Java Code Examples for com.badlogic.gdx.graphics.glutils.ShapeRenderer#setAutoShapeType()
The following examples show how to use
com.badlogic.gdx.graphics.glutils.ShapeRenderer#setAutoShapeType() .
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Example 1
Source File: IciclesScreen.java From ud405 with MIT License | 6 votes |
@Override public void show() { iciclesViewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); renderer = new ShapeRenderer(); renderer.setAutoShapeType(true); hudViewport = new ScreenViewport(); batch = new SpriteBatch(); font = new BitmapFont(); font.getRegion().getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear); player = new Player(iciclesViewport); icicles = new Icicles(iciclesViewport, difficulty); Gdx.input.setInputProcessor(this); topScore = 0; }
Example 2
Source File: IciclesScreen.java From ud405 with MIT License | 6 votes |
@Override public void show() { iciclesViewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); renderer = new ShapeRenderer(); renderer.setAutoShapeType(true); hudViewport = new ScreenViewport(); batch = new SpriteBatch(); font = new BitmapFont(); font.getRegion().getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear); player = new Player(iciclesViewport); icicles = new Icicles(iciclesViewport, difficulty); Gdx.input.setInputProcessor(this); topScore = 0; }
Example 3
Source File: IciclesScreen.java From ud405 with MIT License | 6 votes |
@Override public void show() { iciclesViewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); renderer = new ShapeRenderer(); renderer.setAutoShapeType(true); hudViewport = new ScreenViewport(); batch = new SpriteBatch(); font = new BitmapFont(); font.getRegion().getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear); player = new Player(iciclesViewport); // TODO: Initialize icicles with the difficulty icicles = new Icicles(iciclesViewport); topScore = 0; }
Example 4
Source File: IciclesScreen.java From ud405 with MIT License | 6 votes |
@Override public void show() { iciclesViewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); renderer = new ShapeRenderer(); renderer.setAutoShapeType(true); hudViewport = new ScreenViewport(); batch = new SpriteBatch(); font = new BitmapFont(); font.getRegion().getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear); player = new Player(iciclesViewport); // TODO: Initialize icicles with the difficulty icicles = new Icicles(iciclesViewport, difficulty); topScore = 0; }
Example 5
Source File: IciclesScreen.java From ud405 with MIT License | 5 votes |
@Override public void show() { iciclesViewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); renderer = new ShapeRenderer(); renderer.setAutoShapeType(true); player = new Player(iciclesViewport); icicle = new Icicle(new Vector2(Constants.WORLD_SIZE / 2, Constants.WORLD_SIZE / 2)); }
Example 6
Source File: IciclesScreen.java From ud405 with MIT License | 5 votes |
@Override public void show() { iciclesViewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); renderer = new ShapeRenderer(); renderer.setAutoShapeType(true); player = new Player(iciclesViewport); icicle = new Icicle(new Vector2(Constants.WORLD_SIZE / 2, Constants.WORLD_SIZE / 2)); }
Example 7
Source File: BallScreen.java From ud405 with MIT License | 5 votes |
@Override public void show() { renderer = new ShapeRenderer(); renderer.setAutoShapeType(true); viewport = new ExtendViewport(WORLD_SIZE, WORLD_SIZE); ball = new BouncingBall(viewport); Gdx.input.setInputProcessor(ball); }
Example 8
Source File: BallScreen.java From ud405 with MIT License | 5 votes |
@Override public void show() { renderer = new ShapeRenderer(); renderer.setAutoShapeType(true); viewport = new ExtendViewport(WORLD_SIZE, WORLD_SIZE); ball = new BouncingBall(viewport); balls = new Array<BouncingBall>(); for (int i = 0; i < BALL_COUNT; i++) { balls.add(new BouncingBall(viewport)); } Gdx.input.setInputProcessor(this); }
Example 9
Source File: GameplayScreen.java From ud406 with MIT License | 5 votes |
@Override public void show() { AssetManager am = new AssetManager(); Assets.instance.init(am); level = new Level(); batch = new SpriteBatch(); renderer = new ShapeRenderer(); renderer.setAutoShapeType(true); viewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); }
Example 10
Source File: IciclesScreen.java From ud405 with MIT License | 5 votes |
@Override public void show() { // TODO: Initialize the viewport using the world size constant iciclesViewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); // TODO: Initialize the ShapeRenderer renderer = new ShapeRenderer(); // TODO: Set autoShapeType(true) on the ShapeRenderer renderer.setAutoShapeType(true); // TODO: Create a new Icicle in the middle of the world icicle = new Icicle(new Vector2(Constants.WORLD_SIZE / 2, Constants.WORLD_SIZE / 2)); }
Example 11
Source File: BallScreen.java From ud405 with MIT License | 5 votes |
@Override public void show() { renderer = new ShapeRenderer(); renderer.setAutoShapeType(true); viewport = new ExtendViewport(WORLD_SIZE, WORLD_SIZE); ball = new BouncingBall(viewport); Gdx.input.setInputProcessor(ball); }
Example 12
Source File: BallScreen.java From ud405 with MIT License | 5 votes |
@Override public void show() { renderer = new ShapeRenderer(); renderer.setAutoShapeType(true); viewport = new ExtendViewport(WORLD_SIZE, WORLD_SIZE); ball = new BouncingBall(viewport); Gdx.input.setInputProcessor(ball); }
Example 13
Source File: IciclesScreen.java From ud405 with MIT License | 5 votes |
@Override public void show() { iciclesViewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); renderer = new ShapeRenderer(); renderer.setAutoShapeType(true); player = new Player(iciclesViewport); icicles = new Icicles(iciclesViewport); }
Example 14
Source File: IciclesScreen.java From ud405 with MIT License | 5 votes |
@Override public void show() { iciclesViewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); renderer = new ShapeRenderer(); renderer.setAutoShapeType(true); player = new Player(iciclesViewport); icicles = new Icicles(iciclesViewport); }
Example 15
Source File: BubbleLevelScreen.java From ud405 with MIT License | 5 votes |
@Override public void show() { axisViewport = new FitViewport(WORLD_SIZE, WORLD_SIZE); renderer = new ShapeRenderer(); renderer.setAutoShapeType(true); batch = new SpriteBatch(); textViewport = new ScreenViewport(); font = new BitmapFont(); font.getData().setScale(TEXT_SCALE); font.getRegion().getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear); maxAcceleration = 0; minAcceleration = Float.MAX_VALUE; }
Example 16
Source File: AccelerometerAxesScreen.java From ud405 with MIT License | 5 votes |
@Override public void show() { axisViewport = new FitViewport(WORLD_SIZE, WORLD_SIZE); renderer = new ShapeRenderer(); renderer.setAutoShapeType(true); batch = new SpriteBatch(); textViewport = new ScreenViewport(); font = new BitmapFont(); font.getData().setScale(TEXT_SCALE); font.getRegion().getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear); maxAcceleration = 0; minAcceleration = Float.MAX_VALUE; }
Example 17
Source File: BallScreen.java From ud405 with MIT License | 5 votes |
@Override public void show() { renderer = new ShapeRenderer(); renderer.setAutoShapeType(true); viewport = new ExtendViewport(WORLD_SIZE, WORLD_SIZE); ball = new BouncingBall(viewport); balls = new Array<BouncingBall>(); for (int i = 0; i < BALL_COUNT; i++) { balls.add(new BouncingBall(viewport)); } Gdx.input.setInputProcessor(this); }
Example 18
Source File: BallScreen.java From ud405 with MIT License | 5 votes |
@Override public void show() { renderer = new ShapeRenderer(); renderer.setAutoShapeType(true); viewport = new ExtendViewport(WORLD_SIZE, WORLD_SIZE); ball = new BouncingBall(viewport); }
Example 19
Source File: CameraTool.java From riiablo with Apache License 2.0 | 4 votes |
@Override public void create() { batch = new SpriteBatch(); font = new BitmapFont(); iso = new IsometricCamera(); shapes = new ShapeRenderer(); shapes.setAutoShapeType(true); center.set(shapes.getTransformMatrix()).translate( Gdx.graphics.getWidth() / 2, Gdx.graphics.getHeight() / 2, 0); idt.set(shapes.getProjectionMatrix()); iso.setToOrtho(false); iso.offset(0, -Tile.SUBTILE_HEIGHT50); iso.set(0, 0); Gdx.gl.glClearColor(0.3f, 0.3f, 0.3f, 1.0f); Gdx.input.setInputProcessor(new InputAdapter() { @Override public boolean scrolled(int amount) { iso.zoom += (amount * 0.05); iso.zoom = MathUtils.clamp(iso.zoom, 0.05f, 2f); return super.scrolled(amount); } @Override public boolean keyDown(int keycode) { final float AMOUNT = 0.25f; switch (keycode) { case Keys.SPACE: iso.set(0, 0); break; case Keys.SHIFT_LEFT: if (Gdx.input.isTouched()) break; moveToCursor(AMOUNT); break; case Keys.W: case Keys.UP: iso.translate(0, -AMOUNT); break; case Keys.S: case Keys.DOWN: iso.translate(0, AMOUNT); break; case Keys.A: case Keys.LEFT: iso.translate(-AMOUNT, 0); break; case Keys.D: case Keys.RIGHT: iso.translate( AMOUNT, 0); break; } return super.keyDown(keycode); } }); }
Example 20
Source File: IciclesScreen.java From ud405 with MIT License | 4 votes |
@Override public void show() { iciclesViewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); renderer = new ShapeRenderer(); renderer.setAutoShapeType(true); // TODO: Initialize the HUD viewport // TODO: Initialize the SpriteBatch // TODO: Initialize the BitmapFont // TODO: Give the font a linear TextureFilter player = new Player(iciclesViewport); icicles = new Icicles(iciclesViewport); // TODO: Set top score to zero }