Java Code Examples for org.bukkit.World#getHighestBlockYAt()
The following examples show how to use
org.bukkit.World#getHighestBlockYAt() .
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Example 1
Source File: TradeGoodPopulator.java From civcraft with GNU General Public License v2.0 | 5 votes |
@Override public void populate(World world, Random random, Chunk source) { ChunkCoord cCoord = new ChunkCoord(source); TradeGoodPick pick = CivGlobal.preGenerator.goodPicks.get(cCoord); if (pick != null) { int centerX = (source.getX() << 4) + 8; int centerZ = (source.getZ() << 4) + 8; int centerY = world.getHighestBlockYAt(centerX, centerZ); BlockCoord coord = new BlockCoord(world.getName(), centerX, centerY, centerZ); if (checkForDuplicateTradeGood(world.getName(), centerX, centerY, centerZ)) { return; } // Determine if we should be a water good. ConfigTradeGood good; if (ItemManager.getBlockTypeIdAt(world, centerX, centerY-1, centerZ) == CivData.WATER || ItemManager.getBlockTypeIdAt(world, centerX, centerY-1, centerZ) == CivData.WATER_RUNNING) { good = pick.waterPick; } else { good = pick.landPick; } // Randomly choose a land or water good. if (good == null) { System.out.println("Could not find suitable good type during populate! aborting."); return; } // Create a copy and save it in the global hash table. buildTradeGoodie(good, coord, world, false); } }
Example 2
Source File: TrUtils.java From TrMenu with MIT License | 4 votes |
public Location createLocation(World world, double x, double z) { double y = world.getHighestBlockYAt((int) x, (int) z); return createLocation(world, x, y, z); }
Example 3
Source File: MobSpawnerTimer.java From civcraft with GNU General Public License v2.0 | 4 votes |
@Override public void run() { String name = null; for (int i = 0; i < UPDATE_LIMIT; i++) { /* Find a player who is out in the wilderness. */ try { name = playerQueue.poll(); if (name == null) { /* Queue empty, return. */ return; } Player player = CivGlobal.getPlayer(name); World world = player.getWorld(); if (!world.getAllowMonsters()) { continue; } for (int j = 0; j < MIN_SPAWN_AMOUNT; j++) { Random random = new Random(); int x = random.nextInt(MAX_SPAWN_DISTANCE)+MIN_SPAWN_DISTANCE; if (random.nextBoolean()) { x *= -1; } int z = random.nextInt(MAX_SPAWN_DISTANCE)+MIN_SPAWN_DISTANCE; if (random.nextBoolean()) { z *= -1; } int y = world.getHighestBlockYAt(((Double) player.getLocation().getX()).intValue() + x, ((Double) player.getLocation().getZ()).intValue() + z); Location loc = new Location(world, player.getLocation().getX() + x, y, player.getLocation().getZ() + z); if (!loc.getChunk().isLoaded()) { continue; } TownChunk tc = CivGlobal.getTownChunk(new ChunkCoord(loc)); if (tc != null) { /* Dont spawn in towns. */ continue; } if ((ItemManager.getId(loc.getBlock().getRelative(BlockFace.DOWN)) == CivData.WATER) || (ItemManager.getId(loc.getBlock().getRelative(BlockFace.DOWN)) == CivData.WATER_RUNNING) || (ItemManager.getId(loc.getBlock().getRelative(BlockFace.DOWN)) == CivData.LAVA) || (ItemManager.getId(loc.getBlock().getRelative(BlockFace.DOWN)) == CivData.LAVA_RUNNING)) { /* Dont spawn mobs in water. */ continue; } loc.setY(loc.getY()+Y_SHIFT); LinkedList<Entity> entities = EntityProximity.getNearbyEntities(null, loc, MOB_AREA, EntityCreature.class); if (entities.size() > MOB_AREA_LIMIT) { /* Dont spawn if we've reach the mob limit. */ continue; } MobSpawner.spawnRandomCustomMob(loc); } break; } catch (CivException e) { /* player is offline, don't re-add to queue. */ } finally { if (name != null) { /* Re-add to end of queue. */ playerQueue.add(name); } } } }
Example 4
Source File: TradeGoodPostGenTask.java From civcraft with GNU General Public License v2.0 | 4 votes |
@Override public void run() { World world = Bukkit.getWorld("world"); BlockCoord bcoord2 = new BlockCoord(); for(int i = 0; i < amount; i++) { TradeGoodPick pick = picksQueue.poll(); if (pick == null) { return; } ChunkCoord coord = pick.chunkCoord; Chunk chunk = world.getChunkAt(coord.getX(), coord.getZ()); int centerX = (chunk.getX() << 4) + 8; int centerZ = (chunk.getZ() << 4) + 8; int centerY = world.getHighestBlockYAt(centerX, centerZ); bcoord2.setWorldname("world"); bcoord2.setX(centerX); bcoord2.setY(centerY - 1); bcoord2.setZ(centerZ); /* try to detect already existing trade goods. */ while(true) { Block top = world.getBlockAt(bcoord2.getX(), bcoord2.getY(), bcoord2.getZ()); if (!top.getChunk().isLoaded()) { top.getChunk().load(); } if (ItemManager.getId(top) == CivData.BEDROCK) { ItemManager.setTypeId(top, CivData.AIR); ItemManager.setData(top, 0, true); bcoord2.setY(bcoord2.getY() - 1); top = top.getRelative(BlockFace.NORTH); if (ItemManager.getId(top) == CivData.WALL_SIGN) { ItemManager.setTypeId(top, CivData.AIR); ItemManager.setData(top, 0, true); } top = top.getRelative(BlockFace.SOUTH); if (ItemManager.getId(top) == CivData.WALL_SIGN) { ItemManager.setTypeId(top, CivData.AIR); ItemManager.setData(top, 0, true); } top = top.getRelative(BlockFace.EAST); if (ItemManager.getId(top) == CivData.WALL_SIGN) { ItemManager.setTypeId(top, CivData.AIR); ItemManager.setData(top, 0, true); } top = top.getRelative(BlockFace.WEST); if (ItemManager.getId(top) == CivData.WALL_SIGN) { ItemManager.setTypeId(top, CivData.AIR); ItemManager.setData(top, 0, true); } } else { break; } } centerY = world.getHighestBlockYAt(centerX, centerZ); // Determine if we should be a water good. ConfigTradeGood good; if (ItemManager.getBlockTypeIdAt(world, centerX, centerY-1, centerZ) == CivData.WATER || ItemManager.getBlockTypeIdAt(world, centerX, centerY-1, centerZ) == CivData.WATER_RUNNING) { good = pick.waterPick; } else { good = pick.landPick; } // Randomly choose a land or water good. if (good == null) { System.out.println("Could not find suitable good type during populate! aborting."); continue; } // Create a copy and save it in the global hash table. BlockCoord bcoord = new BlockCoord(world.getName(), centerX, centerY, centerZ); TradeGoodPopulator.buildTradeGoodie(good, bcoord, world, true); } }