Java Code Examples for net.minecraft.client.Minecraft#getSystemTime()
The following examples show how to use
net.minecraft.client.Minecraft#getSystemTime() .
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Example 1
Source File: GuiConfig.java From CraftingKeys with MIT License | 6 votes |
@Override public void initGui() { // Fill vars int guiBaseOffset = 35; guiBasePosition = width / 2 - guiBaseOffset; guiShowBasePosX = width / 2 - 35; guiShowBasePosY = height / 2 + 25; guiShowType = GuiType.ANVIL; guiShowState = 0; lastTime = Minecraft.getSystemTime(); currentTime = Minecraft.getSystemTime(); // Init Config initKeyValues(); // Init buttons addStandardButtons(); addCraftingButtons(); }
Example 2
Source File: AbstractAnimationHandler.java From Hyperium with GNU Lesser General Public License v3.0 | 6 votes |
@InvokeEvent public void onRender(RenderEvent e) { long systemTime = Minecraft.getSystemTime(); animationStates.values().forEach(animationState -> animationState.update(systemTime)); onRender(); long systemTime1 = System.currentTimeMillis(); if (this.systemTime == 0) this.systemTime = systemTime1; int msPerTick = 1000 / 120; if (this.systemTime < systemTime1 + msPerTick) { this.systemTime = systemTime1 + msPerTick; state = modifyState(); if (state <= 0) { asc = true; right = !right; onStartOfState(); } else if (state >= 100) { asc = false; } } }
Example 3
Source File: FlossDanceHandler.java From Hyperium with GNU Lesser General Public License v3.0 | 6 votes |
@Override public float modifyState() { float speed = 6; if (systemTime == 0) systemTime = Minecraft.getSystemTime(); while (systemTime < Minecraft.getSystemTime() + (1000 / 120)) { state = HyperiumGui.clamp(state + (asc ? speed : -speed), 0.0f, 100.0f); systemTime += (1000 / 120); if (state <= 0) { asc = true; right = !right; armsDirection = ArmsDirection.values()[armsDirection.ordinal() + 1 >= ArmsDirection.values().length ? 0 : armsDirection.ordinal() + 1]; fillRandomHeadMovementArray(); } else if (state >= 100) { asc = false; } } return state; }
Example 4
Source File: GuiControls.java From ehacks-pro with GNU General Public License v3.0 | 6 votes |
/** * Fired when a key is typed (except F11 who toggle full screen). This is * the equivalent of KeyListener.keyTyped(KeyEvent e). Args : character * (character on the key), keyCode (lwjgl Keyboard key code) */ @Override protected void keyTyped(char typedChar, int keyCode) { if (this.currentKeyBinding != null) { if (keyCode == 1) { setKeyBinding(this.currentKeyBinding, 0); } else { setKeyBinding(this.currentKeyBinding, keyCode); } this.currentKeyBinding = null; this.time = Minecraft.getSystemTime(); } else { super.keyTyped(typedChar, keyCode); if (keyCode == 1) { mc.displayGuiScreen(parentScreen); } } }
Example 5
Source File: GuiControls.java From ehacks-pro with GNU General Public License v3.0 | 6 votes |
/** * Fired when a key is typed (except F11 who toggle full screen). This is * the equivalent of KeyListener.keyTyped(KeyEvent e). Args : character * (character on the key), keyCode (lwjgl Keyboard key code) */ @Override protected void keyTyped(char typedChar, int keyCode) { if (this.currentKeyBinding != null) { if (keyCode == 1) { setKeyBinding(this.currentKeyBinding, 0); } else { setKeyBinding(this.currentKeyBinding, keyCode); } this.currentKeyBinding = null; this.time = Minecraft.getSystemTime(); } else { super.keyTyped(typedChar, keyCode); if (keyCode == 1) { mc.displayGuiScreen(parentScreen); } } }
Example 6
Source File: GuiContainerScreen.java From WearableBackpacks with MIT License | 5 votes |
@Override public void updateScreen() { int mouseX = Mouse.getX() * width / mc.displayWidth; int mouseY = height - Mouse.getY() * height / mc.displayHeight - 1; // Handle onMouseMove. if ((mouseX != _lastMouseX) || (mouseY != _lastMouseY)) { GuiElementBase pressed = context.getPressed(); if (pressed != null) { ElementInfo info = ElementInfo.getElementHierarchy(pressed).getFirst(); pressed.onMouseMove(mouseX - info.globalX, mouseY - info.globalY); } else if (container.contains(mouseX, mouseY)) container.onMouseMove(mouseX, mouseY); _lastMouseX = mouseX; _lastMouseY = mouseY; } // Handle tooltips. GuiElementBase tooltipElement = new ElementInfo(container) .getElementsAt(mouseX, mouseY) .map(info -> info.element) .filter(element -> element.hasTooltip()) .reduce((first, second) -> second) // Get the last element. .orElse(null); if (tooltipElement != _tooltipElement) _tooltipTime = Minecraft.getSystemTime(); _tooltipElement = tooltipElement; }
Example 7
Source File: EntryValueEffectOpacity.java From WearableBackpacks with MIT License | 5 votes |
private static void renderEffect(int x, int y, int width, int height, float opacity) { if (opacity <= 0) return; Minecraft mc = Minecraft.getMinecraft(); float animProgress = Minecraft.getSystemTime() / 400.0F; int color = 0xFF8040CC; float r = (color >> 16 & 0xFF) / 255.0F; float g = (color >> 8 & 0xFF) / 255.0F; float b = (color & 0xFF) / 255.0F; GlStateManager.color(r, g, b, opacity * 0.6F); mc.getTextureManager().bindTexture(ENCHANTED_ITEM_GLINT); GlStateManager.enableBlend(); GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE); GlStateManager.enableAlpha(); GlStateManager.alphaFunc(GL11.GL_ALWAYS, 0.0F); for (int i = 0; i < 2; ++i) { GlStateManager.matrixMode(GL11.GL_TEXTURE); GlStateManager.loadIdentity(); GlStateManager.rotate(30.0F - i * 60.0F, 0.0F, 0.0F, 1.0F); GlStateManager.translate(0.0F, animProgress * (0.001F + i * 0.003F) * 20.0F, 0.0F); GlStateManager.matrixMode(GL11.GL_MODELVIEW); GuiUtils.drawTexturedModalRect(x, y, 0, 0, width, height, 0); } GlStateManager.matrixMode(GL11.GL_TEXTURE); GlStateManager.loadIdentity(); GlStateManager.matrixMode(GL11.GL_MODELVIEW); GlStateManager.alphaFunc(GL11.GL_GREATER, 0.1F); GlStateManager.disableAlpha(); GlStateManager.blendFunc(GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); GlStateManager.disableBlend(); }
Example 8
Source File: SexyFontRenderer.java From CommunityMod with GNU Lesser General Public License v2.1 | 5 votes |
@Override public int drawString(String text, float x, float y, int color, boolean dropShadow) { if(!(SexyFont.sexyTime || SexyFont.alwaysSexyTime)) { return super.drawString(text, x, y, color, dropShadow); } if(SexyFont.intermittentSexyTime) { int hash = text.hashCode() % 8; int offset = (int) (Minecraft.getSystemTime() / 230f) % 8; if((hash + offset) % 8 != 0) { return super.drawString(text, x, y, color, dropShadow); } } //Ok this is epic float posX = x; float huehuehue = (Minecraft.getSystemTime() / 700f) % 1; float huehuehueStep = rangeRemap((float) (Math.sin(Minecraft.getSystemTime() / 2000f) % 6.28318f), -1, 1, 0.01f, 0.15f); String textRender = ChatFormatting.stripFormatting(text); for(int i = 0; i < textRender.length(); i++) { int c = (color & 0xFF000000) | MathHelper.hsvToRGB(huehuehue, .8f, 1); float yOffset = (float) Math.sin(i + (Minecraft.getSystemTime() / 300f)); posX = super.drawString(String.valueOf(textRender.charAt(i)), posX, y + yOffset, c, true) - 1; huehuehue += huehuehueStep; huehuehue %= 1; } return (int) posX; }
Example 9
Source File: ModularUIGui.java From GregTech with GNU Lesser General Public License v3.0 | 5 votes |
private void renderReturningItemStack() { if (!this.returningStack.isEmpty()) { float partialTicks = (float) (Minecraft.getSystemTime() - this.returningStackTime) / 100.0F; if (partialTicks >= 1.0F) { partialTicks = 1.0F; this.returningStack = ItemStack.EMPTY; } int deltaX = this.returningStackDestSlot.xPos - this.touchUpX; int deltaY = this.returningStackDestSlot.yPos - this.touchUpY; int currentX = this.touchUpX + (int) ((float) deltaX * partialTicks); int currentY = this.touchUpY + (int) ((float) deltaY * partialTicks); //noinspection ConstantConditions this.drawItemStack(this.returningStack, currentX, currentY, null); } }
Example 10
Source File: GuiConfig.java From CraftingKeys with MIT License | 5 votes |
private void drawInfo() { // Insert Gui by selected Type currentTime = Minecraft.getSystemTime(); int waitingTimeMS = 3000; if (currentTime - lastTime > waitingTimeMS) { showNextGui(); GL11.glColor4f(0.5F, 0.5F, 0.5F, 1F); lastTime = Minecraft.getSystemTime(); } switch (guiShowType) { case FURNACE: genFurnaceInfo(); break; case BREWINGSTAND: genBrewingStandInfo(); break; case DISPENSER: genDispenserInfo(); break; case ENCHANTMENT: genEnchantmentInfo(); break; case INVENTORY: genInventoryInfo(); break; case VILLAGER: genVillagerInfo(); break; case ANVIL: genAnvilInfo(); break; } }
Example 11
Source File: HyperiumRenderItem.java From Hyperium with GNU Lesser General Public License v3.0 | 5 votes |
/** * Basically the same as renderEffect, but does not include the depth code and uses custom color * * @param model the model */ private void renderPot(IBakedModel model, int color) { GlStateManager.depthMask(false); GlStateManager.disableLighting(); GlStateManager.blendFunc(GL11.GL_SRC_COLOR, 1); ((IMixinRenderItem) parent).getTextureManager().bindTexture(RES_ITEM_GLINT); GlStateManager.matrixMode(GL11.GL_TEXTURE); GlStateManager.pushMatrix(); GlStateManager.scale(8.0F, 8.0F, 8.0F); float f = (float) (Minecraft.getSystemTime() % 3000L) / 3000.0F / 8.0F; GlStateManager.translate(f, 0.0F, 0.0F); GlStateManager.rotate(-50.0F, 0.0F, 0.0F, 1.0F); ((IMixinRenderItem2) parent).callRenderModel(model, color); GlStateManager.popMatrix(); GlStateManager.pushMatrix(); GlStateManager.scale(8.0F, 8.0F, 8.0F); float f1 = (float) (Minecraft.getSystemTime() % 4873L) / 4873.0F / 8.0F; GlStateManager.translate(-f1, 0.0F, 0.0F); GlStateManager.rotate(10.0F, 0.0F, 0.0F, 1.0F); ((IMixinRenderItem2) parent).callRenderModel(model, color); GlStateManager.popMatrix(); GlStateManager.matrixMode(GL11.GL_MODELVIEW); GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GlStateManager.enableLighting(); GlStateManager.depthMask(true); ((IMixinRenderItem) parent).getTextureManager().bindTexture(TextureMap.locationBlocksTexture); }
Example 12
Source File: GuiContainerScreen.java From WearableBackpacks with MIT License | 5 votes |
@Override public void drawScreen(int mouseX, int mouseY, float partialTicks) { drawBackground(0); container.draw(mouseX, mouseY, partialTicks); if ((_tooltipElement != null) && (Minecraft.getSystemTime() >= _tooltipTime + _tooltipElement.getTooltipDelay())) _tooltipElement.drawTooltip(mouseX, mouseY, width, height, partialTicks); if (GuiContext.DEBUG) drawDebugInfo(mouseX, mouseY, partialTicks); }
Example 13
Source File: ItemDropChecker.java From SkyblockAddons with MIT License | 5 votes |
/** * Checks if the player has confirmed that they want to drop the given item stack. * The player confirms that they want to drop the item when they try to drop it the number of * times specified in {@code numberOfActions} * * @param item the item stack the player is attempting to drop * @param numberOfActions the number of times the player has to drop the item to confirm * @return {@code true} if the player has dropped the item enough */ public boolean dropConfirmed(ItemStack item, int numberOfActions) { logger.entry(item, numberOfActions); if (item == null) { logger.throwing(new NullPointerException("Item cannot be null!")); } else if (numberOfActions < 2) { logger.throwing(new IllegalArgumentException("At least two attempts are required.")); } // If there's no drop confirmation active, set up a new one. if (itemOfLastDropAttempt == null) { itemOfLastDropAttempt = item; timeOfLastDropAttempt = Minecraft.getSystemTime(); attemptsRequiredToConfirm = numberOfActions - 1; onDropConfirmationFail(); return logger.exit(false); } else { long DROP_CONFIRMATION_TIMEOUT = 3000L; // Reset the current drop confirmation on time out or if the item being dropped changes. if (Minecraft.getSystemTime() - timeOfLastDropAttempt > DROP_CONFIRMATION_TIMEOUT || !ItemStack.areItemStacksEqual(item, itemOfLastDropAttempt)) { resetDropConfirmation(); return dropConfirmed(item, numberOfActions); } else { if (attemptsRequiredToConfirm >= 1) { onDropConfirmationFail(); return logger.exit(false); } else { resetDropConfirmation(); return logger.exit(true); } } } }
Example 14
Source File: RenderUtils.java From Wizardry with GNU Lesser General Public License v3.0 | 5 votes |
/** * Reimplement vanilla item so we can draw pearl stacks with opacity support. */ private static void renderEffect(IBakedModel model) { GlStateManager.depthMask(false); GlStateManager.depthFunc(514); GlStateManager.disableLighting(); GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_COLOR, GlStateManager.DestFactor.ONE); Minecraft.getMinecraft().getTextureManager().bindTexture(RES_ITEM_GLINT); GlStateManager.matrixMode(5890); GlStateManager.pushMatrix(); GlStateManager.scale(8.0F, 8.0F, 8.0F); float f = (float) (Minecraft.getSystemTime() % 3000L) / 3000.0F / 8.0F; GlStateManager.translate(f, 0.0F, 0.0F); GlStateManager.rotate(-50.0F, 0.0F, 0.0F, 1.0F); renderModel(model, -8372020, ItemStack.EMPTY); GlStateManager.popMatrix(); GlStateManager.pushMatrix(); GlStateManager.scale(8.0F, 8.0F, 8.0F); float f1 = (float) (Minecraft.getSystemTime() % 4873L) / 4873.0F / 8.0F; GlStateManager.translate(-f1, 0.0F, 0.0F); GlStateManager.rotate(10.0F, 0.0F, 0.0F, 1.0F); renderModel(model, -8372020, ItemStack.EMPTY); GlStateManager.popMatrix(); GlStateManager.matrixMode(5888); GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA); GlStateManager.enableLighting(); GlStateManager.depthFunc(515); GlStateManager.depthMask(true); Minecraft.getMinecraft().getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); GlStateManager.scale(1 / 8.0F, 1 / 8.0F, 1 / 8.0F); }
Example 15
Source File: VillageLordGuiContainer.java From ToroQuest with GNU General Public License v3.0 | 5 votes |
protected void drawActionButton(String label, Action action, int mouseX, int mouseY, int xOffset) { GuiButton abandonButton = new GuiButton(0, guiLeft + 105 + xOffset, guiTop + 130, buttonWidth, buttonHeight, I18n.format(label)); abandonButton.drawButton(mc, mouseX, mouseY, 1); if (Mouse.getEventButtonState() && Mouse.getEventButton() != -1) { if (abandonButton.mousePressed(mc, mouseX, mouseY) && mouseCooldownOver()) { mousePressed = Minecraft.getSystemTime(); MessageQuestUpdate message = new MessageQuestUpdate(); message.action = action; message.lordEntityId = inventory.getEntityId(); ToroQuestPacketHandler.INSTANCE.sendToServer(message); } } }
Example 16
Source File: AbstractAnimationHandler.java From Hyperium with GNU Lesser General Public License v3.0 | 4 votes |
public AnimationState() { systemTime = Minecraft.getSystemTime(); toggled = false; }
Example 17
Source File: ConfirmationPopup.java From Hyperium with GNU Lesser General Public License v3.0 | 4 votes |
public boolean render() { if (framesLeft <= 0) return true; if (text.equalsIgnoreCase("Party request from " + acceptFrom)) { callback.accept(true); return true; } while (systemTime < Minecraft.getSystemTime() + (1000 / 60)) { framesLeft--; systemTime += (1000 / 60); } percentComplete = HyperiumGui.clamp( HyperiumGui.easeOut( percentComplete, framesLeft < lowerThreshold ? 0.0f : framesLeft > upperThreshold ? 1.0f : framesLeft, 0.01f, 15f ), 0.0f, 1.0f ); FontRenderer fr = Minecraft.getMinecraft().fontRendererObj; ScaledResolution sr = new ScaledResolution(Minecraft.getMinecraft()); int middle = sr.getScaledWidth() / 2; int halfWidth = 105; int currWidth = (int) (halfWidth * percentComplete); // Background Gui.drawRect( middle - currWidth, 50, middle + currWidth, 95, new Color(27, 27, 27).getRGB() ); if (percentComplete == 1.0F) { long length = upperThreshold - lowerThreshold; long current = framesLeft - lowerThreshold; float progress = 1.0F - HyperiumGui.clamp((float) current / (float) length, 0.0F, 1.0F); // Progress Gui.drawRect( middle - currWidth, 93, (int) (middle - currWidth + (210 * progress)), 95, new Color(128, 226, 126).getRGB() ); fr.drawString(text, sr.getScaledWidth() / 2 - fr.getStringWidth(text) / 2, 58, 0xFFFFFF); String s = ChatColor.GREEN + "[Y] Accept " + ChatColor.RED + "[N] Deny"; fr.drawString(s, sr.getScaledWidth() / 2 - fr.getStringWidth(s) / 2, 70, -1); } return false; }
Example 18
Source File: MixinLoadingScreenRenderer.java From Hyperium with GNU Lesser General Public License v3.0 | 4 votes |
/** * @author ConorTheDev * @reason Custom screen when loading to a new world */ @Inject(method = "setLoadingProgress", at = @At("HEAD"), cancellable = true) private void setLoadingProgress(CallbackInfo ci) { if (Settings.HYPERIUM_LOADING_SCREEN) { long nanoTime = Minecraft.getSystemTime(); if (nanoTime - systemTime >= 100L) { systemTime = nanoTime; ScaledResolution scaledresolution = new ScaledResolution(mc); int scaleFactor = scaledresolution.getScaleFactor(); int scaledWidth = scaledresolution.getScaledWidth(); int scaledHeight = scaledresolution.getScaledHeight(); if (OpenGlHelper.isFramebufferEnabled()) { framebuffer.framebufferClear(); } else { GlStateManager.clear(GL11.GL_DEPTH_BUFFER_BIT); } framebuffer.bindFramebuffer(false); GlStateManager.matrixMode(GL11.GL_PROJECTION); GlStateManager.loadIdentity(); GlStateManager.ortho(0.0D, scaledresolution.getScaledWidth_double(), scaledresolution.getScaledHeight_double(), 0.0D, 100.0D, 300.0D); GlStateManager.matrixMode(GL11.GL_MODELVIEW); GlStateManager.loadIdentity(); GlStateManager.translate(0.0F, 0.0F, -200.0F); if (!OpenGlHelper.isFramebufferEnabled()) GlStateManager.clear(16640); Tessellator tessellator = Tessellator.getInstance(); WorldRenderer worldrenderer = tessellator.getWorldRenderer(); mc.getTextureManager().bindTexture(new ResourceLocation("textures/world-loading.png")); Gui.drawModalRectWithCustomSizedTexture(0, 0, 0.0f, 0.0f, scaledResolution.getScaledWidth(), scaledResolution.getScaledHeight(), scaledResolution.getScaledWidth(), scaledResolution.getScaledHeight()); int progress; if ("Loading world".equals(currentlyDisplayedText)) { if (message.isEmpty()) { progress = 33; } else if (message.equals("Converting world")) { progress = 66; } else if (message.equals("Building terrain")) { progress = 90; } else { progress = 100; } } else { progress = -1; } if (progress >= 0) { int maxProgress = 100; int barTop = 2; int barHeight = scaledResolution.getScaledHeight() - 15; GlStateManager.disableTexture2D(); worldrenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR); worldrenderer.pos(maxProgress, barHeight, 0.0D).color(128, 128, 128, 255).endVertex(); worldrenderer.pos(maxProgress, barHeight + barTop, 0.0D).color(128, 128, 128, 255).endVertex(); worldrenderer.pos(maxProgress + maxProgress, barHeight + barTop, 0.0D).color(128, 128, 128, 255).endVertex(); worldrenderer.pos(maxProgress + maxProgress, barHeight, 0.0D).color(128, 128, 128, 255).endVertex(); worldrenderer.pos(maxProgress, barHeight, 0.0D).color(128, 255, 128, 255).endVertex(); worldrenderer.pos(maxProgress, barHeight + barTop, 0.0D).color(128, 255, 128, 255).endVertex(); worldrenderer.pos(maxProgress + progress, barHeight + barTop, 0.0D).color(128, 255, 128, 255).endVertex(); worldrenderer.pos(maxProgress + progress, barHeight, 0.0D).color(128, 255, 128, 255).endVertex(); tessellator.draw(); GlStateManager.enableAlpha(); GlStateManager.enableBlend(); Gui.drawRect(0, scaledResolution.getScaledHeight() - 35, scaledResolution.getScaledWidth(), scaledResolution.getScaledHeight(), new Color(0, 0, 0, 50).getRGB()); GlStateManager.disableAlpha(); GlStateManager.disableBlend(); GlStateManager.enableTexture2D(); } GlStateManager.enableBlend(); GlStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO); mc.fontRendererObj.drawString(currentlyDisplayedText, 5, scaledResolution.getScaledHeight() - 30, -1); mc.fontRendererObj.drawString(message, 5, scaledResolution.getScaledHeight() - 15, -1); framebuffer.unbindFramebuffer(); if (OpenGlHelper.isFramebufferEnabled()) { framebuffer.framebufferRender(scaledWidth * scaleFactor, scaledHeight * scaleFactor); } mc.updateDisplay(); try { Thread.yield(); } catch (Exception ignored) { } } ci.cancel(); } }
Example 19
Source File: GuiContainer.java From NotEnoughItems with MIT License | 4 votes |
/** * Called when the mouse is clicked. Args : mouseX, mouseY, clickedButton */ protected void mouseClicked(int mouseX, int mouseY, int mouseButton) throws IOException { if (manager.mouseClicked(mouseX, mouseY, mouseButton)) { return; } super.mouseClicked(mouseX, mouseY, mouseButton); boolean flag = this.mc.gameSettings.keyBindPickBlock.isActiveAndMatches(mouseButton - 100); Slot slot = this.getSlotAtPosition(mouseX, mouseY); long i = Minecraft.getSystemTime(); this.doubleClick = this.lastClickSlot == slot && i - this.lastClickTime < 250L && this.lastClickButton == mouseButton; this.ignoreMouseUp = false; if (mouseButton == 0 || mouseButton == 1 || flag) { int j = this.guiLeft; int k = this.guiTop; boolean flag1 = mouseX < j || mouseY < k || mouseX >= j + this.xSize || mouseY >= k + this.ySize; if (slot != null) { flag1 = false; // Forge, prevent dropping of items through slots outside of GUI boundaries } int l = -1; if (slot != null) { l = slot.slotNumber; } if (flag1) { l = -999; } if (this.mc.gameSettings.touchscreen && flag1 && this.mc.thePlayer.inventory.getItemStack() == null) { this.mc.displayGuiScreen(null); return; } if (l != -1) { if (this.mc.gameSettings.touchscreen) { if (slot != null && slot.getHasStack()) { this.clickedSlot = slot; this.draggedStack = null; this.isRightMouseClick = mouseButton == 1; } else { this.clickedSlot = null; } } else if (!this.dragSplitting) { if (this.mc.thePlayer.inventory.getItemStack() == null) { if (this.mc.gameSettings.keyBindPickBlock.isActiveAndMatches(mouseButton - 100)) { managerHandleMouseClick(slot, l, mouseButton, ClickType.CLONE); } else { boolean flag2 = l != -999 && (Keyboard.isKeyDown(42) || Keyboard.isKeyDown(54)); ClickType clicktype = ClickType.PICKUP; if (flag2) { this.shiftClickedSlot = slot != null && slot.getHasStack() ? slot.getStack() : null; clicktype = ClickType.QUICK_MOVE; } else if (l == -999) { clicktype = ClickType.THROW; } managerHandleMouseClick(slot, l, mouseButton, clicktype); } this.ignoreMouseUp = true; } else { this.dragSplitting = true; this.dragSplittingButton = mouseButton; this.dragSplittingSlots.clear(); if (mouseButton == 0) { this.dragSplittingLimit = 0; } else if (mouseButton == 1) { this.dragSplittingLimit = 1; } else if (this.mc.gameSettings.keyBindPickBlock.isActiveAndMatches(mouseButton - 100)) { this.dragSplittingLimit = 2; } } } } } this.lastClickSlot = slot; this.lastClickTime = i; this.lastClickButton = mouseButton; }
Example 20
Source File: RotorSpecialRenderer.java From BigReactors with MIT License | 4 votes |
@Override public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) { TileEntityTurbineRotorBearing bearing = (TileEntityTurbineRotorBearing)tileentity; if(bearing == null || !bearing.isConnected()) { return; } MultiblockTurbine turbine = bearing.getTurbine(); if(!turbine.isAssembled() || !turbine.getActive() || !turbine.hasGlass()) { return; } Integer displayList = bearing.getDisplayList(); ForgeDirection rotorDir = bearing.getOutwardsDir().getOpposite(); if(displayList == null) { RotorInfo info = bearing.getRotorInfo(); displayList = generateRotor(info); bearing.setDisplayList(displayList); } float angle = bearing.getAngle(); long elapsedTime = Minecraft.getSystemTime() - ClientProxy.lastRenderTime; float speed = turbine.getRotorSpeed(); if(speed > 0.001f) { angle += speed * ((float)elapsedTime / 60000f) * 360f; // RPM * time in minutes * 360 degrees per rotation angle = angle % 360f; bearing.setAngle(angle); } GL11.glPushMatrix(); GL11.glPushAttrib(GL11.GL_ENABLE_BIT); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glDisable(GL11.GL_LIGHTING); bindTexture(net.minecraft.client.renderer.texture.TextureMap.locationBlocksTexture); GL11.glTranslated(x + rotorDir.offsetX, y + rotorDir.offsetY, z + rotorDir.offsetZ); if(rotorDir.offsetX != 0) { GL11.glTranslated(0, 0.5, 0.5); } else if(rotorDir.offsetY != 0) { GL11.glTranslated(0.5, 0, 0.5); } else if(rotorDir.offsetZ != 0) { GL11.glTranslated(0.5, 0.5, 0); } GL11.glRotatef(angle, rotorDir.offsetX, rotorDir.offsetY, rotorDir.offsetZ); GL11.glColor3f(1f, 1f, 1f); GL11.glCallList(displayList); GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopAttrib(); GL11.glPopMatrix(); }