Java Code Examples for org.bukkit.Location#toVector()
The following examples show how to use
org.bukkit.Location#toVector() .
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Example 1
Source File: ServerUtils.java From Hawk with GNU General Public License v3.0 | 6 votes |
public static AABB[] getBlockCollisionBoxesAsyncClientSide(Location loc, HawkPlayer pp) { if (loc.getWorld().isChunkLoaded(loc.getBlockX() >> 4, loc.getBlockZ() >> 4)) { ClientBlock cb = pp.getClientBlocks().get(loc); if (cb == null) { return WrappedBlock.getWrappedBlock(loc.getBlock(), pp.getClientVersion()).getCollisionBoxes(); } AABB[] result = {null}; if (cb.getMaterial().isSolid()) { //It would be nice if I can manage to get the correct bounding boxes for a hypothetical block. //Bounding boxes depend on the data of the block. Unfortunately, data isn't stored in NMS //Block; it's stored in NMS World. So, I'd need to "set" the block on the main thread, but //that literally defeats the purpose of this method. My checks NEED this utility on the //network thread WHILE the player is placing blocks. result[0] = new AABB(loc.toVector(), loc.toVector().clone().add(new Vector(1, 1, 1))); return result; } result[0] = new AABB(new Vector(0, 0, 0), new Vector(0, 0, 0)); return result; } return null; }
Example 2
Source File: BlockInteractDirection.java From Hawk with GNU General Public License v3.0 | 5 votes |
@Override protected void check(InteractWorldEvent e) { Player p = e.getPlayer(); HawkPlayer pp = e.getHawkPlayer(); Location bLoc = e.getTargetedBlockLocation(); Vector pos; if(pp.isInVehicle()) { pos = hawk.getLagCompensator().getHistoryLocation(ServerUtils.getPing(p), p).toVector(); pos.setY(pos.getY() + p.getEyeHeight()); } else { pos = pp.getHeadPosition(); } Vector dir = MathPlus.getDirection(pp.getYaw(), pp.getPitch()); Vector extraDir = MathPlus.getDirection(pp.getYaw() + pp.getDeltaYaw(), pp.getPitch() + pp.getDeltaPitch()); Vector min = bLoc.toVector(); Vector max = bLoc.toVector().add(new Vector(1, 1, 1)); AABB targetAABB = new AABB(min, max); targetAABB.expand(BOX_EXPAND, BOX_EXPAND, BOX_EXPAND); if (DEBUG_HITBOX) targetAABB.highlight(hawk, p.getWorld(), 0.25); if (DEBUG_RAY) new Ray(pos, extraDir).highlight(hawk, p.getWorld(), 6F, 0.3); if(targetAABB.betweenRays(pos, dir, extraDir)) { reward(pp); } else { punish(pp, true, e); } }
Example 3
Source File: BlockBreakReach.java From Hawk with GNU General Public License v3.0 | 5 votes |
@Override protected void check(BlockDigEvent e) { Player p = e.getPlayer(); HawkPlayer pp = e.getHawkPlayer(); Location bLoc = e.getBlock().getLocation(); Vector min = bLoc.toVector(); Vector max = bLoc.toVector().add(new Vector(1, 1, 1)); AABB targetAABB = new AABB(min, max); Vector ppPos; if(pp.isInVehicle()) { ppPos = hawk.getLagCompensator().getHistoryLocation(ServerUtils.getPing(p), p).toVector(); ppPos.setY(ppPos.getY() + p.getEyeHeight()); } else { ppPos = pp.getHeadPosition(); } double maxReach = pp.getPlayer().getGameMode() == GameMode.CREATIVE ? MAX_REACH_CREATIVE : MAX_REACH; double dist = targetAABB.distanceToPosition(ppPos); if (dist > maxReach) { punish(pp, 1, true, e, new Placeholder("distance", MathPlus.round(dist, 2))); } else { reward(pp); } }
Example 4
Source File: NoEntryExpansion.java From CombatLogX with GNU General Public License v3.0 | 5 votes |
private Vector getVector(Location fromLoc, Location toLoc) { if(fromLoc == null || toLoc == null) return null; Vector fromVec = fromLoc.toVector(); Vector toVec = toLoc.toVector(); Vector subtract = fromVec.subtract(toVec); Vector normal = subtract.normalize(); NoEntryHandler handler = getNoEntryHandler(); double strength = handler.getNoEntryKnockbackStrength(); Vector multiply = normal.multiply(strength); return makeFinite(multiply); }
Example 5
Source File: WrappedBlock7.java From Hawk with GNU General Public License v3.0 | 5 votes |
private AABB[] getCollisionBoxes(net.minecraft.server.v1_7_R4.Block b, Location loc) { //define boxes for funny blocks if (b instanceof BlockCarpet) { AABB[] aabbarr = new AABB[1]; if(clientVersion == 7) { aabbarr[0] = new AABB(loc.toVector(), loc.toVector().add(new Vector(1, 0, 1))); } else { aabbarr[0] = new AABB(loc.toVector(), loc.toVector().add(new Vector(1, 0.0625, 1))); } return aabbarr; } List<AxisAlignedBB> bbs = new ArrayList<>(); AxisAlignedBB cube = AxisAlignedBB.a(loc.getBlockX(), loc.getBlockY(), loc.getBlockZ(), loc.getBlockX() + 1, loc.getBlockY() + 1, loc.getBlockZ() + 1); b.a(((CraftWorld) loc.getWorld()).getHandle(), loc.getBlockX(), loc.getBlockY(), loc.getBlockZ(), cube, bbs, null); AABB[] collisionBoxes = new AABB[bbs.size()]; for (int i = 0; i < bbs.size(); i++) { AxisAlignedBB bb = bbs.get(i); AABB collisionBox = new AABB(new Vector(bb.a, bb.b, bb.c), new Vector(bb.d, bb.e, bb.f)); collisionBoxes[i] = collisionBox; } return collisionBoxes; }
Example 6
Source File: Swapper.java From AnnihilationPro with MIT License | 5 votes |
@Override protected boolean performSpecialAction(Player player, AnniPlayer p) { if(p.getTeam() != null) { Player e = instance.getPlayerInSightTest(player, 15); if(e != null) { AnniPlayer pl = AnniPlayer.getPlayer(e.getUniqueId()); if(pl != null && !pl.getTeam().equals(p.getTeam())) { Location playerLoc = player.getLocation().clone(); Location entityLoc = e.getLocation().clone(); Vector playerLook = playerLoc.getDirection(); Vector playerVec = playerLoc.toVector(); Vector entityVec = entityLoc.toVector(); Vector toVec = playerVec.subtract(entityVec).normalize(); e.teleport(playerLoc.setDirection(playerLook.normalize())); player.teleport(entityLoc.setDirection(toVec)); e.addPotionEffect(new PotionEffect(PotionEffectType.SLOW, 3, 1)); return true; } } } return false; }
Example 7
Source File: SentinelTargetingHelper.java From Sentinel with MIT License | 5 votes |
/** * Returns a direction to run in, avoiding threatening entities as best as possible. * Returns a location of the spot to run to. * Returns null if nowhere to run. */ public Location runDirection(Location center) { for (int i = 0; i < 36; i++) { threatDists[i] = 1000 * 1000; } double range = sentinel.avoidRange; Vector centerVec = center.toVector(); for (LivingEntity entity : avoidanceList) { Vector relative = entity.getLocation().toVector().subtract(centerVec); for (int i = 0; i < 36; i++) { double dist = relative.distanceSquared(directionReferenceVectors[i].clone().multiply(range)); if (dist < threatDists[i]) { threatDists[i] = dist; } } } double longestDistance = 0; Location runTo = null; for (int i = 0; i < 36; i++) { if (threatDists[i] > longestDistance) { Location newRunTo = findSpotForRunDirection(center, range, directionReferenceVectors[i].clone()); if (newRunTo != null) { runTo = newRunTo; longestDistance = threatDists[i]; } } } if (SentinelPlugin.debugMe) { SentinelPlugin.instance.getLogger().info("(TEMP) Run to get threat distance: " + longestDistance + " to " + runTo + " from " + center.toVector()); } return runTo; }
Example 8
Source File: BlockLineIterator.java From Skript with GNU General Public License v3.0 | 5 votes |
@SuppressWarnings("null") private static Vector fitInWorld(final Location l, final Vector dir) { if (0 <= l.getBlockY() && l.getBlockY() < l.getWorld().getMaxHeight()) return l.toVector(); final double y = Math2.fit(0, l.getY(), l.getWorld().getMaxHeight()); if (Math.abs(dir.getY()) < Skript.EPSILON) return new Vector(l.getX(), y, l.getZ()); final double dy = y - l.getY(); final double n = dy / dir.getY(); return l.toVector().add(dir.clone().multiply(n)); }
Example 9
Source File: VectorUtils.java From AACAdditionPro with GNU General Public License v3.0 | 5 votes |
/** * Get to know where the {@link Vector} intersects with a {@link org.bukkit.block.Block}. * Non-Occluding {@link Block}s as defined in {@link BlockUtils#isReallyOccluding(Material)} are ignored. * * @param start the starting {@link Location} * @param direction the {@link Vector} which should be checked * * @return The length when the {@link Vector} intersects or 0 if no intersection was found */ public static double getDistanceToFirstIntersectionWithBlock(final Location start, final Vector direction) { final int length = (int) Math.floor(direction.length()); Preconditions.checkNotNull(start.getWorld(), "RayTrace: Unknown start world."); if (length >= 1) { if (RAY_TRACING) { RayTraceResult result = start.getWorld().rayTraceBlocks(start, direction, length, FluidCollisionMode.NEVER, true); // Hit nothing or the other player if (result == null || result.getHitBlock() == null) { return 0; } return start.toVector().distance(result.getHitPosition()); } else { try { final BlockIterator blockIterator = new BlockIterator(start.getWorld(), start.toVector(), direction, 0, length); Block block; while (blockIterator.hasNext()) { block = blockIterator.next(); // Account for a Spigot bug: BARRIER and MOB_SPAWNER are not occluding blocks if (BlockUtils.isReallyOccluding(block.getType())) { // Use the middle location of the Block instead of the simple location. return block.getLocation().clone().add(0.5, 0.5, 0.5).distance(start); } } } catch (IllegalStateException exception) { // Just in case the start block could not be found for some reason or a chunk is loaded async. return 0; } } } return 0; }
Example 10
Source File: LoseCheckerTask.java From HeavySpleef with GNU General Public License v3.0 | 4 votes |
@Override public void run() { for (Game game : gameManager.getGames()) { if (game.getGameState() != GameState.INGAME) { continue; } Set<SpleefPlayer> deathCandidates = null; final boolean isLiquidDeathzone = game.getPropertyValue(GameProperty.USE_LIQUID_DEATHZONE); for (SpleefPlayer player : game.getPlayers()) { Location playerLoc = player.getBukkitPlayer().getLocation(); boolean isDeathCandidate = isInsideDeathzone(playerLoc, game, isLiquidDeathzone); if (!isDeathCandidate && recentLocations.containsKey(player)) { //Try to check every block the player has passed between the recent location and his location now Location recent = recentLocations.get(player); org.bukkit.util.Vector direction = playerLoc.clone().subtract(recent).toVector(); int directionLength = (int) direction.length(); if (directionLength > 0) { BlockIterator iterator = new BlockIterator(game.getWorld(), recent.toVector(), direction, 0D, directionLength); while (iterator.hasNext()) { Block passedBlock = iterator.next(); if (isInsideDeathzone(passedBlock.getLocation(), game, isLiquidDeathzone)) { isDeathCandidate = true; break; } } } } if (isDeathCandidate) { //Lazy initialization for performance optimization if (deathCandidates == null) { deathCandidates = Sets.newHashSet(); } deathCandidates.add(player); } recentLocations.put(player, playerLoc); } if (deathCandidates != null) { for (SpleefPlayer deathCandidate : deathCandidates) { game.requestLose(deathCandidate, QuitCause.LOSE); } } } }
Example 11
Source File: Util.java From ObsidianDestroyer with GNU General Public License v3.0 | 4 votes |
public static List<Location> getTargetsPathBlocked(Location tLoc, Location dLoc, boolean useOnlyMaterialListing, boolean ignoreFirstZone) { final ArrayList<Location> targetsInPath = new ArrayList<Location>(); // check world if (!dLoc.getWorld().getName().equalsIgnoreCase(tLoc.getWorld().getName())) { return targetsInPath; } // if the distance is too close... the path is not blocked ;) if (dLoc.distance(tLoc) <= 0.9) { return targetsInPath; } // try to iterate through blocks between dLoc and tLoc try { // Create a vector block trace from the detonator location to damaged block's location final Location tarLoc = tLoc.clone().add(0, 0.25, 0); final BlockIterator blocksInPath = new BlockIterator(tarLoc.getWorld(), dLoc.toVector(), tarLoc.toVector().subtract(dLoc.toVector()).normalize(), 0.5, (int) dLoc.distance(tarLoc)); // iterate through the blocks in the path int i = ConfigManager.getInstance().getRadius() + 1; int over = 0; // prevents rare case of infinite loop and server crash while (blocksInPath.hasNext() && over < 128) { if (i > 0) { i--; } else { break; } over++; // the next block final Block block = blocksInPath.next(); if (block == null) { continue; } // check if next block is the target block if (tarLoc.getWorld().getName().equals(block.getWorld().getName()) && tarLoc.getBlockX() == block.getX() && tarLoc.getBlockY() == block.getY() && tarLoc.getBlockZ() == block.getZ()) { // ignore target block continue; } // Ignore first blocks next to explosion if (ignoreFirstZone && ((i >= ConfigManager.getInstance().getRadius() - 1) || (dLoc.distance(tarLoc) <= 1.5))) { if (i >= ConfigManager.getInstance().getRadius() - 1 && MaterialManager.getInstance().contains(block.getType().name(), block.getData())) { targetsInPath.add(block.getLocation()); } continue; } // check if the block material is being handled if (useOnlyMaterialListing) { // only handle for certain case as to not interfere with all explosions if (MaterialManager.getInstance().contains(block.getType().name(), block.getData())) { targetsInPath.add(block.getLocation()); continue; } else { continue; } } // check if the block material is a solid if (!isNonSolid(block.getType())) { targetsInPath.add(block.getLocation()); if (targetsInPath.size() > 3) { break; } } } } catch (Exception e) { // ignore the error and return no targets in path } return targetsInPath; }
Example 12
Source File: Util.java From ObsidianDestroyer with GNU General Public License v3.0 | 4 votes |
public static boolean isTargetsPathBlocked(Location tLoc, Location dLoc, boolean useOnlyMaterialListing) { // check world if (!dLoc.getWorld().getName().equalsIgnoreCase(tLoc.getWorld().getName())) { return false; } // if the distance is too close... the path is not blocked ;) if (dLoc.distance(tLoc) <= 0.9) { return false; } // try to iterate through blocks between dLoc and tLoc try { // Create a vector block trace from the detonator location to damaged block's location final BlockIterator blocksInPath = new BlockIterator(tLoc.getWorld(), dLoc.toVector(), tLoc.toVector().subtract(dLoc.toVector()).normalize(), 0.5, (int) dLoc.distance(tLoc)); // iterate through the blocks in the path int over = 0; // prevents rare case of infinite loop and server crash while (blocksInPath.hasNext() && over < 128) { over++; // the next block final Block block = blocksInPath.next(); if (block == null) { continue; } // check if next block is the target block if (tLoc.getWorld().getName().equals(block.getWorld().getName()) && tLoc.getBlockX() == block.getX() && tLoc.getBlockY() == block.getY() && tLoc.getBlockZ() == block.getZ()) { // ignore target block continue; } // check if the block material is being handled if (useOnlyMaterialListing) { // only handle for certain case as to not interfere with all explosions if (MaterialManager.getInstance().contains(block.getType().name(), block.getData())) { return true; } else { continue; } } // check if the block material is a solid if (!isNonSolid(block.getType())) { return true; } } } catch (Exception e) { // ignore the error and return no targets in path } return false; }
Example 13
Source File: VectorUtils.java From AACAdditionPro with GNU General Public License v3.0 | 4 votes |
/** * @return an array of {@link Vector}s which represent the 3 different camera modes in minecraft, 1st person and the two * 3rd person views with the following indices: <br> * [0] = normal (eyeposition vector) <br> * [1] = front <br> * [2] = behind <br> */ public static Vector[] getCameraVectors(final Player player) { /* All the vectors [0] = normal (eyeposition vector) [1] = front [2] = behind */ final Vector[] vectors = new Vector[3]; // Front vector : The 3rd person perspective in front of the player // Use THIRD_PERSON_OFFSET to get the maximum positions // No cloning or normalizing as a new unit-vector instance is returned. vectors[1] = player.getLocation().getDirection().multiply(THIRD_PERSON_OFFSET); // Behind vector : The 3rd person perspective behind the player vectors[2] = vectors[1].clone().multiply(-1); final Location eyeLocation = player.getEyeLocation(); // Normal vectors[0] = eyeLocation.toVector(); // Do the Cameras intersect with Blocks // Get the length of the first intersection or 0 if there is none // [0] = frontIntersection // [1] = behindIntersection final double[] intersections = new double[]{ VectorUtils.getDistanceToFirstIntersectionWithBlock(eyeLocation, vectors[1]), VectorUtils.getDistanceToFirstIntersectionWithBlock(eyeLocation, vectors[2]) }; for (int i = 0; i < intersections.length; i++) { // There is an intersection if (intersections[i] != 0) { // Now we need to make sure the vectors are not inside of blocks as the method above returns. // The 0.05 factor makes sure that we are outside of the block and not on the edge. intersections[i] -= 0.05 + // Calculate the distance to the middle of the block (0.5 / Math.sin(vectors[i + 1].angle(vectors[i + 1].clone().setY(0)))); // Add the correct position. vectors[i + 1].normalize().multiply(intersections[i]); } // Add the eye location for a correct starting point. vectors[i + 1].add(vectors[0]); } return vectors; }
Example 14
Source File: PacketSignPromptFactory.java From helper with MIT License | 4 votes |
@Override public void openPrompt(@Nonnull Player player, @Nonnull List<String> lines, @Nonnull ResponseHandler responseHandler) { Location location = player.getLocation().clone(); location.setY(255); Players.sendBlockChange(player, location, Material.WALL_SIGN); BlockPosition position = new BlockPosition(location.toVector()); PacketContainer writeToSign = new PacketContainer(PacketType.Play.Server.TILE_ENTITY_DATA); writeToSign.getBlockPositionModifier().write(0, position); writeToSign.getIntegers().write(0, 9); NbtCompound compound = NbtFactory.ofCompound(""); for (int i = 0; i < 4; i++) { compound.put("Text" + (i + 1), "{\"text\":\"" + (lines.size() > i ? lines.get(i) : "") + "\"}"); } compound.put("id", "minecraft:sign"); compound.put("x", position.getX()); compound.put("y", position.getY()); compound.put("z", position.getZ()); writeToSign.getNbtModifier().write(0, compound); Protocol.sendPacket(player, writeToSign); PacketContainer openSign = new PacketContainer(PacketType.Play.Server.OPEN_SIGN_EDITOR); openSign.getBlockPositionModifier().write(0, position); Protocol.sendPacket(player, openSign); // we need to ensure that the callback is only called once. final AtomicBoolean active = new AtomicBoolean(true); Protocol.subscribe(PacketType.Play.Client.UPDATE_SIGN) .filter(e -> e.getPlayer().getUniqueId().equals(player.getUniqueId())) .biHandler((sub, event) -> { if (!active.getAndSet(false)) { return; } PacketContainer container = event.getPacket(); List<String> input = new ArrayList<>(Arrays.asList(container.getStringArrays().read(0))); Response response = responseHandler.handleResponse(input); if (response == Response.TRY_AGAIN) { // didn't pass, re-send the sign and request another input Schedulers.sync().runLater(() -> { if (player.isOnline()) { openPrompt(player, lines, responseHandler); } }, 1L); } // cleanup this instance sub.close(); Players.sendBlockChange(player, location, Material.AIR); }); }
Example 15
Source File: FlagSnowballs.java From HeavySpleef with GNU General Public License v3.0 | 4 votes |
@SuppressWarnings("deprecation") @EventHandler public void onProjectileHit(ProjectileHitEvent event) { Projectile projectile = event.getEntity(); if (!(projectile instanceof Snowball)) { return; } ProjectileSource shooter = projectile.getShooter(); if (!(shooter instanceof Player)) { return; } SpleefPlayer player = getHeavySpleef().getSpleefPlayer(shooter); GameManager manager = getHeavySpleef().getGameManager(); Game game; if ((game = manager.getGame(player)) == null) { return; } Location location = projectile.getLocation(); Vector start = location.toVector(); Vector dir = projectile.getVelocity().normalize(); BlockIterator iterator = new BlockIterator(projectile.getWorld(), start, dir, 0, 4); Block blockHit = null; while (iterator.hasNext()) { blockHit = iterator.next(); if (blockHit.getType() != Material.AIR) { break; } } if (!game.canSpleef(blockHit)) { //Cannot remove this block return; } projectile.remove(); game.addBlockBroken(player, blockHit); blockHit.setType(Material.AIR); if (game.getPropertyValue(GameProperty.PLAY_BLOCK_BREAK)) { blockHit.getWorld().playEffect(blockHit.getLocation(), Effect.STEP_SOUND, blockHit.getTypeId()); } }
Example 16
Source File: BlockBreakDirection.java From Hawk with GNU General Public License v3.0 | 4 votes |
@Override protected void check(BlockDigEvent e) { Player p = e.getPlayer(); HawkPlayer pp = e.getHawkPlayer(); Location bLoc = e.getBlock().getLocation(); Vector pos; if(pp.isInVehicle()) { pos = hawk.getLagCompensator().getHistoryLocation(ServerUtils.getPing(p), p).toVector(); pos.setY(pos.getY() + p.getEyeHeight()); } else { pos = pp.getHeadPosition(); } Vector dir = MathPlus.getDirection(pp.getYaw(), pp.getPitch()); Vector extraDir = MathPlus.getDirection(pp.getYaw() + pp.getDeltaYaw(), pp.getPitch() + pp.getDeltaPitch()); switch (e.getDigAction()) { case START: if(CHECK_DIG_START || (p.getGameMode() == GameMode.CREATIVE && CHECK_DIG_COMPLETE)) break; return; case CANCEL: if(CHECK_DIG_CANCEL) break; return; case COMPLETE: if(CHECK_DIG_COMPLETE) break; return; } Vector min = bLoc.toVector(); Vector max = bLoc.toVector().add(new Vector(1, 1, 1)); AABB targetAABB = new AABB(min, max); if (DEBUG_HITBOX) targetAABB.highlight(hawk, p.getWorld(), 0.25); if (DEBUG_RAY) new Ray(pos, extraDir).highlight(hawk, p.getWorld(), 6F, 0.3); if(targetAABB.betweenRays(pos, dir, extraDir)) { reward(pp); } else { punish(pp, true, e); } }
Example 17
Source File: Vector3D.java From Civs with GNU General Public License v3.0 | 2 votes |
/** * Construct an immutable floating point 3D vector from a location object. * @param location - the location to copy. */ public Vector3D(Location location) { this(location.toVector()); }
Example 18
Source File: Vector3D.java From AnnihilationPro with MIT License | 2 votes |
/** * Construct an immutable floating point 3D vector from a location object. * @param location - the location to copy. */ public Vector3D(Location location) { this(location.toVector()); }
Example 19
Source File: BlockIterator.java From Kettle with GNU General Public License v3.0 | 2 votes |
/** * Constructs the BlockIterator. * * @param loc The location for the start of the ray trace * @param yOffset The trace begins vertically offset from the start vector * by this value */ public BlockIterator(Location loc, double yOffset) { this(loc.getWorld(), loc.toVector(), loc.getDirection(), yOffset, 0); }
Example 20
Source File: BlockIterator.java From Kettle with GNU General Public License v3.0 | 2 votes |
/** * Constructs the BlockIterator * * @param loc The location for the start of the ray trace * @param yOffset The trace begins vertically offset from the start vector * by this value * @param maxDistance This is the maximum distance in blocks for the * trace. Setting this value above 140 may lead to problems with * unloaded chunks. A value of 0 indicates no limit */ public BlockIterator(Location loc, double yOffset, int maxDistance) { this(loc.getWorld(), loc.toVector(), loc.getDirection(), yOffset, maxDistance); }