Java Code Examples for com.jme3.renderer.Camera#setRotation()
The following examples show how to use
com.jme3.renderer.Camera#setRotation() .
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Example 1
Source File: PointLightShadowRenderer.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
/** * * @param viewCam * @return true if intersects */ @Override protected boolean checkCulling(Camera viewCam) { if (light == null) { return false; } Camera cam = viewCam; if(frustumCam != null){ cam = frustumCam; cam.setLocation(viewCam.getLocation()); cam.setRotation(viewCam.getRotation()); } TempVars vars = TempVars.get(); boolean intersects = light.intersectsFrustum(cam,vars); vars.release(); return intersects; }
Example 2
Source File: SpotLightShadowRenderer.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * * @param viewCam * @return true if intersects, otherwise false */ @Override protected boolean checkCulling(Camera viewCam) { Camera cam = viewCam; if(frustumCam != null){ cam = frustumCam; cam.setLocation(viewCam.getLocation()); cam.setRotation(viewCam.getRotation()); } TempVars vars = TempVars.get(); boolean intersects = light.intersectsFrustum(cam,vars); vars.release(); return intersects; }
Example 3
Source File: TestMultiViews.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void simpleInitApp() { // create the geometry and attach it Geometry teaGeom = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj"); teaGeom.scale(3); DirectionalLight dl = new DirectionalLight(); dl.setColor(ColorRGBA.White); dl.setDirection(Vector3f.UNIT_XYZ.negate()); rootNode.addLight(dl); rootNode.attachChild(teaGeom); // Setup first view viewPort.setBackgroundColor(ColorRGBA.Blue); cam.setViewPort(.5f, 1f, 0f, 0.5f); cam.setLocation(new Vector3f(3.3212643f, 4.484704f, 4.2812433f)); cam.setRotation(new Quaternion(-0.07680723f, 0.92299235f, -0.2564353f, -0.27645364f)); // Setup second view Camera cam2 = cam.clone(); cam2.setViewPort(0f, 0.5f, 0f, 0.5f); cam2.setLocation(new Vector3f(-0.10947256f, 1.5760219f, 4.81758f)); cam2.setRotation(new Quaternion(0.0010108891f, 0.99857414f, -0.04928594f, 0.020481428f)); ViewPort view2 = renderManager.createMainView("Bottom Left", cam2); view2.setClearFlags(true, true, true); view2.attachScene(rootNode); // Setup third view Camera cam3 = cam.clone(); cam3.setViewPort(0f, .5f, .5f, 1f); cam3.setLocation(new Vector3f(0.2846221f, 6.4271426f, 0.23380789f)); cam3.setRotation(new Quaternion(0.004381671f, 0.72363687f, -0.69015175f, 0.0045953835f)); ViewPort view3 = renderManager.createMainView("Top Left", cam3); view3.setClearFlags(true, true, true); view3.attachScene(rootNode); // Setup fourth view Camera cam4 = cam.clone(); cam4.setViewPort(.5f, 1f, .5f, 1f); cam4.setLocation(new Vector3f(4.775564f, 1.4548365f, 0.11491505f)); cam4.setRotation(new Quaternion(0.02356979f, -0.74957186f, 0.026729556f, 0.66096294f)); ViewPort view4 = renderManager.createMainView("Top Right", cam4); view4.setClearFlags(true, true, true); view4.attachScene(rootNode); //test multiview for gui guiViewPort.getCamera().setViewPort(.5f, 1f, .5f, 1f); // Setup second gui view Camera guiCam2 = guiViewPort.getCamera().clone(); guiCam2.setViewPort(0f, 0.5f, 0f, 0.5f); ViewPort guiViewPort2 = renderManager.createPostView("Gui 2", guiCam2); guiViewPort2.setClearFlags(false, false, false); guiViewPort2.attachScene(guiViewPort.getScenes().get(0)); }
Example 4
Source File: TestMultiViews.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public void simpleInitApp() { // create the geometry and attach it Geometry teaGeom = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj"); teaGeom.scale(3); DirectionalLight dl = new DirectionalLight(); dl.setColor(ColorRGBA.White); dl.setDirection(Vector3f.UNIT_XYZ.negate()); rootNode.addLight(dl); rootNode.attachChild(teaGeom); // Setup first view viewPort.setBackgroundColor(ColorRGBA.Blue); cam.setViewPort(.5f, 1f, 0f, 0.5f); cam.setLocation(new Vector3f(3.3212643f, 4.484704f, 4.2812433f)); cam.setRotation(new Quaternion(-0.07680723f, 0.92299235f, -0.2564353f, -0.27645364f)); // Setup second view Camera cam2 = cam.clone(); cam2.setViewPort(0f, 0.5f, 0f, 0.5f); cam2.setLocation(new Vector3f(-0.10947256f, 1.5760219f, 4.81758f)); cam2.setRotation(new Quaternion(0.0010108891f, 0.99857414f, -0.04928594f, 0.020481428f)); ViewPort view2 = renderManager.createMainView("Bottom Left", cam2); view2.setClearFlags(true, true, true); view2.attachScene(rootNode); // Setup third view Camera cam3 = cam.clone(); cam3.setViewPort(0f, .5f, .5f, 1f); cam3.setLocation(new Vector3f(0.2846221f, 6.4271426f, 0.23380789f)); cam3.setRotation(new Quaternion(0.004381671f, 0.72363687f, -0.69015175f, 0.0045953835f)); ViewPort view3 = renderManager.createMainView("Top Left", cam3); view3.setClearFlags(true, true, true); view3.attachScene(rootNode); // Setup fourth view Camera cam4 = cam.clone(); cam4.setViewPort(.5f, 1f, .5f, 1f); cam4.setLocation(new Vector3f(4.775564f, 1.4548365f, 0.11491505f)); cam4.setRotation(new Quaternion(0.02356979f, -0.74957186f, 0.026729556f, 0.66096294f)); ViewPort view4 = renderManager.createMainView("Top Right", cam4); view4.setClearFlags(true, true, true); view4.attachScene(rootNode); //test multiview for gui guiViewPort.getCamera().setViewPort(.5f, 1f, .5f, 1f); // Setup second gui view Camera guiCam2 = guiViewPort.getCamera().clone(); guiCam2.setViewPort(0f, 0.5f, 0f, 0.5f); ViewPort guiViewPort2 = renderManager.createPostView("Gui 2", guiCam2); guiViewPort2.setClearFlags(false, false, false); guiViewPort2.attachScene(guiViewPort.getScenes().get(0)); }