Java Code Examples for com.badlogic.gdx.graphics.g2d.SpriteBatch#setBlendFunction()
The following examples show how to use
com.badlogic.gdx.graphics.g2d.SpriteBatch#setBlendFunction() .
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Example 1
Source File: GLTFBinaryExporter.java From gdx-gltf with Apache License 2.0 | 6 votes |
public void export(GLTFImage image, Texture texture, String baseName) { String fileName = baseName + ".png"; image.uri = fileName; FileHandle file = folder.child(fileName); FrameBuffer fbo = new FrameBuffer(texture.getTextureData().getFormat(), texture.getWidth(), texture.getHeight(), false); fbo.begin(); Gdx.gl.glClearColor(0, 0, 0, 0); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); SpriteBatch batch = new SpriteBatch(); batch.getProjectionMatrix().setToOrtho2D(0, 0, 1, 1); batch.setBlendFunction(GL20.GL_SRC_ALPHA, GL20.GL_ONE); batch.begin(); batch.draw(texture, 0, 0, 1, 1, 0, 0, 1, 1); batch.end(); Pixmap pixmap = ScreenUtils.getFrameBufferPixmap(0, 0, texture.getWidth(), texture.getHeight()); fbo.end(); batch.dispose(); fbo.dispose(); savePNG(file, pixmap); pixmap.dispose(); }
Example 2
Source File: ScalingLaserEffect.java From jorbs-spire-mod with MIT License | 5 votes |
@Override public void render(SpriteBatch sb) { sb.setBlendFunction(770, 1); sb.setColor(this.color); sb.draw(img, this.sourceX, (this.sourceY - (float) img.packedHeight / 2.0F + 10.0F) - (Settings.scale * (beamThickness / 2)), 0.0F, (float) img.packedHeight / 2.0F, this.distance, 50.0F + (Settings.scale * beamThickness), this.scale + MathUtils.random(-0.01F, 0.01F), this.scale, this.rotation); sb.setColor(this.color2); sb.draw(img, this.sourceX, this.sourceY - (float) img.packedHeight / 2.0F - (Settings.scale * beamThickness / 4), 0.0F, (float) img.packedHeight / 2.0F, this.distance, MathUtils.random(50.0F, 90.0F) + (Settings.scale * beamThickness / 2), this.scale + MathUtils.random(-0.02F, 0.02F), this.scale, this.rotation); sb.setBlendFunction(770, 771); }
Example 3
Source File: ArcaneWeaponEffect.java From jorbs-spire-mod with MIT License | 5 votes |
@Override public void render(SpriteBatch sb) { sb.setBlendFunction(770, 1); sb.setColor(color); rotation = ((duration - startingDuration) * 180.0F) / startingDuration + 22.5F; sb.draw(img, targetX - MathUtils.sinDeg(rotation) * img.packedHeight / 2.0F, targetY + MathUtils.cosDeg(rotation) * img.packedHeight / 2.0F, 0.0F, (float) img.packedHeight / 2.0F, img.packedWidth, img.packedHeight, scale, scale, rotation); sb.setColor(1.0F, 0.3F, 0.25F, 0.7F); sb.draw(img, targetX - MathUtils.sinDeg(rotation) * img.packedHeight / 1.25F / 2.0F, targetY + MathUtils.cosDeg(rotation) * img.packedHeight / 1.25F / 2.0F, 0.0F, (float) img.packedHeight / 2.0F, img.packedWidth / 0.75F, img.packedHeight / 0.75F, scale, scale, rotation); }
Example 4
Source File: RenderTempHPOutline.java From StSLib with MIT License | 5 votes |
private static void renderTempHPOutline(AbstractCreature creature, SpriteBatch sb, float x, float y) { sb.setColor(Settings.GOLD_COLOR); sb.setBlendFunction(GL20.GL_SRC_ALPHA, GL20.GL_ONE); sb.draw(ImageMaster.BLOCK_BAR_L, x - HEALTH_BAR_HEIGHT, y + HEALTH_BAR_OFFSET_Y, HEALTH_BAR_HEIGHT, HEALTH_BAR_HEIGHT); sb.draw(ImageMaster.BLOCK_BAR_B, x, y + HEALTH_BAR_OFFSET_Y, creature.hb.width, HEALTH_BAR_HEIGHT); sb.draw(ImageMaster.BLOCK_BAR_R, x + creature.hb.width, y + HEALTH_BAR_OFFSET_Y, HEALTH_BAR_HEIGHT, HEALTH_BAR_HEIGHT); sb.setBlendFunction(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); }
Example 5
Source File: DefaultOrb.java From StS-DefaultModBase with MIT License | 5 votes |
@Override public void render(SpriteBatch sb) { sb.setColor(new Color(1.0f, 1.0f, 1.0f, c.a / 2.0f)); sb.draw(img, cX - 48.0f, cY - 48.0f + bobEffect.y, 48.0f, 48.0f, 96.0f, 96.0f, scale + MathUtils.sin(angle / PI_4) * ORB_WAVY_DIST * Settings.scale, scale, angle, 0, 0, 96, 96, false, false); sb.setColor(new Color(1.0f, 1.0f, 1.0f, this.c.a / 2.0f)); sb.setBlendFunction(770, 1); sb.draw(img, cX - 48.0f, cY - 48.0f + bobEffect.y, 48.0f, 48.0f, 96.0f, 96.0f, scale, scale + MathUtils.sin(angle / PI_4) * ORB_WAVY_DIST * Settings.scale, -angle, 0, 0, 96, 96, false, false); sb.setBlendFunction(770, 771); renderText(sb); hb.render(sb); }
Example 6
Source File: GameMap.java From Unlucky with MIT License | 5 votes |
public void render(float dt, SpriteBatch batch, OrthographicCamera cam) { tileMap.renderBottomLayer(batch, cam); player.render(batch); tileMap.render(batch, cam); tileMap.renderTopLayer(batch, cam); // render particles if (weather != WeatherType.NORMAL) particleFactory.render(batch); if (weather == WeatherType.THUNDERSTORM) { // render flash of white lightning if (lightningTime >= 7) { durationTime += dt; if (durationTime < 0.2f) { if (isDark) renderLight = false; if (!player.settings.muteSfx && !sfxPlayed) { rm.thunder.play(player.settings.sfxVolume); sfxPlayed = true; } batch.draw(rm.lightning, player.getPosition().x - 182, player.getPosition().y - 102); } if (durationTime > 0.2f) { lightningTime = 0; durationTime = 0; sfxPlayed = false; if (isDark) renderLight = true; } } } if (renderLight) { batch.setBlendFunction(GL20.GL_DST_COLOR, GL20.GL_ONE_MINUS_SRC_ALPHA); batch.draw(rm.darkness, player.getPosition().x - 182, player.getPosition().y - 102); batch.setBlendFunction(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); } }
Example 7
Source File: SnapTurnCounterEffect.java From jorbs-spire-mod with MIT License | 4 votes |
public void render(SpriteBatch sb) { sb.setBlendFunction(770, 1); sb.setColor(this.color); sb.draw(this.img, this.x, this.y, (float)this.img.packedWidth / 2.0F, (float)this.img.packedHeight / 2.0F, (float)this.img.packedWidth, (float)this.img.packedHeight, this.scale, this.scale, this.rotation); sb.setBlendFunction(770, 771); }