Java Code Examples for com.jme3.texture.Texture#getType()
The following examples show how to use
com.jme3.texture.Texture#getType() .
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Example 1
Source File: Material.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * Pass a texture to the material shader. * * @param name the name of the texture defined in the material definition * (j3md) (for example Texture for Lighting.j3md) * @param value the Texture object previously loaded by the asset manager */ public void setTexture(String name, Texture value) { if (value == null) { // clear it clearParam(name); return; } VarType paramType = null; switch (value.getType()) { case TwoDimensional: paramType = VarType.Texture2D; break; case TwoDimensionalArray: paramType = VarType.TextureArray; break; case ThreeDimensional: paramType = VarType.Texture3D; break; case CubeMap: paramType = VarType.TextureCubeMap; break; default: throw new UnsupportedOperationException("Unknown texture type: " + value.getType()); } setTextureParam(name, paramType, value); }
Example 2
Source File: JoglRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
private void setupTextureParams(Texture tex) { int target = convertTextureType(tex.getType()); // filter things int minFilter = convertMinFilter(tex.getMinFilter()); int magFilter = convertMagFilter(tex.getMagFilter()); gl.glTexParameteri(target, gl.GL_TEXTURE_MIN_FILTER, minFilter); gl.glTexParameteri(target, gl.GL_TEXTURE_MAG_FILTER, magFilter); // repeat modes switch (tex.getType()) { case ThreeDimensional: case CubeMap: gl.glTexParameteri(target, gl.GL_TEXTURE_WRAP_R, convertWrapMode(tex.getWrap(WrapAxis.R))); case TwoDimensional: gl.glTexParameteri(target, gl.GL_TEXTURE_WRAP_T, convertWrapMode(tex.getWrap(WrapAxis.T))); // fall down here is intentional.. // case OneDimensional: gl.glTexParameteri(target, gl.GL_TEXTURE_WRAP_S, convertWrapMode(tex.getWrap(WrapAxis.S))); break; default: throw new UnsupportedOperationException("Unknown texture type: " + tex.getType()); } // R to Texture compare mode if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off) { gl.glTexParameteri(target, GL.GL_TEXTURE_COMPARE_MODE, GL.GL_COMPARE_R_TO_TEXTURE); gl.glTexParameteri(target, GL.GL_DEPTH_TEXTURE_MODE, GL.GL_INTENSITY); if (tex.getShadowCompareMode() == Texture.ShadowCompareMode.GreaterOrEqual) { gl.glTexParameteri(target, GL.GL_TEXTURE_COMPARE_FUNC, GL.GL_GEQUAL); } else { gl.glTexParameteri(target, GL.GL_TEXTURE_COMPARE_FUNC, GL.GL_LEQUAL); } } }
Example 3
Source File: Material.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
/** * Pass a texture to the material shader. * * @param name the name of the texture defined in the material definition * (j3md) (for example Texture for Lighting.j3md) * @param value the Texture object previously loaded by the asset manager */ public void setTexture(String name, Texture value) { if (value == null) { // clear it clearTextureParam(name); return; } VarType paramType = null; switch (value.getType()) { case TwoDimensional: paramType = VarType.Texture2D; break; case TwoDimensionalArray: paramType = VarType.TextureArray; break; case ThreeDimensional: paramType = VarType.Texture3D; break; case CubeMap: paramType = VarType.TextureCubeMap; break; default: throw new UnsupportedOperationException("Unknown texture type: " + value.getType()); } setTextureParam(name, paramType, value); }
Example 4
Source File: GLRenderer.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
@SuppressWarnings("fallthrough") private void setupTextureParams(int unit, Texture tex) { Image image = tex.getImage(); int samples = image != null ? image.getMultiSamples() : 1; int target = convertTextureType(tex.getType(), samples, -1); if (samples > 1) { bindTextureOnly(target, image, unit); return; } boolean haveMips = true; if (image != null) { haveMips = image.isGeneratedMipmapsRequired() || image.hasMipmaps(); } LastTextureState curState = image.getLastTextureState(); if (curState.magFilter != tex.getMagFilter()) { bindTextureAndUnit(target, image, unit); gl.glTexParameteri(target, GL.GL_TEXTURE_MAG_FILTER, convertMagFilter(tex.getMagFilter())); curState.magFilter = tex.getMagFilter(); } if (curState.minFilter != tex.getMinFilter()) { bindTextureAndUnit(target, image, unit); gl.glTexParameteri(target, GL.GL_TEXTURE_MIN_FILTER, convertMinFilter(tex.getMinFilter(), haveMips)); curState.minFilter = tex.getMinFilter(); } int desiredAnisoFilter = tex.getAnisotropicFilter() == 0 ? defaultAnisotropicFilter : tex.getAnisotropicFilter(); if (caps.contains(Caps.TextureFilterAnisotropic) && curState.anisoFilter != desiredAnisoFilter) { bindTextureAndUnit(target, image, unit); gl.glTexParameterf(target, GLExt.GL_TEXTURE_MAX_ANISOTROPY_EXT, desiredAnisoFilter); curState.anisoFilter = desiredAnisoFilter; } switch (tex.getType()) { case ThreeDimensional: case CubeMap: // cubemaps use 3D coords if (gl2 != null && (caps.contains(Caps.OpenGL20) || caps.contains(Caps.OpenGLES30)) && curState.rWrap != tex.getWrap(WrapAxis.R)) { bindTextureAndUnit(target, image, unit); gl.glTexParameteri(target, GL2.GL_TEXTURE_WRAP_R, convertWrapMode(tex.getWrap(WrapAxis.R))); curState.rWrap = tex.getWrap(WrapAxis.R); } //There is no break statement on purpose here case TwoDimensional: case TwoDimensionalArray: if (curState.tWrap != tex.getWrap(WrapAxis.T)) { bindTextureAndUnit(target, image, unit); gl.glTexParameteri(target, GL.GL_TEXTURE_WRAP_T, convertWrapMode(tex.getWrap(WrapAxis.T))); image.getLastTextureState().tWrap = tex.getWrap(WrapAxis.T); } if (curState.sWrap != tex.getWrap(WrapAxis.S)) { bindTextureAndUnit(target, image, unit); gl.glTexParameteri(target, GL.GL_TEXTURE_WRAP_S, convertWrapMode(tex.getWrap(WrapAxis.S))); curState.sWrap = tex.getWrap(WrapAxis.S); } break; default: throw new UnsupportedOperationException("Unknown texture type: " + tex.getType()); } ShadowCompareMode texCompareMode = tex.getShadowCompareMode(); if ( (gl2 != null || caps.contains(Caps.OpenGLES30)) && curState.shadowCompareMode != texCompareMode) { bindTextureAndUnit(target, image, unit); if (texCompareMode != ShadowCompareMode.Off) { gl.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL2.GL_COMPARE_REF_TO_TEXTURE); if (texCompareMode == ShadowCompareMode.GreaterOrEqual) { gl.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_FUNC, GL.GL_GEQUAL); } else { gl.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_FUNC, GL.GL_LEQUAL); } } else { gl.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL.GL_NONE); } curState.shadowCompareMode = texCompareMode; } // If at this point we didn't bind the texture, bind it now bindTextureOnly(target, image, unit); }
Example 5
Source File: GLRenderer.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
/** * Validates if a potentially NPOT texture is supported by the hardware. * <p> * Textures with power-of-2 dimensions are supported on all hardware, however * non-power-of-2 textures may or may not be supported depending on which * texturing features are used. * * @param tex The texture to validate. * @throws RendererException If the texture is not supported by the hardware */ private void checkNonPowerOfTwo(Texture tex) { if (!tex.getImage().isNPOT()) { // Texture is power-of-2, safe to use. return; } if (caps.contains(Caps.NonPowerOfTwoTextures)) { // Texture is NPOT but it is supported by video hardware. return; } // Maybe we have some / partial support for NPOT? if (!caps.contains(Caps.PartialNonPowerOfTwoTextures)) { // Cannot use any type of NPOT texture (uncommon) throw new RendererException("non-power-of-2 textures are not " + "supported by the video hardware"); } // Partial NPOT supported.. if (tex.getMinFilter().usesMipMapLevels()) { throw new RendererException("non-power-of-2 textures with mip-maps " + "are not supported by the video hardware"); } switch (tex.getType()) { case CubeMap: case ThreeDimensional: if (tex.getWrap(WrapAxis.R) != Texture.WrapMode.EdgeClamp) { throw new RendererException("repeating non-power-of-2 textures " + "are not supported by the video hardware"); } // fallthrough intentional!!! case TwoDimensionalArray: case TwoDimensional: if (tex.getWrap(WrapAxis.S) != Texture.WrapMode.EdgeClamp || tex.getWrap(WrapAxis.T) != Texture.WrapMode.EdgeClamp) { throw new RendererException("repeating non-power-of-2 textures " + "are not supported by the video hardware"); } break; default: throw new UnsupportedOperationException("unrecongized texture type"); } }
Example 6
Source File: GdxRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
/** * <code>setupTextureParams</code> sets the OpenGL context texture parameters * @param tex the Texture to set the texture parameters from */ private void setupTextureParams(Texture tex) { int target = convertTextureType(tex.getType()); // filter things int minFilter = convertMinFilter(tex.getMinFilter()); int magFilter = convertMagFilter(tex.getMagFilter()); if (verboseLogging) { logger.info("GLES20.glTexParameteri(" + target + ", GLES20.GL_TEXTURE_MIN_FILTER, " + minFilter + ")"); } Gdx.gl20.glTexParameteri(target, GL20.GL_TEXTURE_MIN_FILTER, minFilter); if (verboseLogging) { logger.info("GLES20.glTexParameteri(" + target + ", GLES20.GL_TEXTURE_MAG_FILTER, " + magFilter + ")"); } Gdx.gl20.glTexParameteri(target, GL20.GL_TEXTURE_MAG_FILTER, magFilter); /* if (tex.getAnisotropicFilter() > 1){ if (GLContext.getCapabilities().GL_EXT_texture_filter_anisotropic){ glTexParameterf(target, EXTTextureFilterAnisotropic.GL_TEXTURE_MAX_ANISOTROPY_EXT, tex.getAnisotropicFilter()); } } */ // repeat modes switch (tex.getType()) { case ThreeDimensional: case CubeMap: // cubemaps use 3D coords // GL_TEXTURE_WRAP_R is not available in api 8 //GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_WRAP_R, convertWrapMode(tex.getWrap(WrapAxis.R))); case TwoDimensional: case TwoDimensionalArray: if (verboseLogging) { logger.info("GLES20.glTexParameteri(" + target + ", GLES20.GL_TEXTURE_WRAP_T, " + convertWrapMode(tex.getWrap(WrapAxis.T))); } Gdx.gl20.glTexParameteri(target, GL20.GL_TEXTURE_WRAP_T, convertWrapMode(tex.getWrap(WrapAxis.T))); // fall down here is intentional.. // case OneDimensional: if (verboseLogging) { logger.info("GLES20.glTexParameteri(" + target + ", GLES20.GL_TEXTURE_WRAP_S, " + convertWrapMode(tex.getWrap(WrapAxis.S))); } Gdx.gl20.glTexParameteri(target, GL20.GL_TEXTURE_WRAP_S, convertWrapMode(tex.getWrap(WrapAxis.S))); break; default: throw new UnsupportedOperationException("Unknown texture type: " + tex.getType()); } // R to Texture compare mode /* if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off){ GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_COMPARE_MODE, GLES20.GL_COMPARE_R_TO_TEXTURE); GLES20.glTexParameteri(target, GLES20.GL_DEPTH_TEXTURE_MODE, GLES20.GL_INTENSITY); if (tex.getShadowCompareMode() == Texture.ShadowCompareMode.GreaterOrEqual){ GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_COMPARE_FUNC, GLES20.GL_GEQUAL); }else{ GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_COMPARE_FUNC, GLES20.GL_LEQUAL); } } */ }
Example 7
Source File: OGLESShaderRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
/** * <code>setupTextureParams</code> sets the OpenGL context texture parameters * @param tex the Texture to set the texture parameters from */ private void setupTextureParams(Texture tex) { int target = convertTextureType(tex.getType()); // filter things int minFilter = convertMinFilter(tex.getMinFilter()); int magFilter = convertMagFilter(tex.getMagFilter()); if (verboseLogging) { logger.info("GLES20.glTexParameteri(" + target + ", GLES20.GL_TEXTURE_MIN_FILTER, " + minFilter + ")"); } GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_MIN_FILTER, minFilter); if (verboseLogging) { logger.info("GLES20.glTexParameteri(" + target + ", GLES20.GL_TEXTURE_MAG_FILTER, " + magFilter + ")"); } GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_MAG_FILTER, magFilter); /* if (tex.getAnisotropicFilter() > 1){ if (GLContext.getCapabilities().GL_EXT_texture_filter_anisotropic){ glTexParameterf(target, EXTTextureFilterAnisotropic.GL_TEXTURE_MAX_ANISOTROPY_EXT, tex.getAnisotropicFilter()); } } */ // repeat modes switch (tex.getType()) { case ThreeDimensional: case CubeMap: // cubemaps use 3D coords // GL_TEXTURE_WRAP_R is not available in api 8 //GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_WRAP_R, convertWrapMode(tex.getWrap(WrapAxis.R))); case TwoDimensional: case TwoDimensionalArray: if (verboseLogging) { logger.info("GLES20.glTexParameteri(" + target + ", GLES20.GL_TEXTURE_WRAP_T, " + convertWrapMode(tex.getWrap(WrapAxis.T))); } GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_WRAP_T, convertWrapMode(tex.getWrap(WrapAxis.T))); // fall down here is intentional.. // case OneDimensional: if (verboseLogging) { logger.info("GLES20.glTexParameteri(" + target + ", GLES20.GL_TEXTURE_WRAP_S, " + convertWrapMode(tex.getWrap(WrapAxis.S))); } GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_WRAP_S, convertWrapMode(tex.getWrap(WrapAxis.S))); break; default: throw new UnsupportedOperationException("Unknown texture type: " + tex.getType()); } // R to Texture compare mode /* if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off){ GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_COMPARE_MODE, GLES20.GL_COMPARE_R_TO_TEXTURE); GLES20.glTexParameteri(target, GLES20.GL_DEPTH_TEXTURE_MODE, GLES20.GL_INTENSITY); if (tex.getShadowCompareMode() == Texture.ShadowCompareMode.GreaterOrEqual){ GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_COMPARE_FUNC, GLES20.GL_GEQUAL); }else{ GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_COMPARE_FUNC, GLES20.GL_LEQUAL); } } */ }
Example 8
Source File: JoglRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public void updateTextureData(Texture tex) { int texId = tex.getId(); GL gl = GLContext.getCurrentGL(); if (texId == -1) { // create texture gl.glGenTextures(1, intBuf1); texId = intBuf1.get(0); tex.setId(texId); objManager.registerForCleanup(tex); } // bind texture int target = convertTextureType(tex.getType()); if (context.boundTextures[0] != tex) { if (context.boundTextureUnit != 0) { setActiveTexture(GL.GL_TEXTURE0); context.boundTextureUnit = 0; } bindTexture(target, texId); context.boundTextures[0] = tex; } // filter things int minFilter = convertMinFilter(tex.getMinFilter()); int magFilter = convertMagFilter(tex.getMagFilter()); gl.glTexParameteri(target, GL.GL_TEXTURE_MIN_FILTER, minFilter); gl.glTexParameteri(target, GL.GL_TEXTURE_MAG_FILTER, magFilter); // repeat modes switch (tex.getType()) { case ThreeDimensional: case CubeMap: gl.glTexParameteri(target, GL2GL3.GL_TEXTURE_WRAP_R, convertWrapMode(tex.getWrap(WrapAxis.R))); case TwoDimensional: gl.glTexParameteri(target, GL.GL_TEXTURE_WRAP_T, convertWrapMode(tex.getWrap(WrapAxis.T))); // fall down here is intentional.. // case OneDimensional: gl.glTexParameteri(target, GL.GL_TEXTURE_WRAP_S, convertWrapMode(tex.getWrap(WrapAxis.S))); break; default: throw new UnsupportedOperationException("Unknown texture type: " + tex.getType()); } Image img = tex.getImage(); if (img != null) { boolean generateMips = false; if (!img.hasMipmaps() && tex.getMinFilter().usesMipMapLevels()) { // No pregenerated mips available, // generate from base level if required if (hardwareMips) { gl.glTexParameteri(target, GL2ES1.GL_GENERATE_MIPMAP, GL.GL_TRUE); } else { generateMips = true; } } TextureUtil.uploadTexture(gl, img, tex.getImageDataIndex(), generateMips, powerOf2); } tex.clearUpdateNeeded(); }
Example 9
Source File: LwjglRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
@SuppressWarnings("fallthrough") private void setupTextureParams(Texture tex) { Image image = tex.getImage(); int target = convertTextureType(tex.getType(), image != null ? image.getMultiSamples() : 1); // filter things int minFilter = convertMinFilter(tex.getMinFilter()); int magFilter = convertMagFilter(tex.getMagFilter()); glTexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilter); glTexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilter); if (tex.getAnisotropicFilter() > 1) { if (GLContext.getCapabilities().GL_EXT_texture_filter_anisotropic) { glTexParameterf(target, EXTTextureFilterAnisotropic.GL_TEXTURE_MAX_ANISOTROPY_EXT, tex.getAnisotropicFilter()); } } if (context.pointSprite) { return; // Attempt to fix glTexParameter crash for some ATI GPUs } // repeat modes switch (tex.getType()) { case ThreeDimensional: case CubeMap: // cubemaps use 3D coords glTexParameteri(target, GL_TEXTURE_WRAP_R, convertWrapMode(tex.getWrap(WrapAxis.R))); case TwoDimensional: case TwoDimensionalArray: glTexParameteri(target, GL_TEXTURE_WRAP_T, convertWrapMode(tex.getWrap(WrapAxis.T))); // fall down here is intentional.. // case OneDimensional: glTexParameteri(target, GL_TEXTURE_WRAP_S, convertWrapMode(tex.getWrap(WrapAxis.S))); break; default: throw new UnsupportedOperationException("Unknown texture type: " + tex.getType()); } // R to Texture compare mode if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off) { glTexParameteri(target, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE); glTexParameteri(target, GL_DEPTH_TEXTURE_MODE, GL_INTENSITY); if (tex.getShadowCompareMode() == Texture.ShadowCompareMode.GreaterOrEqual) { glTexParameteri(target, GL_TEXTURE_COMPARE_FUNC, GL_GEQUAL); } else { glTexParameteri(target, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); } } }