Java Code Examples for org.bukkit.World#setAutoSave()
The following examples show how to use
org.bukkit.World#setAutoSave() .
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Example 1
Source File: ArenaManager.java From civcraft with GNU General Public License v2.0 | 6 votes |
private static World createArenaWorld(ConfigArena arena, String name) { World world; world = Bukkit.getServer().getWorld(name); if (world == null) { WorldCreator wc = new WorldCreator(name); wc.environment(Environment.NORMAL); wc.type(WorldType.FLAT); wc.generateStructures(false); world = Bukkit.getServer().createWorld(wc); world.setAutoSave(false); world.setSpawnFlags(false, false); world.setKeepSpawnInMemory(false); ChunkCoord.addWorld(world); } return world; }
Example 2
Source File: WorldManagerImpl.java From ProjectAres with GNU Affero General Public License v3.0 | 5 votes |
@Override public World createWorld(String worldName) throws ModuleLoadException, IOException { if(server.getWorlds().isEmpty()) { throw new IllegalStateException("Can't create a world because there is no default world to derive it from"); } try { importDestructive(terrainOptions.worldFolder().toFile(), worldName); } catch(FileNotFoundException e) { // If files are missing, just inform the mapmaker. // Other IOExceptions are considered internal errors. throw new ModuleLoadException(e.getMessage()); // Don't set the cause, it's redundant } final WorldCreator creator = worldCreator(worldName); worldConfigurators.forEach(wc -> wc.configureWorld(creator)); final World world = server.createWorld(creator); if(world == null) { throw new IllegalStateException("Failed to create world (Server.createWorld returned null)"); } world.setAutoSave(false); world.setKeepSpawnInMemory(false); world.setDifficulty(Optional.ofNullable(mapInfo.difficulty) .orElseGet(() -> server.getWorlds().get(0).getDifficulty())); return world; }
Example 3
Source File: WorldHandler.java From VoxelGamesLibv2 with MIT License | 5 votes |
/** * Loads a local world * * @param name the world to load * @return the loaded world * @throws WorldException if the world is not found or something else goes wrong */ @Nonnull public World loadLocalWorld(@Nonnull String name) { log.finer("Loading world " + name); org.bukkit.WorldCreator wc = new WorldCreator(name); wc.environment(World.Environment.NORMAL); //TODO do we need support for environment in maps? wc.generateStructures(false); wc.type(WorldType.NORMAL); wc.generator(new CleanRoomChunkGenerator()); wc.generatorSettings(""); World world = wc.createWorld(); world.setAutoSave(false); return world; }
Example 4
Source File: Game.java From AnnihilationPro with MIT License | 4 votes |
public static boolean loadGameMap(File worldFolder) { // if(tempWorldDirec == null) // { // tempWorldDirec = new File(AnnihilationMain.getInstance().getDataFolder()+"/TempWorld"); // if(!tempWorldDirec.exists()) // tempWorldDirec.mkdirs(); // } if(worldFolder.exists() && worldFolder.isDirectory()) { File[] files = worldFolder.listFiles(new FilenameFilter() { public boolean accept(File file, String name) { return name.equalsIgnoreCase("level.dat"); } }); if ((files != null) && (files.length == 1)) { try { //We have confirmed that the folder has a level.dat //Now we should copy all the files into the temp world folder //worldDirec = worldFolder; //FileUtils.copyDirectory(worldDirec, tempWorldDirec); String path = worldFolder.getPath(); if(path.contains("plugins")) path = path.substring(path.indexOf("plugins")); WorldCreator cr = new WorldCreator(path); //WorldCreator cr = new WorldCreator(new File(worldFolder,"level.dat").toString()); cr.environment(Environment.NORMAL); World mapWorld = Bukkit.createWorld(cr); if(mapWorld != null) { if(GameMap != null) { GameMap.unLoadMap(); GameMap = null; } mapWorld.setAutoSave(false); mapWorld.setGameRuleValue("doMobSpawning", "false"); mapWorld.setGameRuleValue("doFireTick", "false"); // File anniConfig = new File(worldFolder,"AnniMapConfig.yml"); // if(!anniConfig.exists()) // anniConfig.createNewFile(); //YamlConfiguration mapconfig = ConfigManager.loadMapConfig(anniConfig); Game.GameMap = new GameMap(mapWorld.getName(),worldFolder); GameMap.registerListeners(AnnihilationMain.getInstance()); Game.worldNames.put(worldFolder.getName().toLowerCase(), mapWorld.getName()); Game.niceNames.put(mapWorld.getName().toLowerCase(),worldFolder.getName()); return true; } } catch(Exception e) { e.printStackTrace(); GameMap = null; return false; } } } return false; }
Example 5
Source File: CreateCmd.java From SkyWarsReloaded with GNU General Public License v3.0 | 4 votes |
@Override public boolean run() { if (SkyWarsReloaded.getCfg().getSpawn() != null) { String worldName = args[1]; World.Environment environment = World.Environment.NORMAL; if (args.length > 2) { if (args[2].equalsIgnoreCase("the_end")) { environment = World.Environment.THE_END; } else if (args[2].equalsIgnoreCase("nether")) { environment = World.Environment.NETHER; } } GameMap gMap = GameMap.getMap(worldName); if (gMap != null) { player.sendMessage(new Messaging.MessageFormatter().format("error.map-exists")); return true; } World result = GameMap.createNewMap(worldName, environment); if (result == null) { player.sendMessage(new Messaging.MessageFormatter().format("error.map-world-exists")); return true; } else { player.sendMessage(new Messaging.MessageFormatter().setVariable("mapname", worldName).format("maps.created")); gMap = GameMap.getMap(worldName); if (gMap != null) { gMap.setEditing(true); World editWorld = SkyWarsReloaded.get().getServer().getWorld(worldName); editWorld.setAutoSave(true); player.setGameMode(GameMode.CREATIVE); result.getBlockAt(0, 75, 0).setType(Material.STONE); player.teleport(new Location(result, 0, 76, 0), TeleportCause.PLUGIN); player.setAllowFlight(true); player.setFlying(true); } return true; } } else { sender.sendMessage(new Messaging.MessageFormatter().format("error.nospawn")); return false; } }