.glVertex2d(xc2, yc2); GL11.glVertex2d(xc6, yc5); GL11.glVertex2d(xc4, yc2); GL11.glVertex2d(xc3, yc1); GL11.glVertex2d(xc7, yc6); GL11.glVertex2d(xc3, yc3); GL11.glVertex2d(xc4, yc4); GL11.glVertex2d(xc6, yc7); GL11.glVertex2d(xc2, yc4); GL11.glVertex2d(xc1, yc3); GL11.glVertex2d(xc5, yc6); GL11.glEnd(); }
Example 15
Source File: ClickGui.java From Wurst7 with GNU General Public License v3.0 | 4 votes |
public void renderPopupsAndTooltip(MatrixStack matrixStack, int mouseX, int mouseY) { // popups for(Popup popup : popups) { Component owner = popup.getOwner(); Window parent = owner.getParent(); int x1 = parent.getX() + owner.getX(); int y1 = parent.getY() + 13 + parent.getScrollOffset() + owner.getY(); GL11.glPushMatrix(); GL11.glTranslated(x1, y1, 0); int cMouseX = mouseX - x1; int cMouseY = mouseY - y1; popup.render(matrixStack, cMouseX, cMouseY); GL11.glPopMatrix(); } // tooltip if(!tooltip.isEmpty()) { String[] lines = tooltip.split("\n"); TextRenderer fr = MC.textRenderer; int tw = 0; int th = lines.length * fr.fontHeight; for(String line : lines) { int lw = fr.getWidth(line); if(lw > tw) tw = lw; } int sw = MC.currentScreen.width; int sh = MC.currentScreen.height; int xt1 = mouseX + tw + 11 <= sw ? mouseX + 8 : mouseX - tw - 8; int xt2 = xt1 + tw + 3; int yt1 = mouseY + th - 2 <= sh ? mouseY - 4 : mouseY - th - 4; int yt2 = yt1 + th + 2; GL11.glPushMatrix(); GL11.glTranslated(0, 0, 300); // background GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glColor4f(bgColor[0], bgColor[1], bgColor[2], 0.75F); GL11.glBegin(GL11.GL_QUADS); GL11.glVertex2i(xt1, yt1); GL11.glVertex2i(xt1, yt2); GL11.glVertex2i(xt2, yt2); GL11.glVertex2i(xt2, yt1); GL11.glEnd(); // outline GL11.glColor4f(acColor[0], acColor[1], acColor[2], 0.5F); GL11.glBegin(GL11.GL_LINE_LOOP); GL11.glVertex2i(xt1, yt1); GL11.glVertex2i(xt1, yt2); GL11.glVertex2i(xt2, yt2); GL11.glVertex2i(xt2, yt1); GL11.glEnd(); // text GL11.glEnable(GL11.GL_TEXTURE_2D); for(int i = 0; i < lines.length; i++) fr.draw(matrixStack, lines[i], xt1 + 2, yt1 + 2 + i * fr.fontHeight, 0xffffff); GL11.glEnable(GL11.GL_BLEND); GL11.glPopMatrix(); } }
Example 16
Source File: GData3.java From ldparteditor with MIT License | 4 votes |
public void drawProtractor_GL20(boolean selected, Composite3D c3d, BigDecimal x1c, BigDecimal y1c, BigDecimal z1c, BigDecimal x2c, BigDecimal y2c, BigDecimal z2c, BigDecimal x3c, BigDecimal y3c, BigDecimal z3c) { final java.text.DecimalFormat NUMBER_FORMAT2F = new java.text.DecimalFormat(View.NUMBER_FORMAT2F, new DecimalFormatSymbols(MyLanguage.LOCALE)); final OpenGLRenderer20 renderer = (OpenGLRenderer20) c3d.getRenderer(); final float zoom = 1f / c3d.getZoom(); GL11.glDisable(GL11.GL_LIGHTING); GL11.glLineWidth(View.lineWidthGL[0]); if (selected) { GL11.glColor4f(View.vertex_selected_Colour_r[0], View.vertex_selected_Colour_g[0], View.vertex_selected_Colour_b[0], 1f); GL11.glBegin(GL11.GL_LINES); GL11.glVertex3f(x1, y1, z1); GL11.glVertex3f(x2, y2, z2); GL11.glEnd(); } else { final float s = ((r + g + b) / 3 + .5f) % 1f; GL11.glColor4f(s, s, s, 1f); GL11.glBegin(GL11.GL_LINES); GL11.glVertex3f(x1, y1, z1); GL11.glVertex3f(x2, y2, z2); GL11.glEnd(); } GL11.glColor4f(r, g, b, 1f); GL11.glBegin(GL11.GL_LINES); GL11.glVertex3f(x1, y1, z1); GL11.glVertex3f(x3, y3, z3); GL11.glEnd(); final Vector4f textOrigin = new Vector4f(x1, y1, z1, 1f); Matrix4f.transform(c3d.getRotation(), textOrigin, textOrigin); Vector3d va = new Vector3d(x1c, y1c, z1c); Vector3d vb = new Vector3d(x2c, y2c, z2c); Vector3d vc = new Vector3d(x3c, y3c, z3c); vb = Vector3d.sub(va, vb); vc = Vector3d.sub(va, vc); double angle = Vector3d.angle(vb, vc); BigDecimal ang = new BigDecimal(angle); String angle_s = NUMBER_FORMAT2F.format(ang) + "°"; //$NON-NLS-1$ float sx1 = x1 + (x2 - x1) * .2f; float sy1 = y1 + (y2 - y1) * .2f; float sz1 = z1 + (z2 - z1) * .2f; float sx2 = x1 + (x3 - x1) * .2f; float sy2 = y1 + (y3 - y1) * .2f; float sz2 = z1 + (z3 - z1) * .2f; float sx1t = x1 + (x2 - x1) * .25f; float sy1t = y1 + (y2 - y1) * .25f; float sz1t = z1 + (z2 - z1) * .25f; float sx2t = x1 + (x3 - x1) * .25f; float sy2t = y1 + (y3 - y1) * .25f; float sz2t = z1 + (z3 - z1) * .25f; float sx1tt = x1 + (x2 - x1) * .24f; float sy1tt = y1 + (y2 - y1) * .24f; float sz1tt = z1 + (z2 - z1) * .24f; float sx2tt = x1 + (x3 - x1) * .24f; float sy2tt = y1 + (y3 - y1) * .24f; float sz2tt = z1 + (z3 - z1) * .24f; float sx3 = sx1t * .5f + sx2t * .5f; float sy3 = sy1t * .5f + sy2t * .5f; float sz3 = sz1t * .5f + sz2t * .5f; float sx3r = sx1tt * .7f + sx2tt * .3f; float sy3r = sy1tt * .7f + sy2tt * .3f; float sz3r = sz1tt * .7f + sz2tt * .3f; float sx3l = sx1tt * .3f + sx2tt * .7f; float sy3l = sy1tt * .3f + sy2tt * .7f; float sz3l = sz1tt * .3f + sz2tt * .7f; GL11.glBegin(GL11.GL_LINES); GL11.glVertex3f(sx1, sy1, sz1); GL11.glVertex3f(sx3r, sy3r, sz3r); GL11.glVertex3f(sx3r, sy3r, sz3r); GL11.glVertex3f(sx3, sy3, sz3); GL11.glVertex3f(sx3, sy3, sz3); GL11.glVertex3f(sx3l, sy3l, sz3l); GL11.glVertex3f(sx3l, sy3l, sz3l); GL11.glVertex3f(sx2, sy2, sz2); GL11.glEnd(); GL11.glPushMatrix(); GL11.glMultMatrixf(renderer.getRotationInverse()); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glDisable(GL11.GL_DEPTH_TEST); PGData3.beginDrawText(); GL11.glColor4f(r, g, b, 1f); drawNumber(angle_s, textOrigin.x, textOrigin.y, textOrigin.z, zoom); PGData3.endDrawText(); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glPopMatrix(); GL11.glEnable(GL11.GL_LIGHTING); }
Example 17
Source File: ArrowBlunt.java From ldparteditor with MIT License | 4 votes |
public void draw(float x, float y, float z, float zoom) { final float zoom_inv = 1f / zoom; GL11.glPushMatrix(); GL11.glTranslatef(x, y, z); GL11.glMultMatrixf(matrix); GL11.glScalef(zoom_inv, zoom_inv, zoom_inv); GL11.glLineWidth(line_width); GL11.glColor3f(r, g, b); GL11.glBegin(GL11.GL_LINES); GL11.glVertex3f(0f, 0f, 0f); GL11.glVertex3f(0f, line_end, 0f); GL11.glEnd(); GL11.glBegin(GL11.GL_QUADS); GL11.glVertex3f(cube_x[3], cube_y[3], cube_z[3]); GL11.glVertex3f(cube_x[2], cube_y[2], cube_z[2]); GL11.glVertex3f(cube_x[1], cube_y[1], cube_z[1]); GL11.glVertex3f(cube_x[0], cube_y[0], cube_z[0]); GL11.glVertex3f(cube_x[4], cube_y[4], cube_z[4]); GL11.glVertex3f(cube_x[5], cube_y[5], cube_z[5]); GL11.glVertex3f(cube_x[6], cube_y[6], cube_z[6]); GL11.glVertex3f(cube_x[7], cube_y[7], cube_z[7]); GL11.glEnd(); GL11.glBegin(GL11.GL_QUAD_STRIP); GL11.glVertex3f(cube_x[0], cube_y[0], cube_z[0]); GL11.glVertex3f(cube_x[4], cube_y[4], cube_z[4]); GL11.glVertex3f(cube_x[3], cube_y[3], cube_z[3]); GL11.glVertex3f(cube_x[7], cube_y[7], cube_z[7]); GL11.glVertex3f(cube_x[2], cube_y[2], cube_z[2]); GL11.glVertex3f(cube_x[6], cube_y[6], cube_z[6]); GL11.glVertex3f(cube_x[1], cube_y[1], cube_z[1]); GL11.glVertex3f(cube_x[5], cube_y[5], cube_z[5]); GL11.glVertex3f(cube_x[0], cube_y[0], cube_z[0]); GL11.glVertex3f(cube_x[4], cube_y[4], cube_z[4]); GL11.glEnd(); GL11.glPopMatrix(); }
Example 18
Source File: Graphics.java From AnyaBasic with MIT License | 4 votes |
public void drawEllipseFilled( int x, int y, int a, int b, int degrees, float red, float green, float blue, float alpha ) { // these constants decide the quality of the ellipse final float pi = (float) Math.PI; final float twopi = 2 * pi; // two pi (radians in a circle) final int face_length = 8; // approx. face length in pixels final int max_faces = 256; // maximum number of faces in ellipse final int min_faces = 16; // minimum number of faces in ellipse // approx. ellipse circumference (hudson's method) float h = ( a-b*a-b ) / (float)( a+b*a+b ); float circumference = 0.25f * pi * (a+b) * (3* (1+h*0.25f)+1 / (1-h*0.25f)); // number of faces in ellipse int num_faces = (int) (circumference/(float)face_length); // clamp number of faces if( num_faces > max_faces ) num_faces = max_faces; if( num_faces < min_faces ) num_faces = min_faces; // keep number of faces divisible by 4 num_faces -= (num_faces & 3); // precalc cosine theta float angle = degrees * pi /180.0f; float s = (float) Math.sin(twopi/(float)num_faces); float c = (float) Math.cos(twopi/(float)num_faces); float xx = 1; float yy = 0; float xt; float ax = (float) Math.cos(angle); float ay = (float) Math.sin(angle); // draw ellipse GL11.glDisable( GL11.GL_TEXTURE_2D ); GL11.glColor4f( red, green, blue, alpha ) ; int i; GL11.glBegin( GL11.GL_TRIANGLE_FAN ); for( i = 0; i < num_faces; i++ ) { xt = xx; xx = c * xx - s * yy; yy = s * xt + c * yy; GL11.glVertex2f( x+a*xx*ax-b*yy*ay, y+a*xx*ay+b*yy*ax ); } GL11.glVertex2f( x+a*ax, y+a*ay ); GL11.glEnd(); GL11.glEnable( GL11.GL_TEXTURE_2D ); GL11.glColor4f( 1, 1, 1, 1 ); }
Example 19
Source File: BlurPane.java From LWJGUI with MIT License | 4 votes |
@Override public void render(Context context, int x, int y, int w, int h) { if ( !isVisible() ) return; if ( this.quad == null || quadDirty ) { if ( this.quad != null ) { this.quad.cleanup(); } quad = new TexturedQuad(0, 0, w, h, source.getTexId()); } GL11.glViewport(x, y, w, h); this.quadDirty = false; quadShader.bind(); quadShader.projectOrtho(0, h, w, -h); // bind stuff GL13.glActiveTexture(GL13.GL_TEXTURE0); GL11.glBindTexture(GL11.GL_TEXTURE_2D, source.getTexId()); if ( internalBackground instanceof BackgroundSolid ) { BackgroundSolid bg = (BackgroundSolid)internalBackground; GL20.glUniform4f(GL20.glGetUniformLocation(quadShader.getProgram(), "uColor"), bg.getColor().getRed()/255f-0.5f, bg.getColor().getGreen()/255f-0.5f, bg.getColor().getBlue()/255f-0.5f, bg.getColor().getAlpha()/255f); } GL20.glUniform1f(GL20.glGetUniformLocation(quadShader.getProgram(), "uBlurSize"), blurRadius); GL20.glUniform2f(GL20.glGetUniformLocation(quadShader.getProgram(), "uTexelSize"), 1.0f/(float)w, 1.0f/(float)h); GL20.glUniform4f(GL20.glGetUniformLocation(quadShader.getProgram(), "uCornerRadii"), (float)Math.max(BlurPane.this.getBorderRadii()[0], 0.1), (float)Math.max(BlurPane.this.getBorderRadii()[1], 0.1), (float)Math.max(BlurPane.this.getBorderRadii()[2], 0.1), (float)Math.max(BlurPane.this.getBorderRadii()[3], 0.1)); // Draw quad if ( context.isCoreOpenGL() ) { if ( quad != null ) { quad.render(); } } else { GL13.glActiveTexture(GL13.GL_TEXTURE0); GL11.glBindTexture(GL11.GL_TEXTURE_2D, source.getTexId()); GL11.glBegin(GL11.GL_QUADS); GL11.glColor3f(1.0f, 1.0f, 1.0f); GL11.glTexCoord2f(0, 0); GL11.glVertex2f(0, 0); GL11.glColor3f(1.0f, 1.0f, 1.0f); GL11.glTexCoord2f(1, 0); GL11.glVertex2f(w, 0); GL11.glColor3f(1.0f, 1.0f, 1.0f); GL11.glTexCoord2f(1, 1); GL11.glVertex2f(w, h); GL11.glColor3f(1.0f, 1.0f, 1.0f); GL11.glTexCoord2f(0, 1); GL11.glVertex2f(0, h); GL11.glEnd(); } }
Example 20
Source File: BlockListEditButton.java From Wurst7 with GNU General Public License v3.0 | 4 votes |
@Override public void render(MatrixStack matrixStack, int mouseX, int mouseY, float partialTicks) { ClickGui gui = WurstClient.INSTANCE.getGui(); float[] bgColor = gui.getBgColor(); float[] acColor = gui.getAcColor(); float opacity = gui.getOpacity(); int x1 = getX(); int x2 = x1 + getWidth(); int x3 = x2 - buttonWidth - 4; int y1 = getY(); int y2 = y1 + getHeight(); int scroll = getParent().isScrollingEnabled() ? getParent().getScrollOffset() : 0; boolean hovering = mouseX >= x1 && mouseY >= y1 && mouseX < x2 && mouseY < y2 && mouseY >= -scroll && mouseY < getParent().getHeight() - 13 - scroll; boolean hText = hovering && mouseX < x3; boolean hBox = hovering && mouseX >= x3; // tooltip if(hText) gui.setTooltip(setting.getDescription()); // background GL11.glColor4f(bgColor[0], bgColor[1], bgColor[2], opacity); GL11.glBegin(GL11.GL_QUADS); GL11.glVertex2i(x1, y1); GL11.glVertex2i(x1, y2); GL11.glVertex2i(x3, y2); GL11.glVertex2i(x3, y1); GL11.glEnd(); // box GL11.glColor4f(bgColor[0], bgColor[1], bgColor[2], hBox ? opacity * 1.5F : opacity); GL11.glBegin(GL11.GL_QUADS); GL11.glVertex2i(x3, y1); GL11.glVertex2i(x3, y2); GL11.glVertex2i(x2, y2); GL11.glVertex2i(x2, y1); GL11.glEnd(); GL11.glColor4f(acColor[0], acColor[1], acColor[2], 0.5F); GL11.glBegin(GL11.GL_LINE_LOOP); GL11.glVertex2i(x3, y1); GL11.glVertex2i(x3, y2); GL11.glVertex2i(x2, y2); GL11.glVertex2i(x2, y1); GL11.glEnd(); // setting name GL11.glColor4f(1, 1, 1, 1); GL11.glEnable(GL11.GL_TEXTURE_2D); TextRenderer fr = WurstClient.MC.textRenderer; String text = setting.getName() + ": " + setting.getBlockNames().size(); fr.draw(matrixStack, text, x1, y1 + 2, 0xf0f0f0); fr.draw(matrixStack, "Edit...", x3 + 2, y1 + 2, 0xf0f0f0); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_BLEND); }