Java Code Examples for com.jme3.animation.AnimControl#getNumChannels()
The following examples show how to use
com.jme3.animation.AnimControl#getNumChannels() .
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Example 1
Source File: StopAnimationAction.java From jmonkeybuilder with Apache License 2.0 | 6 votes |
@Override @FxThread protected void process() { super.process(); final AnimationTreeNode modelNode = (AnimationTreeNode) getNode(); if (modelNode.getChannel() < 0) return; final AnimControl control = modelNode.getControl(); if (control == null || control.getNumChannels() <= 0) return; final AnimChannel channel = control.getChannel(modelNode.getChannel()); channel.setLoopMode(LoopMode.DontLoop); EXECUTOR_MANAGER.addJmeTask(control::clearChannels); final NodeTree<ModelChangeConsumer> nodeTree = getNodeTree(); nodeTree.update(modelNode); }
Example 2
Source File: PauseAnimationAction.java From jmonkeybuilder with Apache License 2.0 | 6 votes |
@Override @FxThread protected void process() { super.process(); final AnimationTreeNode modelNode = (AnimationTreeNode) getNode(); if (modelNode.getChannel() < 0) return; final AnimControl control = modelNode.getControl(); if (control == null || control.getNumChannels() <= 0) return; final AnimChannel channel = control.getChannel(modelNode.getChannel()); channel.setSpeed(0); modelNode.setSpeed(0); final NodeTree<ModelChangeConsumer> nodeTree = getNodeTree(); nodeTree.update(modelNode); }
Example 3
Source File: AnimationTreeNode.java From jmonkeybuilder with Apache License 2.0 | 5 votes |
@Override @FxThread public void fillContextMenu(@NotNull final NodeTree<?> nodeTree, @NotNull final ObservableList<MenuItem> items) { final Animation animation = getElement(); final AnimationControlTreeNode controlModelNode = notNull(getControlModelNode()); final AnimControl control = controlModelNode.getElement(); final int frameCount = AnimationUtils.getFrameCount(animation); if (getChannel() < 0 && control.getNumChannels() < 1) { items.add(new PlayAnimationAction(nodeTree, this)); items.add(new RemoveAnimationAction(nodeTree, this)); items.add(new RenameNodeAction(nodeTree, this)); } else if (getChannel() >= 0 && control.getChannel(getChannel()).getSpeed() < 0.0001F) { items.add(new PlayAnimationAction(nodeTree, this)); items.add(new StopAnimationAction(nodeTree, this)); } else if (getChannel() >= 0) { items.add(new PauseAnimationAction(nodeTree, this)); items.add(new StopAnimationAction(nodeTree, this)); } if (getChannel() < 0 && frameCount > 0) { items.add(new ManualExtractSubAnimationAction(nodeTree, this)); } super.fillContextMenu(nodeTree, items); }