Java Code Examples for net.minecraft.client.renderer.GlStateManager#loadIdentity()
The following examples show how to use
net.minecraft.client.renderer.GlStateManager#loadIdentity() .
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: GuiItemIconDumper.java From NotEnoughItems with MIT License | 6 votes |
private void drawItems() { Dimension d = GuiDraw.getDisplayRes(); GlStateManager.matrixMode(GL11.GL_PROJECTION); GlStateManager.loadIdentity(); GlStateManager.ortho(0, d.width * 16D / iconSize, d.height * 16D / iconSize, 0, 1000, 3000); GlStateManager.matrixMode(GL11.GL_MODELVIEW); GlStateManager.clearColor(0, 0, 0, 0); GlStateManager.clear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); int rows = d.height / boxSize; int cols = d.width / boxSize; int fit = rows * cols; RenderHelper.enableGUIStandardItemLighting(); GlStateManager.enableRescaleNormal(); GlStateManager.color(1, 1, 1, 1); for (int i = 0; drawIndex < ItemPanel.items.size() && i < fit; drawIndex++, i++) { int x = i % cols * 18; int y = i / cols * 18; GuiHelper.drawItem(x + 1, y + 1, ItemPanel.items.get(drawIndex)); } GL11.glFlush(); }
Example 2
Source File: GuiItemIconDumper.java From NotEnoughItems with MIT License | 6 votes |
private void drawItems() { Dimension d = GuiDraw.displayRes(); GlStateManager.matrixMode(GL11.GL_PROJECTION); GlStateManager.loadIdentity(); GlStateManager.ortho(0, d.width*16D/iconSize, d.height*16D/iconSize, 0, 1000, 3000); GlStateManager.matrixMode(GL11.GL_MODELVIEW); GlStateManager.clearColor(0, 0, 0, 0); GlStateManager.clear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); int rows = d.height / boxSize; int cols = d.width / boxSize; int fit = rows*cols; RenderHelper.enableGUIStandardItemLighting(); GlStateManager.enableRescaleNormal(); GlStateManager.color(1, 1, 1, 1); for(int i = 0; drawIndex < ItemPanel.items.size() && i < fit; drawIndex++, i++) { int x = i%cols * 18; int y = i/cols * 18; GuiContainerManager.drawItem(x+1, y+1, ItemPanel.items.get(drawIndex)); } GL11.glFlush(); }
Example 3
Source File: EntryValueEffectOpacity.java From WearableBackpacks with MIT License | 5 votes |
private static void renderEffect(int x, int y, int width, int height, float opacity) { if (opacity <= 0) return; Minecraft mc = Minecraft.getMinecraft(); float animProgress = Minecraft.getSystemTime() / 400.0F; int color = 0xFF8040CC; float r = (color >> 16 & 0xFF) / 255.0F; float g = (color >> 8 & 0xFF) / 255.0F; float b = (color & 0xFF) / 255.0F; GlStateManager.color(r, g, b, opacity * 0.6F); mc.getTextureManager().bindTexture(ENCHANTED_ITEM_GLINT); GlStateManager.enableBlend(); GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE); GlStateManager.enableAlpha(); GlStateManager.alphaFunc(GL11.GL_ALWAYS, 0.0F); for (int i = 0; i < 2; ++i) { GlStateManager.matrixMode(GL11.GL_TEXTURE); GlStateManager.loadIdentity(); GlStateManager.rotate(30.0F - i * 60.0F, 0.0F, 0.0F, 1.0F); GlStateManager.translate(0.0F, animProgress * (0.001F + i * 0.003F) * 20.0F, 0.0F); GlStateManager.matrixMode(GL11.GL_MODELVIEW); GuiUtils.drawTexturedModalRect(x, y, 0, 0, width, height, 0); } GlStateManager.matrixMode(GL11.GL_TEXTURE); GlStateManager.loadIdentity(); GlStateManager.matrixMode(GL11.GL_MODELVIEW); GlStateManager.alphaFunc(GL11.GL_GREATER, 0.1F); GlStateManager.disableAlpha(); GlStateManager.blendFunc(GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); GlStateManager.disableBlend(); }
Example 4
Source File: GuiDownloadTofuTerrain.java From TofuCraftReload with MIT License | 4 votes |
private void drawPanorama(float ticks) { Tessellator tessellator = Tessellator.getInstance(); BufferBuilder buffer = tessellator.getBuffer(); GlStateManager.matrixMode(GL11.GL_PROJECTION); GlStateManager.pushMatrix(); GlStateManager.loadIdentity(); Project.gluPerspective(120.0F, 1.0F, 0.05F, 10.0F); GlStateManager.matrixMode(GL11.GL_MODELVIEW); GlStateManager.pushMatrix(); GlStateManager.loadIdentity(); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); GlStateManager.rotate(180.0F, 1.0F, 0.0F, 0.0F); GlStateManager.rotate(90.0F, 0.0F, 0.0F, 1.0F); GlStateManager.enableBlend(); GlStateManager.disableAlpha(); GlStateManager.disableCull(); GlStateManager.depthMask(false); GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); byte b0 = 8; for (int k = 0; k < b0 * b0; ++k) { GlStateManager.pushMatrix(); float f1 = ((float) (k % b0) / (float) b0 - 0.5F) / 64.0F; float f2 = ((float) (k / b0) / (float) b0 - 0.5F) / 64.0F; float f3 = 0.0F; GlStateManager.translate(f1, f2, f3); GlStateManager.rotate(MathHelper.sin((panoramaTimer + ticks) / 400.0F) * 15.0F + 10.0F, 1.0F, 0.0F, 0.0F); GlStateManager.rotate(-(panoramaTimer + ticks) * 0.08F, 0.0F, 1.0F, 0.0F); for (int l = 0; l < 6; ++l) { GlStateManager.pushMatrix(); switch (l) { case 1: GlStateManager.rotate(90.0F, 0.0F, 1.0F, 0.0F); break; case 2: GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F); break; case 3: GlStateManager.rotate(-90.0F, 0.0F, 1.0F, 0.0F); break; case 4: GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F); break; case 5: GlStateManager.rotate(-90.0F, 1.0F, 0.0F, 0.0F); break; } mc.getTextureManager().bindTexture(getPanoramaPaths().getPath(l)); buffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR); int i = 255 / (k + 1); buffer.pos(-1.0D, -1.0D, 1.0D).tex(0.0D, 0.0D).color(255, 255, 255, i).endVertex(); buffer.pos(1.0D, -1.0D, 1.0D).tex(1.0D, 0.0D).color(255, 255, 255, i).endVertex(); buffer.pos(1.0D, 1.0D, 1.0D).tex(1.0D, 1.0D).color(255, 255, 255, i).endVertex(); buffer.pos(-1.0D, 1.0D, 1.0D).tex(0.0D, 1.0D).color(255, 255, 255, i).endVertex(); tessellator.draw(); GlStateManager.popMatrix(); } GlStateManager.popMatrix(); GlStateManager.colorMask(true, true, true, false); } buffer.setTranslation(0.0D, 0.0D, 0.0D); GlStateManager.colorMask(true, true, true, true); GlStateManager.matrixMode(GL11.GL_PROJECTION); GlStateManager.popMatrix(); GlStateManager.matrixMode(GL11.GL_MODELVIEW); GlStateManager.popMatrix(); GlStateManager.depthMask(true); GlStateManager.enableCull(); GlStateManager.enableDepth(); }
Example 5
Source File: WrapperGlStateManager.java From ClientBase with MIT License | 4 votes |
public static void loadIdentity() { GlStateManager.loadIdentity(); }
Example 6
Source File: MixinLoadingScreenRenderer.java From Hyperium with GNU Lesser General Public License v3.0 | 4 votes |
/** * @author ConorTheDev * @reason Custom screen when loading to a new world */ @Inject(method = "setLoadingProgress", at = @At("HEAD"), cancellable = true) private void setLoadingProgress(CallbackInfo ci) { if (Settings.HYPERIUM_LOADING_SCREEN) { long nanoTime = Minecraft.getSystemTime(); if (nanoTime - systemTime >= 100L) { systemTime = nanoTime; ScaledResolution scaledresolution = new ScaledResolution(mc); int scaleFactor = scaledresolution.getScaleFactor(); int scaledWidth = scaledresolution.getScaledWidth(); int scaledHeight = scaledresolution.getScaledHeight(); if (OpenGlHelper.isFramebufferEnabled()) { framebuffer.framebufferClear(); } else { GlStateManager.clear(GL11.GL_DEPTH_BUFFER_BIT); } framebuffer.bindFramebuffer(false); GlStateManager.matrixMode(GL11.GL_PROJECTION); GlStateManager.loadIdentity(); GlStateManager.ortho(0.0D, scaledresolution.getScaledWidth_double(), scaledresolution.getScaledHeight_double(), 0.0D, 100.0D, 300.0D); GlStateManager.matrixMode(GL11.GL_MODELVIEW); GlStateManager.loadIdentity(); GlStateManager.translate(0.0F, 0.0F, -200.0F); if (!OpenGlHelper.isFramebufferEnabled()) GlStateManager.clear(16640); Tessellator tessellator = Tessellator.getInstance(); WorldRenderer worldrenderer = tessellator.getWorldRenderer(); mc.getTextureManager().bindTexture(new ResourceLocation("textures/world-loading.png")); Gui.drawModalRectWithCustomSizedTexture(0, 0, 0.0f, 0.0f, scaledResolution.getScaledWidth(), scaledResolution.getScaledHeight(), scaledResolution.getScaledWidth(), scaledResolution.getScaledHeight()); int progress; if ("Loading world".equals(currentlyDisplayedText)) { if (message.isEmpty()) { progress = 33; } else if (message.equals("Converting world")) { progress = 66; } else if (message.equals("Building terrain")) { progress = 90; } else { progress = 100; } } else { progress = -1; } if (progress >= 0) { int maxProgress = 100; int barTop = 2; int barHeight = scaledResolution.getScaledHeight() - 15; GlStateManager.disableTexture2D(); worldrenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR); worldrenderer.pos(maxProgress, barHeight, 0.0D).color(128, 128, 128, 255).endVertex(); worldrenderer.pos(maxProgress, barHeight + barTop, 0.0D).color(128, 128, 128, 255).endVertex(); worldrenderer.pos(maxProgress + maxProgress, barHeight + barTop, 0.0D).color(128, 128, 128, 255).endVertex(); worldrenderer.pos(maxProgress + maxProgress, barHeight, 0.0D).color(128, 128, 128, 255).endVertex(); worldrenderer.pos(maxProgress, barHeight, 0.0D).color(128, 255, 128, 255).endVertex(); worldrenderer.pos(maxProgress, barHeight + barTop, 0.0D).color(128, 255, 128, 255).endVertex(); worldrenderer.pos(maxProgress + progress, barHeight + barTop, 0.0D).color(128, 255, 128, 255).endVertex(); worldrenderer.pos(maxProgress + progress, barHeight, 0.0D).color(128, 255, 128, 255).endVertex(); tessellator.draw(); GlStateManager.enableAlpha(); GlStateManager.enableBlend(); Gui.drawRect(0, scaledResolution.getScaledHeight() - 35, scaledResolution.getScaledWidth(), scaledResolution.getScaledHeight(), new Color(0, 0, 0, 50).getRGB()); GlStateManager.disableAlpha(); GlStateManager.disableBlend(); GlStateManager.enableTexture2D(); } GlStateManager.enableBlend(); GlStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO); mc.fontRendererObj.drawString(currentlyDisplayedText, 5, scaledResolution.getScaledHeight() - 30, -1); mc.fontRendererObj.drawString(message, 5, scaledResolution.getScaledHeight() - 15, -1); framebuffer.unbindFramebuffer(); if (OpenGlHelper.isFramebufferEnabled()) { framebuffer.framebufferRender(scaledWidth * scaleFactor, scaledHeight * scaleFactor); } mc.updateDisplay(); try { Thread.yield(); } catch (Exception ignored) { } } ci.cancel(); } }
Example 7
Source File: CustomCrosshair.java From Hyperium with GNU Lesser General Public License v3.0 | 4 votes |
public void drawCrosshair() { int screenWidth = ResolutionUtil.current().getScaledWidth() / 2; int screenHeight = ResolutionUtil.current().getScaledHeight() / 2; if (!enabled && !mc.gameSettings.hideGUI) { if (mc.gameSettings.showDebugInfo) { drawDebugAxisCrosshair(screenWidth, screenHeight); } } if (enabled && (mc.gameSettings.thirdPersonView <= 0 || visibleThirdPerson) && (!mc.gameSettings.hideGUI || visibleHiddenGui) && ( !mc.thePlayer .isSpectator() || visibleSpectator)) { if (!visibleDefault) { return; } if (mc.gameSettings.hideGUI) { GlStateManager.clear(GL11.GL_ACCUM); GlStateManager.matrixMode(GL11.GL_PROJECTION); GlStateManager.loadIdentity(); GlStateManager.ortho(0.0, ResolutionUtil.current().getScaledWidth_double(), ResolutionUtil.current().getScaledHeight_double(), 0.0, 1000.0, 3000.0); GlStateManager.matrixMode(GL11.GL_MODELVIEW); GlStateManager.loadIdentity(); GlStateManager.translate(0.0f, 0.0f, -2000.0f); } ++rainbowColourTick; Color renderColour = colour; int renderGap = gap; if (rainbowCrosshair) { int red = (int) ( Math.sin(rainbowSpeed / 100000.0f * rainbowColourTick + 0.0f) * 127.0 + 128.0); int green = (int) ( Math.sin(rainbowSpeed / 100000.0f * rainbowColourTick + 2.0f) * 127.0 + 128.0); int blue = (int) ( Math.sin(rainbowSpeed / 100000.0f * rainbowColourTick + 4.0f) * 127.0 + 128.0); renderColour = new Color(red, green, blue, 255); } if (!mc.thePlayer.isSpectator() && dynamicBow && mc.thePlayer.getHeldItem() != null) { ItemStack item = mc.thePlayer.getHeldItem(); int useCount = mc.thePlayer.getItemInUseCount(); if (dynamicBow && mc.thePlayer.getHeldItem().getItem() == Items.bow) { float bowExtension = (item.getItem().getMaxItemUseDuration(item) - useCount) / 20.0f; if (useCount == 0 || bowExtension > 1.0f) { bowExtension = 1.0f; } renderGap = gap + (int) ((1.0f - bowExtension) * (gap + 5) * 2.0f); } } if (!mc.gameSettings.showDebugInfo || visibleDebug) { switch (crosshairType) { case CIRCLE: drawCircleCrosshair(screenWidth, screenHeight, renderGap, renderColour); break; case SQUARE: drawSquareCrosshair(screenWidth, screenHeight, renderGap, renderColour); break; case ARROW: drawArrowCrosshair(screenWidth, screenHeight, renderGap, renderColour); break; case X: drawXCrosshair(screenWidth, screenHeight, renderGap, renderColour); break; default: drawCrossCrosshair(screenWidth, screenHeight, renderGap, renderColour); break; } if (dot) { CustomCrosshairGraphics .drawFilledRectangle(screenWidth, screenHeight, screenWidth + 1, screenHeight + 1, colourDot); } } else { drawDebugAxisCrosshair(screenWidth, screenHeight); } } GlStateManager.resetColor(); }
Example 8
Source File: MixinMinecraft.java From VanillaFix with MIT License | 4 votes |
private void runGUILoop(GuiScreen screen) throws IOException { displayGuiScreen(screen); while (running && currentScreen != null && !(currentScreen instanceof GuiMainMenu) && !(Loader.isModLoaded("custommainmenu") && currentScreen instanceof GuiCustom)) { if (Display.isCreated() && Display.isCloseRequested()) System.exit(0); leftClickCounter = 10000; currentScreen.handleInput(); currentScreen.updateScreen(); GlStateManager.pushMatrix(); GlStateManager.clear(16640); framebuffer.bindFramebuffer(true); GlStateManager.enableTexture2D(); GlStateManager.viewport(0, 0, displayWidth, displayHeight); // EntityRenderer.setupOverlayRendering ScaledResolution scaledResolution = new ScaledResolution((Minecraft) (Object) this); GlStateManager.clear(256); GlStateManager.matrixMode(5889); GlStateManager.loadIdentity(); GlStateManager.ortho(0.0D, scaledResolution.getScaledWidth_double(), scaledResolution.getScaledHeight_double(), 0, 1000, 3000); GlStateManager.matrixMode(5888); GlStateManager.loadIdentity(); GlStateManager.translate(0, 0, -2000); GlStateManager.clear(256); int width = scaledResolution.getScaledWidth(); int height = scaledResolution.getScaledHeight(); int mouseX = Mouse.getX() * width / displayWidth; int mouseY = height - Mouse.getY() * height / displayHeight - 1; currentScreen.drawScreen(mouseX, mouseY, 0); framebuffer.unbindFramebuffer(); GlStateManager.popMatrix(); GlStateManager.pushMatrix(); framebuffer.framebufferRender(displayWidth, displayHeight); GlStateManager.popMatrix(); updateDisplay(); Thread.yield(); Display.sync(60); checkGLError("VanillaFix GUI Loop"); } }
Example 9
Source File: GuiCustom.java From Custom-Main-Menu with MIT License | 4 votes |
private void drawPanorama(int p_73970_1_, int p_73970_2_, float p_73970_3_) { Tessellator tessellator = Tessellator.getInstance(); BufferBuilder vertexBuffer = tessellator.getBuffer(); GlStateManager.matrixMode(5889); GlStateManager.pushMatrix(); GlStateManager.loadIdentity(); Project.gluPerspective(120.0F, 1.0F, 0.05F, 10.0F); GlStateManager.matrixMode(5888); GlStateManager.pushMatrix(); GlStateManager.loadIdentity(); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); GlStateManager.rotate(180.0F, 1.0F, 0.0F, 0.0F); GlStateManager.rotate(90.0F, 0.0F, 0.0F, 1.0F); GlStateManager.enableBlend(); GlStateManager.disableAlpha(); GlStateManager.disableCull(); GlStateManager.depthMask(false); GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0); int i = 8; for (int j = 0; j < 64; ++j) { GlStateManager.pushMatrix(); float f = ((float) (j % i) / (float) i - 0.5F) / 64.0F; float f1 = ((float) (j / i) / (float) i - 0.5F) / 64.0F; float f2 = 0.0F; GlStateManager.translate(f, f1, 0.0F); GlStateManager.rotate(MathHelper.sin(this.panoramaTimer / 400.0F) * 25.0F + 20.0F, 1.0F, 0.0F, 0.0F); GlStateManager.rotate(-this.panoramaTimer * 0.1F, 0.0F, 1.0F, 0.0F); for (int k = 0; k < 6; ++k) { GlStateManager.pushMatrix(); if (k == 1) { GlStateManager.rotate(90.0F, 0.0F, 1.0F, 0.0F); } if (k == 2) { GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F); } if (k == 3) { GlStateManager.rotate(-90.0F, 0.0F, 1.0F, 0.0F); } if (k == 4) { GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F); } if (k == 5) { GlStateManager.rotate(-90.0F, 1.0F, 0.0F, 0.0F); } titlePanoramaPaths[k].bind(); vertexBuffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR); int l = 255 / (j + 1); float f3 = 0.0F; vertexBuffer.pos(-1.0D, -1.0D, 1.0D).tex(0.0D, 0.0D).color(255, 255, 255, l).endVertex(); vertexBuffer.pos(1.0D, -1.0D, 1.0D).tex(1.0D, 0.0D).color(255, 255, 255, l).endVertex(); vertexBuffer.pos(1.0D, 1.0D, 1.0D).tex(1.0D, 1.0D).color(255, 255, 255, l).endVertex(); vertexBuffer.pos(-1.0D, 1.0D, 1.0D).tex(0.0D, 1.0D).color(255, 255, 255, l).endVertex(); tessellator.draw(); GlStateManager.popMatrix(); } GlStateManager.popMatrix(); GlStateManager.colorMask(true, true, true, false); } vertexBuffer.setTranslation(0.0D, 0.0D, 0.0D); GlStateManager.colorMask(true, true, true, true); GlStateManager.matrixMode(5889); GlStateManager.popMatrix(); GlStateManager.matrixMode(5888); GlStateManager.popMatrix(); GlStateManager.depthMask(true); GlStateManager.enableCull(); GlStateManager.enableDepth(); }
Example 10
Source File: RendererBackpack.java From WearableBackpacks with MIT License | 4 votes |
private static void renderEnchanted(IBackpack backpack, BlockModelRenderer renderer, float ticks, boolean renderStraps) { Minecraft mc = Minecraft.getMinecraft(); float glintStrength = WearableBackpacks.CONFIG.cosmetic.enchantEffectOpacity.get().floatValue(); if (glintStrength <= 0) return; float glintScale = 1.5F; float animProgress = ticks / 10; int color = IntermodUtils.getRuneColor(backpack.getStack()); float r = (color >> 16 & 0xFF) / 255.0F * glintStrength; float g = (color >> 8 & 0xFF) / 255.0F * glintStrength; float b = (color & 0xFF) / 255.0F * glintStrength; mc.getTextureManager().bindTexture(ENCHANTED_ITEM_GLINT); mc.entityRenderer.setupFogColor(true); GlStateManager.disableLighting(); GlStateManager.depthMask(false); GlStateManager.depthFunc(GL11.GL_EQUAL); GlStateManager.enableBlend(); GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_COLOR, GlStateManager.DestFactor.ONE); for (int i = 0; i < 2; ++i) { GlStateManager.matrixMode(GL11.GL_TEXTURE); GlStateManager.loadIdentity(); GlStateManager.scale(glintScale, glintScale, glintScale); GlStateManager.rotate(30.0F - i * 60.0F, 0.0F, 0.0F, 1.0F); GlStateManager.translate(0.0F, animProgress * (0.001F + i * 0.003F) * 20.0F, 0.0F); GlStateManager.matrixMode(GL11.GL_MODELVIEW); renderModel(backpack, renderer, ticks, renderStraps, r, g, b, true); } GlStateManager.matrixMode(GL11.GL_TEXTURE); GlStateManager.loadIdentity(); GlStateManager.matrixMode(GL11.GL_MODELVIEW); GlStateManager.blendFunc(GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); GlStateManager.disableBlend(); GlStateManager.depthFunc(GL11.GL_LEQUAL); GlStateManager.depthMask(true); GlStateManager.enableLighting(); mc.entityRenderer.setupFogColor(false); }