Java Code Examples for com.jme3.renderer.Camera#FrustumIntersect
The following examples show how to use
com.jme3.renderer.Camera#FrustumIntersect .
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Example 1
Source File: Octnode.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
public void generateRenderSet(Set<Geometry> renderSet, Camera cam){ // generateRenderSetNoCheck(renderSet, cam); bbox.setCheckPlane(0); cam.setPlaneState(0); Camera.FrustumIntersect result = cam.contains(bbox); if (result != Camera.FrustumIntersect.Outside){ if (geoms != null){ renderSet.addAll(Arrays.asList(geoms)); } for (int i = 0; i < 8; i++){ if (children[i] != null){ if (result == Camera.FrustumIntersect.Inside){ children[i].generateRenderSetNoCheck(renderSet, cam); }else{ children[i].generateRenderSet(renderSet, cam); } } } } }
Example 2
Source File: FastOctnode.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public void generateRenderSet(Geometry[] globalGeomList, Set<Geometry> renderSet, Camera cam, BoundingBox parentBox, boolean isRoot){ tempBox.setCenter(parentBox.getCenter()); tempBox.setXExtent(parentBox.getXExtent()); tempBox.setYExtent(parentBox.getYExtent()); tempBox.setZExtent(parentBox.getZExtent()); if (!isRoot){ findChildBound(tempBox, getSide()); } tempBox.setCheckPlane(0); cam.setPlaneState(0); Camera.FrustumIntersect result = cam.contains(tempBox); if (result != Camera.FrustumIntersect.Outside){ if (length != 0){ int start = getOffset(); int end = start + length; for (int i = start; i < end; i++){ renderSet.add(globalGeomList[i]); } } if (child == null) return; FastOctnode node = child; float x = tempBox.getCenter().x; float y = tempBox.getCenter().y; float z = tempBox.getCenter().z; float ext = tempBox.getXExtent(); while (node != null){ if (result == Camera.FrustumIntersect.Inside){ node.generateRenderSetNoCheck(globalGeomList, renderSet, cam); }else{ node.generateRenderSet(globalGeomList, renderSet, cam, tempBox, false); } tempBox.getCenter().set(x,y,z); tempBox.setXExtent(ext); tempBox.setYExtent(ext); tempBox.setZExtent(ext); node = node.next; } } }
Example 3
Source File: Spatial.java From jmonkeybuilder with Apache License 2.0 | 2 votes |
/** * Returns this spatial's last frustum intersection result. This int is set * when a check is made to determine if the bounds of the object fall inside * a camera's frustum. If a parent is found to fall outside the frustum, the * value for this spatial will not be updated. * * @return The spatial's last frustum intersection result. */ public Camera.FrustumIntersect getLastFrustumIntersection() { return frustrumIntersects; }
Example 4
Source File: Spatial.java From jmonkeybuilder with Apache License 2.0 | 2 votes |
/** * Overrides the last intersection result. This is useful for operations * that want to start rendering at the middle of a scene tree and don't want * the parent of that node to influence culling. * * @param intersects * the new value */ public void setLastFrustumIntersection(Camera.FrustumIntersect intersects) { frustrumIntersects = intersects; }
Example 5
Source File: Spatial.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 2 votes |
/** * Returns this spatial's last frustum intersection result. This int is set * when a check is made to determine if the bounds of the object fall inside * a camera's frustum. If a parent is found to fall outside the frustum, the * value for this spatial will not be updated. * * @return The spatial's last frustum intersection result. */ public Camera.FrustumIntersect getLastFrustumIntersection() { return frustrumIntersects; }
Example 6
Source File: Spatial.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 2 votes |
/** * Overrides the last intersection result. This is useful for operations * that want to start rendering at the middle of a scene tree and don't want * the parent of that node to influence culling. * * @param intersects * the new value */ public void setLastFrustumIntersection(Camera.FrustumIntersect intersects) { frustrumIntersects = intersects; }
Example 7
Source File: Spatial.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 2 votes |
/** * Returns this spatial's last frustum intersection result. This int is set * when a check is made to determine if the bounds of the object fall inside * a camera's frustum. If a parent is found to fall outside the frustum, the * value for this spatial will not be updated. * * @return The spatial's last frustum intersection result. */ public Camera.FrustumIntersect getLastFrustumIntersection() { return frustrumIntersects; }
Example 8
Source File: Spatial.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 2 votes |
/** * Overrides the last intersection result. This is useful for operations * that want to start rendering at the middle of a scene tree and don't want * the parent of that node to influence culling. * * @param intersects * the new value */ public void setLastFrustumIntersection(Camera.FrustumIntersect intersects) { frustrumIntersects = intersects; }