Java Code Examples for net.minecraft.client.renderer.Tessellator#setBrightness()
The following examples show how to use
net.minecraft.client.renderer.Tessellator#setBrightness() .
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Example 1
Source File: FXFlow.java From Gadomancy with GNU Lesser General Public License v3.0 | 6 votes |
private void renderEssenceBase(Tessellator tessellator) { tessellator.setBrightness(rendBrightness); GL11.glColor4f(partRed , partGreen, partBlue, partAlpha); Minecraft.getMinecraft().renderEngine.bindTexture(texture); if(particleAge >= particleMaxAge) return; float agescale = (float) particleAge / buffHalfLife; if(agescale >= 1.0F) agescale = 2 - agescale; particleScale = buffParticleScale * agescale; float f10 = 0.5F * particleScale; float f11 = (float)(prevPosX + (posX - prevPosX) * partialTicks - interpPosX); float f12 = (float)(prevPosY + (posY - prevPosY) * partialTicks - interpPosY); float f13 = (float)(prevPosZ + (posZ - prevPosZ) * partialTicks - interpPosZ); tessellator.addVertexWithUV(f11 - rendArg1 * f10 - rendArg4 * f10, f12 - rendArg2 * f10, f13 - rendArg3 * f10 - rendArg5 * f10, 0, 1); tessellator.addVertexWithUV(f11 - rendArg1 * f10 + rendArg4 * f10, f12 + rendArg2 * f10, f13 - rendArg3 * f10 + rendArg5 * f10, 1, 1); tessellator.addVertexWithUV(f11 + rendArg1 * f10 + rendArg4 * f10, f12 + rendArg2 * f10, f13 + rendArg3 * f10 + rendArg5 * f10, 1, 0); tessellator.addVertexWithUV(f11 + rendArg1 * f10 - rendArg4 * f10, f12 - rendArg2 * f10, f13 + rendArg3 * f10 - rendArg5 * f10, 0, 0); }
Example 2
Source File: RenderHelperLL.java From GardenCollection with MIT License | 6 votes |
private void renderXYZUVAO (int[][] index) { Tessellator tessellator = Tessellator.instance; int[] tl = index[TL]; int[] bl = index[BL]; int[] br = index[BR]; int[] tr = index[TR]; tessellator.setColorOpaque_F(state.colorTopLeft[0], state.colorTopLeft[1], state.colorTopLeft[2]); tessellator.setBrightness(state.brightnessTopLeft); tessellator.addVertexWithUV(xyz[tl[0]], xyz[tl[1]], xyz[tl[2]], uv[tl[3]], uv[tl[4]]); tessellator.setColorOpaque_F(state.colorBottomLeft[0], state.colorBottomLeft[1], state.colorBottomLeft[2]); tessellator.setBrightness(state.brightnessBottomLeft); tessellator.addVertexWithUV(xyz[bl[0]], xyz[bl[1]], xyz[bl[2]], uv[bl[3]], uv[bl[4]]); tessellator.setColorOpaque_F(state.colorBottomRight[0], state.colorBottomRight[1], state.colorBottomRight[2]); tessellator.setBrightness(state.brightnessBottomRight); tessellator.addVertexWithUV(xyz[br[0]], xyz[br[1]], xyz[br[2]], uv[br[3]], uv[br[4]]); tessellator.setColorOpaque_F(state.colorTopRight[0], state.colorTopRight[1], state.colorTopRight[2]); tessellator.setBrightness(state.brightnessTopRight); tessellator.addVertexWithUV(xyz[tr[0]], xyz[tr[1]], xyz[tr[2]], uv[tr[3]], uv[tr[4]]); }
Example 3
Source File: RenderHelper.java From GardenCollection with MIT License | 5 votes |
private void setupColorMult (int face, IBlockAccess blockAccess, Block block, int x, int y, int z, float r, float g, float b) { Tessellator tessellator = Tessellator.instance; float[] norm = normMap[face]; float scale = state.getColorMult(face); if (blockAccess == null) { tessellator.startDrawingQuads(); tessellator.setColorOpaque_F(r, g, b); tessellator.setNormal(norm[0], norm[1], norm[2]); } else { int brightX = x; int brightY = y; int brightZ = z; switch (face) { case YNEG: brightY = (state.renderMinY > 0) ? y : y - 1; break; case YPOS: brightY = (state.renderMaxY < 1) ? y : y + 1; break; case ZNEG: brightZ = (state.renderMinZ > 0) ? z : z - 1; break; case ZPOS: brightZ = (state.renderMaxZ < 1) ? z : z + 1; break; case XNEG: brightX = (state.renderMinX > 0) ? x : x - 1; break; case XPOS: brightX = (state.renderMaxX < 1) ? x : x + 1; break; } tessellator.setColorOpaque_F(scale * r, scale * g, scale * b); tessellator.setBrightness(block.getMixedBrightnessForBlock(blockAccess, brightX, brightY, brightZ)); } state.enableAO = false; }
Example 4
Source File: RenderLaserSource.java From Artifacts with MIT License | 5 votes |
@Override public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) { int l = 1; if(world != null) l = world.getBlockMetadata(x, y, z); IIcon laser = block.getIcon(0,0); Tessellator tessellator = Tessellator.instance; tessellator.setBrightness(15728880); tessellator.setColorOpaque_F(1, 1, 1); float f = 1F - 1F/128F; renderer.renderMaxX = 1; renderer.renderMinX = 0; renderer.renderMaxY = 1; renderer.renderMinY = 0; renderer.renderMaxZ = 1; renderer.renderMinZ = 0; switch(l&3) { case 0: renderer.renderFaceZPos(Blocks.ice, x, y, z-f, laser); break; case 1: renderer.renderFaceXNeg(Blocks.ice, x+f, y, z, laser); break; case 2: renderer.renderFaceZNeg(Blocks.ice, x, y, z+f, laser); break; case 3: renderer.renderFaceXPos(Blocks.ice, x-f, y, z, laser); break; } if(world != null) renderer.renderBlockAllFaces(BlockLaserBeam.instance, x, y, z); return true; }
Example 5
Source File: RenderHelper.java From GardenCollection with MIT License | 5 votes |
public void renderCrossedSquares (IBlockAccess blockAccess, Block block, int x, int y, int z, IIcon icon) { Tessellator tessellator = Tessellator.instance; tessellator.setBrightness(block.getMixedBrightnessForBlock(blockAccess, x, y, z)); calculateBaseColor(colorScratch, block.colorMultiplier(blockAccess, x, y, z)); setTessellatorColor(tessellator, colorScratch); drawCrossedSquares(icon, x, y, z, 1.0F); }
Example 6
Source File: RenderHelperAO.java From GardenCollection with MIT License | 4 votes |
public void setupXPosAOPartial (IBlockAccess blockAccess, Block block, int x, int y, int z, float r, float g, float b) { Tessellator tessellator = Tessellator.instance; tessellator.setBrightness(983055); int xGrass = (state.renderMaxX >= 1) ? x + 1 : x; boolean blocksGrassXYNP = !blockAccess.getBlock(xGrass, y + 1, z).getCanBlockGrass(); boolean blocksGrassXYNN = !blockAccess.getBlock(xGrass, y - 1, z).getCanBlockGrass(); boolean blocksGrassXZNN = !blockAccess.getBlock(xGrass, y, z - 1).getCanBlockGrass(); boolean blocksGrassXZNP = !blockAccess.getBlock(xGrass, y, z + 1).getCanBlockGrass(); if (state.renderMaxX < 1) setupAOBrightnessXPos(blockAccess, block, x, y, z, blocksGrassXYNP, blocksGrassXYNN, blocksGrassXZNN, blocksGrassXZNP); setupAOBrightnessXNeg(blockAccess, block, x + 1, y, z, blocksGrassXYNP, blocksGrassXYNN, blocksGrassXZNN, blocksGrassXZNP); float xClamp = MathHelper.clamp_float((float) state.renderMaxX, 0, 1); mixAOBrightnessLightValueX(xClamp, 1 - xClamp); int blockBrightness = block.getMixedBrightnessForBlock(blockAccess, x, y, z); if (state.renderMaxX >= 1.0D || !blockAccess.getBlock(x + 1, y, z).isOpaqueCube()) blockBrightness = block.getMixedBrightnessForBlock(blockAccess, x + 1, y, z); float aoOpposingBlock = blockAccess.getBlock(x + 1, y, z).getAmbientOcclusionLightValue(); float aoXYZPNP = (aoLightValueScratchXYIN + aoLightValueScratchXYZINP + aoOpposingBlock + aoLightValueScratchXZIP) / 4.0F; float aoXYZPNN = (aoLightValueScratchXYZINN + aoLightValueScratchXYIN + aoLightValueScratchXZIN + aoOpposingBlock) / 4.0F; float aoXYZPPN = (aoLightValueScratchXZIN + aoOpposingBlock + aoLightValueScratchXYZIPN + aoLightValueScratchXYIP) / 4.0F; float aoXYZPPP = (aoOpposingBlock + aoLightValueScratchXZIP + aoLightValueScratchXYIP + aoLightValueScratchXYZIPP) / 4.0F; float aoTL = (float)((double)aoXYZPNP * (1.0D - state.renderMinY) * state.renderMaxZ + (double)aoXYZPNN * (1.0D - state.renderMinY) * (1.0D - state.renderMaxZ) + (double)aoXYZPPN * state.renderMinY * (1.0D - state.renderMaxZ) + (double)aoXYZPPP * state.renderMinY * state.renderMaxZ); float aoBL = (float)((double)aoXYZPNP * (1.0D - state.renderMinY) * state.renderMinZ + (double)aoXYZPNN * (1.0D - state.renderMinY) * (1.0D - state.renderMinZ) + (double)aoXYZPPN * state.renderMinY * (1.0D - state.renderMinZ) + (double)aoXYZPPP * state.renderMinY * state.renderMinZ); float aoBR = (float)((double)aoXYZPNP * (1.0D - state.renderMaxY) * state.renderMinZ + (double)aoXYZPNN * (1.0D - state.renderMaxY) * (1.0D - state.renderMinZ) + (double)aoXYZPPN * state.renderMaxY * (1.0D - state.renderMinZ) + (double)aoXYZPPP * state.renderMaxY * state.renderMinZ); float aoTR = (float)((double)aoXYZPNP * (1.0D - state.renderMaxY) * state.renderMaxZ + (double)aoXYZPNN * (1.0D - state.renderMaxY) * (1.0D - state.renderMaxZ) + (double)aoXYZPPN * state.renderMaxY * (1.0D - state.renderMaxZ) + (double)aoXYZPPP * state.renderMaxY * state.renderMaxZ); int brXYZPNP = getAOBrightness(aoBrightnessXYIN, aoBrightnessXYZINP, aoBrightnessXZIP, blockBrightness); int brXYZPNN = getAOBrightness(aoBrightnessXZIP, aoBrightnessXYIP, aoBrightnessXYZIPP, blockBrightness); int brXYZPPN = getAOBrightness(aoBrightnessXZIN, aoBrightnessXYZIPN, aoBrightnessXYIP, blockBrightness); int brXYZPPP = getAOBrightness(aoBrightnessXYZINN, aoBrightnessXYIN, aoBrightnessXZIN, blockBrightness); state.brightnessTopLeft = mixAOBrightness(brXYZPNP, brXYZPPP, brXYZPPN, brXYZPNN, (1.0D - state.renderMinY) * state.renderMaxZ, (1.0D - state.renderMinY) * (1.0D - state.renderMaxZ), state.renderMinY * (1.0D - state.renderMaxZ), state.renderMinY * state.renderMaxZ); state.brightnessBottomLeft = mixAOBrightness(brXYZPNP, brXYZPPP, brXYZPPN, brXYZPNN, (1.0D - state.renderMinY) * state.renderMinZ, (1.0D - state.renderMinY) * (1.0D - state.renderMinZ), state.renderMinY * (1.0D - state.renderMinZ), state.renderMinY * state.renderMinZ); state.brightnessBottomRight = mixAOBrightness(brXYZPNP, brXYZPPP, brXYZPPN, brXYZPNN, (1.0D - state.renderMaxY) * state.renderMinZ, (1.0D - state.renderMaxY) * (1.0D - state.renderMinZ), state.renderMaxY * (1.0D - state.renderMinZ), state.renderMaxY * state.renderMinZ); state.brightnessTopRight = mixAOBrightness(brXYZPNP, brXYZPPP, brXYZPPN, brXYZPNN, (1.0D - state.renderMaxY) * state.renderMaxZ, (1.0D - state.renderMaxY) * (1.0D - state.renderMaxZ), state.renderMaxY * (1.0D - state.renderMaxZ), state.renderMaxY * state.renderMaxZ); state.setColor(r * state.colorMultXPos, g * state.colorMultXPos, b * state.colorMultXPos); state.scaleColor(state.colorTopLeft, aoTL); state.scaleColor(state.colorBottomLeft, aoBL); state.scaleColor(state.colorBottomRight, aoBR); state.scaleColor(state.colorTopRight, aoTR); }
Example 7
Source File: FXVortex.java From Gadomancy with GNU Lesser General Public License v3.0 | 4 votes |
private void render(Tessellator tessellator, float pTicks) { float arX = ActiveRenderInfo.rotationX; float arXZ = ActiveRenderInfo.rotationXZ; float arZ = ActiveRenderInfo.rotationZ; float arYZ = ActiveRenderInfo.rotationYZ; float arXY = ActiveRenderInfo.rotationXY; GL11.glPushMatrix(); GL11.glAlphaFunc(GL11.GL_GREATER, 0.003921569F); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); float agescale = (float) (ClientHandler.ticks % 800) / 400F; if(agescale >= 1.0F) agescale = 2 - agescale; float size = 0.2F + 0.1F * agescale; if(parent != null) { size += size * (((float) parent.getSizeStage()) * 0.04F); } float anglePerc = (float) (ClientHandler.ticks % 300) / 300F; float angle = RAD - RAD * anglePerc; Vector3 iV = MiscUtils.interpolateEntityPosition(Minecraft.getMinecraft().renderViewEntity, pTicks); if(parent != null && parent.getSizeStage() > 4) { float mult = 0.001F * (parent.getSizeStage() - 4F); Vector3 shake = new Vector3( RAND.nextFloat() * mult * (RAND.nextBoolean() ? 1 : -1), RAND.nextFloat() * mult * (RAND.nextBoolean() ? 1 : -1), RAND.nextFloat() * mult * (RAND.nextBoolean() ? 1 : -1)); iV.add(shake); } GL11.glTranslated(-iV.getX(), -iV.getY(), -iV.getZ()); UtilsFX.bindTexture(TC_VORTEX_TEXTURE); tessellator.startDrawingQuads(); tessellator.setBrightness(220); tessellator.setColorRGBA_F(1F, 1F, 1F, 1F); Vec3 v1 = Vec3.createVectorHelper(-arX * size - arYZ * size, -arXZ * size, -arZ * size - arXY * size); Vec3 v2 = Vec3.createVectorHelper(-arX * size + arYZ * size, arXZ * size, -arZ * size + arXY * size); Vec3 v3 = Vec3.createVectorHelper(arX * size + arYZ * size, arXZ * size, arZ * size + arXY * size); Vec3 v4 = Vec3.createVectorHelper(arX * size - arYZ * size, -arXZ * size, arZ * size - arXY * size); if (angle != 0.0F) { Vec3 pvec = Vec3.createVectorHelper(iV.getX(), iV.getY(), iV.getZ()); Vec3 tvec = Vec3.createVectorHelper(x, y, z); Vec3 qvec = pvec.subtract(tvec).normalize(); QuadHelper.setAxis(qvec, angle).rotate(v1); QuadHelper.setAxis(qvec, angle).rotate(v2); QuadHelper.setAxis(qvec, angle).rotate(v3); QuadHelper.setAxis(qvec, angle).rotate(v4); } tessellator.setNormal(0.0F, 0.0F, -1.0F); tessellator.addVertexWithUV(x + v1.xCoord, y + v1.yCoord, z + v1.zCoord, 0, 1); tessellator.addVertexWithUV(x + v2.xCoord, y + v2.yCoord, z + v2.zCoord, 1, 1); tessellator.addVertexWithUV(x + v3.xCoord, y + v3.yCoord, z + v3.zCoord, 1, 0); tessellator.addVertexWithUV(x + v4.xCoord, y + v4.yCoord, z + v4.zCoord, 0, 0); tessellator.draw(); GL11.glDisable(GL11.GL_BLEND); GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F); GL11.glPopMatrix(); }
Example 8
Source File: RenderHelperAO.java From GardenCollection with MIT License | 4 votes |
public void setupXNegAOPartial (IBlockAccess blockAccess, Block block, int x, int y, int z, float r, float g, float b) { Tessellator tessellator = Tessellator.instance; tessellator.setBrightness(983055); int xGrass = (state.renderMinX <= 0) ? x - 1 : x; boolean blocksGrassXYNP = !blockAccess.getBlock(xGrass, y + 1, z).getCanBlockGrass(); boolean blocksGrassXYNN = !blockAccess.getBlock(xGrass, y - 1, z).getCanBlockGrass(); boolean blocksGrassXZNN = !blockAccess.getBlock(xGrass, y, z - 1).getCanBlockGrass(); boolean blocksGrassXZNP = !blockAccess.getBlock(xGrass, y, z + 1).getCanBlockGrass(); if (state.renderMinX > 0) setupAOBrightnessXNeg(blockAccess, block, x, y, z, blocksGrassXYNP, blocksGrassXYNN, blocksGrassXZNN, blocksGrassXZNP); setupAOBrightnessXPos(blockAccess, block, x - 1, y, z, blocksGrassXYNP, blocksGrassXYNN, blocksGrassXZNN, blocksGrassXZNP); float xClamp = MathHelper.clamp_float((float) state.renderMinX, 0, 1); mixAOBrightnessLightValueX(xClamp, 1 - xClamp); int blockBrightness = block.getMixedBrightnessForBlock(blockAccess, x, y, z); if (state.renderMinX <= 0.0D || !blockAccess.getBlock(x - 1, y, z).isOpaqueCube()) blockBrightness = block.getMixedBrightnessForBlock(blockAccess, x - 1, y, z); float aoOpposingBlock = blockAccess.getBlock(x - 1, y, z).getAmbientOcclusionLightValue(); float aoXYZNNP = (aoLightValueScratchXYIN + aoLightValueScratchXYZINP + aoOpposingBlock + aoLightValueScratchXZIP) / 4.0F; float aoXYZNPP = (aoOpposingBlock + aoLightValueScratchXZIP + aoLightValueScratchXYIP + aoLightValueScratchXYZIPP) / 4.0F; float aoXYZNPN = (aoLightValueScratchXZIN + aoOpposingBlock + aoLightValueScratchXYZIPN + aoLightValueScratchXYIP) / 4.0F; float aoXYZNNN = (aoLightValueScratchXYZINN + aoLightValueScratchXYIN + aoLightValueScratchXZIN + aoOpposingBlock) / 4.0F; float aoTL = (float)((double)aoXYZNPP * state.renderMaxY * state.renderMaxZ + (double)aoXYZNPN * state.renderMaxY * (1.0D - state.renderMaxZ) + (double)aoXYZNNN * (1.0D - state.renderMaxY) * (1.0D - state.renderMaxZ) + (double)aoXYZNNP * (1.0D - state.renderMaxY) * state.renderMaxZ); float aoBL = (float)((double)aoXYZNPP * state.renderMaxY * state.renderMinZ + (double)aoXYZNPN * state.renderMaxY * (1.0D - state.renderMinZ) + (double)aoXYZNNN * (1.0D - state.renderMaxY) * (1.0D - state.renderMinZ) + (double)aoXYZNNP * (1.0D - state.renderMaxY) * state.renderMinZ); float aoBR = (float)((double)aoXYZNPP * state.renderMinY * state.renderMinZ + (double)aoXYZNPN * state.renderMinY * (1.0D - state.renderMinZ) + (double)aoXYZNNN * (1.0D - state.renderMinY) * (1.0D - state.renderMinZ) + (double)aoXYZNNP * (1.0D - state.renderMinY) * state.renderMinZ); float aoTR = (float)((double)aoXYZNPP * state.renderMinY * state.renderMaxZ + (double)aoXYZNPN * state.renderMinY * (1.0D - state.renderMaxZ) + (double)aoXYZNNN * (1.0D - state.renderMinY) * (1.0D - state.renderMaxZ) + (double)aoXYZNNP * (1.0D - state.renderMinY) * state.renderMaxZ); int brXYZNNP = getAOBrightness(aoBrightnessXYIN, aoBrightnessXYZINP, aoBrightnessXZIP, blockBrightness); int brXYZNPP = getAOBrightness(aoBrightnessXZIP, aoBrightnessXYIP, aoBrightnessXYZIPP, blockBrightness); int brXYZNPN = getAOBrightness(aoBrightnessXZIN, aoBrightnessXYZIPN, aoBrightnessXYIP, blockBrightness); int brXYZNNN = getAOBrightness(aoBrightnessXYZINN, aoBrightnessXYIN, aoBrightnessXZIN, blockBrightness); state.brightnessTopLeft = mixAOBrightness(brXYZNPP, brXYZNPN, brXYZNNN, brXYZNNP, state.renderMaxY * state.renderMaxZ, state.renderMaxY * (1.0D - state.renderMaxZ), (1.0D - state.renderMaxY) * (1.0D - state.renderMaxZ), (1.0D - state.renderMaxY) * state.renderMaxZ); state.brightnessBottomLeft = mixAOBrightness(brXYZNPP, brXYZNPN, brXYZNNN, brXYZNNP, state.renderMaxY * state.renderMinZ, state.renderMaxY * (1.0D - state.renderMinZ), (1.0D - state.renderMaxY) * (1.0D - state.renderMinZ), (1.0D - state.renderMaxY) * state.renderMinZ); state.brightnessBottomRight = mixAOBrightness(brXYZNPP, brXYZNPN, brXYZNNN, brXYZNNP, state.renderMinY * state.renderMinZ, state.renderMinY * (1.0D - state.renderMinZ), (1.0D - state.renderMinY) * (1.0D - state.renderMinZ), (1.0D - state.renderMinY) * state.renderMinZ); state.brightnessTopRight = mixAOBrightness(brXYZNPP, brXYZNPN, brXYZNNN, brXYZNNP, state.renderMinY * state.renderMaxZ, state.renderMinY * (1.0D - state.renderMaxZ), (1.0D - state.renderMinY) * (1.0D - state.renderMaxZ), (1.0D - state.renderMinY) * state.renderMaxZ); state.setColor(r * state.colorMultXNeg, g * state.colorMultXNeg, b * state.colorMultXNeg); state.scaleColor(state.colorTopLeft, aoTL); state.scaleColor(state.colorBottomLeft, aoBL); state.scaleColor(state.colorBottomRight, aoBR); state.scaleColor(state.colorTopRight, aoTR); }
Example 9
Source File: LightChainRenderer.java From GardenCollection with MIT License | 4 votes |
private boolean renderWorldBlock (IBlockAccess world, int x, int y, int z, BlockLightChain block, int modelId, RenderBlocks renderer) { Tessellator tessellator = Tessellator.instance; tessellator.setBrightness(block.getMixedBrightnessForBlock(world, x, y, z)); int color = block.colorMultiplier(world, x, y, z); float r = (float)(color >> 16 & 255) / 255f; float g = (float)(color >> 8 & 255) / 255f; float b = (float)(color & 255) / 255f; tessellator.setColorOpaque_F(r, g, b); IIcon icon = block.getIcon(0, world.getBlockMetadata(x, y, z)); if (renderer.hasOverrideBlockTexture()) icon = renderer.overrideBlockTexture; int yMin = block.findMinY(world, x, y, z); int yMax = block.findMaxY(world, x, y, z); double upperDepth = 0; double lowerDepth = 0; Block blockTop = world.getBlock(x, yMax + 1, z); if (blockTop instanceof IChainSingleAttachable) { Vec3 topAttach = ((IChainSingleAttachable) blockTop).getChainAttachPoint(world, x, yMax + 1, z, 0); if (topAttach != null) upperDepth = topAttach.yCoord; } if (upperDepth == 0) { IAttachable attachable = GardenAPI.instance().registries().attachable().getAttachable(blockTop, world.getBlockMetadata(x, y + 1, z)); if (attachable != null && attachable.isAttachable(world, x, y + 1, z, 0)) upperDepth = attachable.getAttachDepth(world, x, y + 1, z, 0); } for (Vec3 point : block.getAttachPoints(world, x, y, z)) { float height = yMax - yMin + 2 - (float)point.yCoord + (float)upperDepth; double cx = .5f; double cz = .5f; double dx = cx - point.xCoord; double dz = cz - point.zCoord; double yt = y + 1; double yb = y; double localYMin = yMin + point.yCoord - 1; if (y == yMin) yb = y - 1 + point.yCoord; if (y == yMax) yt = y + 1 + upperDepth; double lerpB = 1 - ((yb - localYMin) / height); double lerpT = 1 - ((yt - localYMin) / height); drawBetween(renderer, icon, x + dx * lerpB + cx, yb, z + dz * lerpB + cz, x + dx * lerpT + cx, yt, z + dz * lerpT + cz); } /*double lerpB = ((y - yMin) / height) * .5f; double lerpT = ((y + 1 - yMin) / height) * .5f; drawBetween(renderer, icon, .005 + x + lerpB, y, z + lerpB, x + lerpT, y + 1, z + lerpT); drawBetween(renderer, icon, .005 + x + 1 - lerpB, y, z + lerpB, x + 1 - lerpT, y + 1, z + lerpT); drawBetween(renderer, icon, .005 + x + lerpB, y, z + 1 - lerpB, x + lerpT, y + 1, z + 1 - lerpT); drawBetween(renderer, icon, .005 + x + 1 - lerpB, y, z + 1 - lerpB, x + 1 - lerpT, y + 1, z + 1 - lerpT);*/ gardenProxyRenderer.renderWorldBlock(world, x, y, z, ModBlocks.gardenProxy, ModBlocks.gardenProxy.getRenderType(), renderer); return true; }
Example 10
Source File: FenceRenderer.java From GardenCollection with MIT License | 4 votes |
private boolean renderWorldBlock (IBlockAccess world, int x, int y, int z, BlockFence block, int modelId, RenderBlocks renderer) { int meta = world.getBlockMetadata(x, y, z); Tessellator tessellator = Tessellator.instance; tessellator.setBrightness(block.getMixedBrightnessForBlock(world, x, y, z)); boxRenderer.setUnit(0); boxRenderer.setColor(ModularBoxRenderer.COLOR_WHITE); boxRenderer.setIcon(block.getIcon(meta)); boxRenderer.flipOpposite = false; int connectFlags = block.calcConnectionFlags(world, x, y, z); boolean connectYNeg = (connectFlags & 1) != 0; boolean connectYPos = (connectFlags & 2) != 0; boolean connectZNeg = (connectFlags & 4) != 0; boolean connectZPos = (connectFlags & 8) != 0; boolean connectXNeg = (connectFlags & 16) != 0; boolean connectXPos = (connectFlags & 32) != 0; boxRenderer.renderSolidBox(world, block, x, y, z, U7, 0, U7, U9, 1, U9); if (block.getPostInterval(meta) == 8) { if (connectZNeg) boxRenderer.renderSolidBox(world, block, x, y, z, U7, 0, 0, U9, 1, U1); if (connectZPos) boxRenderer.renderSolidBox(world, block, x, y, z, U7, 0, U15, U9, 1, 1); if (connectXNeg) boxRenderer.renderSolidBox(world, block, x, y, z, 0, 0, U7, U1, 1, U9); if (connectXPos) boxRenderer.renderSolidBox(world, block, x, y, z, U15, 0, U7, 1, 1, U9); } boxRenderer.flipOpposite = true; boolean fenceBelow = block.isFenceBelow(world, x, y, z); boolean abNN = connectYNeg && !fenceBelow && !connectYPos; boolean abYY = connectYNeg && fenceBelow && connectYPos; if (abNN) boxRenderer.setIcon(block.getIconTB(meta)); float yN = 0; float yP = 1; if (!(abNN || abYY)) { if (connectYPos) yN = U8; else if (connectYNeg) yP = U8; } if (connectZNeg) boxRenderer.renderSolidBox(world, block, x, y, z, U8, yN, 0, U8, yP, U8); if (connectZPos) boxRenderer.renderSolidBox(world, block, x, y, z, U8, yN, U8, U8, yP, 1); if (connectXNeg) boxRenderer.renderSolidBox(world, block, x, y, z, 0, yN, U8, U8, yP, U8); if (connectXPos) boxRenderer.renderSolidBox(world, block, x, y, z, U8, yN, U8, 1, yP, U8); if (!(abNN || abYY)) { if (connectYPos) { yN = 0; yP = U8; } else if (connectYNeg) { yN = U8; yP = 1; } boxRenderer.setIcon(block.getIconTB(meta)); if (connectZNeg) boxRenderer.renderSolidBox(world, block, x, y, z, U8, yN, 0, U8, yP, U8); if (connectZPos) boxRenderer.renderSolidBox(world, block, x, y, z, U8, yN, U8, U8, yP, 1); if (connectXNeg) boxRenderer.renderSolidBox(world, block, x, y, z, 0, yN, U8, U8, yP, U8); if (connectXPos) boxRenderer.renderSolidBox(world, block, x, y, z, U8, yN, U8, 1, yP, U8); } return true; }
Example 11
Source File: RenderHelperAO.java From GardenCollection with MIT License | 4 votes |
public void setupYPosAOPartial (IBlockAccess blockAccess, Block block, int x, int y, int z, float r, float g, float b) { Tessellator tessellator = Tessellator.instance; tessellator.setBrightness(983055); if (state.renderMaxY >= 1.0D) ++y; aoBrightnessXYNP = block.getMixedBrightnessForBlock(blockAccess, x - 1, y, z); aoBrightnessXYPP = block.getMixedBrightnessForBlock(blockAccess, x + 1, y, z); aoBrightnessYZPN = block.getMixedBrightnessForBlock(blockAccess, x, y, z - 1); aoBrightnessYZPP = block.getMixedBrightnessForBlock(blockAccess, x, y, z + 1); aoBrightnessXYZNPN = aoBrightnessXYNP; aoBrightnessXYZPPN = aoBrightnessXYPP; aoBrightnessXYZNPP = aoBrightnessXYNP; aoBrightnessXYZPPP = aoBrightnessXYPP; aoLightValueScratchXYNP = blockAccess.getBlock(x - 1, y, z).getAmbientOcclusionLightValue(); aoLightValueScratchXYPP = blockAccess.getBlock(x + 1, y, z).getAmbientOcclusionLightValue(); aoLightValueScratchYZPN = blockAccess.getBlock(x, y, z - 1).getAmbientOcclusionLightValue(); aoLightValueScratchYZPP = blockAccess.getBlock(x, y, z + 1).getAmbientOcclusionLightValue(); aoLightValueScratchXYZNPN = aoLightValueScratchXYNP; aoLightValueScratchXYZPPN = aoLightValueScratchXYPP; aoLightValueScratchXYZNPP = aoLightValueScratchXYNP; aoLightValueScratchXYZPPP = aoLightValueScratchXYPP; boolean blocksGrassXYPP = blockAccess.getBlock(x + 1, y + 1, z).getCanBlockGrass(); boolean blocksGrassXYNP = blockAccess.getBlock(x - 1, y + 1, z).getCanBlockGrass(); boolean blocksGrassYZPP = blockAccess.getBlock(x, y + 1, z + 1).getCanBlockGrass(); boolean blocksGrassYZPN = blockAccess.getBlock(x, y + 1, z - 1).getCanBlockGrass(); if (blocksGrassYZPN || blocksGrassXYNP) { aoLightValueScratchXYZNPN = blockAccess.getBlock(x - 1, y, z - 1).getAmbientOcclusionLightValue(); aoBrightnessXYZNPN = block.getMixedBrightnessForBlock(blockAccess, x - 1, y, z - 1); } if (blocksGrassYZPN || blocksGrassXYPP) { aoLightValueScratchXYZPPN = blockAccess.getBlock(x + 1, y, z - 1).getAmbientOcclusionLightValue(); aoBrightnessXYZPPN = block.getMixedBrightnessForBlock(blockAccess, x + 1, y, z - 1); } if (blocksGrassYZPP || blocksGrassXYNP) { aoLightValueScratchXYZNPP = blockAccess.getBlock(x - 1, y, z + 1).getAmbientOcclusionLightValue(); aoBrightnessXYZNPP = block.getMixedBrightnessForBlock(blockAccess, x - 1, y, z + 1); } if (blocksGrassYZPP || blocksGrassXYPP) { aoLightValueScratchXYZPPP = blockAccess.getBlock(x + 1, y, z + 1).getAmbientOcclusionLightValue(); aoBrightnessXYZPPP = block.getMixedBrightnessForBlock(blockAccess, x + 1, y, z + 1); } if (state.renderMaxY >= 1.0D) --y; int blockBrightness = block.getMixedBrightnessForBlock(blockAccess, x, y, z); if (state.renderMaxY >= 1.0D || !blockAccess.getBlock(x, y + 1, z).isOpaqueCube()) blockBrightness = block.getMixedBrightnessForBlock(blockAccess, x, y + 1, z); float aoOpposingBlock = blockAccess.getBlock(x, y + 1, z).getAmbientOcclusionLightValue(); float aoXYZNPN = (aoLightValueScratchXYZNPP + aoLightValueScratchXYNP + aoLightValueScratchYZPP + aoOpposingBlock) / 4.0F; // TR float aoXYZNPP = (aoLightValueScratchYZPP + aoOpposingBlock + aoLightValueScratchXYZPPP + aoLightValueScratchXYPP) / 4.0F; // TL float aoXYZPPP = (aoOpposingBlock + aoLightValueScratchYZPN + aoLightValueScratchXYPP + aoLightValueScratchXYZPPN) / 4.0F; // BL float aoXYZPPN = (aoLightValueScratchXYNP + aoLightValueScratchXYZNPN + aoOpposingBlock + aoLightValueScratchYZPN) / 4.0F; // BR float aoTL = (float)((double)aoXYZPPP * state.renderMaxX * (1.0D - state.renderMaxZ) + (double)aoXYZNPP * state.renderMaxX * state.renderMaxZ + (double)aoXYZNPN * (1.0D - state.renderMaxX) * state.renderMaxZ + (double)aoXYZPPN * (1.0D - state.renderMaxX) * (1.0D - state.renderMaxZ)); float aoBL = (float)((double)aoXYZPPP * state.renderMaxX * (1.0D - state.renderMinZ) + (double)aoXYZNPP * state.renderMaxX * state.renderMinZ + (double)aoXYZNPN * (1.0D - state.renderMaxX) * state.renderMinZ + (double)aoXYZPPN * (1.0D - state.renderMaxX) * (1.0D - state.renderMinZ)); float aoBR = (float)((double)aoXYZPPP * state.renderMinX * (1.0D - state.renderMinZ) + (double)aoXYZNPP * state.renderMinX * state.renderMinZ + (double)aoXYZNPN * (1.0D - state.renderMinX) * state.renderMinZ + (double)aoXYZPPN * (1.0D - state.renderMinX) * (1.0D - state.renderMinZ)); float aoTR = (float)((double)aoXYZPPP * state.renderMinX * (1.0D - state.renderMaxZ) + (double)aoXYZNPP * state.renderMinX * state.renderMaxZ + (double)aoXYZNPN * (1.0D - state.renderMinX) * state.renderMaxZ + (double)aoXYZPPN * (1.0D - state.renderMinX) * (1.0D - state.renderMaxZ)); int brXYZPPN = getAOBrightness(aoBrightnessXYNP, aoBrightnessXYZNPP, aoBrightnessYZPP, blockBrightness); int brXYZNPN = getAOBrightness(aoBrightnessYZPP, aoBrightnessXYPP, aoBrightnessXYZPPP, blockBrightness); int brXYZNPP = getAOBrightness(aoBrightnessYZPN, aoBrightnessXYZPPN, aoBrightnessXYPP, blockBrightness); int brXYZPPP = getAOBrightness(aoBrightnessXYZNPN, aoBrightnessXYNP, aoBrightnessYZPN, blockBrightness); state.brightnessTopLeft = mixAOBrightness(brXYZPPP, brXYZPPN, brXYZNPN, brXYZNPP, state.renderMaxZ, state.renderMaxX); state.brightnessBottomLeft = mixAOBrightness(brXYZPPP, brXYZPPN, brXYZNPN, brXYZNPP, state.renderMinZ, state.renderMaxX); state.brightnessBottomRight = mixAOBrightness(brXYZPPP, brXYZPPN, brXYZNPN, brXYZNPP, state.renderMinZ, state.renderMinX); state.brightnessTopRight = mixAOBrightness(brXYZPPP, brXYZPPN, brXYZNPN, brXYZNPP, state.renderMaxZ, state.renderMinX); state.setColor(r * state.colorMultYPos, g * state.colorMultYPos, b * state.colorMultYPos); state.scaleColor(state.colorTopLeft, aoTL); state.scaleColor(state.colorBottomLeft, aoBL); state.scaleColor(state.colorBottomRight, aoBR); state.scaleColor(state.colorTopRight, aoTR); }
Example 12
Source File: RenderHelperAO.java From GardenCollection with MIT License | 4 votes |
public void setupYNegAOPartial (IBlockAccess blockAccess, Block block, int x, int y, int z, float r, float g, float b) { Tessellator tessellator = Tessellator.instance; tessellator.setBrightness(983055); int yGrass = (state.renderMinY <= 0) ? y - 1 : y; boolean blocksGrassXYPN = !blockAccess.getBlock(x + 1, yGrass, z).getCanBlockGrass(); boolean blocksGrassXYNN = !blockAccess.getBlock(x - 1, yGrass, z).getCanBlockGrass(); boolean blocksGrassYZNP = !blockAccess.getBlock(x, yGrass, z + 1).getCanBlockGrass(); boolean blocksGrassYZNN = !blockAccess.getBlock(x, yGrass, z - 1).getCanBlockGrass(); if (state.renderMinY > 0) setupAOBrightnessYNeg(blockAccess, block, x, y, z, blocksGrassXYPN, blocksGrassXYNN, blocksGrassYZNP, blocksGrassYZNN); setupAOBrightnessYPos(blockAccess, block, x, y - 1, z, blocksGrassXYPN, blocksGrassXYNN, blocksGrassYZNP, blocksGrassYZNN); float yClamp = MathHelper.clamp_float((float) state.renderMinY, 0, 1); mixAOBrightnessLightValueY(yClamp, 1 - yClamp); int blockBrightness = block.getMixedBrightnessForBlock(blockAccess, x, y, z); if (state.renderMinY <= 0.0D || !blockAccess.getBlock(x, y - 1, z).isOpaqueCube()) blockBrightness = block.getMixedBrightnessForBlock(blockAccess, x, y - 1, z); float aoOpposingBlock = blockAccess.getBlock(x, y - 1, z).getAmbientOcclusionLightValue(); float aoXYZNNP = (aoLightValueScratchXYNI + aoLightValueScratchXYZNIP + aoOpposingBlock + aoLightValueScratchYZIP) / 4.0F; float aoXYZPNP = (aoOpposingBlock + aoLightValueScratchYZIP + aoLightValueScratchXYPI + aoLightValueScratchXYZPIP) / 4.0F; float aoXYZPNN = (aoLightValueScratchYZIN + aoOpposingBlock + aoLightValueScratchXYZPIN + aoLightValueScratchXYPI) / 4.0F; float aoXYZNNN = (aoLightValueScratchXYZNIN + aoLightValueScratchXYNI + aoLightValueScratchYZIN + aoOpposingBlock) / 4.0F; float aoTR = (float)((double)aoXYZNNP * state.renderMinX * (1.0D - state.renderMaxZ) + (double)aoXYZPNP * state.renderMinX * state.renderMaxZ + (double)aoXYZPNN * (1.0D - state.renderMinX) * state.renderMaxZ + (double)aoXYZNNN * (1.0D - state.renderMinX) * (1.0D - state.renderMaxZ)); float aoTL = (float)((double)aoXYZNNP * state.renderMinX * (1.0D - state.renderMinZ) + (double)aoXYZPNP * state.renderMinX * state.renderMinZ + (double)aoXYZPNN * (1.0D - state.renderMinX) * state.renderMinZ + (double)aoXYZNNN * (1.0D - state.renderMinX) * (1.0D - state.renderMinZ)); float aoBL = (float)((double)aoXYZNNP * state.renderMaxX * (1.0D - state.renderMinZ) + (double)aoXYZPNP * state.renderMaxX * state.renderMinZ + (double)aoXYZPNN * (1.0D - state.renderMaxX) * state.renderMinZ + (double)aoXYZNNN * (1.0D - state.renderMaxX) * (1.0D - state.renderMinZ)); float aoBR = (float)((double)aoXYZNNP * state.renderMaxX * (1.0D - state.renderMaxZ) + (double)aoXYZPNP * state.renderMaxX * state.renderMaxZ + (double)aoXYZPNN * (1.0D - state.renderMaxX) * state.renderMaxZ + (double)aoXYZNNN * (1.0D - state.renderMaxX) * (1.0D - state.renderMaxZ)); int brXYZNNP = getAOBrightness(aoBrightnessXYNI, aoBrightnessXYZNIP, aoBrightnessYZIP, blockBrightness); int brXYZPNP = getAOBrightness(aoBrightnessYZIP, aoBrightnessXYPI, aoBrightnessXYZPIP, blockBrightness); int brXYZPNN = getAOBrightness(aoBrightnessYZIN, aoBrightnessXYZPIN, aoBrightnessXYPI, blockBrightness); int brXYZNNN = getAOBrightness(aoBrightnessXYZNIN, aoBrightnessXYNI, aoBrightnessYZIN, blockBrightness); state.brightnessTopRight = mixAOBrightness(brXYZNNP, brXYZNNN, brXYZPNN, brXYZPNP, state.renderMaxX * (1.0D - state.renderMaxZ), (1.0D - state.renderMaxX) * (1.0D - state.renderMaxZ), (1.0D - state.renderMaxX) * state.renderMaxZ, state.renderMaxX * state.renderMaxZ); state.brightnessTopLeft = mixAOBrightness(brXYZNNP, brXYZNNN, brXYZPNN, brXYZPNP, state.renderMaxX * (1.0D - state.renderMinZ), (1.0D - state.renderMaxX) * (1.0D - state.renderMinZ), (1.0D - state.renderMaxX) * state.renderMinZ, state.renderMaxX * state.renderMinZ); state.brightnessBottomLeft = mixAOBrightness(brXYZNNP, brXYZNNN, brXYZPNN, brXYZPNP, state.renderMinX * (1.0D - state.renderMinZ), (1.0D - state.renderMinX) * (1.0D - state.renderMinZ), (1.0D - state.renderMinX) * state.renderMinZ, state.renderMinX * state.renderMinZ); state.brightnessBottomRight = mixAOBrightness(brXYZNNP, brXYZNNN, brXYZPNN, brXYZPNP, state.renderMinX * (1.0D - state.renderMaxZ), (1.0D - state.renderMinX) * (1.0D - state.renderMaxZ), (1.0D - state.renderMinX) * state.renderMaxZ, state.renderMinX * state.renderMaxZ); state.setColor(r * state.colorMultYNeg, g * state.colorMultYNeg, b * state.colorMultYNeg); state.scaleColor(state.colorTopLeft, aoTL); state.scaleColor(state.colorBottomLeft, aoBL); state.scaleColor(state.colorBottomRight, aoBR); state.scaleColor(state.colorTopRight, aoTR); }
Example 13
Source File: SmallFireRenderer.java From GardenCollection with MIT License | 4 votes |
private boolean renderWorldBlock (IBlockAccess world, int x, int y, int z, BlockSmallFire block, int modelId, RenderBlocks renderer) { Tessellator tessellator = Tessellator.instance; IIcon icon0 = block.getFireIcon(0); IIcon icon1 = block.getFireIcon(1); IIcon icon2 = icon0; if (renderer.hasOverrideBlockTexture()) icon2 = renderer.overrideBlockTexture; tessellator.setColorOpaque_F(1, 1, 1); tessellator.setBrightness(block.getMixedBrightnessForBlock(world, x, y, z)); double uMin = icon2.getMinU(); double vMin = icon2.getMinV(); double uMax = icon2.getMaxU(); double vMax = icon2.getMaxV(); double y0 = y - .0625; double y1 = y + 1; double x0 = x + .5 + .2; double x1 = x + .5 - .2; double x2 = x + .5 - .3; double x3 = x + .5 + .3; double z0 = z + .5 + .2; double z1 = z + .5 - .2; double z2 = z + .5 - .3; double z3 = z + .5 + .3; tessellator.addVertexWithUV(x2, y1, z + 1 - .0625f, uMax, vMin); tessellator.addVertexWithUV(x0, y0, z + 1 - .0625f, uMax, vMax); tessellator.addVertexWithUV(x0, y0, z + 0 + .0625f, uMin, vMax); tessellator.addVertexWithUV(x2, y1, z + 0 + .0625f, uMin, vMin); tessellator.addVertexWithUV(x3, y1, z + 0 + .0625f, uMax, vMin); tessellator.addVertexWithUV(x1, y0, z + 0 + .0625f, uMax, vMax); tessellator.addVertexWithUV(x1, y0, z + 1 - .0625f, uMin, vMax); tessellator.addVertexWithUV(x3, y1, z + 1 - .0625f, uMin, vMin); uMin = icon1.getMinU(); vMin = icon1.getMinV(); uMax = icon1.getMaxU(); vMax = icon1.getMaxV(); tessellator.addVertexWithUV(x + 1 - .0625f, y1, z3, uMax, vMin); tessellator.addVertexWithUV(x + 1 - .0625f, y0, z1, uMax, vMax); tessellator.addVertexWithUV(x + 0 + .0625f, y0, z1, uMin, vMax); tessellator.addVertexWithUV(x + 0 + .0625f, y1, z3, uMin, vMin); tessellator.addVertexWithUV(x + 0 + .0625f, y1, z2, uMax, vMin); tessellator.addVertexWithUV(x + 0 + .0625f, y0, z0, uMax, vMax); tessellator.addVertexWithUV(x + 1 - .0625f, y0, z0, uMin, vMax); tessellator.addVertexWithUV(x + 1 - .0625f, y1, z2, uMin, vMin); x0 = x + .5 - .5 + .125f; x1 = x + .5 + .5 - .125f; x2 = x + .5 - .4 + .125f; x3 = x + .5 + .4 - .125f; z0 = z + .5 - .5 + .125f; z1 = z + .5 + .5 - .125f; z2 = z + .5 - .4 + .125f; z3 = z + .5 + .4 - .125f; tessellator.addVertexWithUV(x2, y1, z + 0, uMax, vMin); tessellator.addVertexWithUV(x0, y0, z + 0, uMax, vMax); tessellator.addVertexWithUV(x0, y0, z + 1, uMin, vMax); tessellator.addVertexWithUV(x2, y1, z + 1, uMin, vMin); tessellator.addVertexWithUV(x3, y1, z + 1, uMax, vMin); tessellator.addVertexWithUV(x1, y0, z + 1, uMax, vMax); tessellator.addVertexWithUV(x1, y0, z + 0, uMin, vMax); tessellator.addVertexWithUV(x3, y1, z + 0, uMin, vMin); uMin = icon0.getMinU(); vMin = icon0.getMinV(); uMax = icon0.getMaxU(); vMax = icon0.getMaxV(); tessellator.addVertexWithUV(x + 0, y1, z3, uMax, vMin); tessellator.addVertexWithUV(x + 0, y0, z1, uMax, vMax); tessellator.addVertexWithUV(x + 1, y0, z1, uMin, vMax); tessellator.addVertexWithUV(x + 1, y1, z3, uMin, vMin); tessellator.addVertexWithUV(x + 1, y1, z2, uMax, vMin); tessellator.addVertexWithUV(x + 1, y0, z0, uMax, vMax); tessellator.addVertexWithUV(x + 0, y0, z0, uMin, vMax); tessellator.addVertexWithUV(x + 0, y1, z2, uMin, vMin); return true; }
Example 14
Source File: RenderHelper.java From GardenCollection with MIT License | 4 votes |
public void renderCrossedSquares (Block block, int meta, IIcon icon) { Tessellator tessellator = Tessellator.instance; tessellator.setBrightness(FULL_BRIGHTNESS); calculateBaseColor(colorScratch, block.getRenderColor(meta)); setTessellatorColor(tessellator, colorScratch); boolean lighting = GL11.glIsEnabled(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_LIGHTING); tessellator.startDrawingQuads(); drawCrossedSquares(icon, 0, 0, 0, 1.0F); tessellator.draw(); if (lighting) GL11.glEnable(GL11.GL_LIGHTING); }
Example 15
Source File: RotorSpecialRenderer.java From BigReactors with MIT License | 4 votes |
int generateRotor(RotorInfo rotorInfo) { int list = GLAllocation.generateDisplayLists(1); GL11.glNewList(list, GL11.GL_COMPILE); ForgeDirection rotorDir = rotorInfo.rotorDirection; int rotorLen = rotorInfo.rotorLength; CoordTriplet currentRotorCoord = new CoordTriplet(0,0,0); Tessellator tessellator = Tessellator.instance; if(rotorDir.offsetX != 0) { tessellator.setTranslation(0, -0.5, -0.5); } else if(rotorDir.offsetY != 0) { tessellator.setTranslation(-0.5, 0, -0.5); } else { tessellator.setTranslation(-0.5, -0.5, 0); } tessellator.startDrawingQuads(); tessellator.setBrightness(256); tessellator.setColorOpaque(255, 255, 255); CoordTriplet bladeCoord = new CoordTriplet(0,0,0); int rotorIdx = 0; boolean[] hasBlades = new boolean[4]; ForgeDirection[] bladeDirs = StaticUtils.neighborsBySide[rotorInfo.rotorDirection.ordinal()]; while(rotorIdx < rotorInfo.rotorLength) { for(int i = 0; i < hasBlades.length; i++) { hasBlades[i] = rotorInfo.bladeLengths[rotorIdx][i] > 0; } RotorSimpleRenderer.renderRotorShaft(BigReactors.blockTurbineRotorPart, renderBlocks, BlockTurbineRotorPart.METADATA_SHAFT, rotorDir, hasBlades, currentRotorCoord.x, currentRotorCoord.y, currentRotorCoord.z, false); for(int bladeIdx = 0; bladeIdx < bladeDirs.length; bladeIdx++) { bladeCoord.copy(currentRotorCoord); int bladeLen = 0; bladeCoord.translate(bladeDirs[bladeIdx]); while(bladeLen < rotorInfo.bladeLengths[rotorIdx][bladeIdx]) { RotorSimpleRenderer.renderBlade(renderBlocks, bladeCoord.x, bladeCoord.y, bladeCoord.z, BigReactors.blockTurbineRotorPart, BlockTurbineRotorPart.METADATA_BLADE, rotorInfo.rotorDirection); bladeLen++; bladeCoord.translate(bladeDirs[bladeIdx]); } } rotorIdx++; currentRotorCoord.translate(rotorDir); } tessellator.setTranslation(0, 0, 0); tessellator.draw(); GL11.glEndList(); return list; }
Example 16
Source File: CompostBinRenderer.java From GardenCollection with MIT License | 4 votes |
private boolean renderWorldBlock (IBlockAccess world, int x, int y, int z, BlockCompostBin block, int modelId, RenderBlocks renderer) { Tessellator tessellator = Tessellator.instance; tessellator.setBrightness(block.getMixedBrightnessForBlock(world, x, y, z)); boxRenderer.setUnit(.0625); boxRenderer.setColor(ModularBoxRenderer.COLOR_WHITE); boxRenderer.setCutIcon(block.getInnerIcon()); for (int side = 0; side < 6; side++) { boxRenderer.setExteriorIcon(block.getIcon(world, x, y, z, side), side); boxRenderer.setInteriorIcon(block.getIcon(world, x, y, z, side), side); } boxRenderer.renderBox(world, block, x, y, z, 0, 0, 0, 1, 1, 1, 0, ModularBoxRenderer.CUT_YPOS); boxRenderer.setUnit(0); boxRenderer.setInteriorIcon(block.getIcon(world, x, y, z, 1)); boxRenderer.renderInterior(world, block, x, y, z, .125, .625, .9375, .875, .75, 1, 0, ModularBoxRenderer.CUT_ZNEG | ModularBoxRenderer.CUT_ZPOS); boxRenderer.renderInterior(world, block, x, y, z, .125, .25, .9375, .875, .375, 1, 0, ModularBoxRenderer.CUT_ZNEG | ModularBoxRenderer.CUT_ZPOS); boxRenderer.renderInterior(world, block, x, y, z, .125, .625, 0, .875, .75, .0625, 0, ModularBoxRenderer.CUT_ZNEG | ModularBoxRenderer.CUT_ZPOS); boxRenderer.renderInterior(world, block, x, y, z, .125, .25, 0, .875, .375, .0625, 0, ModularBoxRenderer.CUT_ZNEG | ModularBoxRenderer.CUT_ZPOS); boxRenderer.renderInterior(world, block, x, y, z, .9375, .625, .125, 1, .75, .875, 0, ModularBoxRenderer.CUT_XNEG | ModularBoxRenderer.CUT_XPOS); boxRenderer.renderInterior(world, block, x, y, z, .9375, .25, .125, 1, .375, .875, 0, ModularBoxRenderer.CUT_XNEG | ModularBoxRenderer.CUT_XPOS); boxRenderer.renderInterior(world, block, x, y, z, 0, .625, .125, .0625, .75, .875, 0, ModularBoxRenderer.CUT_XNEG | ModularBoxRenderer.CUT_XPOS); boxRenderer.renderInterior(world, block, x, y, z, 0, .25, .125, .0625, .375, .875, 0, ModularBoxRenderer.CUT_XNEG | ModularBoxRenderer.CUT_XPOS); TileEntityCompostBin te = (TileEntityCompostBin) world.getTileEntity(x, y, z); if (te != null) { if (te.hasInputItems()) { boxRenderer.setExteriorIcon(Blocks.dirt.getIcon(1, 2)); boxRenderer.renderSolidBox(world, block, x, y, z, .0625, .0625, .0625, 1 - .0625, 1 - .0625, 1 - .0625); } else if (te.hasOutputItems()) { boxRenderer.setExteriorIcon(ModBlocks.gardenSoil.getIcon(1, 0)); boxRenderer.renderSolidBox(world, block, x, y, z, .0625, .0625, .0625, 1 - .0625, 1 - .0625, 1 - .0625); } } return true; }
Example 17
Source File: DecorativePotRenderer.java From GardenCollection with MIT License | 4 votes |
private boolean renderWorldBlock (IBlockAccess world, int x, int y, int z, BlockDecorativePot block, int modelId, RenderBlocks renderer) { int data = world.getBlockMetadata(x, y, z); Tessellator tessellator = Tessellator.instance; tessellator.setBrightness(block.getMixedBrightnessForBlock(world, x, y, z)); RenderHelper.calculateBaseColor(baseColor, block.colorMultiplier(world, x, y, z)); float unit = .0625f; for (int i = 0; i < 6; i++) boxRenderer.setIcon(renderer.getBlockIconFromSideAndMetadata(block, i, data), i); boxRenderer.setColor(baseColor); boxRenderer.renderBox(world, block, x, y, z, 0, 14 * unit, 0, 1, 1, 1, 0, ModularBoxRenderer.CUT_YNEG | ModularBoxRenderer.CUT_YPOS); boxRenderer.setScaledColor(baseColor, .9375f); boxRenderer.renderBox(world, block, x, y, z, 1 * unit, 8 * unit, 1 * unit, 15 * unit, 16 * unit, 15 * unit, 0, ModularBoxRenderer.CUT_YPOS); boxRenderer.setScaledExteriorColor(baseColor, .875f); boxRenderer.renderSolidBox(world, block, x, y, z, 3 * unit, 6 * unit, 3 * unit, 13 * unit, 8 * unit, 13 * unit); boxRenderer.setScaledExteriorColor(baseColor, .8125f); boxRenderer.renderSolidBox(world, block, x, y, z, 5 * unit, 3 * unit, 5 * unit, 11 * unit, 6 * unit, 11 * unit); boxRenderer.setScaledExteriorColor(baseColor, .9375f); boxRenderer.setScaledExteriorColor(baseColor, .75f, 1); boxRenderer.renderSolidBox(world, block, x, y, z, 2 * unit, 0 * unit, 2 * unit, 14 * unit, 3 * unit, 14 * unit); TileEntityDecorativePot te = block.getTileEntity(world, x, y, z); ItemStack substrateItem = block.getGardenSubstrate(world, x, y, z, Slot2Profile.SLOT_CENTER); if (te != null && substrateItem != null && substrateItem.getItem() instanceof ItemBlock) { Block substrate = Block.getBlockFromItem(substrateItem.getItem()); IIcon substrateIcon = renderer.getBlockIconFromSideAndMetadata(substrate, 1, substrateItem.getItemDamage()); int color = substrate.colorMultiplier(world, x, y, z); if (color == Blocks.grass.colorMultiplier(world, x, y, z)) color = ColorizerGrass.getGrassColor(te.getBiomeTemperature(), te.getBiomeHumidity()); RenderHelper.calculateBaseColor(activeSubstrateColor, color); RenderHelper.scaleColor(activeSubstrateColor, activeSubstrateColor, .8f); RenderHelper.instance.setRenderBounds(.0625f, 0, .0625f, 1f - .0625f, 1f - .0625f, 1f - .0625f); RenderHelper.instance.renderFace(RenderHelper.YPOS, world, block, x, y, z, substrateIcon, activeSubstrateColor[0], activeSubstrateColor[1], activeSubstrateColor[2]); } return true; }
Example 18
Source File: TileEntityRendererMonitorStorageFluid.java From ExtraCells1 with MIT License | 4 votes |
@Override public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float partialTickTime) { if (tileentity instanceof TileEntityMonitorStorageFluid) { Fluid fluid = ((TileEntityMonitorStorageFluid) tileentity).getFluid(); if (fluid == null || fluid.getIcon() == null) return; Icon fluidIcon = fluid.getFlowingIcon(); GL11.glPushMatrix(); GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS); FontRenderer fr = Minecraft.getMinecraft().fontRenderer; ForgeDirection d = ForgeDirection.getOrientation(tileentity.blockMetadata); GL11.glTranslated(x + 0.5D, y + 0.5D, z + 0.5D); GL11.glTranslated(d.offsetX * 0.76D, d.offsetY * 0.76D, d.offsetZ * 0.76D); if (d == ForgeDirection.UP) { GL11.glScalef(1.0F, -1.0F, 1.0F); GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F); } if (d == ForgeDirection.DOWN) { GL11.glScalef(1.0F, -1.0F, 1.0F); GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(-90.0F, 0.0F, 0.0F, 1.0F); } if (d == ForgeDirection.EAST) { GL11.glScalef(-1.0F, -1.0F, -1.0F); GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F); } if (d == ForgeDirection.WEST) { GL11.glScalef(-1.0F, -1.0F, -1.0F); GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F); } if (d == ForgeDirection.NORTH) { GL11.glScalef(-1.0F, -1.0F, -1.0F); } if (d == ForgeDirection.SOUTH) { GL11.glScalef(-1.0F, -1.0F, -1.0F); GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F); } GL11.glTranslatef(0.01F, 0.13F, -0.24F); GL11.glScalef(0.0625F * 0.25F, 0.0625F * 0.25F, 0.01612903F); long qty = ((TileEntityMonitorStorageFluid) tileentity).getAmount(); if (qty > 999999999999L) { qty = 999999999999L; } String msg = Long.toString(qty) + "mB"; if (Extracells.shortenedBuckets) { if (qty > 1000000000L) msg = Long.toString(qty / 1000000000L) + "MegaB"; else if (qty > 1000000L) msg = Long.toString(qty / 1000000L) + "KiloB"; else if (qty > 9999L) { msg = Long.toString(qty / 1000L) + "B"; } } TileEntityMonitorStorageFluid TE = (TileEntityMonitorStorageFluid) tileentity; if (TE.isMachineActive()) { GL11.glTranslated(-8.6F, -16.3, -1.2F); Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationBlocksTexture); Tessellator cake = Tessellator.instance; cake.startDrawingQuads(); cake.setBrightness(255); cake.setColorRGBA_F(1.0f, 1.0f, 1.0f, 1.0f); cake.addVertexWithUV(0, 16, 0, fluidIcon.getMinU(), fluidIcon.getMaxV()); cake.addVertexWithUV(16, 16, 0, fluidIcon.getMaxU(), fluidIcon.getMaxV()); cake.addVertexWithUV(16, 0, 0, fluidIcon.getMaxU(), fluidIcon.getMinV()); cake.addVertexWithUV(0, 0, 0, fluidIcon.getMinU(), fluidIcon.getMinV()); cake.draw(); int width = fr.getStringWidth(msg); GL11.glTranslatef(8.25F - 0.5F * width, 24.0F, 0); GL11.glScaled(1, 0.5, 1); fr.drawString(msg, 0, 0, 0x00FFFF); } GL11.glPopMatrix(); GL11.glPopAttrib(); } }
Example 19
Source File: RenderBlockGauge.java From archimedes-ships with MIT License | 4 votes |
@Override public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) { Tessellator tessellator = Tessellator.instance; int l = world.getBlockMetadata(x, y, z); IIcon iicon = renderer.getBlockIconFromSideAndMetadata(block, 0, l); int dir = l & 3; tessellator.setBrightness(block.getMixedBrightnessForBlock(world, x, y, z)); tessellator.setColorOpaque_F(1.0F, 1.0F, 1.0F); double u0 = iicon.getMinU(); double v0 = iicon.getMinV(); double u1 = iicon.getMaxU(); double v1 = iicon.getMaxV(); double yoffset = 0.0625D; double dx = x + 1; double dz = z + 1; double dy = y + yoffset; switch (dir) { case 0: tessellator.addVertexWithUV(x, dy, z, u1, v1); tessellator.addVertexWithUV(x, dy, dz, u1, v0); tessellator.addVertexWithUV(dx, dy, dz, u0, v0); tessellator.addVertexWithUV(dx, dy, z, u0, v1); break; case 1: tessellator.addVertexWithUV(x, dy, z, u1, v0); tessellator.addVertexWithUV(x, dy, dz, u0, v0); tessellator.addVertexWithUV(dx, dy, dz, u0, v1); tessellator.addVertexWithUV(dx, dy, z, u1, v1); break; case 2: tessellator.addVertexWithUV(x, dy, z, u0, v0); tessellator.addVertexWithUV(x, dy, dz, u0, v1); tessellator.addVertexWithUV(dx, dy, dz, u1, v1); tessellator.addVertexWithUV(dx, dy, z, u1, v0); break; case 3: default: tessellator.addVertexWithUV(x, dy, z, u0, v1); tessellator.addVertexWithUV(x, dy, dz, u1, v1); tessellator.addVertexWithUV(dx, dy, dz, u1, v0); tessellator.addVertexWithUV(dx, dy, z, u0, v0); } return true; }
Example 20
Source File: RenderHelperTerminalFluid.java From ExtraCells1 with MIT License | 4 votes |
public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) { Tessellator tessellator = Tessellator.instance; block.setBlockBoundsForItemRender(); GL11.glTranslatef(-0.5F, -0.5F, -0.5F); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, -1.0F, 0.0F); renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(0, metadata)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 1.0F, 0.0F); renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(1, metadata)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, -1.0F); tessellator.addTranslation(0.0F, 0.0F, 0.0F); renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(2, metadata)); tessellator.addTranslation(0.0F, 0.0F, 0.0F); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, 1.0F); tessellator.addTranslation(0.0F, 0.0F, 0.0F); renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(3, metadata)); tessellator.addTranslation(0.0F, 0.0F, 0.0F); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(-1.0F, 0.0F, 0.0F); tessellator.addTranslation(0.0F, 0.0F, 0.0F); tessellator.setBrightness(15 << 20 | 15 << 6); tessellator.setColorRGBA_I(0xFFFFFF, 0xFF); int[] color = { 0x1B2344, 0x895CA8, 0xDABDEF }; BlockTerminalFluid terminal = (BlockTerminalFluid) block; renderer.renderFaceXNeg(block, 0, 0, 0, terminal.baseLayer); for (int i = 0; i < 3; i++) { tessellator.setColorRGBA_I(color[i], 0xFF); renderer.renderFaceXNeg(block, 0, 0, 0, terminal.colorLayers[i]); } tessellator.addTranslation(0.0F, 0.0F, 0.0F); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(1.0F, 0.0F, 0.0F); tessellator.addTranslation(0.0F, 0.0F, 0.0F); renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(5, metadata)); tessellator.addTranslation(0.0F, 0.0F, 0.0F); tessellator.draw(); GL11.glTranslatef(0.5F, 0.5F, 0.5F); }