Java Code Examples for net.minecraft.client.renderer.GlStateManager#disableCull()
The following examples show how to use
net.minecraft.client.renderer.GlStateManager#disableCull() .
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Example 1
Source File: OptionScrollPane.java From NotEnoughItems with MIT License | 6 votes |
public static void drawOverlayGrad(int x1, int x2, int y1, int y2, float zLevel) { GlStateManager.disableTexture2D(); GlStateManager.disableCull(); GlStateManager.enableBlend(); GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GlStateManager.shadeModel(GL11.GL_SMOOTH); WorldRenderer r = CCRenderState.startDrawing(); r.setColorRGBA_I(0, 255); r.addVertex(x2, y1, zLevel); r.addVertex(x1, y1, zLevel); r.setColorRGBA_I(0, 0); r.addVertex(x1, y2, zLevel); r.addVertex(x2, y2, zLevel); CCRenderState.draw(); GlStateManager.disableBlend(); GlStateManager.enableCull(); GlStateManager.enableTexture2D(); }
Example 2
Source File: OptionScrollPane.java From NotEnoughItems with MIT License | 6 votes |
public static void drawOverlayGrad(int x1, int x2, int y1, int y2, float zLevel) { GlStateManager.disableTexture2D(); GlStateManager.disableCull(); GlStateManager.enableBlend(); GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GlStateManager.shadeModel(GL11.GL_SMOOTH); CCRenderState ccrs = CCRenderState.instance(); BufferBuilder buffer = ccrs.startDrawing(GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR); buffer.pos(x2, y1, zLevel).color(0, 0, 0, 255).endVertex(); buffer.pos(x1, y1, zLevel).color(0, 0, 0, 255).endVertex(); buffer.pos(x1, y2, zLevel).color(0, 0, 0, 0).endVertex(); buffer.pos(x2, y2, zLevel).color(0, 0, 0, 0).endVertex(); ccrs.draw(); GlStateManager.disableBlend(); GlStateManager.enableCull(); GlStateManager.enableTexture2D(); }
Example 3
Source File: MetaTileEntityTESR.java From GregTech with GNU Lesser General Public License v3.0 | 6 votes |
private void renderTileEntityFastPart(MetaTileEntityHolder te, double x, double y, double z, float partialTicks, int destroyStage) { Tessellator tessellator = Tessellator.getInstance(); BufferBuilder buffer = tessellator.getBuffer(); this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); RenderHelper.disableStandardItemLighting(); GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GlStateManager.enableBlend(); GlStateManager.disableCull(); if (Minecraft.isAmbientOcclusionEnabled()) { GlStateManager.shadeModel(GL11.GL_SMOOTH); } else { GlStateManager.shadeModel(GL11.GL_FLAT); } buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.BLOCK); renderTileEntityFast(te, x, y, z, partialTicks, destroyStage, partialTicks, buffer); buffer.setTranslation(0, 0, 0); tessellator.draw(); RenderHelper.enableStandardItemLighting(); }
Example 4
Source File: GuiButton.java From WearableBackpacks with MIT License | 6 votes |
@Override public void draw(int mouseX, int mouseY, float partialTicks) { if (!isVisible()) return; boolean isHighlighted = isHighlighted(mouseX, mouseY); if (isSwitchOn()) { GlStateManager.disableCull(); GlStateManager.pushMatrix(); GlStateManager.translate(0, getHeight(), 0); GlStateManager.scale(1, -1, 1); drawButtonBackground(isHighlighted, partialTicks); GlStateManager.popMatrix(); GlStateManager.enableCull(); GlStateManager.pushMatrix(); GlStateManager.translate(0, 1, 0); drawButtonForeground(isHighlighted, partialTicks); GlStateManager.popMatrix(); } else { drawButtonBackground(isHighlighted, partialTicks); drawButtonForeground(isHighlighted, partialTicks); } }
Example 5
Source File: TileManaMagnetRenderer.java From Wizardry with GNU Lesser General Public License v3.0 | 5 votes |
@Override public void render(TileManaMagnet te, double x, double y, double z, float partialTicks, int destroyStage, float alpha) { if (te.manaOrb != null) { GlStateManager.pushMatrix(); GlStateManager.enableBlend(); GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GlStateManager.translate(x + 0.5, y + 0.5, z + 0.5); GlStateManager.translate(0, MathHelper.sin(ClientTickHandler.getTicks()) / 2.0, 0); GlStateManager.disableRescaleNormal(); { GlStateManager.enableRescaleNormal(); GlStateManager.disableCull(); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); GlStateManager.enableLighting(); GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); RenderHelper.disableStandardItemLighting(); Minecraft.getMinecraft().getTextureManager().bindTexture(manaPearlCubeTexture); TileOrbHolderRenderer.renderCube(0.1, Color.WHITE); GlStateManager.disableRescaleNormal(); } GlStateManager.disableBlend(); GlStateManager.popMatrix(); } }
Example 6
Source File: RenderCyberlimbHand.java From Cyberware with MIT License | 5 votes |
private void renderArms() { if (!this.mc.thePlayer.isInvisible()) { GlStateManager.disableCull(); GlStateManager.pushMatrix(); GlStateManager.rotate(90.0F, 0.0F, 1.0F, 0.0F); this.renderArm(EnumHandSide.RIGHT); this.renderArm(EnumHandSide.LEFT); GlStateManager.popMatrix(); GlStateManager.enableCull(); } }
Example 7
Source File: RenderCyberlimbHand.java From Cyberware with MIT License | 5 votes |
private void renderArmFirstPerson(float p_187456_1_, float p_187456_2_, EnumHandSide p_187456_3_) { boolean flag = p_187456_3_ != EnumHandSide.LEFT; float f = flag ? 1.0F : -1.0F; float f1 = MathHelper.sqrt_float(p_187456_2_); float f2 = -0.3F * MathHelper.sin(f1 * (float)Math.PI); float f3 = 0.4F * MathHelper.sin(f1 * ((float)Math.PI * 2F)); float f4 = -0.4F * MathHelper.sin(p_187456_2_ * (float)Math.PI); GlStateManager.translate(f * (f2 + 0.64000005F), f3 + -0.6F + p_187456_1_ * -0.6F, f4 + -0.71999997F); GlStateManager.rotate(f * 45.0F, 0.0F, 1.0F, 0.0F); float f5 = MathHelper.sin(p_187456_2_ * p_187456_2_ * (float)Math.PI); float f6 = MathHelper.sin(f1 * (float)Math.PI); GlStateManager.rotate(f * f6 * 70.0F, 0.0F, 1.0F, 0.0F); GlStateManager.rotate(f * f5 * -20.0F, 0.0F, 0.0F, 1.0F); AbstractClientPlayer abstractclientplayer = this.mc.thePlayer; this.mc.getTextureManager().bindTexture(abstractclientplayer.getLocationSkin()); GlStateManager.translate(f * -1.0F, 3.6F, 3.5F); GlStateManager.rotate(f * 120.0F, 0.0F, 0.0F, 1.0F); GlStateManager.rotate(200.0F, 1.0F, 0.0F, 0.0F); GlStateManager.rotate(f * -135.0F, 0.0F, 1.0F, 0.0F); GlStateManager.translate(f * 5.6F, 0.0F, 0.0F); RenderPlayer renderplayer = getEntityRenderObject(this.mc.thePlayer, p_187456_3_); GlStateManager.disableCull(); if (flag) { renderplayer.renderRightArm(abstractclientplayer); } else { renderplayer.renderLeftArm(abstractclientplayer); } GlStateManager.enableCull(); }
Example 8
Source File: LitematicaRenderer.java From litematica with GNU Lesser General Public License v3.0 | 5 votes |
public void renderSchematicOverlay() { boolean invert = Hotkeys.INVERT_OVERLAY_RENDER_STATE.getKeybind().isKeybindHeld(); if (Configs.Visuals.ENABLE_SCHEMATIC_OVERLAY.getBooleanValue() != invert) { boolean renderThrough = Configs.Visuals.SCHEMATIC_OVERLAY_RENDER_THROUGH.getBooleanValue() || Hotkeys.RENDER_OVERLAY_THROUGH_BLOCKS.getKeybind().isKeybindHeld(); float lineWidth = (float) (renderThrough ? Configs.Visuals.SCHEMATIC_OVERLAY_OUTLINE_WIDTH_THROUGH.getDoubleValue() : Configs.Visuals.SCHEMATIC_OVERLAY_OUTLINE_WIDTH.getDoubleValue()); GlStateManager.pushMatrix(); GlStateManager.disableTexture2D(); GlStateManager.disableCull(); GlStateManager.alphaFunc(GL11.GL_GREATER, 0.001F); GlStateManager.enablePolygonOffset(); GlStateManager.doPolygonOffset(-0.4f, -0.8f); fi.dy.masa.malilib.render.RenderUtils.setupBlend(); GlStateManager.glLineWidth(lineWidth); fi.dy.masa.malilib.render.RenderUtils.color(1f, 1f, 1f, 1f); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240); if (renderThrough) { GlStateManager.disableDepth(); } this.getWorldRenderer().renderBlockOverlays(); GlStateManager.enableDepth(); GlStateManager.doPolygonOffset(0f, 0f); GlStateManager.disablePolygonOffset(); GlStateManager.enableTexture2D(); GlStateManager.popMatrix(); } }
Example 9
Source File: OverlayRenderer.java From litematica with GNU Lesser General Public License v3.0 | 4 votes |
public void renderSchematicRebuildTargetingOverlay(float partialTicks) { RayTraceWrapper traceWrapper = null; Entity entity = fi.dy.masa.malilib.util.EntityUtils.getCameraEntity(); Color4f color = null; boolean direction = false; if (Hotkeys.SCHEMATIC_REBUILD_BREAK_ALL.getKeybind().isKeybindHeld()) { traceWrapper = RayTraceUtils.getGenericTrace(this.mc.world, entity, 20, true); color = Configs.Colors.REBUILD_BREAK_OVERLAY_COLOR.getColor(); } else if (Hotkeys.SCHEMATIC_REBUILD_BREAK_DIRECTION.getKeybind().isKeybindHeld()) { traceWrapper = RayTraceUtils.getGenericTrace(this.mc.world, entity, 20, true); color = Configs.Colors.REBUILD_BREAK_OVERLAY_COLOR.getColor(); direction = true; } else if (Hotkeys.SCHEMATIC_REBUILD_REPLACE_ALL.getKeybind().isKeybindHeld()) { traceWrapper = RayTraceUtils.getGenericTrace(this.mc.world, entity, 20, true); color = Configs.Colors.REBUILD_REPLACE_OVERLAY_COLOR.getColor(); } else if (Hotkeys.SCHEMATIC_REBUILD_REPLACE_DIRECTION.getKeybind().isKeybindHeld()) { traceWrapper = RayTraceUtils.getGenericTrace(this.mc.world, entity, 20, true); color = Configs.Colors.REBUILD_REPLACE_OVERLAY_COLOR.getColor(); direction = true; } if (traceWrapper != null && traceWrapper.getHitType() == RayTraceWrapper.HitType.SCHEMATIC_BLOCK) { RayTraceResult trace = traceWrapper.getRayTraceResult(); BlockPos pos = trace.getBlockPos(); GlStateManager.depthMask(false); GlStateManager.disableLighting(); GlStateManager.disableCull(); GlStateManager.disableTexture2D(); fi.dy.masa.malilib.render.RenderUtils.setupBlend(); if (direction) { fi.dy.masa.malilib.render.RenderUtils.renderBlockTargetingOverlay( entity, pos, trace.sideHit, trace.hitVec, color, partialTicks); } else { fi.dy.masa.malilib.render.RenderUtils.renderBlockTargetingOverlaySimple( entity, pos, trace.sideHit, color, partialTicks); } GlStateManager.enableTexture2D(); //GlStateManager.enableDepth(); GlStateManager.disableBlend(); GlStateManager.enableCull(); GlStateManager.depthMask(true); } }
Example 10
Source File: TileOrbHolderRenderer.java From Wizardry with GNU Lesser General Public License v3.0 | 4 votes |
@Override public void render(TileOrbHolder te, double x, double y, double z, float partialTicks, int destroyStage, float alpha) { if (te.containsCell()) { GlStateManager.pushMatrix(); GlStateManager.enableBlend(); GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GlStateManager.translate(x + 0.5, y + 0.5, z + 0.5); GlStateManager.disableRescaleNormal(); float sin = (float) Math.sin((ClientTickHandler.getTicks() + partialTicks + te.getPos().hashCode()) / 10.0); boolean gravitating = false; // Hover towards block if (te.containsCell()) { BlockPos.MutableBlockPos pos = new BlockPos.MutableBlockPos(te.getPos()); for (int i = -6; i < 6; i++) for (int j = -6; j < 6; j++) for (int k = -6; k < 6; k++) { pos.setPos(te.getPos().getX() + i, te.getPos().getY() + j, te.getPos().getZ() + k); Block block = te.getWorld().getBlockState(pos).getBlock(); if (te.containsCell() && block == ModBlocks.MANA_BATTERY) { gravitating = true; Vec3d direction = new Vec3d(te.getPos()).subtract(new Vec3d(pos)).normalize(); GlStateManager.translate(sin * direction.x / 5.0, sin * direction.y / 5.0, sin * direction.z / 5.0); break; } } } if (!gravitating) GlStateManager.translate(0, sin / 10.0, 0); GlStateManager.rotate((ClientTickHandler.getTicks() + partialTicks) * 4.0f, 0, 1, 0); GlStateManager.translate(0, 0.6, 0); GlStateManager.rotate(45f, 1, 0, 1); { GlStateManager.disableCull(); GlStateManager.enableLighting(); GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA); GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); RenderHelper.disableStandardItemLighting(); if (te.containsCell()) { Color c = new Color(1f, 1f, 1f, (float) (ManaManager.getMana(te.getWizardryCap()) / ManaManager.getMaxMana(te.getWizardryCap()))); Minecraft.getMinecraft().getTextureManager().bindTexture(manaOrb); renderCube(0.13, c); Minecraft.getMinecraft().getTextureManager().bindTexture(glassOrb); renderCube(0.135, new Color(1, 1, 1, 0.8f)); } GlStateManager.disableRescaleNormal(); } GlStateManager.disableBlend(); GlStateManager.popMatrix(); } }
Example 11
Source File: GuiDownloadTofuTerrain.java From TofuCraftReload with MIT License | 4 votes |
private void drawPanorama(float ticks) { Tessellator tessellator = Tessellator.getInstance(); BufferBuilder buffer = tessellator.getBuffer(); GlStateManager.matrixMode(GL11.GL_PROJECTION); GlStateManager.pushMatrix(); GlStateManager.loadIdentity(); Project.gluPerspective(120.0F, 1.0F, 0.05F, 10.0F); GlStateManager.matrixMode(GL11.GL_MODELVIEW); GlStateManager.pushMatrix(); GlStateManager.loadIdentity(); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); GlStateManager.rotate(180.0F, 1.0F, 0.0F, 0.0F); GlStateManager.rotate(90.0F, 0.0F, 0.0F, 1.0F); GlStateManager.enableBlend(); GlStateManager.disableAlpha(); GlStateManager.disableCull(); GlStateManager.depthMask(false); GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); byte b0 = 8; for (int k = 0; k < b0 * b0; ++k) { GlStateManager.pushMatrix(); float f1 = ((float) (k % b0) / (float) b0 - 0.5F) / 64.0F; float f2 = ((float) (k / b0) / (float) b0 - 0.5F) / 64.0F; float f3 = 0.0F; GlStateManager.translate(f1, f2, f3); GlStateManager.rotate(MathHelper.sin((panoramaTimer + ticks) / 400.0F) * 15.0F + 10.0F, 1.0F, 0.0F, 0.0F); GlStateManager.rotate(-(panoramaTimer + ticks) * 0.08F, 0.0F, 1.0F, 0.0F); for (int l = 0; l < 6; ++l) { GlStateManager.pushMatrix(); switch (l) { case 1: GlStateManager.rotate(90.0F, 0.0F, 1.0F, 0.0F); break; case 2: GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F); break; case 3: GlStateManager.rotate(-90.0F, 0.0F, 1.0F, 0.0F); break; case 4: GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F); break; case 5: GlStateManager.rotate(-90.0F, 1.0F, 0.0F, 0.0F); break; } mc.getTextureManager().bindTexture(getPanoramaPaths().getPath(l)); buffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR); int i = 255 / (k + 1); buffer.pos(-1.0D, -1.0D, 1.0D).tex(0.0D, 0.0D).color(255, 255, 255, i).endVertex(); buffer.pos(1.0D, -1.0D, 1.0D).tex(1.0D, 0.0D).color(255, 255, 255, i).endVertex(); buffer.pos(1.0D, 1.0D, 1.0D).tex(1.0D, 1.0D).color(255, 255, 255, i).endVertex(); buffer.pos(-1.0D, 1.0D, 1.0D).tex(0.0D, 1.0D).color(255, 255, 255, i).endVertex(); tessellator.draw(); GlStateManager.popMatrix(); } GlStateManager.popMatrix(); GlStateManager.colorMask(true, true, true, false); } buffer.setTranslation(0.0D, 0.0D, 0.0D); GlStateManager.colorMask(true, true, true, true); GlStateManager.matrixMode(GL11.GL_PROJECTION); GlStateManager.popMatrix(); GlStateManager.matrixMode(GL11.GL_MODELVIEW); GlStateManager.popMatrix(); GlStateManager.depthMask(true); GlStateManager.enableCull(); GlStateManager.enableDepth(); }
Example 12
Source File: TileEntityRendererEnergyBridge.java From enderutilities with GNU Lesser General Public License v3.0 | 4 votes |
public void renderBeamVertical(double x, double y, double z, double yMin, double yMax, double radius, double rot, double flowSpeed, boolean powered) { Tessellator tessellator = Tessellator.getInstance(); BufferBuilder vertexBuffer = tessellator.getBuffer(); double tx1 = 0.0d, tx2 = 0.0d; double tz1 = 0.0d, tz2 = 0.0d; double angle = 0.0d; double vScale = yMax - yMin; double v1 = -rot * flowSpeed; double v2 = (vScale * 2.0d) + v1; int r_i = (powered ? 160 : 255); int g_i = (powered ? 255 : 160); int b_i = (powered ? 230 : 160); int r_o = (powered ? 210 : 255); int g_o = (powered ? 255 : 160); int b_o = (powered ? 230 : 160); GlStateManager.alphaFunc(GL11.GL_GREATER, 0.1F); GlStateManager.pushMatrix(); GlStateManager.translate(x, y, z); this.bindTexture(TEXTURE); GlStateManager.disableFog(); GlStateManager.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, 10497); GlStateManager.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, 10497); GlStateManager.disableLighting(); GlStateManager.disableCull(); GlStateManager.disableBlend(); GlStateManager.depthMask(true); GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); // Beam (inner part) vertexBuffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR); for (int i = 0; i < 8; ++i) { tx1 = Math.sin(rot + angle) * radius; tz1 = Math.cos(rot + angle) * radius; angle += Math.PI / 4.0d; tx2 = Math.sin(rot + angle) * radius; tz2 = Math.cos(rot + angle) * radius; vertexBuffer.pos(tx1, yMin, tz1).tex(0.125, v1).color(r_i, g_i, b_i, 200).endVertex(); vertexBuffer.pos(tx1, yMax, tz1).tex(0.125, v2).color(r_i, g_i, b_i, 200).endVertex(); vertexBuffer.pos(tx2, yMax, tz2).tex(0.875, v2).color(r_i, g_i, b_i, 200).endVertex(); vertexBuffer.pos(tx2, yMin, tz2).tex(0.875, v1).color(r_i, g_i, b_i, 200).endVertex(); } tessellator.draw(); // Glow (outer part) GlStateManager.enableBlend(); GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); GlStateManager.depthMask(false); v1 = -rot * flowSpeed * 3.0d; v2 = (vScale * 2.0d) + v1; radius *= 2.0d; rot = Math.PI / 8.0d; vertexBuffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR); for (int i = 0; i < 8; ++i) { tx1 = Math.sin(rot + angle) * radius; tz1 = Math.cos(rot + angle) * radius; angle += Math.PI / 4.0d; tx2 = Math.sin(rot + angle) * radius; tz2 = Math.cos(rot + angle) * radius; vertexBuffer.pos(tx1, yMin, tz1).tex(0.125, v1).color(r_o, g_o, b_o, 80).endVertex(); vertexBuffer.pos(tx1, yMax, tz1).tex(0.125, v2).color(r_o, g_o, b_o, 80).endVertex(); vertexBuffer.pos(tx2, yMax, tz2).tex(0.875, v2).color(r_o, g_o, b_o, 80).endVertex(); vertexBuffer.pos(tx2, yMin, tz2).tex(0.875, v1).color(r_o, g_o, b_o, 80).endVertex(); } tessellator.draw(); GlStateManager.enableLighting(); GlStateManager.enableTexture2D(); GlStateManager.depthMask(true); GlStateManager.enableFog(); GlStateManager.popMatrix(); }
Example 13
Source File: SmallVesselHighlightHandler.java From TFC2 with GNU General Public License v3.0 | 4 votes |
@SubscribeEvent public void drawBlockHighlightEvent(DrawBlockHighlightEvent evt) { RayTraceResult target = evt.getTarget(); if(target.typeOfHit != RayTraceResult.Type.BLOCK) return; World world = evt.getPlayer().world; EntityPlayer player = evt.getPlayer(); IBlockState state = world.getBlockState(target.getBlockPos()); double posX = player.lastTickPosX + (player.posX - player.lastTickPosX) * evt.getPartialTicks(); double posY = player.lastTickPosY + (player.posY - player.lastTickPosY) * evt.getPartialTicks(); double posZ = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * evt.getPartialTicks(); double hitX = Math.round((target.hitVec.xCoord - target.getBlockPos().getX())*100)/100.0d; double hitY = Math.round((target.hitVec.yCoord - target.getBlockPos().getY())*100)/100.0d; double hitZ = Math.round((target.hitVec.zCoord - target.getBlockPos().getZ())*100)/100.0d; AxisAlignedBB box = null; int index = getIndex(hitX, hitZ); if((state.getBlock() == TFCBlocks.SmallVessel) || (target.sideHit == EnumFacing.UP && player.getHeldItemMainhand().getItem() == TFCItems.PotteryVessel && state.getBlock().isSideSolid(state, world, target.getBlockPos(), EnumFacing.UP) && player.isSneaking() && player.getHeldItemMainhand().getItemDamage() == 1)) { GlStateManager.enableBlend(); GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA); GlStateManager.disableCull(); if(index == 0) box = aabb0.offset(target.getBlockPos()); else if(index == 1) box = aabb1.offset(target.getBlockPos()); else if(index == 2) box = aabb2.offset(target.getBlockPos()); else box = aabb3.offset(target.getBlockPos()); if(state.getBlock() != TFCBlocks.SmallVessel) box = box.offset(0, 1, 0); GlStateManager.enableTexture2D(); Core.bindTexture(selectTex); drawFace(box.expand(0.002F, 0.002F, 0.002F).offset(-posX, -posY, -posZ), new float[]{1f,1f,1f, 1f}, EnumFacing.UP); GlStateManager.disableTexture2D(); GlStateManager.enableCull(); GlStateManager.disableBlend(); } }
Example 14
Source File: WorldProviderTorikki.java From Wizardry with GNU Lesser General Public License v3.0 | 4 votes |
@Override public void render(float partialTicks, WorldClient world, Minecraft mc) { EntityPlayer p = Minecraft.getMinecraft().player; if (p != null) { if (p.getEntityWorld().provider instanceof WorldProviderTorikki) { ResourceLocation img = new ResourceLocation(Wizardry.MODID, "textures/misc/torikki_sky.png"); Minecraft.getMinecraft().renderEngine.bindTexture(img); GlStateManager.pushMatrix(); GlStateManager.disableCull(); GlStateManager.disableFog(); GlStateManager.disableLighting(); GlStateManager.depthMask(false); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder vertexbuffer = tessellator.getBuffer(); for (int i = 0; i < 6; ++i) { GlStateManager.pushMatrix(); Minecraft.getMinecraft().renderEngine.bindTexture(img); if (i == 3) { Minecraft.getMinecraft().renderEngine.bindTexture(img); GlStateManager.rotate(180.0F, 1.0F, 0.0F, 0.0F); } if (i == 1) { Minecraft.getMinecraft().renderEngine.bindTexture(img); GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F); } if (i == 2) { Minecraft.getMinecraft().renderEngine.bindTexture(img); GlStateManager.rotate(-90.0F, 1.0F, 0.0F, 0.0F); GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F); } if (i == 4) { Minecraft.getMinecraft().renderEngine.bindTexture(img); GlStateManager.rotate(90.0F, 0.0F, 0.0F, 1.0F); GlStateManager.rotate(270.0F, 0.0F, 1.0F, 0.0F); } if (i == 5) { Minecraft.getMinecraft().renderEngine.bindTexture(img); GlStateManager.rotate(-90.0F, 0.0F, 0.0F, 1.0F); GlStateManager.rotate(-270.0F, 0.0F, 1.0F, 0.0F); } vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX); vertexbuffer.pos(-100.0D, -100.0D, -100.0D).tex(0.0D, 0.0D).endVertex(); vertexbuffer.pos(-100.0D, -100.0D, 100.0D).tex(0.0D, 1.0D).endVertex(); vertexbuffer.pos(100.0D, -100.0D, 100.0D).tex(1.0D, 1.0D).endVertex(); vertexbuffer.pos(100.0D, -100.0D, -100.0D).tex(1.0D, 0.0D).endVertex(); tessellator.draw(); GlStateManager.popMatrix(); } GlStateManager.depthMask(true); GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA); GlStateManager.enableCull(); GlStateManager.enableLighting(); GlStateManager.disableAlpha(); GlStateManager.enableFog(); GlStateManager.disableBlend(); GlStateManager.popMatrix(); } } }
Example 15
Source File: WrapperGlStateManager.java From ClientBase with MIT License | 4 votes |
public static void disableCull() { GlStateManager.disableCull(); }
Example 16
Source File: MixinTileEntityItemStackRenderer.java From LiquidBounce with GNU General Public License v3.0 | 4 votes |
/** * @author CCBlueX */ @Overwrite public void renderByItem(ItemStack itemStackIn) { if(itemStackIn.getItem() == Items.banner) { this.banner.setItemValues(itemStackIn); TileEntityRendererDispatcher.instance.renderTileEntityAt(this.banner, 0.0D, 0.0D, 0.0D, 0.0F); }else if(itemStackIn.getItem() == Items.skull) { GameProfile gameprofile = null; if(itemStackIn.hasTagCompound()) { NBTTagCompound nbttagcompound = itemStackIn.getTagCompound(); try { if(nbttagcompound.hasKey("SkullOwner", 10)) { gameprofile = NBTUtil.readGameProfileFromNBT(nbttagcompound.getCompoundTag("SkullOwner")); }else if(nbttagcompound.hasKey("SkullOwner", 8) && nbttagcompound.getString("SkullOwner").length() > 0) { GameProfile lvt_2_2_ = new GameProfile(null, nbttagcompound.getString("SkullOwner")); gameprofile = TileEntitySkull.updateGameprofile(lvt_2_2_); nbttagcompound.removeTag("SkullOwner"); nbttagcompound.setTag("SkullOwner", NBTUtil.writeGameProfile(new NBTTagCompound(), gameprofile)); } }catch(Exception ignored) { } } if(TileEntitySkullRenderer.instance != null) { GlStateManager.pushMatrix(); GlStateManager.translate(-0.5F, 0.0F, -0.5F); GlStateManager.scale(2.0F, 2.0F, 2.0F); GlStateManager.disableCull(); TileEntitySkullRenderer.instance.renderSkull(0.0F, 0.0F, 0.0F, EnumFacing.UP, 0.0F, itemStackIn.getMetadata(), gameprofile, -1); GlStateManager.enableCull(); GlStateManager.popMatrix(); } }else{ Block block = Block.getBlockFromItem(itemStackIn.getItem()); if(block == Blocks.ender_chest) { TileEntityRendererDispatcher.instance.renderTileEntityAt(this.enderChest, 0.0D, 0.0D, 0.0D, 0.0F); }else if(block == Blocks.trapped_chest) { TileEntityRendererDispatcher.instance.renderTileEntityAt(this.field_147718_c, 0.0D, 0.0D, 0.0D, 0.0F); }else{ TileEntityRendererDispatcher.instance.renderTileEntityAt(this.field_147717_b, 0.0D, 0.0D, 0.0D, 0.0F); } } }
Example 17
Source File: BasicNodeTileEntityRenderer.java From Valkyrien-Skies with Apache License 2.0 | 4 votes |
private void renderWire(double x, double y, double z, double entity1x, double entity1y, double entity1z, double entity2x, double entity2y, double entity2z) { GlStateManager.enableAlpha(); GlStateManager.enableBlend(); float wireR = .6f; float wireG = .25f; float wireB = .02f; float wireAlpha = 1.0f; // Vec3d vec = new Vec3d(x,y,z); // if (vec.lengthSquared() < .01D) { // System.out.println("REE"); // } // y = .5D; Tessellator tessellator = Tessellator.getInstance(); BufferBuilder bufferbuilder = tessellator.getBuffer(); double d0 = 0;// this.interpolateValue(entity.prevRotationYaw, entity.rotationYaw, // partialTicks * 0.5F) * 0.01745329238474369D; double d1 = 0;// this.interpolateValue(entity.prevRotationPitch, entity.rotationPitch, // partialTicks * 0.5F) * 0.01745329238474369D; double d2 = Math.cos(d0); double d3 = Math.sin(d0); double d4 = Math.sin(d1); // if (entity instanceof EntityHanging) // { d4 = -1.0D; // } double fakeYaw = 0;// Math.PI / 6D; double d6 = entity1x; double d7 = entity1y; double d8 = entity1z; double d9 = fakeYaw; d2 = 0;// fakeWidth;; d3 = 0;// fakeWidth; double d10 = entity2x + d2; double d11 = entity2y; double d12 = entity2z + d3; x = x + d2; z = z + d3; double d13 = ((float) (d6 - d10)); double d14 = ((float) (d7 - d11)); double d15 = ((float) (d8 - d12)); GlStateManager.disableTexture2D(); GlStateManager.disableLighting(); GlStateManager.disableCull(); int i = 24; double d16 = 0.025D; bufferbuilder.begin(5, DefaultVertexFormats.POSITION_COLOR); for (int j = 0; j <= 24; ++j) { float f3 = j / 24.0F; bufferbuilder.pos(x + d13 * f3 + 0.0D, y + d14 * (f3 * f3 + f3) * 0.5D + ((24.0F - j) / 18.0F + 0.125F), z + d15 * f3).color(wireR, wireG, wireB, wireAlpha).endVertex(); bufferbuilder .pos(x + d13 * f3 + 0.025D, y + d14 * (f3 * f3 + f3) * 0.5D + ((24.0F - j) / 18.0F + 0.125F) + 0.025D, z + d15 * f3) .color(wireR, wireG, wireB, wireAlpha).endVertex(); } tessellator.draw(); bufferbuilder.begin(5, DefaultVertexFormats.POSITION_COLOR); for (int k = 0; k <= 24; ++k) { float f4 = 204F / 255F;// .282F;//0.5F; float f5 = 122F / 255F;// .176F;//0.4F; float f6 = 0;// 0.078F;//0.3F; // f4 *= 2.2F; // f5 *= 2.2F; // f6 *= 2.2F; if (k % 2 == 0) { f4 *= 0.7F; f5 *= 0.7F; f6 *= 0.7F; } float f7 = k / 24.0F; bufferbuilder.pos(x + d13 * f7 + 0.0D, y + d14 * (f7 * f7 + f7) * 0.5D + ((24.0F - k) / 18.0F + 0.125F) + 0.025D, z + d15 * f7) .color(wireR, wireG, wireB, wireAlpha).endVertex(); bufferbuilder.pos(x + d13 * f7 + 0.025D, y + d14 * (f7 * f7 + f7) * 0.5D + ((24.0F - k) / 18.0F + 0.125F), z + d15 * f7 + 0.025D).color(wireR, wireG, wireB, wireAlpha).endVertex(); } tessellator.draw(); GlStateManager.enableLighting(); GlStateManager.enableTexture2D(); GlStateManager.enableCull(); GlStateManager.disableAlpha(); GlStateManager.disableBlend(); }
Example 18
Source File: ParticleRenderer.java From Logistics-Pipes-2 with MIT License | 4 votes |
public void renderParticles(EntityPlayer aPlayer, float pTicks) { float f = ActiveRenderInfo.getRotationX(); float f1 = ActiveRenderInfo.getRotationZ(); float f2 = ActiveRenderInfo.getRotationYZ(); float f3 = ActiveRenderInfo.getRotationXY(); float f4 = ActiveRenderInfo.getRotationXZ(); EntityPlayer player = Minecraft.getMinecraft().player; if(player!=null) { Particle.interpPosX = player.lastTickPosX + (player.posX - player.lastTickPosX) * pTicks; Particle.interpPosY = player.lastTickPosY + (player.posY - player.lastTickPosY) * pTicks; Particle.interpPosZ = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * pTicks; Particle.cameraViewDir = player.getLook(pTicks); GlStateManager.enableAlpha(); GlStateManager.enableBlend(); GlStateManager.alphaFunc(516, 0.003921569F); GlStateManager.disableCull(); GlStateManager.depthMask(false); Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); Tessellator tess = Tessellator.getInstance(); VertexBuffer buffer = tess.getBuffer(); GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA); buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.PARTICLE_POSITION_TEX_COLOR_LMAP); for(int i = 0; i < particles.size(); i ++) { if(!((ILP2Particle) particles.get(i)).isAdditive()) { particles.get(i).renderParticle(buffer, player, pTicks, f, f4, f1, f2, f3); } } tess.draw(); GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE); buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.PARTICLE_POSITION_TEX_COLOR_LMAP); for(int i = 0; i < particles.size(); i ++) { if(((ILP2Particle) particles.get(i)).isAdditive()) { particles.get(i).renderParticle(buffer, player, pTicks, f, f4, f1, f2, f3); } } tess.draw(); GlStateManager.enableCull(); GlStateManager.depthMask(true); GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA); GlStateManager.disableBlend(); GlStateManager.alphaFunc(516, 0.1F); } }
Example 19
Source File: MixinTileEntityItemStackRenderer.java From LiquidBounce with GNU General Public License v3.0 | 4 votes |
/** * @author CCBlueX */ @Overwrite public void renderByItem(ItemStack itemStackIn) { if(itemStackIn.getItem() == Items.banner) { this.banner.setItemValues(itemStackIn); TileEntityRendererDispatcher.instance.renderTileEntityAt(this.banner, 0.0D, 0.0D, 0.0D, 0.0F); }else if(itemStackIn.getItem() == Items.skull) { GameProfile gameprofile = null; if(itemStackIn.hasTagCompound()) { NBTTagCompound nbttagcompound = itemStackIn.getTagCompound(); try { if(nbttagcompound.hasKey("SkullOwner", 10)) { gameprofile = NBTUtil.readGameProfileFromNBT(nbttagcompound.getCompoundTag("SkullOwner")); }else if(nbttagcompound.hasKey("SkullOwner", 8) && nbttagcompound.getString("SkullOwner").length() > 0) { GameProfile lvt_2_2_ = new GameProfile(null, nbttagcompound.getString("SkullOwner")); gameprofile = TileEntitySkull.updateGameprofile(lvt_2_2_); nbttagcompound.removeTag("SkullOwner"); nbttagcompound.setTag("SkullOwner", NBTUtil.writeGameProfile(new NBTTagCompound(), gameprofile)); } }catch(Exception ignored) { } } if(TileEntitySkullRenderer.instance != null) { GlStateManager.pushMatrix(); GlStateManager.translate(-0.5F, 0.0F, -0.5F); GlStateManager.scale(2.0F, 2.0F, 2.0F); GlStateManager.disableCull(); TileEntitySkullRenderer.instance.renderSkull(0.0F, 0.0F, 0.0F, EnumFacing.UP, 0.0F, itemStackIn.getMetadata(), gameprofile, -1); GlStateManager.enableCull(); GlStateManager.popMatrix(); } }else{ Block block = Block.getBlockFromItem(itemStackIn.getItem()); if(block == Blocks.ender_chest) { TileEntityRendererDispatcher.instance.renderTileEntityAt(this.enderChest, 0.0D, 0.0D, 0.0D, 0.0F); }else if(block == Blocks.trapped_chest) { TileEntityRendererDispatcher.instance.renderTileEntityAt(this.field_147718_c, 0.0D, 0.0D, 0.0D, 0.0F); }else if(block != Blocks.chest) net.minecraftforge.client.ForgeHooksClient.renderTileItem(itemStackIn.getItem(), itemStackIn.getMetadata()); else{ TileEntityRendererDispatcher.instance.renderTileEntityAt(this.field_147717_b, 0.0D, 0.0D, 0.0D, 0.0F); } } }
Example 20
Source File: RenderTileEntityStoneMortar.java From Sakura_mod with MIT License | 4 votes |
@Override public void render(TileEntityStoneMortar te, double x, double y, double z, float partialTicks, int destroyStage, float alpha) { GlStateManager.enableDepth(); GlStateManager.depthFunc(515); GlStateManager.depthMask(true); GlStateManager.disableCull(); if (destroyStage >= 0) { this.bindTexture(DESTROY_STAGES[destroyStage]); GlStateManager.matrixMode(5890); GlStateManager.pushMatrix(); GlStateManager.scale(4.0F, 4.0F, 1.0F); GlStateManager.translate(0.0625F, 0.0625F, 0.0625F); GlStateManager.matrixMode(5888); } else { this.bindTexture(TEXTURES); } GlStateManager.pushMatrix(); GlStateManager.enableRescaleNormal(); if (destroyStage < 0) { GlStateManager.color(1.0F, 1.0F, 1.0F, alpha); } GlStateManager.translate((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F); GlStateManager.scale(1.0F, -1.0F, -1.0F); GlStateManager.translate(0.0F, 1.0F, 0.0F); GlStateManager.scale(0.9995F, 0.9995F, 0.9995F); GlStateManager.translate(0.0F, -1.0F, 0.0F); this.model.block1.render(0.0625F); if(te.getUpdateTag().getInteger("processTimer")!=0){ float rot = te.getWorld().getTotalWorldTime() % 360; rot = rot * 2; GlStateManager.rotate(rot, 0.0F, 1.0F, 0.0F); } this.model.block2.render(0.0625F); this.model.handle.render(0.0625F); GlStateManager.enableCull(); GlStateManager.disableRescaleNormal(); GlStateManager.popMatrix(); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); if (destroyStage >= 0) { GlStateManager.matrixMode(5890); GlStateManager.popMatrix(); GlStateManager.matrixMode(5888); } }