Java Code Examples for org.lwjgl.LWJGLException#printStackTrace()
The following examples show how to use
org.lwjgl.LWJGLException#printStackTrace() .
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Example 1
Source File: LwJglRenderingEngine.java From Gaalop with GNU Lesser General Public License v3.0 | 7 votes |
/** * Starts the lwjgl engine and shows a window, where the point clouds are rendered */ public void startEngine() { int width = 800; int height = 600; try { Display.setDisplayMode(new DisplayMode(width, height)); Display.setFullscreen(false); Display.setTitle("Gaalop Visualization Window"); Display.create(); } catch (LWJGLException e) { e.printStackTrace(); System.exit(0); } GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glShadeModel(GL11.GL_SMOOTH); changeSize(width, height); GL11.glDisable(GL11.GL_LIGHTING); // init OpenGL GL11.glViewport(0, 0, width, height); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GLU.gluPerspective((float) 65.0, (float) width / (float) height, (float) 0.1, 100); GL11.glMatrixMode(GL11.GL_MODELVIEW); }
Example 2
Source File: Window.java From LowPolyWater with The Unlicense | 6 votes |
protected Window(Context context, WindowBuilder settings) { this.fpsCap = settings.getFpsCap(); try { getSuitableFullScreenModes(); DisplayMode resolution = getStartResolution(settings); Display.setInitialBackground(1, 1, 1); this.aspectRatio = (float) resolution.getWidth() / resolution.getHeight(); setResolution(resolution, settings.isFullScreen()); if (settings.hasIcon()) { Display.setIcon(settings.getIcon()); } Display.setVSyncEnabled(settings.isvSync()); Display.setTitle(settings.getTitle()); Display.create(new PixelFormat().withDepthBits(24).withSamples(4), context.getAttribs()); GL11.glViewport(0, 0, resolution.getWidth(), resolution.getHeight()); } catch (LWJGLException e) { e.printStackTrace(); } }
Example 3
Source File: AppletGameContainer.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 6 votes |
/** * Start the game container * * @throws Exception Failure to create display */ public void start() throws Exception { Display.setParent(displayParent); Display.setVSyncEnabled(true); try { createDisplay(); } catch (LWJGLException e) { e.printStackTrace(); // failed to create Display, apply workaround (sleep for 1 second) and try again Thread.sleep(1000); createDisplay(); } initGL(); displayParent.requestFocus(); container.runloop(); }
Example 4
Source File: OpenGL3_TheQuadTextured.java From ldparteditor with MIT License | 6 votes |
private void setupOpenGL() { // Setup an OpenGL context with API version 3.2 try { PixelFormat pixelFormat = new PixelFormat(); ContextAttribs contextAtrributes = new ContextAttribs(3, 2) .withForwardCompatible(true) .withProfileCore(true); Display.setDisplayMode(new DisplayMode(WIDTH, HEIGHT)); Display.setTitle(WINDOW_TITLE); Display.create(pixelFormat, contextAtrributes); GL11.glViewport(0, 0, WIDTH, HEIGHT); } catch (LWJGLException e) { e.printStackTrace(); System.exit(-1); } // Setup an XNA like background color GL11.glClearColor(0.4f, 0.6f, 0.9f, 0f); // Map the internal OpenGL coordinate system to the entire screen GL11.glViewport(0, 0, WIDTH, HEIGHT); this.exitOnGLError("setupOpenGL"); }
Example 5
Source File: VideoHook.java From malmo with MIT License | 6 votes |
/** * Resizes the window and the Minecraft rendering if necessary. Set renderWidth and renderHeight first. */ private void resizeIfNeeded() { // resize the window if we need to int oldRenderWidth = Display.getWidth(); int oldRenderHeight = Display.getHeight(); if( this.renderWidth == oldRenderWidth && this.renderHeight == oldRenderHeight ) return; try { int old_x = Display.getX(); int old_y = Display.getY(); Display.setLocation(old_x, old_y); Display.setDisplayMode(new DisplayMode(this.renderWidth, this.renderHeight)); System.out.println("Resized the window"); } catch (LWJGLException e) { System.out.println("Failed to resize the window!"); e.printStackTrace(); } forceResize(this.renderWidth, this.renderHeight); }
Example 6
Source File: DisplayManager.java From OpenGL-Animation with The Unlicense | 6 votes |
public static void createDisplay() { try { Display.setDisplayMode(new DisplayMode(WIDTH, HEIGHT)); ContextAttribs attribs = new ContextAttribs(3, 2).withProfileCore(true).withForwardCompatible(true); Display.create(new PixelFormat().withDepthBits(24).withSamples(4), attribs); Display.setTitle(TITLE); Display.setInitialBackground(1, 1, 1); GL11.glEnable(GL13.GL_MULTISAMPLE); } catch (LWJGLException e) { e.printStackTrace(); System.err.println("Couldn't create display!"); System.exit(-1); } GL11.glViewport(0, 0, WIDTH, HEIGHT); lastFrameTime = getCurrentTime(); }
Example 7
Source File: Sonics.java From AnyaBasic with MIT License | 5 votes |
public Sonics() { // Initialize OpenAL and clear the error bit. try { AL.create(); } catch (LWJGLException e) { e.printStackTrace(); return; } AL10.alGetError(); }
Example 8
Source File: Window.java From LowPolyWater with The Unlicense | 5 votes |
public void setResolution(DisplayMode resolution, boolean fullscreen) { try { Display.setDisplayMode(resolution); this.resolution = resolution; if (fullscreen && resolution.isFullscreenCapable()) { Display.setFullscreen(true); this.fullScreen = fullscreen; } } catch (LWJGLException e) { e.printStackTrace(); } }
Example 9
Source File: NativeCursor.java From tribaltrouble with GNU General Public License v2.0 | 5 votes |
public NativeCursor(GLIntImage image_16_1, int offset_x_16_1, int offset_y_16_1, GLIntImage image_32_1, int offset_x_32_1, int offset_y_32_1, GLIntImage image_32_8, int offset_x_32_8, int offset_y_32_8) { org.lwjgl.input.Cursor native_cursor = null; int caps = Cursor.getCapabilities(); int alpha_bits = 0; if ((caps & Cursor.CURSOR_8_BIT_ALPHA) != 0) alpha_bits = 8; else if ((caps & Cursor.CURSOR_ONE_BIT_TRANSPARENCY) != 0) alpha_bits = 1; int max_size = Cursor.getMaxCursorSize(); try { if (max_size < 32 && max_size >= 16 && alpha_bits >= 1) native_cursor = new org.lwjgl.input.Cursor(image_16_1.getWidth(), image_16_1.getHeight(), offset_x_16_1, offset_y_16_1, 1, image_16_1.createCursorPixels(), null); else if (max_size >= 32) { if (alpha_bits == 8) native_cursor = new org.lwjgl.input.Cursor(image_32_8.getWidth(), image_32_8.getHeight(), offset_x_32_8, offset_y_32_8, 1, image_32_8.createCursorPixels(), null); else if (alpha_bits == 1) native_cursor = new org.lwjgl.input.Cursor(image_32_1.getWidth(), image_32_1.getHeight(), offset_x_32_1, offset_y_32_1, 1, image_32_1.createCursorPixels(), null); } } catch (LWJGLException e) { e.printStackTrace(); } cursor = native_cursor; }
Example 10
Source File: Game.java From FEMultiplayer with GNU General Public License v3.0 | 5 votes |
public void init(int width, int height, String name) { time = System.nanoTime(); windowWidth = width*scaleX; windowHeight = height*scaleY; try { Display.setDisplayMode(new DisplayMode(windowWidth, windowHeight)); Display.create(); Display.setTitle(name); Keyboard.create(); Keyboard.enableRepeatEvents(true); Mouse.create(); glContextExists = true; } catch (LWJGLException e) { e.printStackTrace(); System.exit(0); } //init OpenGL glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER, 0.01f); glEnable(GL_TEXTURE_2D); glShadeModel(GL_SMOOTH); glClearDepth(1.0f); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glViewport(0, 0, windowWidth, windowHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, windowWidth/scaleX, windowHeight/scaleY, 0, 1, -1); //It's basically a camera glMatrixMode(GL_MODELVIEW); keys = new ArrayList<KeyboardEvent>(); mouseEvents = new ArrayList<MouseEvent>(); }
Example 11
Source File: Window.java From 3DGameEngine with Apache License 2.0 | 5 votes |
public static void CreateWindow(int width, int height, String title) { Display.setTitle(title); try { Display.setDisplayMode(new DisplayMode(width, height)); Display.create(); Keyboard.create(); Mouse.create(); } catch (LWJGLException e) { e.printStackTrace(); } }
Example 12
Source File: DisplayManager.java From OpenGL-Tutorial-1 with The Unlicense | 5 votes |
/** * Creates a display window on which we can render our game. The dimensions * of the window are determined by setting the display mode. By using * "glViewport" we tell OpenGL which part of the window we want to render * our game onto. We indicated that we want to use the entire window. */ public static void createDisplay() { ContextAttribs attribs = new ContextAttribs(3, 2).withForwardCompatible(true).withProfileCore(true); try { Display.setDisplayMode(new DisplayMode(WIDTH, HEIGHT)); Display.create(new PixelFormat(), attribs); Display.setTitle(TITLE); } catch (LWJGLException e) { e.printStackTrace(); } GL11.glViewport(0, 0, WIDTH, HEIGHT); }
Example 13
Source File: TestUtils.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * Initialise the GL display * * @param width The width of the display * @param height The height of the display */ private void initGL(int width, int height) { try { Display.setDisplayMode(new DisplayMode(width,height)); Display.create(); Display.setVSyncEnabled(true); } catch (LWJGLException e) { e.printStackTrace(); System.exit(0); } GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL11.GL_LIGHTING); GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); GL11.glClearDepth(1); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glViewport(0,0,width,height); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GL11.glOrtho(0, width, height, 0, 1, -1); GL11.glMatrixMode(GL11.GL_MODELVIEW); }
Example 14
Source File: Renderer.java From AnyaBasic with MIT License | 4 votes |
Renderer( int screenWidth, int screenHeight ) { try { Display.setDisplayMode(new DisplayMode(screenWidth, screenHeight)); Display.create(); Display.setTitle( "AnyaBasic 0.4.0 beta" ); } catch( LWJGLException e ) { e.printStackTrace(); } this.screenWidth = screenWidth; this.screenHeight = screenHeight; GL11.glViewport( 0, 0, screenWidth, screenHeight ); GL11.glMatrixMode( GL11.GL_PROJECTION ); GL11.glLoadIdentity(); GL11.glOrtho( 0, screenWidth, screenHeight, 0, 1, -1 ); GL11.glMatrixMode( GL11.GL_MODELVIEW ); GL11.glLoadIdentity(); GL11.glShadeModel(GL11.GL_SMOOTH); //set shading to smooth(try GL_FLAT) GL11.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); //set Clear color to BLACK GL11.glClearDepth(1.0f); //Set Depth buffer to 1(z-Buffer) GL11.glDisable(GL11.GL_DEPTH_TEST); //Disable Depth Testing so that our z-buffer works GL11.glDepthFunc(GL11.GL_LEQUAL); GL11.glEnable(GL11.GL_COLOR_MATERIAL); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable( GL11.GL_ALPHA_TEST ); GL11.glAlphaFunc(GL11.GL_GREATER, 0); GL11.glEnable( GL11.GL_BLEND ); GL11.glBlendFunc( GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA ); GL11.glHint(GL11.GL_PERSPECTIVE_CORRECTION_HINT, GL11.GL_NICEST); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glPolygonMode(GL11.GL_FRONT, GL11.GL_FILL); GL11.glMatrixMode( GL11.GL_MODELVIEW ); GL11.glLoadIdentity(); GL11.glTranslatef( 0.375f, 0.375f, 0 ); // magic trick }
Example 15
Source File: Game.java From FEMultiPlayer-V2 with GNU General Public License v3.0 | 4 votes |
/** * Inits the. * * @param width the width * @param height the height * @param name the name */ public void init(int width, int height, String name) { Game.logicalWidth = width; Game.logicalHeight = height; Game.scale = FEResources.getWindowScale(); final int windowWidth = Math.round(logicalWidth * scale); final int windowHeight = Math.round(logicalHeight * scale); try { Display.setDisplayMode(new DisplayMode(windowWidth, windowHeight)); Display.create(); Display.setTitle(name); Keyboard.create(); Keyboard.enableRepeatEvents(true); Mouse.create(); glContextExists = true; } catch (LWJGLException e) { e.printStackTrace(); System.exit(0); } //init OpenGL glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER, 0.01f); glEnable(GL_TEXTURE_2D); glShadeModel(GL_SMOOTH); glClearDepth(1.0f); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glViewport(0, 0, windowWidth, windowHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, width, height, 0, 1, -1); //It's basically a camera glMatrixMode(GL_MODELVIEW); keys = new ArrayList<KeyboardEvent>(); mouseEvents = new ArrayList<MouseEvent>(); }
Example 16
Source File: ClientProxy.java From Fullscreen-Windowed-Minecraft with BSD 2-Clause "Simplified" License | 4 votes |
@Override public void toggleFullScreen(boolean goFullScreen, int desiredMonitor) { //Set value if it isn't set already. if(System.getProperty("org.lwjgl.opengl.Window.undecorated") == null){ System.setProperty("org.lwjgl.opengl.Window.undecorated", "false"); } //If we're in actual fullscreen right now, then we need to fix that. if(Display.isFullscreen()) { fullscreen = true; } String expectedState = goFullScreen ? "true":"false"; // If all state is valid, there is nothing to do and we just exit. if(fullscreen == goFullScreen && !Display.isFullscreen()//Display in fullscreen mode: Change required && System.getProperty("org.lwjgl.opengl.Window.undecorated") == expectedState // Window not in expected state ) return; //Save our current display parameters Rectangle currentCoordinates = new Rectangle(Display.getX(), Display.getY(), Display.getWidth(), Display.getHeight()); if(goFullScreen && !Display.isFullscreen()) _savedWindowedBounds = currentCoordinates; //Changing this property and causing a Display update will cause LWJGL to add/remove decorations (borderless). System.setProperty("org.lwjgl.opengl.Window.undecorated",expectedState); //Get the fullscreen dimensions for the appropriate screen. Rectangle screenBounds = getAppropriateScreenBounds(currentCoordinates, desiredMonitor); //This is the new bounds we have to apply. Rectangle newBounds = goFullScreen ? screenBounds : _savedWindowedBounds; if(newBounds == null) newBounds = screenBounds; if(goFullScreen == false && ClientProxy.fullscreen == false) { newBounds = currentCoordinates; _savedWindowedBounds = currentCoordinates; } try { fullscreen = goFullScreen; client.fullscreen = fullscreen; if( client.gameSettings.fullScreen != fullscreen) { client.gameSettings.fullScreen = fullscreen; client.gameSettings.saveOptions(); } Display.setFullscreen(false); Display.setResizable(!goFullScreen); Display.setDisplayMode(new DisplayMode((int) newBounds.getWidth(), (int) newBounds.getHeight())); Display.setLocation(newBounds.x, newBounds.y); client.resize((int) newBounds.getWidth(), (int) newBounds.getHeight()); Display.setVSyncEnabled(client.gameSettings.enableVsync); client.updateDisplay(); } catch (LWJGLException e) { e.printStackTrace(); } }
Example 17
Source File: Renderer.java From tribaltrouble with GNU General Public License v2.0 | 4 votes |
private final static void failedOpenGL(LWJGLException e) { e.printStackTrace(); try { UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName()); } catch(Exception je) { je.printStackTrace(); } ResourceBundle bundle = ResourceBundle.getBundle(Renderer.class.getName()); String title = Utils.getBundleString(bundle, "error_title"); String message = Utils.getBundleString(bundle, "opengl_error_message"); int choice = JOptionPane.showConfirmDialog(null, message, title, JOptionPane.YES_NO_OPTION, JOptionPane.WARNING_MESSAGE); if (choice == JOptionPane.YES_OPTION) { String new_uid = (new UID()).toString(); String uid = readOrSetPreference("uid", new_uid); String os_name = System.getProperty("os.name"); String os_arch = System.getProperty("os.arch"); String os_version = System.getProperty("os.version"); String java_version = System.getProperty("java.version"); String java_vendor = System.getProperty("java.vendor"); long total_mem = Runtime.getRuntime().maxMemory(); String adapter_name = Display.getAdapter(); String adapter_version = Display.getVersion(); try { String url = "http://oddlabs.com/driversupport.php?" + "uid=" + URLEncoder.encode(uid, "UTF-8") + "&raw_os=" + URLEncoder.encode(os_name, "UTF-8") + "&os_version=" + URLEncoder.encode(os_version, "UTF-8") + "&arch=" + URLEncoder.encode(os_arch, "UTF-8") + "&java_version=" + URLEncoder.encode(java_version, "UTF-8") + "&java_vendor=" + URLEncoder.encode(java_vendor, "UTF-8") + "&total_mem=" + URLEncoder.encode("" + total_mem, "UTF-8"); if (adapter_name != null) url += "&adapter_name=" + URLEncoder.encode(adapter_name, "UTF-8"); if (adapter_version != null) url += "&adapter_version=" + URLEncoder.encode(adapter_version, "UTF-8"); Sys.openURL(url); } catch (java.io.UnsupportedEncodingException uee) { uee.printStackTrace(); } } Main.shutdown(); }
Example 18
Source File: Mini2DxOpenALAudio.java From mini2Dx with Apache License 2.0 | 4 votes |
public Mini2DxOpenALAudio(int simultaneousSources, int deviceBufferCount, int deviceBufferSize) { this.deviceBufferSize = deviceBufferSize; this.deviceBufferCount = deviceBufferCount; registerSound("ogg", Mini2DxOgg.Sound.class); registerMusic("ogg", Mini2DxOgg.Music.class); registerSound("wav", Mini2DxWav.Sound.class); registerMusic("wav", Mini2DxWav.Music.class); registerSound("mp3", Mini2DxMp3.Sound.class); registerMusic("mp3", Mini2DxMp3.Music.class); try { AL.create(); } catch (LWJGLException ex) { noDevice = true; ex.printStackTrace(); return; } allSources = new IntArray(false, simultaneousSources); for (int i = 0; i < simultaneousSources; i++) { int sourceID = alGenSources(); if (alGetError() != AL_NO_ERROR) break; allSources.add(sourceID); } idleSources = new IntArray(allSources); soundIdToSource = new LongMap<Integer>(); sourceToSoundId = new IntMap<Long>(); FloatBuffer orientation = (FloatBuffer) BufferUtils.createFloatBuffer(6) .put(new float[] { 0.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f }).flip(); alListener(AL_ORIENTATION, orientation); FloatBuffer velocity = (FloatBuffer) BufferUtils.createFloatBuffer(3).put(new float[] { 0.0f, 0.0f, 0.0f }) .flip(); alListener(AL_VELOCITY, velocity); FloatBuffer position = (FloatBuffer) BufferUtils.createFloatBuffer(3).put(new float[] { 0.0f, 0.0f, 0.0f }) .flip(); alListener(AL_POSITION, position); recentSounds = new Mini2DxOpenALSound[simultaneousSources]; recentSoundIds = new LongArray(simultaneousSources); }