Java Code Examples for com.badlogic.gdx.graphics.glutils.ShapeRenderer#setProjectionMatrix()
The following examples show how to use
com.badlogic.gdx.graphics.glutils.ShapeRenderer#setProjectionMatrix() .
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Example 1
Source File: Cursor.java From riiablo with Apache License 2.0 | 6 votes |
public void render(PaletteIndexedBatch batch) { if (dc != null) { BBox box = dc.getBox(); coords.set(Gdx.input.getX(), Gdx.input.getY()); Riiablo.extendViewport.unproject(coords); coords.sub(box.width / 2f, box.height / 2f); batch.begin(); batch.setColormap(transform, transformColor); if (item.isEthereal()) batch.setAlpha(Item.ETHEREAL_ALPHA); batch.draw(dc.getTexture(), coords.x, coords.y); if (item.isEthereal()) batch.resetColor(); batch.resetColormap(); batch.end(); if (DEBUG_ITEM_BOUNDS) { ShapeRenderer shapes = Riiablo.shapes; shapes.setProjectionMatrix(Riiablo.extendViewport.getCamera().combined); shapes.begin(ShapeRenderer.ShapeType.Line); shapes.setColor(Color.GREEN); shapes.rect(coords.x, coords.y, box.width, box.height); shapes.end(); } } }
Example 2
Source File: EntityStage.java From Norii with Apache License 2.0 | 5 votes |
public void drawEntitiesDebug() { final Array<Actor> actors = getActors(); final ShapeRenderer debugRenderer = new ShapeRenderer(); debugRenderer.setProjectionMatrix(getCamera().combined); debugRenderer.setColor(Color.RED); debugRenderer.begin(ShapeType.Line); for (final Actor actor : actors) { actor.debug(); actor.drawDebug(debugRenderer); } debugRenderer.end(); }
Example 3
Source File: Rain.java From dice-heroes with GNU General Public License v3.0 | 5 votes |
@Override public void draw(Batch batch, float parentAlpha) { validate(); batch.end(); Gdx.gl.glClearColor(0, 0, 0, 0); Gdx.gl.glEnable(GL20.GL_BLEND); Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); ShapeRenderer renderer = Config.shapeRenderer; renderer.setProjectionMatrix(batch.getProjectionMatrix()); renderer.setTransformMatrix(batch.getTransformMatrix()); renderer.begin(ShapeRenderer.ShapeType.Filled); renderer.setColor(style.color.r, style.color.g, style.color.b, style.color.a * parentAlpha); float usedWidth = getWidth() - style.pad; int count = (int) (usedWidth / (style.dropWidth + style.pad)); if (count == 0) return; float step = usedWidth / ((float) count); float x = style.pad; for (int i = 0, n = rows.size; i < n; i++) { Row row = rows.get(i); drawRow(x, row); x += step; } renderer.end(); Gdx.gl.glDisable(GL20.GL_BLEND); batch.begin(); }
Example 4
Source File: RenderSystem.java From riiablo with Apache License 2.0 | 5 votes |
public void drawDebug(ShapeRenderer shapes) { batch.setProjectionMatrix(iso.combined); shapes.setProjectionMatrix(iso.combined); if (RENDER_DEBUG_GRID > 0) drawDebugGrid(shapes); if (RENDER_DEBUG_WALKABLE > 0) drawDebugWalkable(shapes); if (RENDER_DEBUG_CELLS > 0) drawDebugCells(shapes); if (RENDER_DEBUG_SPECIAL) drawDebugSpecial(shapes); if (RENDER_DEBUG_TILE) { shapes.setColor(Color.OLIVE); DebugUtils.drawDiamond2(shapes, tpx, tpy, Tile.WIDTH, Tile.HEIGHT); } if (RENDER_DEBUG_SUBTILE) { shapes.setColor(Color.WHITE); DebugUtils.drawDiamond2(shapes, spx, spy, Tile.SUBTILE_WIDTH, Tile.SUBTILE_HEIGHT); } if (RENDER_DEBUG_ENTITIES) drawDebugObjects(shapes); if (RENDER_DEBUG_CAMERA) drawDebugCamera(shapes); if (RENDER_DEBUG_OVERSCAN > 0) drawDebugOverscan(shapes); if (DEBUG_MOUSE) drawDebugMouse(shapes); }
Example 5
Source File: DemoCamera.java From ud405 with MIT License | 5 votes |
/** * Set's the ShapeRenderer's projection matrix depending on the mode of the demo camera. */ public void setCamera(ShapeRenderer renderer) { if (inCloseupMode) { closeupCamera.update(); renderer.setProjectionMatrix(closeupCamera.combined); } else { overviewCamera.update(); renderer.setProjectionMatrix(overviewCamera.combined); } }