Java Code Examples for android.opengl.GLES20#glDeleteProgram()
The following examples show how to use
android.opengl.GLES20#glDeleteProgram() .
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Example 1
Source File: GLES20Canvas.java From android-openGL-canvas with Apache License 2.0 | 6 votes |
private static int assembleProgram(int vertexShader, int fragmentShader, ShaderParameter[] params, int[] linkStatus) { int program = GLES20.glCreateProgram(); checkError(); if (program == 0) { throw new RuntimeException("Cannot create GL program: " + GLES20.glGetError()); } GLES20.glAttachShader(program, vertexShader); checkError(); GLES20.glAttachShader(program, fragmentShader); checkError(); GLES20.glLinkProgram(program); checkError(); GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); if (linkStatus[0] != GLES20.GL_TRUE) { Log.e(TAG, "Could not link program: "); Log.e(TAG, GLES20.glGetProgramInfoLog(program)); GLES20.glDeleteProgram(program); program = 0; } loadHandles(params, program); return program; }
Example 2
Source File: GlUtil.java From LiveVideoBroadcaster with Apache License 2.0 | 5 votes |
/** * Creates a new program from the supplied vertex and fragment shaders. * * @return A handle to the program, or 0 on failure. */ public static int createProgram(String vertexSource, String fragmentSource) { int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); if (vertexShader == 0) { return 0; } int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); if (pixelShader == 0) { return 0; } int program = GLES20.glCreateProgram(); checkGlError("glCreateProgram"); if (program == 0) { Log.e(TAG, "Could not create program"); } GLES20.glAttachShader(program, vertexShader); checkGlError("glAttachShader"); GLES20.glAttachShader(program, pixelShader); checkGlError("glAttachShader"); GLES20.glLinkProgram(program); int[] linkStatus = new int[1]; GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); if (linkStatus[0] != GLES20.GL_TRUE) { Log.e(TAG, "Could not link program: "); Log.e(TAG, GLES20.glGetProgramInfoLog(program)); GLES20.glDeleteProgram(program); program = 0; } return program; }
Example 3
Source File: ShaderProgram.java From Spectaculum with Apache License 2.0 | 5 votes |
public ShaderProgram(String vertexShaderName, String fragmentShaderName) { String vertexShaderCode = LibraryHelper.loadTextFromAsset("shaders/" + vertexShaderName); String fragmentShaderCode = LibraryHelper.loadTextFromAsset("shaders/" + fragmentShaderName); vertexShaderCode = preprocessVertexShaderCode(vertexShaderCode); fragmentShaderCode = preprocessFragmentShaderCode(fragmentShaderCode); mVShaderHandle = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); mFShaderHandle = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); mProgramHandle = GLES20.glCreateProgram(); GLES20.glAttachShader(mProgramHandle, mVShaderHandle); GLUtils.checkError("glAttachShader V"); GLES20.glAttachShader(mProgramHandle, mFShaderHandle); GLUtils.checkError("glAttachShader F"); GLES20.glLinkProgram(mProgramHandle); int[] linkStatus = new int[1]; GLES20.glGetProgramiv(mProgramHandle, GLES20.GL_LINK_STATUS, linkStatus, 0); if (linkStatus[0] != GLES20.GL_TRUE) { Log.e(TAG, "Error linking program: " + GLES20.glGetProgramInfoLog(mProgramHandle)); GLES20.glDeleteProgram(mProgramHandle); } // delete the shaders after compiling the program to free some space (if they will not be reused later) // http://stackoverflow.com/questions/9113154/proper-way-to-delete-glsl-shader deleteShader(mVShaderHandle); deleteShader(mFShaderHandle); }
Example 4
Source File: TextureManager.java From libstreaming with Apache License 2.0 | 5 votes |
/** * Replaces the fragment shader. Pass in null to reset to default. */ public void changeFragmentShader(String fragmentShader) { if (fragmentShader == null) { fragmentShader = FRAGMENT_SHADER; } GLES20.glDeleteProgram(mProgram); mProgram = createProgram(VERTEX_SHADER, fragmentShader); if (mProgram == 0) { throw new RuntimeException("failed creating program"); } }
Example 5
Source File: TextureRender.java From android-transcoder with Apache License 2.0 | 5 votes |
private int createProgram(String vertexSource, String fragmentSource) { int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); if (vertexShader == 0) { return 0; } int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); if (pixelShader == 0) { return 0; } int program = GLES20.glCreateProgram(); checkGlError("glCreateProgram"); if (program == 0) { Log.e(TAG, "Could not create program"); } GLES20.glAttachShader(program, vertexShader); checkGlError("glAttachShader"); GLES20.glAttachShader(program, pixelShader); checkGlError("glAttachShader"); GLES20.glLinkProgram(program); int[] linkStatus = new int[1]; GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); if (linkStatus[0] != GLES20.GL_TRUE) { Log.e(TAG, "Could not link program: "); Log.e(TAG, GLES20.glGetProgramInfoLog(program)); GLES20.glDeleteProgram(program); program = 0; } return program; }
Example 6
Source File: TextureManager.java From spydroid-ipcamera with GNU General Public License v3.0 | 5 votes |
/** * Replaces the fragment shader. Pass in null to reset to default. */ public void changeFragmentShader(String fragmentShader) { if (fragmentShader == null) { fragmentShader = FRAGMENT_SHADER; } GLES20.glDeleteProgram(mProgram); mProgram = createProgram(VERTEX_SHADER, fragmentShader); if (mProgram == 0) { throw new RuntimeException("failed creating program"); } }
Example 7
Source File: TextureRenderer.java From AndroidVideoSamples with Apache License 2.0 | 5 votes |
private int createProgram( String vertexSource, String fragmentSource ) { int vertexShader = loadShader( GLES20.GL_VERTEX_SHADER, vertexSource ); if ( vertexShader == 0 ) { return 0; } int pixelShader = loadShader( GLES20.GL_FRAGMENT_SHADER, fragmentSource ); if ( pixelShader == 0 ) { return 0; } int program = GLES20.glCreateProgram(); checkGlError( "glCreateProgram" ); if ( program == 0 ) { Log.e( TAG, "Could not create program" ); } GLES20.glAttachShader( program, vertexShader ); checkGlError( "glAttachShader" ); GLES20.glAttachShader( program, pixelShader ); checkGlError( "glAttachShader" ); GLES20.glLinkProgram( program ); int[] linkStatus = new int[1]; GLES20.glGetProgramiv( program, GLES20.GL_LINK_STATUS, linkStatus, 0 ); if ( linkStatus[0] != GLES20.GL_TRUE ) { Log.e( TAG, "Could not link program: " ); Log.e( TAG, GLES20.glGetProgramInfoLog( program ) ); GLES20.glDeleteProgram( program ); program = 0; } return program; }
Example 8
Source File: ShaderHelper.java From sealrtc-android with MIT License | 5 votes |
/** * 将顶点着色器和片段着色器链接到一起 * * @param vertexShaderId * @param fragmentShaderId * @return */ public static int linkProgram(int vertexShaderId, int fragmentShaderId) { // 创建Opengl程序对象 final int programObjectId = GLES20.glCreateProgram(); if (programObjectId == 0) { Log.e(TAG, "linkProgram: could not create new program"); return 0; } // 将着色器对象引用附加到新建的程序对象上 GLES20.glAttachShader(programObjectId, vertexShaderId); GLES20.glAttachShader(programObjectId, fragmentShaderId); // 将着色器联合起来 GLES20.glLinkProgram(programObjectId); // 获取链接状态 int[] status = new int[1]; GLES20.glGetProgramiv(programObjectId, GLES20.GL_LINK_STATUS, status, 0); Log.d( TAG, "linkProgram: status=" + status[0] + " results of linking program:" + GLES20.glGetProgramInfoLog(programObjectId)); // 判断是否链接成功,如果status是0表示失败,则删除程序对象 if (status[0] == 0) { GLES20.glDeleteProgram(programObjectId); Log.e(TAG, "linkProgram: Linking of program Failed"); return 0; } return programObjectId; }
Example 9
Source File: TextureRenderer.java From VideoCompressor with Apache License 2.0 | 5 votes |
private int createProgram(String vertexSource, String fragmentSource) { int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); if (vertexShader == 0) { return 0; } int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); if (pixelShader == 0) { return 0; } int program = GLES20.glCreateProgram(); checkGlError("glCreateProgram"); if (program == 0) { return 0; } GLES20.glAttachShader(program, vertexShader); checkGlError("glAttachShader"); GLES20.glAttachShader(program, pixelShader); checkGlError("glAttachShader"); GLES20.glLinkProgram(program); int[] linkStatus = new int[1]; GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); if (linkStatus[0] != GLES20.GL_TRUE) { GLES20.glDeleteProgram(program); program = 0; } return program; }
Example 10
Source File: Program.java From PD-classes with GNU General Public License v3.0 | 4 votes |
public void delete() { GLES20.glDeleteProgram( handle ); }
Example 11
Source File: GreyScaleFilterRender.java From rtmp-rtsp-stream-client-java with Apache License 2.0 | 4 votes |
@Override public void release() { GLES20.glDeleteProgram(program); }
Example 12
Source File: CameraGLRendererBase.java From FtcSamples with MIT License | 4 votes |
private static int loadShader(String vss, String fss) { Log.d("CameraGLRendererBase", "loadShader"); int vshader = GLES20.glCreateShader(GLES20.GL_VERTEX_SHADER); GLES20.glShaderSource(vshader, vss); GLES20.glCompileShader(vshader); int[] status = new int[1]; GLES20.glGetShaderiv(vshader, GLES20.GL_COMPILE_STATUS, status, 0); if (status[0] == 0) { Log.e("CameraGLRendererBase", "Could not compile vertex shader: "+GLES20.glGetShaderInfoLog(vshader)); GLES20.glDeleteShader(vshader); vshader = 0; return 0; } int fshader = GLES20.glCreateShader(GLES20.GL_FRAGMENT_SHADER); GLES20.glShaderSource(fshader, fss); GLES20.glCompileShader(fshader); GLES20.glGetShaderiv(fshader, GLES20.GL_COMPILE_STATUS, status, 0); if (status[0] == 0) { Log.e("CameraGLRendererBase", "Could not compile fragment shader:"+GLES20.glGetShaderInfoLog(fshader)); GLES20.glDeleteShader(vshader); GLES20.glDeleteShader(fshader); fshader = 0; return 0; } int program = GLES20.glCreateProgram(); GLES20.glAttachShader(program, vshader); GLES20.glAttachShader(program, fshader); GLES20.glLinkProgram(program); GLES20.glDeleteShader(vshader); GLES20.glDeleteShader(fshader); GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, status, 0); if (status[0] == 0) { Log.e("CameraGLRendererBase", "Could not link shader program: "+GLES20.glGetProgramInfoLog(program)); program = 0; return 0; } GLES20.glValidateProgram(program); GLES20.glGetProgramiv(program, GLES20.GL_VALIDATE_STATUS, status, 0); if (status[0] == 0) { Log.e("CameraGLRendererBase", "Shader program validation error: "+GLES20.glGetProgramInfoLog(program)); GLES20.glDeleteProgram(program); program = 0; return 0; } Log.d("CameraGLRendererBase", "Shader program is built OK"); return program; }
Example 13
Source File: CameraGLRendererBase.java From react-native-documentscanner-android with MIT License | 4 votes |
private static int loadShader(String vss, String fss) { Log.d("CameraGLRendererBase", "loadShader"); int vshader = GLES20.glCreateShader(GLES20.GL_VERTEX_SHADER); GLES20.glShaderSource(vshader, vss); GLES20.glCompileShader(vshader); int[] status = new int[1]; GLES20.glGetShaderiv(vshader, GLES20.GL_COMPILE_STATUS, status, 0); if (status[0] == 0) { Log.e("CameraGLRendererBase", "Could not compile vertex shader: "+GLES20.glGetShaderInfoLog(vshader)); GLES20.glDeleteShader(vshader); vshader = 0; return 0; } int fshader = GLES20.glCreateShader(GLES20.GL_FRAGMENT_SHADER); GLES20.glShaderSource(fshader, fss); GLES20.glCompileShader(fshader); GLES20.glGetShaderiv(fshader, GLES20.GL_COMPILE_STATUS, status, 0); if (status[0] == 0) { Log.e("CameraGLRendererBase", "Could not compile fragment shader:"+GLES20.glGetShaderInfoLog(fshader)); GLES20.glDeleteShader(vshader); GLES20.glDeleteShader(fshader); fshader = 0; return 0; } int program = GLES20.glCreateProgram(); GLES20.glAttachShader(program, vshader); GLES20.glAttachShader(program, fshader); GLES20.glLinkProgram(program); GLES20.glDeleteShader(vshader); GLES20.glDeleteShader(fshader); GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, status, 0); if (status[0] == 0) { Log.e("CameraGLRendererBase", "Could not link shader program: "+GLES20.glGetProgramInfoLog(program)); program = 0; return 0; } GLES20.glValidateProgram(program); GLES20.glGetProgramiv(program, GLES20.GL_VALIDATE_STATUS, status, 0); if (status[0] == 0) { Log.e("CameraGLRendererBase", "Shader program validation error: "+GLES20.glGetProgramInfoLog(program)); GLES20.glDeleteProgram(program); program = 0; return 0; } Log.d("CameraGLRendererBase", "Shader program is built OK"); return program; }
Example 14
Source File: ShaderHelper.java From secureit with MIT License | 4 votes |
/** * Helper function to compile and link a program. * * @param vertexShaderHandle An OpenGL handle to an already-compiled vertex shader. * @param fragmentShaderHandle An OpenGL handle to an already-compiled fragment shader. * @param attributes Attributes that need to be bound to the program. * @return An OpenGL handle to the program. */ public static int createAndLinkProgram(final int vertexShaderHandle, final int fragmentShaderHandle, final String[] attributes) { int programHandle = GLES20.glCreateProgram(); if (programHandle != 0) { // Bind the vertex shader to the program. GLES20.glAttachShader(programHandle, vertexShaderHandle); // Bind the fragment shader to the program. GLES20.glAttachShader(programHandle, fragmentShaderHandle); // Bind attributes if (attributes != null) { final int size = attributes.length; for (int i = 0; i < size; i++) { GLES20.glBindAttribLocation(programHandle, i, attributes[i]); } } // Link the two shaders together into a program. GLES20.glLinkProgram(programHandle); // Get the link status. final int[] linkStatus = new int[1]; GLES20.glGetProgramiv(programHandle, GLES20.GL_LINK_STATUS, linkStatus, 0); // If the link failed, delete the program. if (linkStatus[0] == 0) { Log.e(TAG, "Error compiling program: " + GLES20.glGetProgramInfoLog(programHandle)); GLES20.glDeleteProgram(programHandle); programHandle = 0; } } if (programHandle == 0) { throw new RuntimeException("Error creating program."); } return programHandle; }
Example 15
Source File: CameraGLRendererBase.java From ml-authentication with Apache License 2.0 | 4 votes |
private static int loadShader(String vss, String fss) { Log.d("CameraGLRendererBase", "loadShader"); int vshader = GLES20.glCreateShader(GLES20.GL_VERTEX_SHADER); GLES20.glShaderSource(vshader, vss); GLES20.glCompileShader(vshader); int[] status = new int[1]; GLES20.glGetShaderiv(vshader, GLES20.GL_COMPILE_STATUS, status, 0); if (status[0] == 0) { Log.e("CameraGLRendererBase", "Could not compile vertex shader: "+GLES20.glGetShaderInfoLog(vshader)); GLES20.glDeleteShader(vshader); vshader = 0; return 0; } int fshader = GLES20.glCreateShader(GLES20.GL_FRAGMENT_SHADER); GLES20.glShaderSource(fshader, fss); GLES20.glCompileShader(fshader); GLES20.glGetShaderiv(fshader, GLES20.GL_COMPILE_STATUS, status, 0); if (status[0] == 0) { Log.e("CameraGLRendererBase", "Could not compile fragment shader:"+GLES20.glGetShaderInfoLog(fshader)); GLES20.glDeleteShader(vshader); GLES20.glDeleteShader(fshader); fshader = 0; return 0; } int program = GLES20.glCreateProgram(); GLES20.glAttachShader(program, vshader); GLES20.glAttachShader(program, fshader); GLES20.glLinkProgram(program); GLES20.glDeleteShader(vshader); GLES20.glDeleteShader(fshader); GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, status, 0); if (status[0] == 0) { Log.e("CameraGLRendererBase", "Could not link shader program: "+GLES20.glGetProgramInfoLog(program)); program = 0; return 0; } GLES20.glValidateProgram(program); GLES20.glGetProgramiv(program, GLES20.GL_VALIDATE_STATUS, status, 0); if (status[0] == 0) { Log.e("CameraGLRendererBase", "Shader program validation error: "+GLES20.glGetProgramInfoLog(program)); GLES20.glDeleteProgram(program); program = 0; return 0; } Log.d("CameraGLRendererBase", "Shader program is built OK"); return program; }
Example 16
Source File: FlatShadedProgram.java From PhotoMovie with Apache License 2.0 | 4 votes |
/** * Releases the program. */ public void release() { GLES20.glDeleteProgram(mProgramHandle); mProgramHandle = -1; }
Example 17
Source File: GPUImageFilter.java From SimpleVideoEditor with Apache License 2.0 | 4 votes |
public final void destroy() { mIsInitialized = false; GLES20.glDeleteProgram(mGLProgId); onDestroy(); }
Example 18
Source File: CameraGLRendererBase.java From MOAAP with MIT License | 4 votes |
private static int loadShader(String vss, String fss) { Log.d("CameraGLRendererBase", "loadShader"); int vshader = GLES20.glCreateShader(GLES20.GL_VERTEX_SHADER); GLES20.glShaderSource(vshader, vss); GLES20.glCompileShader(vshader); int[] status = new int[1]; GLES20.glGetShaderiv(vshader, GLES20.GL_COMPILE_STATUS, status, 0); if (status[0] == 0) { Log.e("CameraGLRendererBase", "Could not compile vertex shader: "+GLES20.glGetShaderInfoLog(vshader)); GLES20.glDeleteShader(vshader); vshader = 0; return 0; } int fshader = GLES20.glCreateShader(GLES20.GL_FRAGMENT_SHADER); GLES20.glShaderSource(fshader, fss); GLES20.glCompileShader(fshader); GLES20.glGetShaderiv(fshader, GLES20.GL_COMPILE_STATUS, status, 0); if (status[0] == 0) { Log.e("CameraGLRendererBase", "Could not compile fragment shader:"+GLES20.glGetShaderInfoLog(fshader)); GLES20.glDeleteShader(vshader); GLES20.glDeleteShader(fshader); fshader = 0; return 0; } int program = GLES20.glCreateProgram(); GLES20.glAttachShader(program, vshader); GLES20.glAttachShader(program, fshader); GLES20.glLinkProgram(program); GLES20.glDeleteShader(vshader); GLES20.glDeleteShader(fshader); GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, status, 0); if (status[0] == 0) { Log.e("CameraGLRendererBase", "Could not link shader program: "+GLES20.glGetProgramInfoLog(program)); program = 0; return 0; } GLES20.glValidateProgram(program); GLES20.glGetProgramiv(program, GLES20.GL_VALIDATE_STATUS, status, 0); if (status[0] == 0) { Log.e("CameraGLRendererBase", "Shader program validation error: "+GLES20.glGetProgramInfoLog(program)); GLES20.glDeleteProgram(program); program = 0; return 0; } Log.d("CameraGLRendererBase", "Shader program is built OK"); return program; }
Example 19
Source File: ShaderUtils.java From ZGDanmaku with Apache License 2.0 | 4 votes |
/** * 创建shader程序 * * @param vertexSource * @param fragmentSource * @return 创建成功返回非0值,失败返回0 */ public static int createProgram(String vertexSource, String fragmentSource) { //加载顶点着色器 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); if (vertexShader == 0) { return 0; } //加载片元着色器 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); if (pixelShader == 0) { return 0; } //创建程序 int program = GLES20.glCreateProgram(); //若程序创建成功则向程序中加入顶点着色器与片元着色器 if (program != 0) { //向程序中加入顶点着色器 GLES20.glAttachShader(program, vertexShader); checkGlError("glAttachShader"); //向程序中加入片元着色器 GLES20.glAttachShader(program, pixelShader); checkGlError("glAttachShader"); //链接程序 GLES20.glLinkProgram(program); //存放链接成功program数量的数组 int[] linkStatus = new int[1]; //获取program的链接情况 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); //若链接失败则报错并删除程序 if (linkStatus[0] != GLES20.GL_TRUE) { ZGLog.e("ES20_ERROR" + "Could not link program: "); ZGLog.e("ES20_ERROR" + GLES20.glGetProgramInfoLog(program)); GLES20.glDeleteProgram(program); program = 0; } } ZGLog.d("createProgram program=" + program + ", \nvertexSource[" + vertexSource + "]" + ", \nfragmentSource[" + fragmentSource + "]"); return program; }
Example 20
Source File: GLRenderer.java From UltimateAndroid with Apache License 2.0 | votes |
/** * Cleans up the opengl objects for this renderer. Must be called with opengl context. * Normally called by {@link FastImageProcessingPipeline}. */ public void destroy() { initialized = false; if(programHandle != 0) { GLES20.glDeleteProgram(programHandle); programHandle = 0; } if(vertexShaderHandle != 0) { GLES20.glDeleteShader(vertexShaderHandle); vertexShaderHandle = 0; } if(fragmentShaderHandle != 0) { GLES20.glDeleteShader(fragmentShaderHandle); fragmentShaderHandle = 0; } }