Java Code Examples for com.jme3.material.RenderState#BlendMode
The following examples show how to use
com.jme3.material.RenderState#BlendMode .
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Example 1
Source File: JmeBatchRenderBackend.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
private RenderState.BlendMode convertBlend(final BlendMode blendMode) { if (blendMode == null) { return RenderState.BlendMode.Off; } else { switch (blendMode) { case BLEND: return RenderState.BlendMode.Alpha; case MULIPLY: return RenderState.BlendMode.Alpha; default: throw new UnsupportedOperationException(); } } }
Example 2
Source File: RenderDeviceJme.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
private RenderState.BlendMode convertBlend(BlendMode blendMode) { if (blendMode == null) { return RenderState.BlendMode.Off; } else switch (blendMode) { case BLEND: return RenderState.BlendMode.Alpha; case MULIPLY: return RenderState.BlendMode.Alpha; default: throw new UnsupportedOperationException(); } }
Example 3
Source File: GLRenderer.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
private void changeBlendMode(RenderState.BlendMode blendMode) { if (blendMode != context.blendMode) { if (blendMode == RenderState.BlendMode.Off) { gl.glDisable(GL.GL_BLEND); } else if (context.blendMode == RenderState.BlendMode.Off) { gl.glEnable(GL.GL_BLEND); } context.blendMode = blendMode; } }
Example 4
Source File: RenderDeviceJme.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
private RenderState.BlendMode convertBlend(){ if (blendMode == null) return RenderState.BlendMode.Off; else if (blendMode == BlendMode.BLEND) return RenderState.BlendMode.Alpha; else if (blendMode == BlendMode.MULIPLY) return RenderState.BlendMode.Modulate; else throw new UnsupportedOperationException(); }