Available Methods
- glBindTexture ( )
- glGetUniformLocation ( )
- glEnableVertexAttribArray ( )
- glUniformMatrix4fv ( )
- glActiveTexture ( )
- glVertexAttribPointer ( )
- glUseProgram ( )
- glGetAttribLocation ( )
- glGenTextures ( )
- glUniform1i ( )
- glTexParameteri ( )
- glClear ( )
- glDrawArrays ( )
- glUniform1f ( )
- glViewport ( )
- glDeleteProgram ( )
- glCompileShader ( )
- glBindFramebuffer ( )
- glCreateProgram ( )
- glClearColor ( )
- glCreateShader ( )
- glLinkProgram ( )
- glAttachShader ( )
- glShaderSource ( )
- glDeleteTextures ( )
- glDisableVertexAttribArray ( )
- glGetShaderiv ( )
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- glGetProgramiv ( )
- glDeleteShader ( )
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- glTexImage2D ( )
- glEnable ( )
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- glFramebufferTexture2D ( )
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- GL_TRUE
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- glDrawElements ( )
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- glScissor ( )
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- glGenRenderbuffers ( )
- glPixelStorei ( )
- glUniform4f ( )
- glUniform1fv ( )
- glUniformMatrix3fv ( )
- glGetProgramInfoLog ( )
- glBindRenderbuffer ( )
- GL_UNSIGNED_BYTE
- glUniform3fv ( )
- glTexSubImage2D ( )
- glCullFace ( )
- glDepthMask ( )
- GL_NEAREST
- glLineWidth ( )
- glGenerateMipmap ( )
- GL_TEXTURE0 ( )
- GL_RGBA
- glBlendColor ( )
- glDepthFunc ( )
- GL_RGB
- glBufferSubData ( )
- GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
- GL_LINES
- glFrontFace ( )
- glIsProgram ( )
- GL_TEXTURE5 ( )
- GL_LINEAR_MIPMAP_NEAREST
- GL_FRAGMENT_SHADER
- GL_FRAMEBUFFER_UNSUPPORTED
- glUniform1iv ( )
- GL_UNSIGNED_SHORT_4_4_4_4 ( )
- GL_LINEAR
- GL_NEAREST_MIPMAP_NEAREST
- GL_FLOAT
- glIsTexture ( )
- GL_LUMINANCE
- GL_DEPTH_BUFFER_BIT
- GL_TEXTURE1 ( )
- GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
- glDetachShader ( )
- glHint ( )
- GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
- GL_TEXTURE8 ( )
- GL_LINE_LOOP
- GL_VERTEX_SHADER
- GL_TEXTURE3 ( )
- GL_TEXTURE6 ( )
- glUniform4iv ( )
- GL_DEPTH_COMPONENT16 ( )
Related Classes
- java.io.File
- java.io.InputStream
- android.content.Context
- android.util.Log
- java.io.FileOutputStream
- android.os.Build
- android.graphics.Color
- android.graphics.Canvas
- android.graphics.Bitmap
- java.nio.ByteBuffer
- android.annotation.TargetApi
- android.annotation.SuppressLint
- android.graphics.BitmapFactory
- android.os.Environment
- android.os.Looper
- java.util.logging.Level
- java.io.BufferedOutputStream
- android.graphics.RectF
- android.graphics.Matrix
- java.nio.ByteOrder
- androidx.annotation.NonNull
- android.view.Surface
- android.hardware.Camera
- java.nio.FloatBuffer
- android.graphics.SurfaceTexture
Java Code Examples for android.opengl.GLES20#GL_LINE_LOOP
The following examples show how to use
android.opengl.GLES20#GL_LINE_LOOP .
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: OGLESShaderRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
/*********************************************************************\ |* Render Calls *| \*********************************************************************/ public int convertElementMode(Mesh.Mode mode) { switch (mode) { case Points: return GLES20.GL_POINTS; case Lines: return GLES20.GL_LINES; case LineLoop: return GLES20.GL_LINE_LOOP; case LineStrip: return GLES20.GL_LINE_STRIP; case Triangles: return GLES20.GL_TRIANGLES; case TriangleFan: return GLES20.GL_TRIANGLE_FAN; case TriangleStrip: return GLES20.GL_TRIANGLE_STRIP; default: throw new UnsupportedOperationException("Unrecognized mesh mode: " + mode); } }
Example 2
Source File: Object3DBuilder.java From react-native-3d-model-view with MIT License | 4 votes |
public int getDrawMode() { return GLES20.GL_LINE_LOOP; }
Example 3
Source File: BoundingBoxBuilder.java From android-3D-model-viewer with GNU Lesser General Public License v3.0 | 4 votes |
public int getDrawMode() { return GLES20.GL_LINE_LOOP; }