Java Code Examples for android.graphics.PathMeasure#setPath()
The following examples show how to use
android.graphics.PathMeasure#setPath() .
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Example 1
Source File: ScaleView.java From ScaleView with Apache License 2.0 | 6 votes |
/** * 画指示器 * * @param canvas */ private void drawIndicator(Canvas canvas) { PathMeasure mPathMeasure = new PathMeasure(); mPathMeasure.setPath(mArcPath, false); float[] tan = new float[2]; float[] pos = new float[2]; mPathMeasure.getPosTan(mPathMeasure.getLength() * (0.5f), pos, tan); canvas.save(); double angle = calcArcAngle(Math.atan2(tan[1], tan[0])) + 90; canvas.rotate((float) angle, pos[0], pos[1]); //画直线 canvas.drawLine(pos[0], pos[1], pos[0] + 80, pos[1], mIndicatorPaint); Path linePath = new Path(); //画箭头 linePath.moveTo(pos[0] + 80, pos[1] - 20); linePath.lineTo(pos[0] + 80 + 20, pos[1]); linePath.lineTo(pos[0] + 80, pos[1] + 20); canvas.drawPath(linePath, mIndicatorPaint); canvas.restore(); }
Example 2
Source File: BrokenAnimator.java From BrokenView with MIT License | 6 votes |
/** * Make sure it can be seen in "FILL" mode */ private void warpStraightLines() { PathMeasure pmTemp = new PathMeasure(); for (int i = 0; i < mConfig.complexity; i++) { if(lineRifts[i].isStraight()) { pmTemp.setPath(lineRifts[i], false); lineRifts[i].setStartLength(pmTemp.getLength() / 2); float[] pos = new float[2]; pmTemp.getPosTan(pmTemp.getLength() / 2, pos, null); int xRandom = (int) (pos[0] + Utils.nextInt(-Utils.dp2px(1), Utils.dp2px(1))); int yRandom = (int) (pos[1] + Utils.nextInt(-Utils.dp2px(1), Utils.dp2px(1))); lineRifts[i].reset(); lineRifts[i].moveTo(0,0); lineRifts[i].lineTo(xRandom,yRandom); lineRifts[i].lineToEnd(); } } }
Example 3
Source File: GestureDescription.java From android_9.0.0_r45 with Apache License 2.0 | 5 votes |
/** * @param path The path to follow. Must have exactly one contour. The bounds of the path * must not be negative. The path must not be empty. If the path has zero length * (for example, a single {@code moveTo()}), the stroke is a touch that doesn't move. * @param startTime The time, in milliseconds, from the time the gesture starts to the * time the stroke should start. Must not be negative. * @param duration The duration, in milliseconds, the stroke takes to traverse the path. * Must be positive. * @param willContinue {@code true} if this stroke will be continued by one in the * next gesture {@code false} otherwise. Continued strokes keep their pointers down when * the gesture completes. */ public StrokeDescription(@NonNull Path path, @IntRange(from = 0) long startTime, @IntRange(from = 0) long duration, boolean willContinue) { mContinued = willContinue; Preconditions.checkArgument(duration > 0, "Duration must be positive"); Preconditions.checkArgument(startTime >= 0, "Start time must not be negative"); Preconditions.checkArgument(!path.isEmpty(), "Path is empty"); RectF bounds = new RectF(); path.computeBounds(bounds, false /* unused */); Preconditions.checkArgument((bounds.bottom >= 0) && (bounds.top >= 0) && (bounds.right >= 0) && (bounds.left >= 0), "Path bounds must not be negative"); mPath = new Path(path); mPathMeasure = new PathMeasure(path, false); if (mPathMeasure.getLength() == 0) { // Treat zero-length paths as taps Path tempPath = new Path(path); tempPath.lineTo(-1, -1); mTapLocation = new float[2]; PathMeasure pathMeasure = new PathMeasure(tempPath, false); pathMeasure.getPosTan(0, mTapLocation, null); } if (mPathMeasure.nextContour()) { throw new IllegalArgumentException("Path has more than one contour"); } /* * Calling nextContour has moved mPathMeasure off the first contour, which is the only * one we care about. Set the path again to go back to the first contour. */ mPathMeasure.setPath(mPath, false); mStartTime = startTime; mEndTime = startTime + duration; mTimeToLengthConversion = getLength() / duration; mId = sIdCounter++; }
Example 4
Source File: SmileView.java From ToDoList with Apache License 2.0 | 4 votes |
private void initPaint(Context context) { drawFilter = new PaintFlagsDrawFilter(0, Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG); lineWidth = dip2px(context, lineWidth); radius = dip2px(context, radius); path = new Path(); pathCircle = new Path(); pathCircle2 = new Path(); //在path中添加一个顺时针的圆,这时候路径的起点和终点在最后边 //在画前半部分的脸和运动中的脸,起点在最右边比较方便的计算,但在最后那部分,运动的终点 //是在圆形的底部,这样把路径圆进行转换到底部,方便计算 pathCircle.addCircle(0, 0, radius, Path.Direction.CW); pathCircle2.addCircle(0, 0, radius, Path.Direction.CW); //利用Matrix,让pathCircle中的圆旋转90度,这样它的路径的起点和终点都在底部了 Matrix m = new Matrix(); m.postRotate(90); pathCircle.transform(m); //画脸的笔 paint = new Paint(); //画眼睛的笔 eyePaint = new Paint(); paint.setColor(blue); eyePaint.setColor(blue); paint.setStyle(Paint.Style.STROKE); paint.setStrokeWidth(lineWidth); eyePaint.setStrokeWidth(lineWidth); //设置画脸的笔的端点为圆角(即起点和终点都是圆角) paint.setStrokeCap(Paint.Cap.ROUND); //使用PathMeasure计算路径的信息 pm = new PathMeasure(); pm.setPath(pathCircle, false); pm2 = new PathMeasure(); pm2.setPath(pathCircle2, false); //路径的长度,两个路径都是圆形,因此只计算其中一个即可 length = pm.getLength(); eyeRadius = (float) (lineWidth / 2.0 + lineWidth / 5.0); }
Example 5
Source File: ScaleView.java From ScaleView with Apache License 2.0 | 4 votes |
/** * 画刻度线和刻度 * * @param canvas */ private void drawScale(Canvas canvas) { PathMeasure mPathMeasure = new PathMeasure(); mPathMeasure.setPath(mArcPath, false); float[] pos = new float[2]; float[] tan = new float[2]; for (int i = 1; i <= mScaleNumber; i++) { float percentage = i / (float) mScaleNumber;//所占百分比 mPathMeasure.getPosTan(mPathMeasure.getLength() * percentage, pos, tan); double atan2 = Math.atan2(tan[1], tan[0]); double angle = calcArcAngle(atan2) + 90;//刻度线垂直切线,所以旋转90° int scale = Math.round(currentAngle + mScaleMin + i * mScaleSpace); if (scale >= mScaleMin && scale % mDrawLineSpace == 0) { float startX = pos[0]; float startY = pos[1]; float endX = 0; float endY = pos[1]; if (scale % mDrawTextSpace == 0) { endX = pos[0] + 80; mScaleLinePaint.setStrokeWidth(15); mScaleLinePaint.setColor(mScaleLineColor); if (currentAngle >= (-(mScaleNumber / 2) * mScaleSpace)) { canvas.save(); canvas.rotate((float) (angle + 90), pos[0], pos[1]); String mScaleText = scale + mScaleUnit; float scaleTextLength = mScaleTextPaint.measureText(mScaleText, 0, mScaleText.length()); canvas.drawText(mScaleText, pos[0] - scaleTextLength / 2, pos[1] - 130, mScaleTextPaint); canvas.restore(); } } else if (scale % mDrawLineSpace == 0) { mScaleLinePaint.setColor(mScaleTextColor); mScaleLinePaint.setStrokeWidth(10); endX = pos[0] + 50; } canvas.save(); canvas.rotate((float) angle, pos[0], pos[1]); canvas.drawLine(startX, startY, endX, endY, mScaleLinePaint); canvas.restore(); } } }
Example 6
Source File: CheckView.java From CheckView with Apache License 2.0 | 4 votes |
/** * Perform measurements and pre-calculations. This should be called any time * the view measurements or visuals are changed, such as with a call to {@link #setPadding(int, int, int, int)} * or an operating system callback like {@link #onLayout(boolean, int, int, int, int)}. */ private void measurePaths() { int maxSize; float middle; maxSize = Math.min(getWidth(), getHeight()); padding = Math.max( Math.max(getPaddingBottom(), getPaddingTop()), Math.max(getPaddingRight(), getPaddingLeft())); maxSize -= padding * 2; middle = maxSize / 2f; pathMeasure = new PathMeasure(); PointF p1a = new PointF(middle, 0); PointF p1b = getCheckRightPoint(maxSize); firstPath = new Path(); firstPath.moveTo(p1a.x, p1a.y); firstPath.lineTo(p1b.x, p1b.y); pathMeasure.setPath(firstPath, false); firstPathLength = pathMeasure.getLength(); PointF p2a = new PointF(middle, maxSize); PointF p2b = getCheckMiddlePoint(maxSize); secondPath = new Path(); secondPath.moveTo(p2a.x, p2a.y); secondPath.lineTo(p2b.x, p2b.y); pathMeasure.setPath(secondPath, false); secondPathLength = pathMeasure.getLength(); PointF p3a = new PointF(0, middle); PointF p3b = getCheckLeftPoint(maxSize); thirdPath = new Path(); thirdPath.moveTo(p3a.x, p3a.y); thirdPath.lineTo(p3b.x, p3b.y); pathMeasure.setPath(thirdPath, false); thirdPathLength = pathMeasure.getLength(); PointF p4a = new PointF(maxSize, middle); fourPath = new Path(); fourPath.moveTo(p4a.x, p4a.y); fourPath.lineTo(p2b.x, p2b.y); pathMeasure.setPath(fourPath, false); fourPathLength = pathMeasure.getLength(); paint = new Paint(); paint.setAntiAlias(true); paint.setColor(color); paint.setStyle(Paint.Style.STROKE); paint.setStrokeCap(Paint.Cap.SQUARE); paint.setStrokeWidth(strokeWidth); fromXY = new float[]{0f, 0f}; toXY = new float[]{0f, 0f}; }
Example 7
Source File: BrokenAnimator.java From BrokenView with MIT License | 4 votes |
/** * Build warped-lines according to the baselines, like the DiscretePathEffect. */ private void buildBrokenLines(Rect r) { LinePath[] baseLines = new LinePath[mConfig.complexity]; buildBaselines(baseLines, r); PathMeasure pmTemp = new PathMeasure(); for (int i = 0; i < mConfig.complexity; i++) { lineRifts[i] = new LinePath(); lineRifts[i].moveTo(0, 0); lineRifts[i].setEndPoint(baseLines[i].getEndPoint()); pmTemp.setPath(baseLines[i], false); float length = pmTemp.getLength(); final int THRESHOLD = SEGMENT + SEGMENT / 2; if (length > Utils.dp2px(THRESHOLD)) { lineRifts[i].setStraight(false); // First, line to the point at SEGMENT of baseline; // Second, line to the random-point at (SEGMENT+SEGMENT/2) of baseline; // So when we set the start-draw-length to SEGMENT and the paint style is "FILL", // we can make the line become visible faster(exactly, the triangle) float[] pos = new float[2]; pmTemp.getPosTan(Utils.dp2px(SEGMENT), pos, null); lineRifts[i].lineTo(pos[0], pos[1]); lineRifts[i].points.add(new Point((int)pos[0], (int)pos[1])); int xRandom, yRandom; int step = Utils.dp2px(THRESHOLD); do{ pmTemp.getPosTan(step, pos, null); // !!! // Here determine the stroke width of lineRifts xRandom = (int) (pos[0] + Utils.nextInt(-Utils.dp2px(3),Utils.dp2px(2))); yRandom = (int) (pos[1] + Utils.nextInt(-Utils.dp2px(2),Utils.dp2px(3))); lineRifts[i].lineTo(xRandom, yRandom); lineRifts[i].points.add(new Point(xRandom, yRandom)); step += Utils.dp2px(SEGMENT); } while (step < length); lineRifts[i].lineToEnd(); } else { // Too short, it's still a beeline, so we must warp it later {@warpStraightLines()}, // to make sure it is visible in "FILL" mode. lineRifts[i] = baseLines[i]; lineRifts[i].setStraight(true); } lineRifts[i].points.add(lineRifts[i].getEndPoint()); } }
Example 8
Source File: CircleBroodLoadingRenderer.java From DevUtils with Apache License 2.0 | 3 votes |
private float getRestLength(Path path, float startD) { Path tempPath = new Path(); PathMeasure pathMeasure = new PathMeasure(path, false); pathMeasure.getSegment(startD, pathMeasure.getLength(), tempPath, true); pathMeasure.setPath(tempPath, false); return pathMeasure.getLength(); }