Java Code Examples for com.jme3.scene.VertexBuffer#getBufferType()
The following examples show how to use
com.jme3.scene.VertexBuffer#getBufferType() .
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Example 1
Source File: ModelConverter.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public static void optimize(Mesh mesh, boolean toFixed){ // update any data that need updating mesh.updateBound(); mesh.updateCounts(); // set all buffers into STATIC_DRAW mode mesh.setStatic(); if (mesh.getBuffer(Type.Index) != null){ // compress index buffer from UShort to UByte (if possible) FloatToFixed.compressIndexBuffer(mesh); // generate triangle strips stitched with degenerate tris generateStrips(mesh, false, false, 16, 0); } IntMap<VertexBuffer> bufs = mesh.getBuffers(); for (Entry<VertexBuffer> entry : bufs){ VertexBuffer vb = entry.getValue(); if (vb == null || vb.getBufferType() == Type.Index) continue; if (vb.getFormat() == Format.Float){ if (vb.getBufferType() == Type.Color){ // convert the color buffer to UByte vb = FloatToFixed.convertToUByte(vb); vb.setNormalized(true); }else if (toFixed){ // convert normals, positions, and texcoords // to fixed-point (16.16) vb = FloatToFixed.convertToFixed(vb); // vb = FloatToFixed.convertToFloat(vb); } mesh.clearBuffer(vb.getBufferType()); mesh.setBuffer(vb); } } mesh.setInterleaved(); }
Example 2
Source File: JoglRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public void updateBufferData(VertexBuffer vb) { GL gl = GLContext.getCurrentGL(); int bufId = vb.getId(); if (bufId == -1) { // create buffer gl.glGenBuffers(1, intBuf1); bufId = intBuf1.get(0); vb.setId(bufId); objManager.registerForCleanup(vb); } int target; if (vb.getBufferType() == VertexBuffer.Type.Index) { target = GL.GL_ELEMENT_ARRAY_BUFFER; if (context.boundElementArrayVBO != bufId) { gl.glBindBuffer(target, bufId); context.boundElementArrayVBO = bufId; } } else { target = GL.GL_ARRAY_BUFFER; if (context.boundArrayVBO != bufId) { gl.glBindBuffer(target, bufId); context.boundArrayVBO = bufId; } } int usage = convertUsage(vb.getUsage()); Buffer data = vb.getData(); data.rewind(); gl.glBufferData(target, data.capacity() * vb.getFormat().getComponentSize(), data, usage); vb.clearUpdateNeeded(); }
Example 3
Source File: FloatToFixed.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public static VertexBuffer convertToFloat(VertexBuffer vb){ if (vb.getFormat() == Format.Float) return vb; IntBuffer ib = (IntBuffer) vb.getData(); FloatBuffer fb = BufferUtils.createFloatBuffer(ib.capacity()); convertToFloat(ib, fb); VertexBuffer newVb = new VertexBuffer(vb.getBufferType()); newVb.setupData(vb.getUsage(), vb.getNumComponents(), Format.Float, fb); return newVb; }
Example 4
Source File: LwjglRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public void updateVertexArray(Mesh mesh) { int id = mesh.getId(); if (id == -1) { IntBuffer temp = intBuf1; ARBVertexArrayObject.glGenVertexArrays(temp); id = temp.get(0); mesh.setId(id); } if (context.boundVertexArray != id) { ARBVertexArrayObject.glBindVertexArray(id); context.boundVertexArray = id; } VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData); if (interleavedData != null && interleavedData.isUpdateNeeded()) { updateBufferData(interleavedData); } IntMap<VertexBuffer> buffers = mesh.getBuffers(); for (Entry<VertexBuffer> entry : buffers) { VertexBuffer vb = entry.getValue(); if (vb.getBufferType() == Type.InterleavedData || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers || vb.getBufferType() == Type.Index) { continue; } if (vb.getStride() == 0) { // not interleaved setVertexAttrib(vb); } else { // interleaved setVertexAttrib(vb, interleavedData); } } }
Example 5
Source File: JoglRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
private void renderMeshVBO(Mesh mesh, int lod, int count) { VertexBuffer indices = null; VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData); if (interleavedData != null && interleavedData.isUpdateNeeded()) { updateBufferData(interleavedData); } IntMap<VertexBuffer> buffers = mesh.getBuffers(); if (mesh.getNumLodLevels() > 0) { indices = mesh.getLodLevel(lod); } else { indices = buffers.get(Type.Index.ordinal()); } for (Entry<VertexBuffer> entry : buffers) { VertexBuffer vb = entry.getValue(); if (vb.getBufferType() == Type.InterleavedData || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers || vb.getBufferType() == Type.Index) { continue; } if (vb.getStride() == 0) { // not interleaved setVertexAttribVBO(vb, null); } else { // interleaved setVertexAttribVBO(vb, interleavedData); } } if (indices != null) { drawTriangleListVBO(indices, mesh, count); } else { gl.glDrawArrays(convertElementMode(mesh.getMode()), 0, mesh.getVertexCount()); } clearVertexAttribs(); clearTextureUnits(); }
Example 6
Source File: FloatToFixed.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public static VertexBuffer convertToUByte(VertexBuffer vb){ FloatBuffer fb = (FloatBuffer) vb.getData(); ByteBuffer bb = BufferUtils.createByteBuffer(fb.capacity()); convertToUByte(fb, bb); VertexBuffer newVb = new VertexBuffer(vb.getBufferType()); newVb.setupData(vb.getUsage(), vb.getNumComponents(), Format.UnsignedByte, bb); newVb.setNormalized(true); return newVb; }
Example 7
Source File: FloatToFixed.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public static VertexBuffer convertToFixed(VertexBuffer vb){ if (vb.getFormat() == Format.Int) return vb; FloatBuffer fb = (FloatBuffer) vb.getData(); IntBuffer ib = BufferUtils.createIntBuffer(fb.capacity()); convertToFixed(fb, ib); VertexBuffer newVb = new VertexBuffer(vb.getBufferType()); newVb.setupData(vb.getUsage(), vb.getNumComponents(), Format.Int, ib); return newVb; }
Example 8
Source File: GLRenderer.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
public void updateVertexArray(Mesh mesh, VertexBuffer instanceData) { int id = mesh.getId(); if (id == -1) { IntBuffer temp = intBuf1; gl3.glGenVertexArrays(temp); id = temp.get(0); mesh.setId(id); } if (context.boundVertexArray != id) { gl3.glBindVertexArray(id); context.boundVertexArray = id; } VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData); if (interleavedData != null && interleavedData.isUpdateNeeded()) { updateBufferData(interleavedData); } if (instanceData != null) { setVertexAttrib(instanceData, null); } for (VertexBuffer vb : mesh.getBufferList().getArray()) { if (vb.getBufferType() == Type.InterleavedData || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers || vb.getBufferType() == Type.Index) { continue; } if (vb.getStride() == 0) { // not interleaved setVertexAttrib(vb); } else { // interleaved setVertexAttrib(vb, interleavedData); } } }
Example 9
Source File: GdxRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
/** * setVertexAttrib_Array uses Vertex Array * @param vb * @param idb */ public void setVertexAttrib_Array(VertexBuffer vb, VertexBuffer idb) { if (verboseLogging) { logger.log(Level.INFO, "setVertexAttrib_Array({0}, {1})", new Object[]{vb, idb}); } if (vb.getBufferType() == Type.Index) { throw new IllegalArgumentException("Index buffers not allowed to be set to vertex attrib"); } // Get shader int programId = context.boundShaderProgram; if (programId > 0) { VertexBuffer[] attribs = context.boundAttribs; Attribute attrib = boundShader.getAttribute(vb.getBufferType()); int loc = attrib.getLocation(); if (loc == -1) { //throw new IllegalArgumentException("Location is invalid for attrib: [" + vb.getBufferType().name() + "]"); if (verboseLogging) { logger.log(Level.WARNING, "attribute is invalid in shader: [{0}]", vb.getBufferType().name()); } return; } else if (loc == -2) { String attributeName = "in" + vb.getBufferType().name(); if (verboseLogging) { logger.log(Level.INFO, "GLES20.glGetAttribLocation({0}, {1})", new Object[]{programId, attributeName}); } loc = Gdx.gl20.glGetAttribLocation(programId, attributeName); if (loc < 0) { attrib.setLocation(-1); if (verboseLogging) { logger.log(Level.WARNING, "attribute is invalid in shader: [{0}]", vb.getBufferType().name()); } return; // not available in shader. } else { attrib.setLocation(loc); } } // if (loc == -2) if ((attribs[loc] != vb) || vb.isUpdateNeeded()) { System.err.println("isUpdateNeeded "+vb.isUpdateNeeded()); vb.clearUpdateNeeded(); // NOTE: Use data from interleaved buffer if specified VertexBuffer avb = idb != null ? idb : vb; avb.getData().clear(); avb.getData().position(vb.getOffset()); if (verboseLogging) { logger.log(Level.INFO, "GLES20.glVertexAttribPointer(" + "location={0}, " + "numComponents={1}, " + "format={2}, " + "isNormalized={3}, " + "stride={4}, " + "data.capacity={5})", new Object[]{loc, vb.getNumComponents(), vb.getFormat(), vb.isNormalized(), vb.getStride(), avb.getData().capacity()}); } // Upload attribute data Gdx.gl20.glVertexAttribPointer(loc, vb.getNumComponents(), convertFormat(vb.getFormat()), vb.isNormalized(), vb.getStride(), convBuffer(avb.getData())); checkGLError(); Gdx.gl20.glEnableVertexAttribArray(loc); attribs[loc] = vb; } // if (attribs[loc] != vb) } else { throw new IllegalStateException("Cannot render mesh without shader bound"); } }
Example 10
Source File: JoglRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
private void setVertexAttribVBO(VertexBuffer vb, VertexBuffer idb) { int arrayType = convertArrayType(vb.getBufferType()); if (arrayType == -1) { return; // unsupported } if (vb.isUpdateNeeded() && idb == null) { updateBufferData(vb); } int bufId = idb != null ? idb.getId() : vb.getId(); if (context.boundArrayVBO != bufId) { gl.glBindBuffer(gl.GL_ARRAY_BUFFER, bufId); context.boundArrayVBO = bufId; } gl.glEnableClientState(arrayType); context.boundAttribs[vb.getBufferType().ordinal()] = vb; if (vb.getBufferType() == Type.Normal) { // normalize if requested if (vb.isNormalized() && !context.normalizeEnabled) { gl.glEnable(gl.GL_NORMALIZE); context.normalizeEnabled = true; } else if (!vb.isNormalized() && context.normalizeEnabled) { gl.glDisable(gl.GL_NORMALIZE); context.normalizeEnabled = false; } } int comps = vb.getNumComponents(); int type = convertVertexFormat(vb.getFormat()); switch (vb.getBufferType()) { case Position: gl.glVertexPointer(comps, type, vb.getStride(), vb.getOffset()); break; case Normal: gl.glNormalPointer(type, vb.getStride(), vb.getOffset()); break; case Color: gl.glColorPointer(comps, type, vb.getStride(), vb.getOffset()); break; case TexCoord: gl.glTexCoordPointer(comps, type, vb.getStride(), vb.getOffset()); break; } }
Example 11
Source File: JoglRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public void setVertexAttrib(VertexBuffer vb, VertexBuffer idb) { int arrayType = convertArrayType(vb.getBufferType()); if (arrayType == -1) { return; // unsupported } gl.glEnableClientState(arrayType); context.boundAttribs[vb.getBufferType().ordinal()] = vb; if (vb.getBufferType() == Type.Normal) { // normalize if requested if (vb.isNormalized() && !context.normalizeEnabled) { gl.glEnable(gl.GL_NORMALIZE); context.normalizeEnabled = true; } else if (!vb.isNormalized() && context.normalizeEnabled) { gl.glDisable(gl.GL_NORMALIZE); context.normalizeEnabled = false; } } // NOTE: Use data from interleaved buffer if specified Buffer data = idb != null ? idb.getData() : vb.getData(); int comps = vb.getNumComponents(); int type = convertVertexFormat(vb.getFormat()); data.clear(); data.position(vb.getOffset()); switch (vb.getBufferType()) { case Position: gl.glVertexPointer(comps, type, vb.getStride(), data); break; case Normal: gl.glNormalPointer(type, vb.getStride(), data); break; case Color: gl.glColorPointer(comps, type, vb.getStride(), data); break; case TexCoord: gl.glTexCoordPointer(comps, type, vb.getStride(), data); break; } }
Example 12
Source File: GLRenderer.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void updateBufferData(VertexBuffer vb) { int bufId = vb.getId(); boolean created = false; if (bufId == -1) { // create buffer gl.glGenBuffers(intBuf1); bufId = intBuf1.get(0); vb.setId(bufId); objManager.registerObject(vb); //statistics.onNewVertexBuffer(); created = true; } // bind buffer int target; if (vb.getBufferType() == VertexBuffer.Type.Index) { target = GL.GL_ELEMENT_ARRAY_BUFFER; if (context.boundElementArrayVBO != bufId) { gl.glBindBuffer(target, bufId); context.boundElementArrayVBO = bufId; //statistics.onVertexBufferUse(vb, true); } else { //statistics.onVertexBufferUse(vb, false); } } else { target = GL.GL_ARRAY_BUFFER; if (context.boundArrayVBO != bufId) { gl.glBindBuffer(target, bufId); context.boundArrayVBO = bufId; //statistics.onVertexBufferUse(vb, true); } else { //statistics.onVertexBufferUse(vb, false); } } int usage = convertUsage(vb.getUsage()); vb.getData().rewind(); switch (vb.getFormat()) { case Byte: case UnsignedByte: gl.glBufferData(target, (ByteBuffer) vb.getData(), usage); break; case Short: case UnsignedShort: gl.glBufferData(target, (ShortBuffer) vb.getData(), usage); break; case Int: case UnsignedInt: glext.glBufferData(target, (IntBuffer) vb.getData(), usage); break; case Float: gl.glBufferData(target, (FloatBuffer) vb.getData(), usage); break; default: throw new UnsupportedOperationException("Unknown buffer format."); } vb.clearUpdateNeeded(); }
Example 13
Source File: LwjglRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
private void renderMeshDefault(Mesh mesh, int lod, int count) { VertexBuffer indices = null; VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData); if (interleavedData != null && interleavedData.isUpdateNeeded()) { updateBufferData(interleavedData); } //IntMap<VertexBuffer> buffers = mesh.getBuffers(); SafeArrayList<VertexBuffer> buffersList = mesh.getBufferList(); if (mesh.getNumLodLevels() > 0) { indices = mesh.getLodLevel(lod); } else { indices = mesh.getBuffer(Type.Index); } //for (Entry<VertexBuffer> entry : buffers) { // VertexBuffer vb = entry.getValue(); for (int i = 0; i < buffersList.size(); i++){ VertexBuffer vb = buffersList.get(i); if (vb.getBufferType() == Type.InterleavedData || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers || vb.getBufferType() == Type.Index) { continue; } if (vb.getStride() == 0) { // not interleaved setVertexAttrib(vb); } else { // interleaved setVertexAttrib(vb, interleavedData); } } if (indices != null) { drawTriangleList(indices, mesh, count); } else { drawTriangleArray(mesh.getMode(), count, mesh.getVertexCount()); } clearVertexAttribs(); clearTextureUnits(); }
Example 14
Source File: OGLESShaderRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public void updateVertexArray(Mesh mesh) { logger.log(Level.INFO, "updateVertexArray({0})", mesh); int id = mesh.getId(); /* if (id == -1){ IntBuffer temp = intBuf1; // ARBVertexArrayObject.glGenVertexArrays(temp); GLES20.glGenVertexArrays(temp); id = temp.get(0); mesh.setId(id); } if (context.boundVertexArray != id){ // ARBVertexArrayObject.glBindVertexArray(id); GLES20.glBindVertexArray(id); context.boundVertexArray = id; } */ VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData); if (interleavedData != null && interleavedData.isUpdateNeeded()) { updateBufferData(interleavedData); } SafeArrayList<VertexBuffer> buffersList = mesh.getBufferList(); for (int i = 0; i < buffersList.size(); i++) { VertexBuffer vb = buffersList.get(i); if (vb.getBufferType() == Type.InterleavedData || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers || vb.getBufferType() == Type.Index) { continue; } if (vb.getStride() == 0) { // not interleaved setVertexAttrib(vb); } else { // interleaved setVertexAttrib(vb, interleavedData); } } }
Example 15
Source File: OGLESShaderRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
/** * renderMeshVertexArray renders a mesh using vertex arrays * @param mesh * @param lod * @param count */ private void renderMeshVertexArray(Mesh mesh, int lod, int count) { if (verboseLogging) { logger.info("renderMeshVertexArray"); } // IntMap<VertexBuffer> buffers = mesh.getBuffers(); IntMap<VertexBuffer> buffers = mesh.getBuffers(); IntMap.Entry<VertexBuffer> table[] = buffers.getTable(); for (IntMap.Entry<VertexBuffer> entry : table) { if (entry == null) { continue; } VertexBuffer vb = entry.getValue(); if (vb.getBufferType() == Type.InterleavedData || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers || vb.getBufferType() == Type.Index) { continue; } if (vb.getStride() == 0) { // not interleaved setVertexAttrib_Array(vb); } else { // interleaved VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData); setVertexAttrib_Array(vb, interleavedData); } } VertexBuffer indices = null; if (mesh.getNumLodLevels() > 0) { indices = mesh.getLodLevel(lod); } else { indices = mesh.getBuffer(Type.Index);//buffers.get(Type.Index.ordinal()); } clearVertexAttribs(); // clearTextureUnits(); if (indices != null) { drawTriangleList_Array(indices, mesh, count); } else { if (verboseLogging) { logger.log(Level.INFO, "GLES20.glDrawArrays({0}, {1}, {2})", new Object[]{mesh.getMode(), 0, mesh.getVertexCount()}); } GLES20.glDrawArrays(convertElementMode(mesh.getMode()), 0, mesh.getVertexCount()); } }
Example 16
Source File: OGLESShaderRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
private void renderMeshDefault(Mesh mesh, int lod, int count) { if (verboseLogging) { logger.log(Level.INFO, "renderMeshDefault({0}, {1}, {2})", new Object[]{mesh, lod, count}); } VertexBuffer indices = null; VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData); if (interleavedData != null && interleavedData.isUpdateNeeded()) { updateBufferData(interleavedData); } //IntMap<VertexBuffer> buffers = mesh.getBuffers(); ; if (mesh.getNumLodLevels() > 0) { indices = mesh.getLodLevel(lod); } else { indices = mesh.getBuffer(Type.Index);// buffers.get(Type.Index.ordinal()); } SafeArrayList<VertexBuffer> buffersList = mesh.getBufferList(); for (int i = 0; i < buffersList.size(); i++) { VertexBuffer vb = buffersList.get(i); if (vb.getBufferType() == Type.InterleavedData || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers || vb.getBufferType() == Type.Index) { continue; } if (vb.getStride() == 0) { // not interleaved setVertexAttrib(vb); } else { // interleaved setVertexAttrib(vb, interleavedData); } } clearVertexAttribs(); // clearTextureUnits(); if (indices != null) { drawTriangleList(indices, mesh, count); } else { // throw new UnsupportedOperationException("Cannot render without index buffer"); if (verboseLogging) { logger.log(Level.INFO, "GLES20.glDrawArrays({0}, 0, {1})", new Object[]{convertElementMode(mesh.getMode()), mesh.getVertexCount()}); } GLES20.glDrawArrays(convertElementMode(mesh.getMode()), 0, mesh.getVertexCount()); } }
Example 17
Source File: JoglRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
@Override protected void setVertexAttribVBO(VertexBuffer vb, VertexBuffer idb) { GL gl = GLContext.getCurrentGL(); int arrayType = convertArrayType(vb.getBufferType()); if (arrayType == -1) { return; // unsupported } if (vb.isUpdateNeeded() && idb == null) { updateBufferData(vb); } int bufId = idb != null ? idb.getId() : vb.getId(); if (context.boundArrayVBO != bufId) { gl.glBindBuffer(GL.GL_ARRAY_BUFFER, bufId); context.boundArrayVBO = bufId; } gl.getGL2().glEnableClientState(arrayType); context.boundAttribs[vb.getBufferType().ordinal()] = vb; if (vb.getBufferType() == Type.Normal) { // normalize if requested if (vb.isNormalized() && !context.normalizeEnabled) { gl.glEnable(GLLightingFunc.GL_NORMALIZE); context.normalizeEnabled = true; } else if (!vb.isNormalized() && context.normalizeEnabled) { gl.glDisable(GLLightingFunc.GL_NORMALIZE); context.normalizeEnabled = false; } } int comps = vb.getNumComponents(); int type = convertVertexFormat(vb.getFormat()); switch (vb.getBufferType()) { case Position: gl.getGL2().glVertexPointer(comps, type, vb.getStride(), vb.getOffset()); break; case Normal: gl.getGL2().glNormalPointer(type, vb.getStride(), vb.getOffset()); break; case Color: gl.getGL2().glColorPointer(comps, type, vb.getStride(), vb.getOffset()); break; case TexCoord: gl.getGL2().glTexCoordPointer(comps, type, vb.getStride(), vb.getOffset()); break; } }
Example 18
Source File: GdxRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
/** * renderMeshVertexArray renders a mesh using vertex arrays * @param mesh * @param lod * @param count */ private void renderMeshVertexArray(Mesh mesh, int lod, int count) { if (verboseLogging) { logger.info("renderMeshVertexArray"); } // IntMap<VertexBuffer> buffers = mesh.getBuffers(); IntMap<VertexBuffer> buffers = mesh.getBuffers(); IntMap.Entry<VertexBuffer> table[] = buffers.getTable(); for (IntMap.Entry<VertexBuffer> entry : table) { if (entry == null) { continue; } VertexBuffer vb = entry.getValue(); if (vb.getBufferType() == Type.InterleavedData || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers || vb.getBufferType() == Type.Index) { continue; } if (vb.getStride() == 0) { // not interleaved setVertexAttrib_Array(vb); } else { // interleaved VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData); setVertexAttrib_Array(vb, interleavedData); } } VertexBuffer indices = null; if (mesh.getNumLodLevels() > 0) { indices = mesh.getLodLevel(lod); } else { indices = mesh.getBuffer(Type.Index);//buffers.get(Type.Index.ordinal()); } clearVertexAttribs(); // clearTextureUnits(); if (indices != null) { drawTriangleList_Array(indices, mesh, count); } else { if (verboseLogging) { logger.log(Level.INFO, "GLES20.glDrawArrays({0}, {1}, {2})", new Object[]{mesh.getMode(), 0, mesh.getVertexCount()}); } Gdx.gl20.glDrawArrays(convertElementMode(mesh.getMode()), 0, mesh.getVertexCount()); } }
Example 19
Source File: GdxRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public void updateVertexArray(Mesh mesh) { logger.log(Level.INFO, "updateVertexArray({0})", mesh); int id = mesh.getId(); /* if (id == -1){ IntBuffer temp = intBuf1; // ARBVertexArrayObject.glGenVertexArrays(temp); GLES20.glGenVertexArrays(temp); id = temp.get(0); mesh.setId(id); } if (context.boundVertexArray != id){ // ARBVertexArrayObject.glBindVertexArray(id); GLES20.glBindVertexArray(id); context.boundVertexArray = id; } */ VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData); if (interleavedData != null && interleavedData.isUpdateNeeded()) { updateBufferData(interleavedData); } SafeArrayList<VertexBuffer> buffersList = mesh.getBufferList(); for (int i = 0; i < buffersList.size(); i++) { VertexBuffer vb = buffersList.get(i); if (vb.getBufferType() == Type.InterleavedData || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers || vb.getBufferType() == Type.Index) { continue; } if (vb.getStride() == 0) { // not interleaved setVertexAttrib(vb); } else { // interleaved setVertexAttrib(vb, interleavedData); } } }
Example 20
Source File: AbstractRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
protected void renderMeshVBO(Mesh mesh, int lod, int count) { VertexBuffer indices = null; VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData); if (interleavedData != null && interleavedData.isUpdateNeeded()) { updateBufferData(interleavedData); } IntMap<VertexBuffer> buffers = mesh.getBuffers(); if (mesh.getNumLodLevels() > 0) { indices = mesh.getLodLevel(lod); } else { indices = buffers.get(Type.Index.ordinal()); } for (Entry<VertexBuffer> entry : buffers) { VertexBuffer vb = entry.getValue(); if (vb.getBufferType() == Type.InterleavedData || vb.getUsage() == Usage.CpuOnly // ignore // cpu-only // buffers || vb.getBufferType() == Type.Index) { continue; } if (vb.getStride() == 0) { // not interleaved setVertexAttribVBO(vb, null); } else { // interleaved setVertexAttribVBO(vb, interleavedData); } } if (indices != null) { drawTriangleListVBO(indices, mesh, count); } else { drawArrays(mesh); } clearVertexAttribs(); clearTextureUnits(); }