Java Code Examples for com.jme3.texture.Texture2D#setMinFilter()
The following examples show how to use
com.jme3.texture.Texture2D#setMinFilter() .
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Example 1
Source File: PssmShadowRenderer.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
/** * Sets the filtering mode for shadow edges see {@link FilterMode} for more * info * * @param filterMode */ final public void setFilterMode(FilterMode filterMode) { if (filterMode == null) { throw new NullPointerException(); } if (this.filterMode == filterMode) { return; } this.filterMode = filterMode; postshadowMat.setInt("FilterMode", filterMode.ordinal()); postshadowMat.setFloat("PCFEdge", edgesThickness); if (compareMode == CompareMode.Hardware) { for (Texture2D shadowMap : shadowMaps) { if (filterMode == FilterMode.Bilinear) { shadowMap.setMagFilter(MagFilter.Bilinear); shadowMap.setMinFilter(MinFilter.BilinearNoMipMaps); } else { shadowMap.setMagFilter(MagFilter.Nearest); shadowMap.setMinFilter(MinFilter.NearestNoMipMaps); } } } applyFilterMode = true; }
Example 2
Source File: PssmShadowRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
/** * Sets the filtering mode for shadow edges see {@link FilterMode} for more info * @param filterMode */ public void setFilterMode(FilterMode filterMode) { if (filterMode == null) { throw new NullPointerException(); } if (this.filterMode == filterMode) { return; } this.filterMode = filterMode; postshadowMat.setInt("FilterMode", filterMode.ordinal()); postshadowMat.setFloat("PCFEdge", edgesThickness); if (compareMode == CompareMode.Hardware) { for (Texture2D shadowMap : shadowMaps) { if (filterMode == FilterMode.Bilinear) { shadowMap.setMagFilter(MagFilter.Bilinear); shadowMap.setMinFilter(MinFilter.BilinearNoMipMaps); } else { shadowMap.setMagFilter(MagFilter.Nearest); shadowMap.setMinFilter(MinFilter.NearestNoMipMaps); } } } }
Example 3
Source File: AbstractShadowRenderer.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
/** * Sets the shadow compare mode. See {@link CompareMode} for more info. * * @param compareMode the desired compare mode (not null) */ final public void setShadowCompareMode(CompareMode compareMode) { if (compareMode == null) { throw new IllegalArgumentException("Shadow compare mode cannot be null"); } this.shadowCompareMode = compareMode; for (Texture2D shadowMap : shadowMaps) { if (compareMode == CompareMode.Hardware) { shadowMap.setShadowCompareMode(ShadowCompareMode.LessOrEqual); if (edgeFilteringMode == EdgeFilteringMode.Bilinear) { shadowMap.setMagFilter(MagFilter.Bilinear); shadowMap.setMinFilter(MinFilter.BilinearNoMipMaps); } else { shadowMap.setMagFilter(MagFilter.Nearest); shadowMap.setMinFilter(MinFilter.NearestNoMipMaps); } } else { shadowMap.setShadowCompareMode(ShadowCompareMode.Off); shadowMap.setMagFilter(MagFilter.Nearest); shadowMap.setMinFilter(MinFilter.NearestNoMipMaps); } } postshadowMat.setBoolean("HardwareShadows", compareMode == CompareMode.Hardware); }
Example 4
Source File: AbstractShadowRenderer.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
/** * Sets the filtering mode for shadow edges. See {@link EdgeFilteringMode} * for more info. * * @param filterMode the desired filter mode (not null) */ final public void setEdgeFilteringMode(EdgeFilteringMode filterMode) { if (filterMode == null) { throw new NullPointerException(); } this.edgeFilteringMode = filterMode; postshadowMat.setInt("FilterMode", filterMode.getMaterialParamValue()); postshadowMat.setFloat("PCFEdge", edgesThickness); if (shadowCompareMode == CompareMode.Hardware) { for (Texture2D shadowMap : shadowMaps) { if (filterMode == EdgeFilteringMode.Bilinear) { shadowMap.setMagFilter(MagFilter.Bilinear); shadowMap.setMinFilter(MinFilter.BilinearNoMipMaps); } else { shadowMap.setMagFilter(MagFilter.Nearest); shadowMap.setMinFilter(MinFilter.NearestNoMipMaps); } } } }
Example 5
Source File: TextureAtlas.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
/** * Creates a new atlas texture for the given map name. * @param mapName * @return the atlas texture */ public Texture getAtlasTexture(String mapName) { if (images == null) { return null; } byte[] image = images.get(mapName); if (image != null) { //TODO check if color space shouldn't be sRGB Texture2D tex = new Texture2D(new Image(format, atlasWidth, atlasHeight, BufferUtils.createByteBuffer(image), null, ColorSpace.Linear)); tex.setMagFilter(Texture.MagFilter.Bilinear); tex.setMinFilter(Texture.MinFilter.BilinearNearestMipMap); tex.setWrap(Texture.WrapMode.EdgeClamp); return tex; } return null; }
Example 6
Source File: AbstractShadowRendererVR.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
/** * Sets the shadow compare mode. See {@link CompareMode} for more info. * * @param compareMode the desired compare mode (not null) */ final public void setShadowCompareMode(CompareMode compareMode) { if (compareMode == null) { throw new IllegalArgumentException("Shadow compare mode cannot be null"); } this.shadowCompareMode = compareMode; for (Texture2D shadowMap : shadowMaps) { if (compareMode == CompareMode.Hardware) { shadowMap.setShadowCompareMode(ShadowCompareMode.LessOrEqual); if (edgeFilteringMode == EdgeFilteringMode.Bilinear) { shadowMap.setMagFilter(MagFilter.Bilinear); shadowMap.setMinFilter(MinFilter.BilinearNoMipMaps); } else { shadowMap.setMagFilter(MagFilter.Nearest); shadowMap.setMinFilter(MinFilter.NearestNoMipMaps); } } else { shadowMap.setShadowCompareMode(ShadowCompareMode.Off); shadowMap.setMagFilter(MagFilter.Nearest); shadowMap.setMinFilter(MinFilter.NearestNoMipMaps); } } postshadowMat.setBoolean("HardwareShadows", compareMode == CompareMode.Hardware); }
Example 7
Source File: OpenVRViewManager.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
private void setupFinalFullTexture(Camera cam) { if (environment != null){ if (environment.getApplication() != null){ // create offscreen framebuffer FrameBuffer out = new FrameBuffer(cam.getWidth(), cam.getHeight(), 1); //offBuffer.setSrgb(true); //setup framebuffer's texture dualEyeTex = new Texture2D(cam.getWidth(), cam.getHeight(), Image.Format.RGBA8); dualEyeTex.setMinFilter(Texture.MinFilter.BilinearNoMipMaps); dualEyeTex.setMagFilter(Texture.MagFilter.Bilinear); logger.config("Dual eye texture "+dualEyeTex.getName()+" ("+dualEyeTex.getImage().getId()+")"); logger.config(" Type: "+dualEyeTex.getType()); logger.config(" Size: "+dualEyeTex.getImage().getWidth()+"x"+dualEyeTex.getImage().getHeight()); logger.config(" Image depth: "+dualEyeTex.getImage().getDepth()); logger.config(" Image format: "+dualEyeTex.getImage().getFormat()); logger.config(" Image color space: "+dualEyeTex.getImage().getColorSpace()); //setup framebuffer to use texture out.setDepthBuffer(Image.Format.Depth); out.setColorTexture(dualEyeTex); ViewPort viewPort = environment.getApplication().getViewPort(); viewPort.setClearFlags(true, true, true); viewPort.setBackgroundColor(ColorRGBA.Black); viewPort.setOutputFrameBuffer(out); } else { throw new IllegalStateException("This VR environment is not attached to any application."); } } else { throw new IllegalStateException("This VR view manager is not attached to any VR environment."); } }
Example 8
Source File: RenderImageJme.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public RenderImageJme(String filename, boolean linear, NiftyJmeDisplay display){ TextureKey key = new TextureKey(filename, true); key.setAnisotropy(0); key.setAsCube(false); key.setGenerateMips(false); texture = (Texture2D) display.getAssetManager().loadTexture(key); texture.setMagFilter(linear ? MagFilter.Bilinear : MagFilter.Nearest); texture.setMinFilter(linear ? MinFilter.BilinearNoMipMaps : MinFilter.NearestNoMipMaps); image = texture.getImage(); width = image.getWidth(); height = image.getHeight(); }
Example 9
Source File: OSVRViewManager.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
private ViewPort setupViewBuffers(Camera cam, String viewName){ if (environment != null){ if (environment.getApplication() != null){ // create offscreen framebuffer FrameBuffer offBufferLeft = new FrameBuffer(cam.getWidth(), cam.getHeight(), 1); //offBufferLeft.setSrgb(true); //setup framebuffer's texture Texture2D offTex = new Texture2D(cam.getWidth(), cam.getHeight(), Image.Format.RGBA8); offTex.setMinFilter(Texture.MinFilter.BilinearNoMipMaps); offTex.setMagFilter(Texture.MagFilter.Bilinear); //setup framebuffer to use texture offBufferLeft.setDepthBuffer(Image.Format.Depth); offBufferLeft.setColorTexture(offTex); ViewPort viewPort = environment.getApplication().getRenderManager().createPreView(viewName, cam); viewPort.setClearFlags(true, true, true); viewPort.setBackgroundColor(ColorRGBA.Black); Iterator<Spatial> spatialIter = environment.getApplication().getViewPort().getScenes().iterator(); while(spatialIter.hasNext()){ viewPort.attachScene(spatialIter.next()); } //set viewport to render to offscreen framebuffer viewPort.setOutputFrameBuffer(offBufferLeft); return viewPort; } else { throw new IllegalStateException("This VR environment is not attached to any application."); } } else { throw new IllegalStateException("This VR view manager is not attached to any VR environment."); } }
Example 10
Source File: OSVRViewManager.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
private void setupFinalFullTexture(Camera cam) { if (environment != null){ if (environment.getApplication() != null){ // create offscreen framebuffer FrameBuffer out = new FrameBuffer(cam.getWidth(), cam.getHeight(), 1); //offBuffer.setSrgb(true); //setup framebuffer's texture dualEyeTex = new Texture2D(cam.getWidth(), cam.getHeight(), Image.Format.RGBA8); dualEyeTex.setMinFilter(Texture.MinFilter.BilinearNoMipMaps); dualEyeTex.setMagFilter(Texture.MagFilter.Bilinear); logger.config("Dual eye texture "+dualEyeTex.getName()+" ("+dualEyeTex.getImage().getId()+")"); logger.config(" Type: "+dualEyeTex.getType()); logger.config(" Size: "+dualEyeTex.getImage().getWidth()+"x"+dualEyeTex.getImage().getHeight()); logger.config(" Image depth: "+dualEyeTex.getImage().getDepth()); logger.config(" Image format: "+dualEyeTex.getImage().getFormat()); logger.config(" Image color space: "+dualEyeTex.getImage().getColorSpace()); //setup framebuffer to use texture out.setDepthBuffer(Image.Format.Depth); out.setColorTexture(dualEyeTex); ViewPort viewPort = environment.getApplication().getViewPort(); viewPort.setClearFlags(true, true, true); viewPort.setBackgroundColor(ColorRGBA.Black); viewPort.setOutputFrameBuffer(out); } else { throw new IllegalStateException("This VR environment is not attached to any application."); } } else { throw new IllegalStateException("This VR view manager is not attached to any VR environment."); } }
Example 11
Source File: HDRRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public void reshape(ViewPort vp, int w, int h){ if (mainSceneFB != null){ renderer.deleteFrameBuffer(mainSceneFB); } mainSceneFB = new FrameBuffer(w, h, 1); mainScene = new Texture2D(w, h, bufFormat); mainSceneFB.setDepthBuffer(Format.Depth); mainSceneFB.setColorTexture(mainScene); mainScene.setMagFilter(fbMagFilter); mainScene.setMinFilter(fbMinFilter); if (msFB != null){ renderer.deleteFrameBuffer(msFB); } tone.setTexture("Texture", mainScene); Collection<Caps> caps = renderer.getCaps(); if (numSamples > 1 && caps.contains(Caps.FrameBufferMultisample)){ msFB = new FrameBuffer(w, h, numSamples); msFB.setDepthBuffer(Format.Depth); msFB.setColorBuffer(bufFormat); vp.setOutputFrameBuffer(msFB); }else{ if (numSamples > 1) logger.warning("FBO multisampling not supported on this GPU, request ignored."); vp.setOutputFrameBuffer(mainSceneFB); } createLumShaders(); }
Example 12
Source File: RenderImageJme.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
public RenderImageJme(String filename, boolean linear, NiftyJmeDisplay display){ TextureKey key = new TextureKey(filename, true); key.setAnisotropy(0); key.setGenerateMips(false); texture = (Texture2D) display.getAssetManager().loadTexture(key); texture.setMagFilter(linear ? MagFilter.Bilinear : MagFilter.Nearest); texture.setMinFilter(linear ? MinFilter.BilinearNoMipMaps : MinFilter.NearestNoMipMaps); image = texture.getImage(); width = image.getWidth(); height = image.getHeight(); }
Example 13
Source File: PssmShadowRenderer.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * sets the shadow compare mode see {@link CompareMode} for more info * * @param compareMode */ final public void setCompareMode(CompareMode compareMode) { if (compareMode == null) { throw new NullPointerException(); } if (this.compareMode == compareMode) { return; } this.compareMode = compareMode; for (Texture2D shadowMap : shadowMaps) { if (compareMode == CompareMode.Hardware) { shadowMap.setShadowCompareMode(ShadowCompareMode.LessOrEqual); if (filterMode == FilterMode.Bilinear) { shadowMap.setMagFilter(MagFilter.Bilinear); shadowMap.setMinFilter(MinFilter.BilinearNoMipMaps); } else { shadowMap.setMagFilter(MagFilter.Nearest); shadowMap.setMinFilter(MinFilter.NearestNoMipMaps); } } else { shadowMap.setShadowCompareMode(ShadowCompareMode.Off); shadowMap.setMagFilter(MagFilter.Nearest); shadowMap.setMinFilter(MinFilter.NearestNoMipMaps); } } postshadowMat.setBoolean("HardwareShadows", compareMode == CompareMode.Hardware); applyHWShadows = true; }
Example 14
Source File: LWJGLOpenVRViewManager.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
private void setupFinalFullTexture(Camera cam) { if (environment != null) { if (environment.getApplication() != null) { // create offscreen framebuffer FrameBuffer out = new FrameBuffer(cam.getWidth(), cam.getHeight(), 1); //offBuffer.setSrgb(true); //setup framebuffer's texture dualEyeTex = new Texture2D(cam.getWidth(), cam.getHeight(), Image.Format.RGBA8); dualEyeTex.setMinFilter(Texture2D.MinFilter.BilinearNoMipMaps); dualEyeTex.setMagFilter(Texture2D.MagFilter.Bilinear); logger.config("Dual eye texture " + dualEyeTex.getName() + " (" + dualEyeTex.getImage().getId() + ")"); logger.config(" Type: " + dualEyeTex.getType()); logger.config(" Size: " + dualEyeTex.getImage().getWidth() + "x" + dualEyeTex.getImage().getHeight()); logger.config(" Image depth: " + dualEyeTex.getImage().getDepth()); logger.config(" Image format: " + dualEyeTex.getImage().getFormat()); logger.config(" Image color space: " + dualEyeTex.getImage().getColorSpace()); //setup framebuffer to use texture out.setDepthBuffer(Image.Format.Depth); out.setColorTexture(dualEyeTex); ViewPort viewPort = environment.getApplication().getViewPort(); viewPort.setClearFlags(true, true, true); viewPort.setBackgroundColor(ColorRGBA.Black); viewPort.setOutputFrameBuffer(out); } else { throw new IllegalStateException("This VR environment is not attached to any application."); } } else { throw new IllegalStateException("This VR view manager is not attached to any VR environment."); } }
Example 15
Source File: TestRenderToTexture.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public Texture setupOffscreenView(){ Camera offCamera = new Camera(512, 512); offView = renderManager.createPreView("Offscreen View", offCamera); offView.setClearFlags(true, true, true); offView.setBackgroundColor(ColorRGBA.DarkGray); // create offscreen framebuffer FrameBuffer offBuffer = new FrameBuffer(512, 512, 1); //setup framebuffer's cam offCamera.setFrustumPerspective(45f, 1f, 1f, 1000f); offCamera.setLocation(new Vector3f(0f, 0f, -5f)); offCamera.lookAt(new Vector3f(0f, 0f, 0f), Vector3f.UNIT_Y); //setup framebuffer's texture Texture2D offTex = new Texture2D(512, 512, Format.RGBA8); offTex.setMinFilter(Texture.MinFilter.Trilinear); offTex.setMagFilter(Texture.MagFilter.Bilinear); //setup framebuffer to use texture offBuffer.setDepthBuffer(Format.Depth); offBuffer.setColorTexture(offTex); //set viewport to render to offscreen framebuffer offView.setOutputFrameBuffer(offBuffer); // setup framebuffer's scene Box boxMesh = new Box(Vector3f.ZERO, 1,1,1); Material material = assetManager.loadMaterial("Interface/Logo/Logo.j3m"); offBox = new Geometry("box", boxMesh); offBox.setMaterial(material); // attach the scene to the viewport to be rendered offView.attachScene(offBox); return offTex; }
Example 16
Source File: TestNiftyToMesh.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void simpleInitApp() { ViewPort niftyView = renderManager.createPreView("NiftyView", new Camera(1024, 768)); niftyView.setClearFlags(true, true, true); NiftyJmeDisplay niftyDisplay = new NiftyJmeDisplay(assetManager, inputManager, audioRenderer, niftyView); nifty = niftyDisplay.getNifty(); nifty.fromXml("all/intro.xml", "start"); niftyView.addProcessor(niftyDisplay); Texture2D depthTex = new Texture2D(1024, 768, Format.Depth); FrameBuffer fb = new FrameBuffer(1024, 768, 1); fb.setDepthTexture(depthTex); Texture2D tex = new Texture2D(1024, 768, Format.RGBA8); tex.setMinFilter(MinFilter.Trilinear); tex.setMagFilter(MagFilter.Bilinear); fb.setColorTexture(tex); niftyView.setClearFlags(true, true, true); niftyView.setOutputFrameBuffer(fb); Box b = new Box(1, 1, 1); Geometry geom = new Geometry("Box", b); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat.setTexture("ColorMap", tex); geom.setMaterial(mat); rootNode.attachChild(geom); }
Example 17
Source File: TestRenderToTexture.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
public Texture setupOffscreenView(){ Camera offCamera = new Camera(512, 512); offView = renderManager.createPreView("Offscreen View", offCamera); offView.setClearFlags(true, true, true); offView.setBackgroundColor(ColorRGBA.DarkGray); // create offscreen framebuffer FrameBuffer offBuffer = new FrameBuffer(512, 512, 1); //setup framebuffer's cam offCamera.setFrustumPerspective(45f, 1f, 1f, 1000f); offCamera.setLocation(new Vector3f(0f, 0f, -5f)); offCamera.lookAt(new Vector3f(0f, 0f, 0f), Vector3f.UNIT_Y); //setup framebuffer's texture Texture2D offTex = new Texture2D(512, 512, Format.RGBA8); offTex.setMinFilter(Texture.MinFilter.Trilinear); offTex.setMagFilter(Texture.MagFilter.Bilinear); //setup framebuffer to use texture offBuffer.setDepthBuffer(Format.Depth); offBuffer.setColorTexture(offTex); //set viewport to render to offscreen framebuffer offView.setOutputFrameBuffer(offBuffer); // setup framebuffer's scene Box boxMesh = new Box(1, 1, 1); Material material = assetManager.loadMaterial("Interface/Logo/Logo.j3m"); offBox = new Geometry("box", boxMesh); offBox.setMaterial(material); // attach the scene to the viewport to be rendered offView.attachScene(offBox); return offTex; }
Example 18
Source File: PssmShadowRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
/** * sets the shadow compare mode see {@link CompareMode} for more info * @param compareMode */ public void setCompareMode(CompareMode compareMode) { if (compareMode == null) { throw new NullPointerException(); } if (this.compareMode == compareMode) { return; } this.compareMode = compareMode; for (Texture2D shadowMap : shadowMaps) { if (compareMode == CompareMode.Hardware) { shadowMap.setShadowCompareMode(ShadowCompareMode.LessOrEqual); if (filterMode == FilterMode.Bilinear) { shadowMap.setMagFilter(MagFilter.Bilinear); shadowMap.setMinFilter(MinFilter.BilinearNoMipMaps); } else { shadowMap.setMagFilter(MagFilter.Nearest); shadowMap.setMinFilter(MinFilter.NearestNoMipMaps); } } else { shadowMap.setShadowCompareMode(ShadowCompareMode.Off); shadowMap.setMagFilter(MagFilter.Nearest); shadowMap.setMinFilter(MinFilter.NearestNoMipMaps); } } postshadowMat.setBoolean("HardwareShadows", compareMode == CompareMode.Hardware); }
Example 19
Source File: HDRRenderer.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void initialize(RenderManager rm, ViewPort vp){ if (!enabled) return; renderer = rm.getRenderer(); renderManager = rm; viewPort = vp; // loadInitial() fsQuad = new Picture("HDR Fullscreen Quad"); Format lumFmt = Format.RGB8; scene64FB = new FrameBuffer(64, 64, 1); scene64 = new Texture2D(64, 64, lumFmt); scene64FB.setColorTexture(scene64); scene64.setMagFilter(fbMagFilter); scene64.setMinFilter(fbMinFilter); scene8FB = new FrameBuffer(8, 8, 1); scene8 = new Texture2D(8, 8, lumFmt); scene8FB.setColorTexture(scene8); scene8.setMagFilter(fbMagFilter); scene8.setMinFilter(fbMinFilter); scene1FB[0] = new FrameBuffer(1, 1, 1); scene1[0] = new Texture2D(1, 1, lumFmt); scene1FB[0].setColorTexture(scene1[0]); scene1FB[1] = new FrameBuffer(1, 1, 1); scene1[1] = new Texture2D(1, 1, lumFmt); scene1FB[1].setColorTexture(scene1[1]); // prepare tonemap shader tone = new Material(manager, "Common/MatDefs/Hdr/ToneMap.j3md"); tone.setFloat("A", 0.18f); tone.setFloat("White", 100); // load(); int w = vp.getCamera().getWidth(); int h = vp.getCamera().getHeight(); reshape(vp, w, h); }
Example 20
Source File: FilterPostProcessor.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
/** * iterate through the filter list and renders filters * @param r * @param sceneFb */ private void renderFilterChain(Renderer r, FrameBuffer sceneFb) { Texture2D tex = filterTexture; FrameBuffer buff = sceneFb; boolean msDepth = depthTexture != null && depthTexture.getImage().getMultiSamples() > 1; for (int i = 0; i < filters.size(); i++) { Filter filter = filters.get(i); if (prof != null) prof.spStep(SpStep.ProcPostFrame, FPP, filter.getName()); if (filter.isEnabled()) { if (filter.getPostRenderPasses() != null) { for (Iterator<Filter.Pass> it1 = filter.getPostRenderPasses().iterator(); it1.hasNext();) { Filter.Pass pass = it1.next(); if (prof != null) prof.spStep(SpStep.ProcPostFrame, FPP, filter.getName(), pass.toString()); pass.beforeRender(); if (pass.requiresSceneAsTexture()) { pass.getPassMaterial().setTexture("Texture", tex); if (tex.getImage().getMultiSamples() > 1) { pass.getPassMaterial().setInt("NumSamples", tex.getImage().getMultiSamples()); } else { pass.getPassMaterial().clearParam("NumSamples"); } } if (pass.requiresDepthAsTexture()) { pass.getPassMaterial().setTexture("DepthTexture", depthTexture); if (msDepth) { pass.getPassMaterial().setInt("NumSamplesDepth", depthTexture.getImage().getMultiSamples()); } else { pass.getPassMaterial().clearParam("NumSamplesDepth"); } } renderProcessing(r, pass.getRenderFrameBuffer(), pass.getPassMaterial()); } } if (prof != null) prof.spStep(SpStep.ProcPostFrame, FPP, filter.getName(), "postFrame"); filter.postFrame(renderManager, viewPort, buff, sceneFb); Material mat = filter.getMaterial(); if (msDepth && filter.isRequiresDepthTexture()) { mat.setInt("NumSamplesDepth", depthTexture.getImage().getMultiSamples()); } if (filter.isRequiresSceneTexture()) { mat.setTexture("Texture", tex); if (tex.getImage().getMultiSamples() > 1) { mat.setInt("NumSamples", tex.getImage().getMultiSamples()); } else { mat.clearParam("NumSamples"); } } boolean wantsBilinear = filter.isRequiresBilinear(); if (wantsBilinear) { tex.setMagFilter(Texture.MagFilter.Bilinear); tex.setMinFilter(Texture.MinFilter.BilinearNoMipMaps); } buff = outputBuffer; if (i != lastFilterIndex) { buff = filter.getRenderFrameBuffer(); tex = filter.getRenderedTexture(); } if (prof != null) prof.spStep(SpStep.ProcPostFrame, FPP, filter.getName(), "render"); renderProcessing(r, buff, mat); if (prof != null) prof.spStep(SpStep.ProcPostFrame, FPP, filter.getName(), "postFilter"); filter.postFilter(r, buff); if (wantsBilinear) { tex.setMagFilter(Texture.MagFilter.Nearest); tex.setMinFilter(Texture.MinFilter.NearestNoMipMaps); } } } }