Java Code Examples for com.badlogic.gdx.graphics.g2d.SpriteBatch#draw()

The following examples show how to use com.badlogic.gdx.graphics.g2d.SpriteBatch#draw() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: GigaGal.java    From ud406 with MIT License 6 votes vote down vote up
public void render(SpriteBatch batch) {

        TextureRegion region = Assets.instance.gigaGalAssets.standingRight;

        batch.draw(
                region.getTexture(),
                position.x - Constants.GIGAGAL_EYE_POSITION.x,
                position.y - Constants.GIGAGAL_EYE_POSITION.y,
                0,
                0,
                region.getRegionWidth(),
                region.getRegionHeight(),
                1,
                1,
                0,
                region.getRegionX(),
                region.getRegionY(),
                region.getRegionWidth(),
                region.getRegionHeight(),
                false,
                false);
    }
 
Example 2
Source File: CraftingScreen.java    From TerraLegion with MIT License 6 votes vote down vote up
@Override
public void render(SpriteBatch sb) {
	sb.setProjectionMatrix(camera.combined);
	sb.begin();
	sb.draw(bg, 0, 0);
	itemNameLabel.render(sb);
	itemInfoLabel.render(sb);
	cancelBtn.render(sb);
	craftingBtn.render(sb);
	invBtn.render(sb);
	if (selectedRecipe != null)
		craftBtn.render(sb);
	sb.end();

	stage.draw();
}
 
Example 3
Source File: Utils.java    From ud406 with MIT License 6 votes vote down vote up
public static void drawTextureRegion(SpriteBatch batch, TextureRegion region, float x, float y) {
    batch.draw(
            region.getTexture(),
            x,
            y,
            0,
            0,
            region.getRegionWidth(),
            region.getRegionHeight(),
            1,
            1,
            0,
            region.getRegionX(),
            region.getRegionY(),
            region.getRegionWidth(),
            region.getRegionHeight(),
            false,
            false);
}
 
Example 4
Source File: Utils.java    From ud406 with MIT License 6 votes vote down vote up
public static void drawTextureRegion(SpriteBatch batch, TextureRegion region, float x, float y) {
    batch.draw(
            region.getTexture(),
            x,
            y,
            0,
            0,
            region.getRegionWidth(),
            region.getRegionHeight(),
            1,
            1,
            0,
            region.getRegionX(),
            region.getRegionY(),
            region.getRegionWidth(),
            region.getRegionHeight(),
            false,
            false);
}
 
Example 5
Source File: Utils.java    From ud406 with MIT License 6 votes vote down vote up
public static void drawTextureRegion(SpriteBatch batch, TextureRegion region, float x, float y) {
    batch.draw(
            region.getTexture(),
            x,
            y,
            0,
            0,
            region.getRegionWidth(),
            region.getRegionHeight(),
            1,
            1,
            0,
            region.getRegionX(),
            region.getRegionY(),
            region.getRegionWidth(),
            region.getRegionHeight(),
            false,
            false);
}
 
Example 6
Source File: Animations.java    From ud406 with MIT License 6 votes vote down vote up
private void drawRegionCentered(SpriteBatch batch, TextureRegion region, float x, float y) {
    batch.draw(
            region.getTexture(),
            x - region.getRegionWidth() / 2,
            y - region.getRegionHeight() / 2,
            0,
            0,
            region.getRegionWidth(),
            region.getRegionHeight(),
            1,
            1,
            0,
            region.getRegionX(),
            region.getRegionY(),
            region.getRegionWidth(),
            region.getRegionHeight(),
            false,
            false);
}
 
Example 7
Source File: RenderHealthBar.java    From StSLib with MIT License 6 votes vote down vote up
private static void renderTempHPIconAndValue(AbstractCreature creature, SpriteBatch sb, float x, float y)
{
    sb.setColor(Settings.GOLD_COLOR);
    sb.draw(StSLib.TEMP_HP_ICON,
            x + getPrivate(AbstractCreature.class, "BLOCK_ICON_X", Float.class) - 16.0f + creature.hb.width,
            y + getPrivate(AbstractCreature.class, "BLOCK_ICON_Y", Float.class) - 32.0f,
            32.0f, 32.0f, 64.0f, 64.0f, Settings.scale, Settings.scale,
            0.0f, 0, 0, 64, 64,
            false, false);
    FontHelper.renderFontCentered(sb, FontHelper.blockInfoFont,
            Integer.toString(TempHPField.tempHp.get(creature)),
            x + getPrivate(AbstractCreature.class, "BLOCK_ICON_X", Float.class) + 16.0f + creature.hb.width,
            y - 16.0f * Settings.scale,
            Settings.CREAM_COLOR,
            1.0f);
}
 
Example 8
Source File: Utils.java    From ud406 with MIT License 6 votes vote down vote up
public static void drawTextureRegion(SpriteBatch batch, TextureRegion region, float x, float y) {
    batch.draw(
            region.getTexture(),
            x,
            y,
            0,
            0,
            region.getRegionWidth(),
            region.getRegionHeight(),
            1,
            1,
            0,
            region.getRegionX(),
            region.getRegionY(),
            region.getRegionWidth(),
            region.getRegionHeight(),
            false,
            false);
}
 
Example 9
Source File: Utils.java    From ud406 with MIT License 6 votes vote down vote up
public static void drawTextureRegion(SpriteBatch batch, TextureRegion region, float x, float y) {
    batch.draw(
            region.getTexture(),
            x,
            y,
            0,
            0,
            region.getRegionWidth(),
            region.getRegionHeight(),
            1,
            1,
            0,
            region.getRegionX(),
            region.getRegionY(),
            region.getRegionWidth(),
            region.getRegionHeight(),
            false,
            false);
}
 
Example 10
Source File: Utils.java    From ud406 with MIT License 6 votes vote down vote up
public static void drawTextureRegion(SpriteBatch batch, TextureRegion region, float x, float y) {
    batch.draw(
            region.getTexture(),
            x,
            y,
            0,
            0,
            region.getRegionWidth(),
            region.getRegionHeight(),
            1,
            1,
            0,
            region.getRegionX(),
            region.getRegionY(),
            region.getRegionWidth(),
            region.getRegionHeight(),
            false,
            false);
}
 
Example 11
Source File: ArcaneWeaponEffect.java    From jorbs-spire-mod with MIT License 5 votes vote down vote up
@Override
public void render(SpriteBatch sb) {
    sb.setBlendFunction(770, 1);
    sb.setColor(color);
    rotation = ((duration - startingDuration) * 180.0F) / startingDuration + 22.5F;
    sb.draw(img,
            targetX - MathUtils.sinDeg(rotation) * img.packedHeight / 2.0F,
            targetY + MathUtils.cosDeg(rotation) * img.packedHeight / 2.0F,
            0.0F,
            (float) img.packedHeight / 2.0F,
            img.packedWidth,
            img.packedHeight,
            scale,
            scale,
            rotation);
    sb.setColor(1.0F, 0.3F, 0.25F, 0.7F);
    sb.draw(img,
            targetX - MathUtils.sinDeg(rotation) * img.packedHeight / 1.25F / 2.0F,
            targetY + MathUtils.cosDeg(rotation) * img.packedHeight / 1.25F / 2.0F,
            0.0F,
            (float) img.packedHeight / 2.0F,
            img.packedWidth / 0.75F,
            img.packedHeight / 0.75F,
            scale,
            scale,
            rotation);
}
 
Example 12
Source File: StatusSet.java    From Unlucky with MIT License 5 votes vote down vote up
/**
 * Player's status bar renders from left to right
 * Enemy's renders from right to left
 *
 * @param batch
 */
public void render(SpriteBatch batch) {
    for (int i = 0; i < effects.size; i++) {
        StatusEffect s = effects.get(i);
        if (player) {
            if (s != null) batch.draw(s.icon, 1 + (i * 11), 90);
        } else {
            if (s != null) batch.draw(s.icon, 189 - (i * 11), 90);
        }
    }
}
 
Example 13
Source File: SpriteBatchUtils.java    From uracer-kotd with Apache License 2.0 5 votes vote down vote up
public static void draw (SpriteBatch batch, TextureRegion region, float x, float y) {
	int width = region.getRegionWidth();
	if (width < 0) {
		width = -width;
	}

	batch.draw(region, x, y, width, region.getRegionHeight());
}
 
Example 14
Source File: ScalingLaserEffect.java    From jorbs-spire-mod with MIT License 5 votes vote down vote up
@Override
public void render(SpriteBatch sb) {
    sb.setBlendFunction(770, 1);
    sb.setColor(this.color);
    sb.draw(img,
            this.sourceX,
            (this.sourceY - (float) img.packedHeight / 2.0F + 10.0F) - (Settings.scale * (beamThickness / 2)),
            0.0F,
            (float) img.packedHeight / 2.0F,
            this.distance,
            50.0F + (Settings.scale * beamThickness),
            this.scale + MathUtils.random(-0.01F, 0.01F),
            this.scale,
            this.rotation);
    sb.setColor(this.color2);
    sb.draw(img,
            this.sourceX,
            this.sourceY - (float) img.packedHeight / 2.0F - (Settings.scale * beamThickness / 4),
            0.0F,
            (float) img.packedHeight / 2.0F,
            this.distance,
            MathUtils.random(50.0F, 90.0F) + (Settings.scale * beamThickness / 2),
            this.scale + MathUtils.random(-0.02F, 0.02F),
            this.scale,
            this.rotation);
    sb.setBlendFunction(770, 771);
}
 
Example 15
Source File: ScrollingBackground.java    From libgdx-2d-tutorial with MIT License 5 votes vote down vote up
public void updateAndRender (float deltaTime, SpriteBatch batch) {
	//Speed adjustment to reach goal
	if (speed < goalSpeed) {
		speed += GOAL_REACH_ACCELERATION * deltaTime;
		if (speed > goalSpeed)
			speed = goalSpeed;
	} else if (speed > goalSpeed) {
		speed -= GOAL_REACH_ACCELERATION * deltaTime;
		if (speed < goalSpeed)
			speed = goalSpeed;
	}
	
	if (!speedFixed)
		speed += ACCELERATION * deltaTime;
	
	y1 -= speed * deltaTime;
	y2 -= speed * deltaTime;
	
	//if image reached the bottom of screen and is not visible, put it back on top
	if (y1 + image.getHeight() * imageScale <= 0)
		y1 = y2 + image.getHeight() * imageScale;
	
	if (y2 + image.getHeight() * imageScale <= 0)
		y2 = y1 + image.getHeight() * imageScale;
	
	//Render
	batch.draw(image, 0, y1, SpaceGame.WIDTH, image.getHeight() * imageScale);
	batch.draw(image, 0, y2, SpaceGame.WIDTH, image.getHeight() * imageScale);
}
 
Example 16
Source File: HelpScreen.java    From bladecoder-adventure-engine with Apache License 2.0 5 votes vote down vote up
@Override
public void render(float delta) {
	SpriteBatch batch = ui.getBatch();

	Gdx.gl.glClearColor(0, 0, 0, 1);
	Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

	batch.setProjectionMatrix(viewport.getCamera().combined);
	batch.begin();
	batch.draw(tex, 0, 0, viewport.getScreenWidth(), viewport.getScreenHeight());
	batch.end();
}
 
Example 17
Source File: BasicInfo.java    From uracer-kotd with Apache License 2.0 4 votes vote down vote up
public void render (SpriteBatch batch) {
	batch.draw(flagRegion, borderX, borderY, w, h);
	name.render(batch);
}
 
Example 18
Source File: HealthBarRenderPowerPatch.java    From StSLib with MIT License 4 votes vote down vote up
@SpireInsertPatch(
        locator=Locator.class,
        localvars={"x", "y", "targetHealthBarWidth", "HEALTH_BAR_HEIGHT", "HEALTH_BAR_OFFSET_Y"}
)
public static void Insert(AbstractCreature __instance, SpriteBatch sb, float x, float y,
                          float targetHealthBarWidth, float HEALTH_BAR_HEIGHT, float HEALTH_BAR_OFFSET_Y)
{
    int poisonAmt = 0;
    if (__instance.hasPower(PoisonPower.POWER_ID)) {
        poisonAmt = __instance.getPower(PoisonPower.POWER_ID).amount;
        if (poisonAmt > 0 && __instance.hasPower(IntangiblePower.POWER_ID)) {
            poisonAmt = 1;
        }
    }

    int prevPowerAmtSum = poisonAmt;

    for (AbstractPower power : __instance.powers) {
        if (power instanceof HealthBarRenderPower) {
            sb.setColor(((HealthBarRenderPower) power).getColor());

            int amt = ((HealthBarRenderPower) power).getHealthBarAmount();
            if (amt > 0 && __instance.hasPower(IntangiblePower.POWER_ID)) {
                amt = 1;
            }

            if (__instance.currentHealth > prevPowerAmtSum) {
                float w = 1.0f - (__instance.currentHealth - prevPowerAmtSum) / (float) __instance.currentHealth;
                w *= targetHealthBarWidth;
                if (__instance.currentHealth > 0) {
                    sb.draw(ImageMaster.HEALTH_BAR_L, x - HEALTH_BAR_HEIGHT, y + HEALTH_BAR_OFFSET_Y, HEALTH_BAR_HEIGHT, HEALTH_BAR_HEIGHT);
                }
                sb.draw(ImageMaster.HEALTH_BAR_B, x, y + HEALTH_BAR_OFFSET_Y, targetHealthBarWidth - w, HEALTH_BAR_HEIGHT);
                sb.draw(ImageMaster.HEALTH_BAR_R, x + targetHealthBarWidth - w, y + HEALTH_BAR_OFFSET_Y, HEALTH_BAR_HEIGHT, HEALTH_BAR_HEIGHT);
            }

            prevPowerAmtSum += amt;
        }
    }

    allAmtSum = prevPowerAmtSum;
    prevPowerAmtSum -= poisonAmt;
    nonPoisonWidthSum = 1.0f - (__instance.currentHealth - prevPowerAmtSum) / (float) __instance.currentHealth;
    nonPoisonWidthSum *= targetHealthBarWidth;
}
 
Example 19
Source File: AnalogueClock.java    From FruitCatcher with Apache License 2.0 4 votes vote down vote up
public void draw(SpriteBatch batch, int x, int y) {
	batch.draw(base, x, y);
	float width = 0;
	float height  = 0;
	float rotation = 0;
	float scaleX = 1f;
	float scaleY = 1f;
	float originX = 0;
	float originY = 0;
	float posX = x + (base.getRegionWidth()/2);
	float posY = y +(base.getRegionHeight()/2);
	if (seconds > 30) {
		
	}
	else if (seconds > 15) {
		width = secondImages[14].getRegionWidth();
		height = secondImages[14].getRegionHeight();
		batch.draw(secondImages[14], posX+1, posY+1, 
				   originX, originY, 
				   width, height, scaleX, scaleY, rotation);
		rotation = 270;
		width = secondImages[seconds-16].getRegionWidth();
		height = secondImages[seconds-16].getRegionHeight();			
		batch.draw(secondImages[seconds-16], posX+1, posY+1, 
				   originX, originY, 
				   width, height, scaleX, scaleY, rotation);			
	}
	else if (seconds > 5){
		width = secondImages[seconds-1].getRegionWidth();
		height = secondImages[seconds-1].getRegionHeight();				
		batch.draw(secondImages[seconds-1], posX+1, posY+1, 
				   originX, originY, 
				   width, height, scaleX, scaleY, rotation);
	}		
	else if (seconds > 0){
		width = secondRedImages[seconds-1].getRegionWidth();
		height = secondRedImages[seconds-1].getRegionHeight();				
		batch.draw(secondRedImages[seconds-1], posX+1, posY+1, 
				   originX, originY, 
				   width, height, scaleX, scaleY, rotation);				
	}
}
 
Example 20
Source File: FringeLayer.java    From RuinsOfRevenge with MIT License 4 votes vote down vote up
public void end(SpriteBatch batch) {
	for (int i = currentInd; i < tiles.size(); i++) {
		FringeTile tile = tiles.get(i);
		batch.draw(tile.cell.getTile().getTextureRegion(), tile.x, tile.y, 1f, 1f);
	}
}