Java Code Examples for org.bukkit.Location#add()
The following examples show how to use
org.bukkit.Location#add() .
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Example 1
Source File: ConeEffect.java From EffectLib with MIT License | 6 votes |
@Override public void onRun() { Location location = getLocation(); for (int x = 0; x < particles; x++) { if (step > particlesCone) { step = 0; } if (randomize && step == 0) { rotation = RandomUtils.getRandomAngle(); } double angle = step * angularVelocity + rotation; float radius = step * radiusGrow; float length = step * lengthGrow; Vector v = new Vector(Math.cos(angle) * radius, length, Math.sin(angle) * radius); VectorUtils.rotateAroundAxisX(v, (location.getPitch() + 90) * MathUtils.degreesToRadians); VectorUtils.rotateAroundAxisY(v, -location.getYaw() * MathUtils.degreesToRadians); location.add(v); display(particle, location); location.subtract(v); step++; } }
Example 2
Source File: StarEffect.java From EffectLib with MIT License | 6 votes |
@Override public void onRun() { Location location = getLocation(); float radius = 3 * innerRadius / MathUtils.SQRT_3; for (int i = 0; i < spikesHalf * 2; i++) { double xRotation = i * Math.PI / spikesHalf; for (int x = 0; x < particles; x++) { double angle = 2 * Math.PI * x / particles; float height = RandomUtils.random.nextFloat() * spikeHeight; Vector v = new Vector(Math.cos(angle), 0, Math.sin(angle)); v.multiply((spikeHeight - height) * radius / spikeHeight); v.setY(innerRadius + height); VectorUtils.rotateAroundAxisX(v, xRotation); location.add(v); display(particle, location); location.subtract(v); VectorUtils.rotateAroundAxisX(v, Math.PI); VectorUtils.rotateAroundAxisY(v, Math.PI / 2); location.add(v); display(particle, location); location.subtract(v); } } }
Example 3
Source File: ChatConvIO.java From BetonQuest with GNU General Public License v3.0 | 6 votes |
/** * Moves the player back a few blocks in the conversation's center * direction. * * @param event PlayerMoveEvent event, for extracting the necessary data */ private void moveBack(PlayerMoveEvent event) { // if the player is in other world (he teleported himself), teleport him // back to the center of the conversation if (!event.getTo().getWorld().equals(conv.getLocation().getWorld()) || event.getTo() .distance(conv.getLocation()) > Integer.valueOf(Config.getString("config.max_npc_distance")) * 2) { event.getPlayer().teleport(conv.getLocation()); return; } // if not, then calculate the vector float yaw = event.getTo().getYaw(); float pitch = event.getTo().getPitch(); Vector vector = new Vector(conv.getLocation().getX() - event.getTo().getX(), conv.getLocation().getY() - event.getTo().getY(), conv.getLocation().getZ() - event.getTo().getZ()); vector = vector.multiply(1 / vector.length()); // and teleport him back using this vector Location newLocation = event.getTo().clone(); newLocation.add(vector); newLocation.setPitch(pitch); newLocation.setYaw(yaw); event.getPlayer().teleport(newLocation); if (Config.getString("config.notify_pullback").equalsIgnoreCase("true")) { conv.sendMessage(Config.getMessage(Config.getLanguage(), "pullback")); } }
Example 4
Source File: CannonExplosionProjectile.java From civcraft with GNU General Public License v2.0 | 6 votes |
public void onHit() { int spread = 3; int[][] offset = { { -1, 0 }, { 1, 0 }, { 0, -1 }, { 0, 1 } }; for (int i = 0; i < 4; i++) { int x = offset[i][0]*spread; int y = 0; int z = offset[i][1]*spread; Location location = new Location(loc.getWorld(), loc.getX(),loc.getY(), loc.getZ()); location = location.add(x, y, z); launchExplodeFirework(location); //loc.getWorld().createExplosion(location, 1.0f, true); setFireAt(location, spread); } launchExplodeFirework(loc); //loc.getWorld().createExplosion(loc, 1.0f, true); damagePlayers(loc, splash); setFireAt(loc, spread); }
Example 5
Source File: SentinelUtilities.java From Sentinel with MIT License | 6 votes |
/** * Traces a ray from a start to an end, returning the end of the ray (stopped early if there are solid blocks in the way). */ public static Location rayTrace(Location start, Location end) { double dSq = start.distanceSquared(end); if (dSq < 1) { if (end.getBlock().getType().isSolid()) { return start.clone(); } return end.clone(); } double dist = Math.sqrt(dSq); Vector move = end.toVector().subtract(start.toVector()).multiply(1.0 / dist); int iters = (int) Math.ceil(dist); Location cur = start.clone(); Location next = cur.clone().add(move); for (int i = 0; i < iters; i++) { if (next.getBlock().getType().isSolid()) { return cur; } cur = cur.add(move); next = next.add(move); } return cur; }
Example 6
Source File: GridEffect.java From EffectLib with MIT License | 5 votes |
protected void addParticle(Location location, Vector v) { v.setZ(0); VectorUtils.rotateAroundAxisY(v, rotation); location.add(v); display(particle, location); location.subtract(v); }
Example 7
Source File: Test.java From Survival-Games with GNU General Public License v3.0 | 5 votes |
public Location getYLocation(World w, int x, int y, int z){ Location l = new Location(w,x,y,z); while(l.getBlock().getType().equals(Material.AIR)){ l.add(0,-1,0); } return l.add(0,1,0); }
Example 8
Source File: HelixEffect.java From EffectLib with MIT License | 5 votes |
@Override public void onRun() { Location location = getLocation(); for (int i = 1; i <= strands; i++) { for (int j = 1; j <= particles; j++) { float ratio = (float) j / particles; double angle = curve * ratio * 2 * Math.PI / strands + (2 * Math.PI * i / strands) + rotation; double x = Math.cos(angle) * ratio * radius; double z = Math.sin(angle) * ratio * radius; location.add(x, 0, z); display(particle, location); location.subtract(x, 0, z); } } }
Example 9
Source File: BlockListener.java From civcraft with GNU General Public License v2.0 | 5 votes |
@EventHandler(priority = EventPriority.NORMAL) public void onProjectileHitEvent(ProjectileHitEvent event) { if (event.getEntity() instanceof Arrow) { ArrowFiredCache afc = CivCache.arrowsFired.get(event.getEntity().getUniqueId()); if (afc != null) { afc.setHit(true); } } if (event.getEntity() instanceof Fireball) { CannonFiredCache cfc = CivCache.cannonBallsFired.get(event.getEntity().getUniqueId()); if (cfc != null) { cfc.setHit(true); FireworkEffect fe = FireworkEffect.builder().withColor(Color.RED).withColor(Color.BLACK).flicker(true).with(Type.BURST).build(); Random rand = new Random(); int spread = 30; for (int i = 0; i < 15; i++) { int x = rand.nextInt(spread) - spread/2; int y = rand.nextInt(spread) - spread/2; int z = rand.nextInt(spread) - spread/2; Location loc = event.getEntity().getLocation(); Location location = new Location(loc.getWorld(), loc.getX(),loc.getY(), loc.getZ()); location.add(x, y, z); TaskMaster.syncTask(new FireWorkTask(fe, loc.getWorld(), loc, 5), rand.nextInt(30)); } } } }
Example 10
Source File: Target.java From Civs with GNU General Public License v3.0 | 5 votes |
public Location applyTargetSettings(Location currentLocation) { //jitter int level = getLevel(); HashMap<String, HashMap<Object, HashMap<String, Double>>> abilityVariables = getSpell().getAbilityVariables(); String jitter = config.getString("jitter"); if (jitter != null) { String jX = jitter.split(";")[0]; String jY = jitter.split(";")[1]; String jZ = jitter.split(";")[2]; double jitterX = Spell.getLevelAdjustedValue(jX, level, null, null); double jitterY = Spell.getLevelAdjustedValue(jY, level, null, null); double jitterZ = Spell.getLevelAdjustedValue(jZ, level, null, null); if (jitterX != 0) { jitterX = Math.random() * jitterX * 2 - jitterX; } if (jitterY != 0) { jitterY = Math.random() * jitterY * 2 - jitterY; } if (jitterZ != 0) { jitterZ = Math.random() * jitterZ * 2 - jitterZ; } currentLocation = currentLocation.add(jitterX, jitterY, jitterZ); } //offset String offset = config.getString("offset"); if (offset != null) { double offsetX = Spell.getLevelAdjustedValue(offset.split(";")[0], level, null, null); double offsetY = Spell.getLevelAdjustedValue(offset.split(";")[1], level, null, null); double offsetZ = Spell.getLevelAdjustedValue(offset.split(";")[2], level, null, null); currentLocation = currentLocation.add(offsetX, offsetY, offsetZ); } return currentLocation; }
Example 11
Source File: SurgarCanePopulator.java From UhcCore with GNU General Public License v3.0 | 5 votes |
@Override public void populate(World world, Random random, Chunk chunk){ for (int x = 1; x < 15; x++) { for (int z = 1; z < 15; z++) { Block block = world.getHighestBlockAt(chunk.getBlock(x, 0, z).getLocation()); Block below = block.getRelative(BlockFace.DOWN); if (percentage > random.nextInt(100) && (below.getType() == Material.SAND || below.getType() == Material.GRASS)){ Material water = UniversalMaterial.STATIONARY_WATER.getType(); if ( below.getRelative(BlockFace.NORTH).getType() == water || below.getRelative(BlockFace.EAST).getType() == water || below.getRelative(BlockFace.SOUTH).getType() == water || below.getRelative(BlockFace.WEST).getType() == water ){ if (block.getType() == Material.AIR){ int height = random.nextInt(3)+1; Location location = block.getLocation(); while (height > 0){ world.getBlockAt(location).setType(UniversalMaterial.SUGAR_CANE_BLOCK.getType()); location = location.add(0, 1, 0); height--; } } } } } } }
Example 12
Source File: DiscoBallEffect.java From EffectLib with MIT License | 5 votes |
public void onRun() { Location location = getLocation(); //Lines int mL = RandomUtils.random.nextInt(maxLines - 2) + 2; for (int m = 0; m < mL * 2; m++) { double x = RandomUtils.random.nextInt(max - max * (-1)) + max * (-1); double y = RandomUtils.random.nextInt(max - max * (-1)) + max * (-1); double z = RandomUtils.random.nextInt(max - max * (-1)) + max * (-1); if (direction == Direction.DOWN) { y = RandomUtils.random.nextInt(max * 2 - max) + max; } else if (direction == Direction.UP) { y = RandomUtils.random.nextInt(max * (-1) - max * (-2)) + max * (-2); } Location target = location.clone().subtract(x, y, z); if (target == null) { cancel(); return; } Vector link = target.toVector().subtract(location.toVector()); float length = (float) link.length(); link.normalize(); float ratio = length / lineParticles; Vector v = link.multiply(ratio); Location loc = location.clone().subtract(v); for (int i = 0; i < lineParticles; i++) { loc.add(v); display(lineParticle, loc, lineColor); } } //Sphere for (int i = 0; i < sphereParticles; i++) { Vector vector = RandomUtils.getRandomVector().multiply(sphereRadius); location.add(vector); display(sphereParticle, location, sphereColor); location.subtract(vector); } }
Example 13
Source File: MusicEffect.java From EffectLib with MIT License | 5 votes |
@Override public void onRun() { Location location = getLocation(); location.add(0, 1.9f, 0); location.add(Math.cos(radialsPerStep * step) * radius, 0, Math.sin(radialsPerStep * step) * radius); display(particle, location); step++; }
Example 14
Source File: DnaEffect.java From EffectLib with MIT License | 5 votes |
protected void drawParticle(Location location, Vector v, Particle particle, Color color) { VectorUtils.rotateAroundAxisX(v, (location.getPitch() + 90) * MathUtils.degreesToRadians); VectorUtils.rotateAroundAxisY(v, -location.getYaw() * MathUtils.degreesToRadians); location.add(v); display(particle, location, color); location.subtract(v); }
Example 15
Source File: Timber.java From MineTinker with GNU General Public License v3.0 | 5 votes |
private void breakTree(Player player, ItemStack tool, Block block, List<Material> allowed, List<Location> locs) { //TODO: Improve algorithm and performance -> async? for (int dx = -1; dx <= 1; dx++) { for (int dy = -1; dy <= 1; dy++) { for (int dz = -1; dz <= 1; dz++) { if (dx == 0 && dy == 0 && dz == 0) { continue; } Location loc = block.getLocation().clone(); loc.add(dx, dy, dz); if (locs.contains(loc)) { continue; } if (locs.size() >= maxBlocks) { return; } locs.add(loc); Block toBreak = player.getWorld().getBlockAt(loc); if (allowed.contains(toBreak.getType())) { breakTree(player, tool, toBreak, allowed, locs); DataHandler.playerBreakBlock(player, toBreak, tool); } } } } }
Example 16
Source File: Bar.java From AnnihilationPro with MIT License | 4 votes |
private Location getDragonLocation(Location loc) { loc.add(0, -300, 0); return loc; }
Example 17
Source File: Utils.java From ArmorStandTools with MIT License | 4 votes |
static Block findAnAirBlock(Location l) { while(l.getY() < 255 && l.getBlock().getType() != Material.AIR) { l.add(0, 1, 0); } return l.getY() < 255 && l.getBlock().getType() == Material.AIR ? l.getBlock() : null; }
Example 18
Source File: CombatLogTracker.java From PGM with GNU Affero General Public License v3.0 | 4 votes |
/** * Get the cause of the player's imminent death, or null if they are not about to die NOTE: not * idempotent, has the side effect of clearing the recentDamage cache */ public @Nullable ImminentDeath getImminentDeath(Player player) { // If the player is already dead or in creative mode, we don't care if (player.isDead() || player.getGameMode() == GameMode.CREATIVE) return null; // If the player was on the ground, or is flying, or is able to fly, they are fine if (!(player.isOnGround() || player.isFlying() || player.getAllowFlight())) { // If the player is falling, detect an imminent falling death double fallDistance = player.getFallDistance(); Block landingBlock = null; int waterDepth = 0; Location location = player.getLocation(); if (location.getY() > 256) { // If player is above Y 256, assume they fell at least to there fallDistance += location.getY() - 256; location.setY(256); } // Search the blocks directly beneath the player until we find what they would have landed on Block block = null; for (; location.getY() >= 0; location.add(0, -1, 0)) { block = location.getBlock(); if (block != null) { landingBlock = block; if (Materials.isWater(landingBlock.getType())) { // If the player falls through water, reset fall distance and inc the water depth fallDistance = -1; waterDepth += 1; // Break if they have fallen through enough water to stop falling if (waterDepth >= BREAK_FALL_WATER_DEPTH) break; } else { // If the block is not water, reset the water depth waterDepth = 0; if (Materials.isSolid(landingBlock.getType()) || Materials.isLava(landingBlock.getType())) { // Break if the player hits a solid block or lava break; } else if (landingBlock.getType() == Material.WEB) { // If they hit web, reset their fall distance, but assume they keep falling fallDistance = -1; } } } fallDistance += 1; } double resistanceFactor = getResistanceFactor(player); boolean fireResistance = hasFireResistance(player); // Now decide if the landing would have killed them if (location.getBlockY() < 0) { // The player would have fallen into the void return new ImminentDeath(EntityDamageEvent.DamageCause.VOID, location, null, false); } else if (landingBlock != null) { if (Materials.isSolid(landingBlock.getType()) && player.getHealth() <= resistanceFactor * (fallDistance - SAFE_FALL_DISTANCE)) { // The player would have landed on a solid block and taken enough fall damage to kill them return new ImminentDeath( EntityDamageEvent.DamageCause.FALL, landingBlock.getLocation().add(0, 0.5, 0), null, false); } else if (Materials.isLava(landingBlock.getType()) && resistanceFactor > 0 && !fireResistance) { // The player would have landed in lava, and we give the lava the benefit of the doubt return new ImminentDeath( EntityDamageEvent.DamageCause.LAVA, landingBlock.getLocation(), landingBlock, false); } } } // If we didn't predict a falling death, detect combat log due to recent damage Damage damage = this.recentDamage.remove(player); if (damage != null && damage.time.plus(RECENT_DAMAGE_THRESHOLD).isAfter(Instant.now())) { // Player logged out too soon after taking damage return new ImminentDeath(damage.event.getCause(), player.getLocation(), null, true); } return null; }
Example 19
Source File: SitListener.java From NyaaUtils with MIT License | 4 votes |
@EventHandler(priority = EventPriority.HIGHEST) public void onClickBlock(PlayerInteractEvent event) { if (event.getAction() == Action.RIGHT_CLICK_BLOCK && event.hasBlock() && !event.hasItem()) { Block block = event.getClickedBlock(); BlockFace face = event.getBlockFace(); if (face == BlockFace.DOWN || block.isLiquid() || !plugin.cfg.sit_blocks.contains(block.getType())) { return; } Block relative = block.getRelative(0, 1, 0); Player player = event.getPlayer(); if (messageCooldown.getIfPresent(player.getUniqueId()) != null) { return; } messageCooldown.put(player.getUniqueId(), true); if (!player.hasPermission("nu.sit") || !enabledPlayers.contains(player.getUniqueId()) || player.isInsideVehicle() || !player.getPassengers().isEmpty() || player.getGameMode() == GameMode.SPECTATOR || !player.isOnGround()) { return; } if (relative.isLiquid() || !(relative.isEmpty() || relative.isPassable())) { player.sendMessage(I18n.format("user.sit.invalid_location")); return; } Vector vector = block.getBoundingBox().getCenter().clone(); Location loc = vector.setY(block.getBoundingBox().getMaxY()).toLocation(player.getWorld()).clone(); for (SitLocation sl : plugin.cfg.sit_locations.values()) { if (sl.blocks != null && sl.x != null && sl.y != null && sl.z != null && sl.blocks.contains(block.getType().name())) { loc.add(sl.x, sl.y, sl.z); } } if (block.getBlockData() instanceof Directional) { face = ((Directional) block.getBlockData()).getFacing(); if (face == BlockFace.EAST) { loc.setYaw(90); } else if (face == BlockFace.WEST) { loc.setYaw(-90); } else if (face == BlockFace.NORTH) { loc.setYaw(0); } else if (face == BlockFace.SOUTH) { loc.setYaw(-180); } } else { if (face == BlockFace.WEST) { loc.setYaw(90); } else if (face == BlockFace.EAST) { loc.setYaw(-90); } else if (face == BlockFace.SOUTH) { loc.setYaw(0); } else if (face == BlockFace.NORTH) { loc.setYaw(-180); } else { loc.setYaw(player.getEyeLocation().getYaw()); } } for (Entity e : loc.getWorld().getNearbyEntities(loc, 0.5, 0.7, 0.5)) { if (e instanceof LivingEntity) { if (e.hasMetadata(metadata_key) || (e instanceof Player && e.isInsideVehicle() && e.getVehicle().hasMetadata(metadata_key))) { player.sendMessage(I18n.format("user.sit.invalid_location")); return; } } } Location safeLoc = player.getLocation().clone(); ArmorStand armorStand = loc.getWorld().spawn(loc, ArmorStand.class, (e) -> { e.setVisible(false); e.setPersistent(false); e.setCanPickupItems(false); e.setBasePlate(false); e.setArms(false); e.setMarker(true); e.setInvulnerable(true); e.setGravity(false); }); if (armorStand != null) { armorStand.setMetadata(metadata_key, new FixedMetadataValue(plugin, true)); if (armorStand.addPassenger(player)) { safeLocations.put(player.getUniqueId(), safeLoc); } else { armorStand.remove(); } } } }
Example 20
Source File: Utils.java From BedwarsRel with GNU General Public License v3.0 | 4 votes |
public static Location getDirectionLocation(Location location, int blockOffset) { Location loc = location.clone(); return loc.add(loc.getDirection().setY(0).normalize().multiply(blockOffset)); }