Java Code Examples for net.minecraft.util.math.Direction#EAST
The following examples show how to use
net.minecraft.util.math.Direction#EAST .
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Example 1
Source File: BlockRotator.java From fabric-carpet with MIT License | 6 votes |
private static Direction rotateClockwise(Direction direction, Direction.Axis direction$Axis_1) { switch(direction$Axis_1) { case X: if (direction != Direction.WEST && direction != Direction.EAST) { return rotateXClockwise(direction); } return direction; case Y: if (direction != Direction.UP && direction != Direction.DOWN) { return rotateYClockwise(direction); } return direction; case Z: if (direction != Direction.NORTH && direction != Direction.SOUTH) { return rotateZClockwise(direction); } return direction; default: throw new IllegalStateException("Unable to get CW facing for axis " + direction$Axis_1); } }
Example 2
Source File: BlockValue.java From fabric-carpet with MIT License | 6 votes |
@Override public Direction[] getPlacementDirections() { switch(this.facing) { case DOWN: default: return new Direction[]{Direction.DOWN, Direction.NORTH, Direction.EAST, Direction.SOUTH, Direction.WEST, Direction.UP}; case UP: return new Direction[]{Direction.DOWN, Direction.UP, Direction.NORTH, Direction.EAST, Direction.SOUTH, Direction.WEST}; case NORTH: return new Direction[]{Direction.DOWN, Direction.NORTH, Direction.EAST, Direction.WEST, Direction.UP, Direction.SOUTH}; case SOUTH: return new Direction[]{Direction.DOWN, Direction.SOUTH, Direction.EAST, Direction.WEST, Direction.UP, Direction.NORTH}; case WEST: return new Direction[]{Direction.DOWN, Direction.WEST, Direction.SOUTH, Direction.UP, Direction.NORTH, Direction.EAST}; case EAST: return new Direction[]{Direction.DOWN, Direction.EAST, Direction.SOUTH, Direction.UP, Direction.NORTH, Direction.WEST}; } }
Example 3
Source File: Protocol_1_12_2.java From multiconnect with MIT License | 5 votes |
@Override public boolean acceptBlockState(BlockState state) { Block block = state.getBlock(); if (block == Blocks.TNT) return super.acceptBlockState(state.with(TntBlock.UNSTABLE, false)); // re-add unstable because it was absent from 1.13.0 :thonkjang: if (!super.acceptBlockState(state)) return false; if (block instanceof LeavesBlock && state.get(LeavesBlock.DISTANCE) < 6) return false; if (block == Blocks.PISTON_HEAD && state.get(PistonHeadBlock.SHORT)) return false; if (state.getEntries().containsKey(Properties.WATERLOGGED) && state.get(Properties.WATERLOGGED)) return false; if (block == Blocks.LEVER) { WallMountLocation face = state.get(LeverBlock.FACE); Direction facing = state.get(LeverBlock.FACING); if ((face == WallMountLocation.FLOOR || face == WallMountLocation.CEILING) && (facing == Direction.SOUTH || facing == Direction.EAST)) return false; } if (block instanceof TrapdoorBlock && state.get(TrapdoorBlock.POWERED)) return false; if ((block == Blocks.OAK_WOOD || block == Blocks.SPRUCE_WOOD || block == Blocks.BIRCH_WOOD || block == Blocks.JUNGLE_WOOD || block == Blocks.ACACIA_WOOD || block == Blocks.DARK_OAK_WOOD) && state.get(PillarBlock.AXIS) != Direction.Axis.Y) return false; return true; }
Example 4
Source File: HopperMinecartEntity_transferItemsOutFeatureMixin.java From carpet-extra with GNU Lesser General Public License v3.0 | 5 votes |
private Inventory getOutputInventory() { Vec3d offsetToInventory = getBlockBelowCartOffset(); //The visual rotation point of the minecart is roughly 0.5 above its feet (determined visually ingame) //Search 0.5 Blocks below the feet for an inventory Inventory inv = HopperBlockEntity.getInventoryAt(this.world, this.getX() + offsetToInventory.x, this.getY() + 0.5 + offsetToInventory.y, this.getZ() + offsetToInventory.z); //There is probably a way nicer way to determine the access side of the target inventory if(inv instanceof BlockEntity){ BlockPos pos = ((BlockEntity) inv).getPos(); if(pos.getY() < MathHelper.floor(this.getY())) outputDirection = Direction.DOWN; else if(pos.getX() > MathHelper.floor(this.getX())) outputDirection = Direction.EAST; else if(pos.getX() < MathHelper.floor(this.getX())) outputDirection = Direction.WEST; else if(pos.getZ() > MathHelper.floor(this.getZ())) outputDirection = Direction.SOUTH; else if(pos.getZ() < MathHelper.floor(this.getZ())) outputDirection = Direction.NORTH; else outputDirection = Direction.DOWN; }else outputDirection = Direction.DOWN; return inv; }
Example 5
Source File: BlockRotator.java From fabric-carpet with MIT License | 5 votes |
private static Direction rotateYClockwise(Direction dir) { switch(dir) { case NORTH: return Direction.EAST; case EAST: return Direction.SOUTH; case SOUTH: return Direction.WEST; case WEST: return Direction.NORTH; default: throw new IllegalStateException("Unable to get Y-rotated facing of " + dir); } }
Example 6
Source File: BlockRotator.java From fabric-carpet with MIT License | 5 votes |
private static Direction rotateZClockwise(Direction dir) { switch(dir) { case EAST: return Direction.DOWN; case SOUTH: default: throw new IllegalStateException("Unable to get Z-rotated facing of " + dir); case WEST: return Direction.UP; case UP: return Direction.EAST; case DOWN: return Direction.WEST; } }
Example 7
Source File: BlockRotator.java From fabric-carpet with MIT License | 4 votes |
public static boolean flip_block(BlockState state, World world, PlayerEntity player, Hand hand, BlockHitResult hit) { Block block = state.getBlock(); BlockPos pos = hit.getBlockPos(); Vec3d hitVec = hit.getPos().subtract(pos.getX(), pos.getY(), pos.getZ()); Direction facing = hit.getSide(); BlockState newState = null; if ( (block instanceof GlazedTerracottaBlock) || (block instanceof AbstractRedstoneGateBlock) || (block instanceof RailBlock) || (block instanceof TrapdoorBlock) || (block instanceof LeverBlock) || (block instanceof FenceGateBlock)) { newState = state.rotate(BlockRotation.CLOCKWISE_90); } else if ((block instanceof ObserverBlock) || (block instanceof EndRodBlock)) { newState = state.with(FacingBlock.FACING, (Direction) state.get(FacingBlock.FACING).getOpposite()); } else if (block instanceof DispenserBlock) { newState = state.with(DispenserBlock.FACING, state.get(DispenserBlock.FACING).getOpposite()); } else if (block instanceof PistonBlock) { if (!(state.get(PistonBlock.EXTENDED))) newState = state.with(FacingBlock.FACING, state.get(FacingBlock.FACING).getOpposite()); } else if (block instanceof SlabBlock) { if (((SlabBlock) block).hasSidedTransparency(state)) { newState = state.with(SlabBlock.TYPE, state.get(SlabBlock.TYPE) == SlabType.TOP ? SlabType.BOTTOM : SlabType.TOP); } } else if (block instanceof HopperBlock) { if ((Direction)state.get(HopperBlock.FACING) != Direction.DOWN) { newState = state.with(HopperBlock.FACING, state.get(HopperBlock.FACING).rotateYClockwise()); } } else if (block instanceof StairsBlock) { //LOG.error(String.format("hit with facing: %s, at side %.1fX, X %.1fY, Y %.1fZ",facing, hitX, hitY, hitZ)); if ((facing == Direction.UP && hitVec.y == 1.0f) || (facing == Direction.DOWN && hitVec.y == 0.0f)) { newState = state.with(StairsBlock.HALF, state.get(StairsBlock.HALF) == BlockHalf.TOP ? BlockHalf.BOTTOM : BlockHalf.TOP ); } else { boolean turn_right; if (facing == Direction.NORTH) { turn_right = (hitVec.x <= 0.5); } else if (facing == Direction.SOUTH) { turn_right = !(hitVec.x <= 0.5); } else if (facing == Direction.EAST) { turn_right = (hitVec.z <= 0.5); } else if (facing == Direction.WEST) { turn_right = !(hitVec.z <= 0.5); } else { return false; } if (turn_right) { newState = state.rotate(BlockRotation.COUNTERCLOCKWISE_90); } else { newState = state.rotate(BlockRotation.CLOCKWISE_90); } } } else { return false; } if (newState != null) { world.setBlockState(pos, newState, 2 | 1024); world.checkBlockRerender(pos, state, newState); return true; } return false; }