Java Code Examples for com.jme3.scene.VertexBuffer#getStride()
The following examples show how to use
com.jme3.scene.VertexBuffer#getStride() .
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Example 1
Source File: GLRenderer.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
public void updateVertexArray(Mesh mesh, VertexBuffer instanceData) { int id = mesh.getId(); if (id == -1) { IntBuffer temp = intBuf1; gl3.glGenVertexArrays(temp); id = temp.get(0); mesh.setId(id); } if (context.boundVertexArray != id) { gl3.glBindVertexArray(id); context.boundVertexArray = id; } VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData); if (interleavedData != null && interleavedData.isUpdateNeeded()) { updateBufferData(interleavedData); } if (instanceData != null) { setVertexAttrib(instanceData, null); } for (VertexBuffer vb : mesh.getBufferList().getArray()) { if (vb.getBufferType() == Type.InterleavedData || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers || vb.getBufferType() == Type.Index) { continue; } if (vb.getStride() == 0) { // not interleaved setVertexAttrib(vb); } else { // interleaved setVertexAttrib(vb, interleavedData); } } }
Example 2
Source File: JoglRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
private void renderMeshDefault(Mesh mesh, int lod, int count) { VertexBuffer indices = null; VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData); IntMap<VertexBuffer> buffers = mesh.getBuffers(); if (mesh.getNumLodLevels() > 0) { indices = mesh.getLodLevel(lod); } else { indices = buffers.get(Type.Index.ordinal()); } for (Entry<VertexBuffer> entry : buffers) { VertexBuffer vb = entry.getValue(); if (vb.getBufferType() == Type.InterleavedData || vb.getUsage() == Usage.CpuOnly) // ignore cpu-only buffers { continue; } if (vb.getBufferType() == Type.Index) { indices = vb; } else { if (vb.getStride() == 0) { // not interleaved setVertexAttrib(vb); } else { // interleaved setVertexAttrib(vb, interleavedData); } } } if (indices != null) { drawTriangleList(indices, mesh, count); } else { gl.glDrawArrays(convertElementMode(mesh.getMode()), 0, mesh.getVertexCount()); } clearVertexAttribs(); clearTextureUnits(); }
Example 3
Source File: JoglRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
private void renderMeshVBO(Mesh mesh, int lod, int count) { VertexBuffer indices = null; VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData); if (interleavedData != null && interleavedData.isUpdateNeeded()) { updateBufferData(interleavedData); } IntMap<VertexBuffer> buffers = mesh.getBuffers(); if (mesh.getNumLodLevels() > 0) { indices = mesh.getLodLevel(lod); } else { indices = buffers.get(Type.Index.ordinal()); } for (Entry<VertexBuffer> entry : buffers) { VertexBuffer vb = entry.getValue(); if (vb.getBufferType() == Type.InterleavedData || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers || vb.getBufferType() == Type.Index) { continue; } if (vb.getStride() == 0) { // not interleaved setVertexAttribVBO(vb, null); } else { // interleaved setVertexAttribVBO(vb, interleavedData); } } if (indices != null) { drawTriangleListVBO(indices, mesh, count); } else { gl.glDrawArrays(convertElementMode(mesh.getMode()), 0, mesh.getVertexCount()); } clearVertexAttribs(); clearTextureUnits(); }
Example 4
Source File: LwjglRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public void updateVertexArray(Mesh mesh) { int id = mesh.getId(); if (id == -1) { IntBuffer temp = intBuf1; ARBVertexArrayObject.glGenVertexArrays(temp); id = temp.get(0); mesh.setId(id); } if (context.boundVertexArray != id) { ARBVertexArrayObject.glBindVertexArray(id); context.boundVertexArray = id; } VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData); if (interleavedData != null && interleavedData.isUpdateNeeded()) { updateBufferData(interleavedData); } IntMap<VertexBuffer> buffers = mesh.getBuffers(); for (Entry<VertexBuffer> entry : buffers) { VertexBuffer vb = entry.getValue(); if (vb.getBufferType() == Type.InterleavedData || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers || vb.getBufferType() == Type.Index) { continue; } if (vb.getStride() == 0) { // not interleaved setVertexAttrib(vb); } else { // interleaved setVertexAttrib(vb, interleavedData); } } }
Example 5
Source File: GdxRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public void updateVertexArray(Mesh mesh) { logger.log(Level.INFO, "updateVertexArray({0})", mesh); int id = mesh.getId(); /* if (id == -1){ IntBuffer temp = intBuf1; // ARBVertexArrayObject.glGenVertexArrays(temp); GLES20.glGenVertexArrays(temp); id = temp.get(0); mesh.setId(id); } if (context.boundVertexArray != id){ // ARBVertexArrayObject.glBindVertexArray(id); GLES20.glBindVertexArray(id); context.boundVertexArray = id; } */ VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData); if (interleavedData != null && interleavedData.isUpdateNeeded()) { updateBufferData(interleavedData); } SafeArrayList<VertexBuffer> buffersList = mesh.getBufferList(); for (int i = 0; i < buffersList.size(); i++) { VertexBuffer vb = buffersList.get(i); if (vb.getBufferType() == Type.InterleavedData || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers || vb.getBufferType() == Type.Index) { continue; } if (vb.getStride() == 0) { // not interleaved setVertexAttrib(vb); } else { // interleaved setVertexAttrib(vb, interleavedData); } } }
Example 6
Source File: GdxRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
/** * renderMeshVertexArray renders a mesh using vertex arrays * @param mesh * @param lod * @param count */ private void renderMeshVertexArray(Mesh mesh, int lod, int count) { if (verboseLogging) { logger.info("renderMeshVertexArray"); } // IntMap<VertexBuffer> buffers = mesh.getBuffers(); IntMap<VertexBuffer> buffers = mesh.getBuffers(); IntMap.Entry<VertexBuffer> table[] = buffers.getTable(); for (IntMap.Entry<VertexBuffer> entry : table) { if (entry == null) { continue; } VertexBuffer vb = entry.getValue(); if (vb.getBufferType() == Type.InterleavedData || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers || vb.getBufferType() == Type.Index) { continue; } if (vb.getStride() == 0) { // not interleaved setVertexAttrib_Array(vb); } else { // interleaved VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData); setVertexAttrib_Array(vb, interleavedData); } } VertexBuffer indices = null; if (mesh.getNumLodLevels() > 0) { indices = mesh.getLodLevel(lod); } else { indices = mesh.getBuffer(Type.Index);//buffers.get(Type.Index.ordinal()); } clearVertexAttribs(); // clearTextureUnits(); if (indices != null) { drawTriangleList_Array(indices, mesh, count); } else { if (verboseLogging) { logger.log(Level.INFO, "GLES20.glDrawArrays({0}, {1}, {2})", new Object[]{mesh.getMode(), 0, mesh.getVertexCount()}); } Gdx.gl20.glDrawArrays(convertElementMode(mesh.getMode()), 0, mesh.getVertexCount()); } }
Example 7
Source File: GdxRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
private void renderMeshDefault(Mesh mesh, int lod, int count) { if (verboseLogging) { logger.log(Level.INFO, "renderMeshDefault({0}, {1}, {2})", new Object[]{mesh, lod, count}); } VertexBuffer indices = null; VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData); if (interleavedData != null && interleavedData.isUpdateNeeded()) { updateBufferData(interleavedData); } //IntMap<VertexBuffer> buffers = mesh.getBuffers(); ; if (mesh.getNumLodLevels() > 0) { indices = mesh.getLodLevel(lod); } else { indices = mesh.getBuffer(Type.Index);// buffers.get(Type.Index.ordinal()); } SafeArrayList<VertexBuffer> buffersList = mesh.getBufferList(); for (int i = 0; i < buffersList.size(); i++) { VertexBuffer vb = buffersList.get(i); if (vb.getBufferType() == Type.InterleavedData || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers || vb.getBufferType() == Type.Index) { continue; } if (vb.getStride() == 0) { // not interleaved setVertexAttrib(vb); } else { // interleaved setVertexAttrib(vb, interleavedData); } } clearVertexAttribs(); // clearTextureUnits(); if (indices != null) { drawTriangleList(indices, mesh, count); } else { // throw new UnsupportedOperationException("Cannot render without index buffer"); if (verboseLogging) { logger.log(Level.INFO, "GLES20.glDrawArrays({0}, 0, {1})", new Object[]{convertElementMode(mesh.getMode()), mesh.getVertexCount()}); } Gdx.gl20.glDrawArrays(convertElementMode(mesh.getMode()), 0, mesh.getVertexCount()); } }
Example 8
Source File: OGLESShaderRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public void updateVertexArray(Mesh mesh) { logger.log(Level.INFO, "updateVertexArray({0})", mesh); int id = mesh.getId(); /* if (id == -1){ IntBuffer temp = intBuf1; // ARBVertexArrayObject.glGenVertexArrays(temp); GLES20.glGenVertexArrays(temp); id = temp.get(0); mesh.setId(id); } if (context.boundVertexArray != id){ // ARBVertexArrayObject.glBindVertexArray(id); GLES20.glBindVertexArray(id); context.boundVertexArray = id; } */ VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData); if (interleavedData != null && interleavedData.isUpdateNeeded()) { updateBufferData(interleavedData); } SafeArrayList<VertexBuffer> buffersList = mesh.getBufferList(); for (int i = 0; i < buffersList.size(); i++) { VertexBuffer vb = buffersList.get(i); if (vb.getBufferType() == Type.InterleavedData || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers || vb.getBufferType() == Type.Index) { continue; } if (vb.getStride() == 0) { // not interleaved setVertexAttrib(vb); } else { // interleaved setVertexAttrib(vb, interleavedData); } } }
Example 9
Source File: OGLESShaderRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
/** * renderMeshVertexArray renders a mesh using vertex arrays * @param mesh * @param lod * @param count */ private void renderMeshVertexArray(Mesh mesh, int lod, int count) { if (verboseLogging) { logger.info("renderMeshVertexArray"); } // IntMap<VertexBuffer> buffers = mesh.getBuffers(); IntMap<VertexBuffer> buffers = mesh.getBuffers(); IntMap.Entry<VertexBuffer> table[] = buffers.getTable(); for (IntMap.Entry<VertexBuffer> entry : table) { if (entry == null) { continue; } VertexBuffer vb = entry.getValue(); if (vb.getBufferType() == Type.InterleavedData || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers || vb.getBufferType() == Type.Index) { continue; } if (vb.getStride() == 0) { // not interleaved setVertexAttrib_Array(vb); } else { // interleaved VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData); setVertexAttrib_Array(vb, interleavedData); } } VertexBuffer indices = null; if (mesh.getNumLodLevels() > 0) { indices = mesh.getLodLevel(lod); } else { indices = mesh.getBuffer(Type.Index);//buffers.get(Type.Index.ordinal()); } clearVertexAttribs(); // clearTextureUnits(); if (indices != null) { drawTriangleList_Array(indices, mesh, count); } else { if (verboseLogging) { logger.log(Level.INFO, "GLES20.glDrawArrays({0}, {1}, {2})", new Object[]{mesh.getMode(), 0, mesh.getVertexCount()}); } GLES20.glDrawArrays(convertElementMode(mesh.getMode()), 0, mesh.getVertexCount()); } }
Example 10
Source File: OGLESShaderRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
private void renderMeshDefault(Mesh mesh, int lod, int count) { if (verboseLogging) { logger.log(Level.INFO, "renderMeshDefault({0}, {1}, {2})", new Object[]{mesh, lod, count}); } VertexBuffer indices = null; VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData); if (interleavedData != null && interleavedData.isUpdateNeeded()) { updateBufferData(interleavedData); } //IntMap<VertexBuffer> buffers = mesh.getBuffers(); ; if (mesh.getNumLodLevels() > 0) { indices = mesh.getLodLevel(lod); } else { indices = mesh.getBuffer(Type.Index);// buffers.get(Type.Index.ordinal()); } SafeArrayList<VertexBuffer> buffersList = mesh.getBufferList(); for (int i = 0; i < buffersList.size(); i++) { VertexBuffer vb = buffersList.get(i); if (vb.getBufferType() == Type.InterleavedData || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers || vb.getBufferType() == Type.Index) { continue; } if (vb.getStride() == 0) { // not interleaved setVertexAttrib(vb); } else { // interleaved setVertexAttrib(vb, interleavedData); } } clearVertexAttribs(); // clearTextureUnits(); if (indices != null) { drawTriangleList(indices, mesh, count); } else { // throw new UnsupportedOperationException("Cannot render without index buffer"); if (verboseLogging) { logger.log(Level.INFO, "GLES20.glDrawArrays({0}, 0, {1})", new Object[]{convertElementMode(mesh.getMode()), mesh.getVertexCount()}); } GLES20.glDrawArrays(convertElementMode(mesh.getMode()), 0, mesh.getVertexCount()); } }
Example 11
Source File: AbstractRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
protected void renderMeshDefault(Mesh mesh, int lod, int count) { VertexBuffer indices = null; VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData); if (interleavedData != null && interleavedData.isUpdateNeeded()) { updateBufferData(interleavedData); } IntMap<VertexBuffer> buffers = mesh.getBuffers(); if (mesh.getNumLodLevels() > 0) { indices = mesh.getLodLevel(lod); } else { indices = buffers.get(Type.Index.ordinal()); } for (Entry<VertexBuffer> entry : buffers) { VertexBuffer vb = entry.getValue(); if (vb.getBufferType() == Type.InterleavedData || vb.getUsage() == Usage.CpuOnly || vb.getBufferType() == Type.Index) { continue; } /*if (vb.getBufferType() == Type.Index) { indices = vb; } else {*/ if (vb.getStride() == 0) { // not interleaved setVertexAttrib(vb); } else { // interleaved setVertexAttrib(vb, interleavedData); } /*}*/ } if (indices != null) { drawTriangleList(indices, mesh, count); } else { drawArrays(mesh); } clearVertexAttribs(); clearTextureUnits(); }
Example 12
Source File: AbstractRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
protected void renderMeshVBO(Mesh mesh, int lod, int count) { VertexBuffer indices = null; VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData); if (interleavedData != null && interleavedData.isUpdateNeeded()) { updateBufferData(interleavedData); } IntMap<VertexBuffer> buffers = mesh.getBuffers(); if (mesh.getNumLodLevels() > 0) { indices = mesh.getLodLevel(lod); } else { indices = buffers.get(Type.Index.ordinal()); } for (Entry<VertexBuffer> entry : buffers) { VertexBuffer vb = entry.getValue(); if (vb.getBufferType() == Type.InterleavedData || vb.getUsage() == Usage.CpuOnly // ignore // cpu-only // buffers || vb.getBufferType() == Type.Index) { continue; } if (vb.getStride() == 0) { // not interleaved setVertexAttribVBO(vb, null); } else { // interleaved setVertexAttribVBO(vb, interleavedData); } } if (indices != null) { drawTriangleListVBO(indices, mesh, count); } else { drawArrays(mesh); } clearVertexAttribs(); clearTextureUnits(); }
Example 13
Source File: LwjglRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
private void renderMeshDefault(Mesh mesh, int lod, int count) { VertexBuffer indices = null; VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData); if (interleavedData != null && interleavedData.isUpdateNeeded()) { updateBufferData(interleavedData); } //IntMap<VertexBuffer> buffers = mesh.getBuffers(); SafeArrayList<VertexBuffer> buffersList = mesh.getBufferList(); if (mesh.getNumLodLevels() > 0) { indices = mesh.getLodLevel(lod); } else { indices = mesh.getBuffer(Type.Index); } //for (Entry<VertexBuffer> entry : buffers) { // VertexBuffer vb = entry.getValue(); for (int i = 0; i < buffersList.size(); i++){ VertexBuffer vb = buffersList.get(i); if (vb.getBufferType() == Type.InterleavedData || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers || vb.getBufferType() == Type.Index) { continue; } if (vb.getStride() == 0) { // not interleaved setVertexAttrib(vb); } else { // interleaved setVertexAttrib(vb, interleavedData); } } if (indices != null) { drawTriangleList(indices, mesh, count); } else { drawTriangleArray(mesh.getMode(), count, mesh.getVertexCount()); } clearVertexAttribs(); clearTextureUnits(); }