Java Code Examples for net.minecraft.client.Minecraft#getBlockRendererDispatcher()
The following examples show how to use
net.minecraft.client.Minecraft#getBlockRendererDispatcher() .
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Example 1
Source File: ToolRenderHandler.java From GregTech with GNU Lesser General Public License v3.0 | 5 votes |
public void drawBlockDamageTexture(Minecraft mc, Tessellator tessellator, Entity viewEntity, float partialTicks, List<BlockPos> blocksToRender, int partialBlockDamage) { double d3 = viewEntity.lastTickPosX + (viewEntity.posX - viewEntity.lastTickPosX) * partialTicks; double d4 = viewEntity.lastTickPosY + (viewEntity.posY - viewEntity.lastTickPosY) * partialTicks; double d5 = viewEntity.lastTickPosZ + (viewEntity.posZ - viewEntity.lastTickPosZ) * partialTicks; BufferBuilder bufferBuilder = tessellator.getBuffer(); BlockRendererDispatcher rendererDispatcher = mc.getBlockRendererDispatcher(); mc.renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); preRenderDamagedBlocks(); bufferBuilder.begin(GL11.GL_QUADS, DefaultVertexFormats.BLOCK); bufferBuilder.setTranslation(-d3, -d4, -d5); bufferBuilder.noColor(); for (BlockPos blockPos : blocksToRender) { IBlockState blockState = mc.world.getBlockState(blockPos); TileEntity tileEntity = mc.world.getTileEntity(blockPos); boolean hasBreak = tileEntity != null && tileEntity.canRenderBreaking(); if (!hasBreak && blockState.getMaterial() != Material.AIR) { TextureAtlasSprite textureAtlasSprite = this.destroyBlockIcons[partialBlockDamage]; rendererDispatcher.renderBlockDamage(blockState, blockPos, textureAtlasSprite, mc.world); } } tessellator.draw(); bufferBuilder.setTranslation(0.0D, 0.0D, 0.0D); postRenderDamagedBlocks(); }
Example 2
Source File: RenderGlobalSchematic.java From litematica with GNU Lesser General Public License v3.0 | 5 votes |
public RenderGlobalSchematic(Minecraft mc) { super(mc); this.mc = mc; this.renderManager = mc.getRenderManager(); this.vboEnabled = OpenGlHelper.useVbo(); if (this.vboEnabled) { this.renderContainer = new VboRenderListSchematic(); this.renderChunkFactory = new RenderChunkFactoryVbo(); } else { this.renderContainer = new RenderListSchematic(); this.renderChunkFactory = new RenderChunkFactoryList(); } BlockRendererDispatcher dispatcher = mc.getBlockRendererDispatcher(); this.blockModelShapes = dispatcher.getBlockModelShapes(); this.blockModelRenderer = new BlockModelRendererSchematic(mc.getBlockColors()); this.fluidRenderer = ((IMixinBlockRendererDispatcher) dispatcher).getFluidRenderer(); DataManager.getSchematicPlacementManager().addRebuildListener(this); }
Example 3
Source File: BlockRenderingRegistry.java From CodeChickenLib with GNU Lesser General Public License v2.1 | 5 votes |
@OnlyIn (Dist.CLIENT) public static void init() { if (!initialized) { Minecraft mc = Minecraft.getInstance(); BlockRendererDispatcher parentDispatcher = mc.getBlockRendererDispatcher(); mc.blockRenderDispatcher = new CCBlockRendererDispatcher(parentDispatcher, mc.getBlockColors()); initialized = true; } }
Example 4
Source File: WorldSceneRenderer.java From GregTech with GNU Lesser General Public License v3.0 | 4 votes |
/** * Renders scene on given coordinates with given width and height, and RGB background color * Note that this will ignore any transformations applied currently to projection/view matrix, * so specified coordinates are scaled MC gui coordinates. * It will return matrices of projection and view in previous state after rendering */ public void render(int x, int y, int width, int height, int backgroundColor) { Vec2f mousePosition = setupCamera(x, y, width, height, backgroundColor); if (renderCallback != null) { renderCallback.preRenderScene(this); } Minecraft minecraft = Minecraft.getMinecraft(); minecraft.renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); BlockRendererDispatcher dispatcher = minecraft.getBlockRendererDispatcher(); BlockRenderLayer oldRenderLayer = MinecraftForgeClient.getRenderLayer(); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder bufferBuilder = tessellator.getBuffer(); bufferBuilder.begin(GL11.GL_QUADS, DefaultVertexFormats.BLOCK); for (BlockPos pos : renderedBlocks) { if (renderFilter != null && !renderFilter.test(pos)) continue; //do not render if position is skipped IBlockState blockState = world.getBlockState(pos); for(BlockRenderLayer renderLayer : BlockRenderLayer.values()) { if (!blockState.getBlock().canRenderInLayer(blockState, renderLayer)) continue; ForgeHooksClient.setRenderLayer(renderLayer); dispatcher.renderBlock(blockState, pos, world, bufferBuilder); } } tessellator.draw(); ForgeHooksClient.setRenderLayer(oldRenderLayer); if (mousePosition != null) { this.lastHitBlock = handleMouseHit(mousePosition); } else { this.lastHitBlock = null; } if (lastHitBlock != null) { GlStateManager.disableTexture2D(); CCRenderState renderState = CCRenderState.instance(); renderState.startDrawing(GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR, tessellator.getBuffer()); ColourMultiplier multiplier = new ColourMultiplier(0); renderState.setPipeline(new Translation(lastHitBlock), multiplier); BlockFace blockFace = new BlockFace(); renderState.setModel(blockFace); for (EnumFacing renderSide : EnumFacing.VALUES) { float diffuse = LightUtil.diffuseLight(renderSide); int color = (int) (255 * diffuse); multiplier.colour = RenderUtil.packColor(color, color, color, 100); blockFace.loadCuboidFace(Cuboid6.full, renderSide.getIndex()); renderState.render(); } renderState.draw(); GlStateManager.enableTexture2D(); } resetCamera(); }