Java Code Examples for com.jme3.math.Quaternion#fromAngles()
The following examples show how to use
com.jme3.math.Quaternion#fromAngles() .
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Example 1
Source File: TestOgreComplexAnim.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Override public void simpleUpdate(float tpf) { Joint j = skinningControl.getArmature().getJoint("spinehigh"); Joint j2 = skinningControl.getArmature().getJoint("uparm.left"); angle += tpf * rate; if (angle > FastMath.HALF_PI / 2f) { angle = FastMath.HALF_PI / 2f; rate = -1; } else if (angle < -FastMath.HALF_PI / 2f) { angle = -FastMath.HALF_PI / 2f; rate = 1; } Quaternion q = new Quaternion(); q.fromAngles(0, angle, 0); j.setLocalRotation(j.getInitialTransform().getRotation().mult(q)); j2.setLocalScale(j.getInitialTransform().getScale().mult(new Vector3f(1 + angle, 1 + angle, 1 + angle))); }
Example 2
Source File: PMDPhysicsWorld.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
void convPMDEuler(Matrix3f out, float x, float y, float z) { // Matrix3f m = new Matrix3f(); // m.loadIdentity(); // // out.fromAngleAxis(y, new Vector3f(0, 1, 0)); // m.fromAngleAxis(z, new Vector3f(0, 0, 1)); // out.multLocal(m); // m.loadIdentity(); // m.fromAngleAxis(x, new Vector3f(1, 0, 0)); // out.multLocal(m); Quaternion qx = new Quaternion(); Quaternion qy = new Quaternion(); Quaternion qz = new Quaternion(); qx.fromAngles(x, 0, 0); qy.fromAngles(0, y, 0); qz.fromAngles(0, 0, z); qy.multLocal(qz); qy.multLocal(qx); qy.toRotationMatrix(out); }
Example 3
Source File: TestOgreComplexAnim.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
@Override public void simpleUpdate(float tpf){ Bone b = control.getSkeleton().getBone("spinehigh"); Bone b2 = control.getSkeleton().getBone("uparm.left"); angle += tpf * rate; if (angle > FastMath.HALF_PI / 2f){ angle = FastMath.HALF_PI / 2f; rate = -1; }else if (angle < -FastMath.HALF_PI / 2f){ angle = -FastMath.HALF_PI / 2f; rate = 1; } Quaternion q = new Quaternion(); q.fromAngles(0, angle, 0); b.setUserControl(true); b.setUserTransforms(Vector3f.ZERO, q, Vector3f.UNIT_XYZ); b2.setUserControl(true); b2.setUserTransforms(Vector3f.ZERO, Quaternion.IDENTITY, new Vector3f(1+angle,1+ angle, 1+angle)); }
Example 4
Source File: TestRenderToMemory.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void simpleUpdate(float tpf){ Quaternion q = new Quaternion(); angle += tpf; angle %= FastMath.TWO_PI; q.fromAngles(angle, 0, angle); offBox.setLocalRotation(q); offBox.updateLogicalState(tpf); offBox.updateGeometricState(); }
Example 5
Source File: TestRenderToTexture.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void simpleUpdate(float tpf){ Quaternion q = new Quaternion(); if (offView.isEnabled()) { angle += tpf; angle %= FastMath.TWO_PI; q.fromAngles(angle, 0, angle); offBox.setLocalRotation(q); offBox.updateLogicalState(tpf); offBox.updateGeometricState(); } }
Example 6
Source File: TestRenderToCubemap.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void simpleUpdate(float tpf){ Quaternion q = new Quaternion(); angle += tpf; angle %= FastMath.TWO_PI; q.fromAngles(angle, 0, angle); offBox.setLocalRotation(q); offBox.updateLogicalState(tpf); offBox.updateGeometricState(); }
Example 7
Source File: FbxAnimCurveNode.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * Converts the euler angles from {@link #getVector3Value(long)} to * a quaternion rotation. * @param time Time at which to get the euler angles. * @return The rotation at time */ public Quaternion getQuaternionValue(long time) { Vector3f eulerAngles = getVector3Value(time); System.out.println("\tT: " + time + ". Rotation: " + eulerAngles.x + ", " + eulerAngles.y + ", " + eulerAngles.z); Quaternion q = new Quaternion(); q.fromAngles(eulerAngles.x * FastMath.DEG_TO_RAD, eulerAngles.y * FastMath.DEG_TO_RAD, eulerAngles.z * FastMath.DEG_TO_RAD); return q; }
Example 8
Source File: PMDPhysicsWorld.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
void _convPMDEuler(Matrix3f out, float x, float y, float z) { Quaternion qx = new Quaternion(); Quaternion qy = new Quaternion(); Quaternion qz = new Quaternion(); qx.fromAngles(x, 0, 0); qy.fromAngles(0, y, 0); qz.fromAngles(0, 0, z); qz.multLocal(qy); qz.multLocal(qx); qz.toRotationMatrix(out); }
Example 9
Source File: TestRenderToMemory.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void simpleUpdate(float tpf){ Quaternion q = new Quaternion(); angle += tpf; angle %= FastMath.TWO_PI; q.fromAngles(angle, 0, angle); offBox.setLocalRotation(q); offBox.updateLogicalState(tpf); offBox.updateGeometricState(); }
Example 10
Source File: TestRenderToTexture.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void simpleUpdate(float tpf){ Quaternion q = new Quaternion(); if (offView.isEnabled()) { angle += tpf; angle %= FastMath.TWO_PI; q.fromAngles(angle, 0, angle); offBox.setLocalRotation(q); offBox.updateLogicalState(tpf); offBox.updateGeometricState(); } }